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Total War: Warhammer III

Forum Index > General Games
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Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
Last Edited: 2021-02-04 21:10:34
February 04 2021 21:05 GMT
#1
Creative Assembly has finally announced the third installment in the franchise, coming late 2021. Pre-orders have started on Steam and Epic with rumored bonus faction for pre-ordering (possibly Chaos Dwarves or Ogre Kingdoms) - you can get the pre-order bonus up to a week after launch if you hate pre-ordering. The game will also come to MacOS and Linux.



6 factions (4 daemon factions, Kislev and Cathay) and 9 legendary lords in the base game.

The hype is real!

FAQ: https://www.totalwar.com/blog/total-war-warhammer-iii-faq/
Time is precious. Waste it wisely.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 04 2021 21:44 GMT
#2
I rarely buy games near launch, but I'll be getting this for sure.

HYPE!
Bora Pain minha porra!
gfddfgdfgdfgdf
Profile Joined February 2021
2 Posts
February 05 2021 12:25 GMT
#3
--- Nuked ---
Biff The Understudy
Profile Blog Joined February 2008
France7881 Posts
February 05 2021 12:30 GMT
#4
I have to say I am extreeeeenely surprised we get Cathay. The cynic in me says that they are pulling a bit of a Mist of Pandaria and want to cash in the asian market, but if that's done intelligently (NOT like MoP) I am happy with it. The idea of a fleshed out not China in TWWH is intriguing to say the least.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Latham
Profile Blog Joined May 2007
9560 Posts
February 05 2021 17:18 GMT
#5
But if you think about it, it makes sense. TW: 3K was very well received and they'd be foolish not to reuse the assets they created and use the systems/knowledge they gained by making 3 Kingdoms in future games (TW:WH3 & future). Slap some reskins on the archers/spears/cavalry, create a few monsters to go along with the plebs and viola.

I'm more interested about "India" and "Japan" in the Warhammer setting... I assume Japan is some sort of Shogunate?
Also I wanna see what the hell a "Hobgoblin Khanate" is... what even is a Hobgoblin in the WH world? So far goblins are weak and cowardly and used as fodder by the Orcs, are the Hobgoblins stronger than Orcs? Like WTF...
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
February 05 2021 18:36 GMT
#6
On February 06 2021 02:18 Latham wrote:
But if you think about it, it makes sense. TW: 3K was very well received and they'd be foolish not to reuse the assets they created and use the systems/knowledge they gained by making 3 Kingdoms in future games (TW:WH3 & future). Slap some reskins on the archers/spears/cavalry, create a few monsters to go along with the plebs and viola.

I'm more interested about "India" and "Japan" in the Warhammer setting... I assume Japan is some sort of Shogunate?
Also I wanna see what the hell a "Hobgoblin Khanate" is... what even is a Hobgoblin in the WH world? So far goblins are weak and cowardly and used as fodder by the Orcs, are the Hobgoblins stronger than Orcs? Like WTF...


Hobgoblins are used by Chaos Dwarves. Think something between a gobbo and an orc (average human stats and build) dressed in mongol garb

Time is precious. Waste it wisely.
hexhaven
Profile Joined July 2014
Finland931 Posts
February 05 2021 18:39 GMT
#7
So are Chaos Dwarfs confirmed or not? I need my hats!

Been playing Total War since Shogun, and the two Warhammers are in my opinion the peak of the series, so incredibly hyped for this one.
WriterI shoot events. | http://www.jussi.co/esports
Gorsameth
Profile Joined April 2010
Netherlands21628 Posts
Last Edited: 2021-02-05 19:12:55
February 05 2021 18:57 GMT
#8
On February 06 2021 03:39 hexhaven wrote:
So are Chaos Dwarfs confirmed or not? I need my hats!

Been playing Total War since Shogun, and the two Warhammers are in my opinion the peak of the series, so incredibly hyped for this one.
No they are not. But I can't see them not being in the game, even if it comes later as a DLC faction.

They have Kislev and Cathay. And the area between those 2 is home to the Ogre Kingdoms and Chaos Dwarves. They would have to bend the map into like a moon shape across the chaos wastes to not have those 2 races in the game.

And the ME map would make even less sense with a giant hole in it.
It ignores such insignificant forces as time, entropy, and death
Godwrath
Profile Joined August 2012
Spain10121 Posts
February 05 2021 19:19 GMT
#9
Yup, what Gorsameth said. If Cathay is in, i expect Chaos Dwarves and Ogre Kingdoms to be released eventually.
Biff The Understudy
Profile Blog Joined February 2008
France7881 Posts
February 05 2021 20:13 GMT
#10
I really look forward monogods factions. The main problem with TWWH1 and 2 is that the big bad ones (WoC) are quite monotonous. Basically anything that's not armour piercing is useless when the chaos invasion starts. I think the fact that chaos will be five very different factions means that we will need to think a bit before building our armies.

I reaaaaally hope they address doomstacks. I play with the tabletop caps mod, because I just don't see the interest in the 19 mammoth playstyle. That's just awful.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2021-02-05 20:41:13
February 05 2021 20:30 GMT
#11
Thanks for the thread Manit0u.

I still think the best way to address doomstacks is simply to introduce harder counters to ranged and monsters. Apparently light cav in 3k have 50% missile resistance and archers are squishy. In TWW a lot of the archers can manfight the light cav even if the latter doesn't get turned into a needle cushion first. Monsters suffer from the same problem where they are basically uncountered by slot, if f.e. t4+ halberds could handily beat even heavy monsters in a manfight building monostacks would be a lot more dangerous. But in tww the star dragon can roast 3-4 stacks of phoenix guards before it goes down, so since the triangular balancing isn't really working mass stacks of the unit types that are powerful are simply the way to go and that's generally arty/archers/monsters.

That being said especially archers need a general nerf, they are way too strong for how much better they are on the map and unlike monsters they are cheap and don't have a reason to be that strong. Especially the fact that high tier units are barely any better at dealing with low tier archers than low tier units is pretty absurd and makes these peasant or elven archer doomstacks so tedious to deal with.

On February 06 2021 03:57 Gorsameth wrote:
Show nested quote +
On February 06 2021 03:39 hexhaven wrote:
So are Chaos Dwarfs confirmed or not? I need my hats!

Been playing Total War since Shogun, and the two Warhammers are in my opinion the peak of the series, so incredibly hyped for this one.
No they are not. But I can't see them not being in the game, even if it comes later as a DLC faction.

They have Kislev and Cathay. And the area between those 2 is home to the Ogre Kingdoms and Chaos Dwarves. They would have to bend the map into like a moon shape across the chaos wastes to not have those 2 races in the game.

And the ME map would make even less sense with a giant hole in it.

They still have the possibility to treat it like Araby and fill their spot on the map with other factions. But considering that everyone expected those two and that Araby has some thematic problems I don't really expect that to happen.
low gravity, yes-yes!
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
February 05 2021 22:10 GMT
#12
On February 06 2021 03:39 hexhaven wrote:
So are Chaos Dwarfs confirmed or not? I need my hats!


I'm sorry to burst your bubble but I think they might go with the more modern approach of the Legion of Azgorh which does not have the same aesthetic (sadly).

Sure, you do get some of the old vibe in the sorcerers/daemonsmiths
[image loading]

But regular dudes no longer have awesome hats
[image loading]

Still, I do hope they make it into the game. Dorfs with magic and big monsters like the lammasu are teh shiznits!
Time is precious. Waste it wisely.
hexhaven
Profile Joined July 2014
Finland931 Posts
February 06 2021 08:26 GMT
#13
On February 06 2021 07:10 Manit0u wrote:
Show nested quote +
On February 06 2021 03:39 hexhaven wrote:
So are Chaos Dwarfs confirmed or not? I need my hats!


I'm sorry to burst your bubble but I think they might go with the more modern approach of the Legion of Azgorh which does not have the same aesthetic (sadly).


As long as the faction's in the game, I'm sure some aspiring modders will add the cool hats.
WriterI shoot events. | http://www.jussi.co/esports
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 06 2021 09:55 GMT
#14
Warhammer 2 single player has deep balance problems that can't be solved easily. Magic and explosion damage demolish any sort of infantry, be it melee or missile. Hell, even bunched up cav is vulnerable to that. The answer is never "get some anti infantry", it's "get more magic" because magic is flexible. Charge Defence being bundled with anti-large (save a few exceptions) is another reason why halberds are always the way to go if you want to be optimal.

The difficulty bonuses are stupid. AI melee is beyond overpowered; if two units with identical stats are fighting one another the AI ones will do 40-80% more damage and will essentially never route to terror. AI missiles get silly accuracy buffs but it's only really noticeable on high spread artillery (mortars, rockets, cygors). In contrast player missiles are unhindered by AI buffs so it's a no brainer choice.

Large battles feel bad because everything dies too fast. Most fights are decided 1-2 minutes after the lines engage but walking into position from deployment takes twice as long. Even fast units coming to reinforce from the battlefield edge will find themselves arrive too late to turn the tide.

Doomstacks get incentivized by supply lines, exp gain being tied to battle result and Lightning Strike being abusable when combined with ammo, magic and healing cap resetting each fight instead of at the beginning of the turn like replenishment. Big, close, bloody battles are a detriment when the AI recovers way faster than you and they give less exp to boot.

While points 2 and 4 might get addressed, I doubt points 1 and 3 will. Still, I am hopeful for game 3, if only because we get shiny new factions to play with (and hopefully an overhaul of all existing Chaos aligned factions).
hgfddfggfd
Profile Joined February 2021
6 Posts
Last Edited: 2021-02-06 14:41:43
February 06 2021 14:37 GMT
#15
--- Nuked ---
Biff The Understudy
Profile Blog Joined February 2008
France7881 Posts
Last Edited: 2021-02-06 15:59:41
February 06 2021 15:53 GMT
#16
On February 06 2021 05:30 Archeon wrote:
Thanks for the thread Manit0u.

I still think the best way to address doomstacks is simply to introduce harder counters to ranged and monsters. Apparently light cav in 3k have 50% missile resistance and archers are squishy. In TWW a lot of the archers can manfight the light cav even if the latter doesn't get turned into a needle cushion first. Monsters suffer from the same problem where they are basically uncountered by slot, if f.e. t4+ halberds could handily beat even heavy monsters in a manfight building monostacks would be a lot more dangerous. But in tww the star dragon can roast 3-4 stacks of phoenix guards before it goes down, so since the triangular balancing isn't really working mass stacks of the unit types that are powerful are simply the way to go and that's generally arty/archers/monsters.

That being said especially archers need a general nerf, they are way too strong for how much better they are on the map and unlike monsters they are cheap and don't have a reason to be that strong. Especially the fact that high tier units are barely any better at dealing with low tier archers than low tier units is pretty absurd and makes these peasant or elven archer doomstacks so tedious to deal with.

Show nested quote +
On February 06 2021 03:57 Gorsameth wrote:
On February 06 2021 03:39 hexhaven wrote:
So are Chaos Dwarfs confirmed or not? I need my hats!

Been playing Total War since Shogun, and the two Warhammers are in my opinion the peak of the series, so incredibly hyped for this one.
No they are not. But I can't see them not being in the game, even if it comes later as a DLC faction.

They have Kislev and Cathay. And the area between those 2 is home to the Ogre Kingdoms and Chaos Dwarves. They would have to bend the map into like a moon shape across the chaos wastes to not have those 2 races in the game.

And the ME map would make even less sense with a giant hole in it.

They still have the possibility to treat it like Araby and fill their spot on the map with other factions. But considering that everyone expected those two and that Araby has some thematic problems I don't really expect that to happen.

To me the problem is simpler than that. New stacks are increasingly more expensive thanks to the supply line mechanics so it makes no sense to take basic archers rather than sisters of Averlorn or spearmen rather Phoenix Guards.

It's not rock paper cissor that needs fixing, it's the supply line mechanics that makes non elite units irrelevant. Maybe unit A is twice more expensive and twice better than unit B but five stacks of unit A is muuuuuch cheaper than ten stacks of unit B, so you only ever make stacks of units A because you want to minimize your number of stacks.

Tabletop army caps solves that beautifully though. The game is really a million times better with the mod.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
andrewlt
Profile Joined August 2009
United States7702 Posts
February 06 2021 16:36 GMT
#17
I only play on lower difficulties. I think the issue is more related to balancing higher difficulties. Both the supply line problem and the archer problem are exacerbated by the penalties the player gets and the bonuses the AI gets in higher difficulties. The supply line cost penalties in higher difficulties is just too large. And the bonuses the AI gets in melee combat are too large as well. That incentivizes players to use melee as nothing more than meat shields and rely on ranged/artillery/magic to actually do damage.

I don't have a problem with lategame doomstacks comprised of multiple categories of expensive units. It's only when those doomstacks are comprised of only 1-2 type of units that it becomes a problem. I find it tedious to have to field multiple types of units in the same category. That's just too many different types of units in a single stack. And it gets monotonous too if every stack needs to have every category of unit.

Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
February 06 2021 20:13 GMT
#18
That's why I like to play as chaos warriors or beastmen. I only ever have 1 stack the entire game and win this way No need to hold territories etc.
Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
February 06 2021 20:28 GMT
#19


Legend bets $500 on Chaos Dwarves being the pre-order race pack and thinks they'll come to TWW2 before TWW3 releases.
Time is precious. Waste it wisely.
Gorsameth
Profile Joined April 2010
Netherlands21628 Posts
February 06 2021 20:32 GMT
#20
If the DLC race will be added to WH2 then it kind of has to be Chaos Dwarves. Their territory is already part of the ME map, the empty space above Eshin.
It ignores such insignificant forces as time, entropy, and death
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 06 2021 20:32 GMT
#21
Its too bad that you can't play tw1 campaigns with tw2 hud
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Biff The Understudy
Profile Blog Joined February 2008
France7881 Posts
February 06 2021 20:59 GMT
#22
On February 07 2021 01:36 andrewlt wrote:
I only play on lower difficulties. I think the issue is more related to balancing higher difficulties. Both the supply line problem and the archer problem are exacerbated by the penalties the player gets and the bonuses the AI gets in higher difficulties. The supply line cost penalties in higher difficulties is just too large. And the bonuses the AI gets in melee combat are too large as well. That incentivizes players to use melee as nothing more than meat shields and rely on ranged/artillery/magic to actually do damage.

I don't have a problem with lategame doomstacks comprised of multiple categories of expensive units. It's only when those doomstacks are comprised of only 1-2 type of units that it becomes a problem. I find it tedious to have to field multiple types of units in the same category. That's just too many different types of units in a single stack. And it gets monotonous too if every stack needs to have every category of unit.


Frankly the game is soooo much more satisfying when this phoenix guard unit is reaaally special, or when chosing to include this sundragon means you will have to pass on those sweet sisters of averlorn.

Lore wise having frontline of Ironbreakers or Phoenix guards makes no sense either. They should be the pinacle of your forces, not your bread and butter frontline regulars.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
andrewlt
Profile Joined August 2009
United States7702 Posts
February 06 2021 21:10 GMT
#23
On February 07 2021 05:59 Biff The Understudy wrote:
Show nested quote +
On February 07 2021 01:36 andrewlt wrote:
I only play on lower difficulties. I think the issue is more related to balancing higher difficulties. Both the supply line problem and the archer problem are exacerbated by the penalties the player gets and the bonuses the AI gets in higher difficulties. The supply line cost penalties in higher difficulties is just too large. And the bonuses the AI gets in melee combat are too large as well. That incentivizes players to use melee as nothing more than meat shields and rely on ranged/artillery/magic to actually do damage.

I don't have a problem with lategame doomstacks comprised of multiple categories of expensive units. It's only when those doomstacks are comprised of only 1-2 type of units that it becomes a problem. I find it tedious to have to field multiple types of units in the same category. That's just too many different types of units in a single stack. And it gets monotonous too if every stack needs to have every category of unit.


Frankly the game is soooo much more satisfying when this phoenix guard unit is reaaally special, or when chosing to include this sundragon means you will have to pass on those sweet sisters of averlorn.

Lore wise having frontline of Ironbreakers or Phoenix guards makes no sense either. They should be the pinacle of your forces, not your bread and butter frontline regulars.


It's the same way with the historical games. Fielding armies purely made of samurai or knights is unrealistic too. But it's needed from a gameplay perspective.

If I'm fielding a balanced force of missile troops, cavalry, artillery, monsters, regular infantry and anti-large infantry, I don't want to have to make even further distinctions between cheap and elite units. It just feels like a micromanagement nightmare. I actually find myself ignoring regiments of renown for that reason. Or just lumping them in with similar units.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2021-02-06 23:38:08
February 06 2021 21:58 GMT
#24
On February 07 2021 00:53 Biff The Understudy wrote:
Show nested quote +
On February 06 2021 05:30 Archeon wrote:
Thanks for the thread Manit0u.

I still think the best way to address doomstacks is simply to introduce harder counters to ranged and monsters. Apparently light cav in 3k have 50% missile resistance and archers are squishy. In TWW a lot of the archers can manfight the light cav even if the latter doesn't get turned into a needle cushion first. Monsters suffer from the same problem where they are basically uncountered by slot, if f.e. t4+ halberds could handily beat even heavy monsters in a manfight building monostacks would be a lot more dangerous. But in tww the star dragon can roast 3-4 stacks of phoenix guards before it goes down, so since the triangular balancing isn't really working mass stacks of the unit types that are powerful are simply the way to go and that's generally arty/archers/monsters.

That being said especially archers need a general nerf, they are way too strong for how much better they are on the map and unlike monsters they are cheap and don't have a reason to be that strong. Especially the fact that high tier units are barely any better at dealing with low tier archers than low tier units is pretty absurd and makes these peasant or elven archer doomstacks so tedious to deal with.

On February 06 2021 03:57 Gorsameth wrote:
On February 06 2021 03:39 hexhaven wrote:
So are Chaos Dwarfs confirmed or not? I need my hats!

Been playing Total War since Shogun, and the two Warhammers are in my opinion the peak of the series, so incredibly hyped for this one.
No they are not. But I can't see them not being in the game, even if it comes later as a DLC faction.

They have Kislev and Cathay. And the area between those 2 is home to the Ogre Kingdoms and Chaos Dwarves. They would have to bend the map into like a moon shape across the chaos wastes to not have those 2 races in the game.

And the ME map would make even less sense with a giant hole in it.

They still have the possibility to treat it like Araby and fill their spot on the map with other factions. But considering that everyone expected those two and that Araby has some thematic problems I don't really expect that to happen.

To me the problem is simpler than that. New stacks are increasingly more expensive thanks to the supply line mechanics so it makes no sense to take basic archers rather than sisters of Averlorn or spearmen rather Phoenix Guards.

It's not rock paper cissor that needs fixing, it's the supply line mechanics that makes non elite units irrelevant. Maybe unit A is twice more expensive and twice better than unit B but five stacks of unit A is muuuuuch cheaper than ten stacks of unit B, so you only ever make stacks of units A because you want to minimize your number of stacks.

Tabletop army caps solves that beautifully though. The game is really a million times better with the mod.

I agree that supply lines makes monsters a lot better, but monsters and archers beat almost all units by cost. It's removal wouldn't change how numerically busted ranged burst is and that when I build melee infantry I know that I'm building a much weaker army than I could.

Which is a shame, because there's nothing strategic about the use of archer or monster spam and every battle plays the same, while mixed infantry/cav matchups can be a lot of fun. But if supply lines weren't a thing the most efficient play would be to just get two elven t1 archer stacks instead of a SoA stack.

The main reason I only play SFO nowadays if ever, because while archers are still a threat in SFO, they don't nuke half your hp down before units engage.

@difficulty:
battle difficulty boni are dumb, but even on normal ranged spam is way superior to anything but monster spam. Bretonian peasant archers have roughly the dps of a dread saurian (the highest monster dps) and hit targets at 3/4 of their range with close to pinpoint accuracy for some reason, while the dread Saurian will miss a lot more attacks.

The difference is that on lower diffs the enemy doesn't field enough armies to be a threat, so it's easier to ignore efficiency.
low gravity, yes-yes!
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 07 2021 14:49 GMT
#25
Ranged problem can easily be solved by lowering the amount of overall ammo. There's no need for them to get 20% ammo from skills and another 20% from techs (to say nothing of master engineer bonuses). Not only is it too much for battles, but it also breaks autoresolve, pushing ranged heavy factions ahead of others.
Biff The Understudy
Profile Blog Joined February 2008
France7881 Posts
Last Edited: 2021-02-07 17:03:27
February 07 2021 15:26 GMT
#26
On February 07 2021 06:58 Archeon wrote:
Show nested quote +
On February 07 2021 00:53 Biff The Understudy wrote:
On February 06 2021 05:30 Archeon wrote:
Thanks for the thread Manit0u.

I still think the best way to address doomstacks is simply to introduce harder counters to ranged and monsters. Apparently light cav in 3k have 50% missile resistance and archers are squishy. In TWW a lot of the archers can manfight the light cav even if the latter doesn't get turned into a needle cushion first. Monsters suffer from the same problem where they are basically uncountered by slot, if f.e. t4+ halberds could handily beat even heavy monsters in a manfight building monostacks would be a lot more dangerous. But in tww the star dragon can roast 3-4 stacks of phoenix guards before it goes down, so since the triangular balancing isn't really working mass stacks of the unit types that are powerful are simply the way to go and that's generally arty/archers/monsters.

That being said especially archers need a general nerf, they are way too strong for how much better they are on the map and unlike monsters they are cheap and don't have a reason to be that strong. Especially the fact that high tier units are barely any better at dealing with low tier archers than low tier units is pretty absurd and makes these peasant or elven archer doomstacks so tedious to deal with.

On February 06 2021 03:57 Gorsameth wrote:
On February 06 2021 03:39 hexhaven wrote:
So are Chaos Dwarfs confirmed or not? I need my hats!

Been playing Total War since Shogun, and the two Warhammers are in my opinion the peak of the series, so incredibly hyped for this one.
No they are not. But I can't see them not being in the game, even if it comes later as a DLC faction.

They have Kislev and Cathay. And the area between those 2 is home to the Ogre Kingdoms and Chaos Dwarves. They would have to bend the map into like a moon shape across the chaos wastes to not have those 2 races in the game.

And the ME map would make even less sense with a giant hole in it.

They still have the possibility to treat it like Araby and fill their spot on the map with other factions. But considering that everyone expected those two and that Araby has some thematic problems I don't really expect that to happen.

To me the problem is simpler than that. New stacks are increasingly more expensive thanks to the supply line mechanics so it makes no sense to take basic archers rather than sisters of Averlorn or spearmen rather Phoenix Guards.

It's not rock paper cissor that needs fixing, it's the supply line mechanics that makes non elite units irrelevant. Maybe unit A is twice more expensive and twice better than unit B but five stacks of unit A is muuuuuch cheaper than ten stacks of unit B, so you only ever make stacks of units A because you want to minimize your number of stacks.

Tabletop army caps solves that beautifully though. The game is really a million times better with the mod.

I agree that supply lines makes monsters a lot better, but monsters and archers beat almost all units by cost. It's removal wouldn't change how numerically busted ranged burst is and that when I build melee infantry I know that I'm building a much weaker army than I could.

Which is a shame, because there's nothing strategic about the use of archer or monster spam and every battle plays the same, while mixed infantry/cav matchups can be a lot of fun. But if supply lines weren't a thing the most efficient play would be to just get two elven t1 archer stacks instead of a SoA stack.

The main reason I only play SFO nowadays if ever, because while archers are still a threat in SFO, they don't nuke half your hp down before units engage.

@difficulty:
battle difficulty boni are dumb, but even on normal ranged spam is way superior to anything but monster spam. Bretonian peasant archers have roughly the dps of a dread saurian (the highest monster dps) and hit targets at 3/4 of their range with close to pinpoint accuracy for some reason, while the dread Saurian will miss a lot more attacks.

The difference is that on lower diffs the enemy doesn't field enough armies to be a threat, so it's easier to ignore efficiency.

Yep. Again that's why i love the tabletop cap so much. Elite units are still the way to go because the supply line mechanics is in place but at the same time you can't spam them and are forced to make balanced stacks.

Also, while range are still overpowered, you still need someone to hold the line. If you invest all your rare and special unit points into ranged, your frontline will be garbage and you are gonna lose the battle anyway. Even if you nuked half the HP of those Chosen before they made contact. A quarter hp Chosen still mops the floor with those empire swordsmen.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2021-02-07 22:50:16
February 07 2021 22:25 GMT
#27
On February 07 2021 23:49 akatama wrote:
Ranged problem can easily be solved by lowering the amount of overall ammo. There's no need for them to get 20% ammo from skills and another 20% from techs (to say nothing of master engineer bonuses). Not only is it too much for battles, but it also breaks autoresolve, pushing ranged heavy factions ahead of others.

That wouldn't solve that every time you run into an t1 archer stack you loose 40% health on all troops though unless you have a bunch of superfast t4/5 monsters. I prefer walking through tons of corruption over invading Ulthuan or Athel Loren because of how strong their low tier archers are.
low gravity, yes-yes!
andrewlt
Profile Joined August 2009
United States7702 Posts
February 08 2021 01:09 GMT
#28
The melee attack/melee defense stats make higher level melee units perform better against lower level ones. Ranged, on the other hand, are equally as effective against lower tier and high tier units. I seem to recall that lower level archers are supposed to be less accurate but it doesn't feel like it in practice. Ranged seems more balanced in Three Kindgoms though that may just be me.

The natural counter to archers is cavalry. However, cavalry just feels too weak in recent games. In the WH games, I've been mostly ignoring them in favor of fast, cavalry-like monsters. It doesn't help that siege battles are just busted and cavalry are mostly useless there. That's partly why I favor heavy ranged/artillery/magic stacks.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2021-02-08 15:06:26
February 08 2021 13:18 GMT
#29
Cav has it's own share of problems. There are a few top tier units that combine high armor with shields to make them actually somewhat sturdy against archer fire and combine shock bonus and anti-large to battle monsters, but with the exception of those 4-5 units cav is generally underwhelming.

That archers have decent hp values and sometimes even decent melee stats (orc/dwarfs/norsca/elven hybrids) and that most skirmish cav can fire while moving relegates most light cav/dogs to cleanup duty because quite often they can't fight archers or skirmishers without taking heavy losses. So ironically they are actually best combined with archers which generally suffer from the fact that all their damage gets split up fairly evenly between models and profit from a unit that can drive up losses. Also light cav is fairly good at splitting the AI apart, which again helps archers who vastly prefer taking units out one by one.

Fighting cav just falls off a cliff the moment heavier monsters hit the field and are the only somewhat expensive unit type that looses to infantry-"counters". Non-AL-Shock cav is fun to play imo, but basically only pummels infantry and as pointed out by andrewlt paying 300-400 upkeep for a slot that is useless in half the battles feels pretty bad. Much better unit type when you mod out the majority of the very tedious siege battles (which I heavily recommend).

Tbf almost all cav destroys chariots and routing units and in difference to infantry can shield backlines quite well especially if they happen to have AL, so having 1-2 cav units is quite helpful on occasion. If heavy shock cav gets to use their bonus they also deal a ton of damage. Cav unlike melee infantry can actually fulfill specific roles, but it's generally not very good at dealing with problematic units.
low gravity, yes-yes!
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2021-02-08 13:55:12
February 08 2021 13:49 GMT
#30
Hmm this discussion reminds me of something... lemme dig it up... here we go:



An example of a pure ranged stack and what it can do
+ Show Spoiler +
I posted this as a semi-joke, so don't take it too seriously. Dwarves vs Skaven is already hugely in favor of Skaven and this is a multiplayer battle, not a campaign skirmish. But it's still hilarious to see how they shred the stunties.
I imagine Sisters of Avelorn &/or Waywatchers can do similar stuff, and I imagine to a much wider range of factions.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 08 2021 17:50 GMT
#31
Skaven are in a league of their own for firepower armies. Every time a Plague Priest casts a spell, all enemy units lose 10% speed and 5% vigor. Then you can spam Vermintide for a clanrat roadblock every 20 or so seconds at the low cost of 3 magic; each Plague Priest comes with 6 charges for this. On top of that you can also imbue poison on your shooters to further slow the enemy; poison stacks with Ratling's slow effect, but only if applied by another unit (imbuing poison to a unit of Ratlings will overwrite the Suppression effect). You also have the plague monk or stormvermin summon as a backup in addition to a nice stationary Vortex that can be cast on walls.

As if this was not enough, capacity for Plague Priests is very easy to get since Bell Polisher followers rain from the sky (and this is after their drop rate got nerfed). Plus you can get them in lord version so you don't have to waste a single army slot.
The Skavenblight Gouda is some strong stuff.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2591 Posts
February 08 2021 18:15 GMT
#32
In singleplayer it feels like overpowered unit types is less of a concern than the massive boost many lords get to certain units.

Sure archers are great (Teclis seaguard stack with 4 stardragons ftw) but Mazdamundi with a full temple guard stack will just roll everything with a few units for support. Same for kro-gar and saurus just that you get the ball rolling way sooner.

Even cav can be good. Reiksguard with Franz solves a lot of early game problems with their +10 vs large.
waaaaaaaaaaaooooow - Felicia, SPF2:T
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2021-02-09 00:36:21
February 09 2021 00:14 GMT
#33
Honestly I wish Lords would buff unique units more. Like even with the +10 al there's no reason to get reiksguard over demis with halberd except for the upkeep, which eventually becomes a non-factor. Even boosted temple guards are still mediocre compared to getting an actual dino army and honestly Temple guards are a totally lost unit because even if they could hold monsters off there's no backline to protect in the LM roster.

Naturally there are some that buff naturally strong units like Ikkit or Imrik (who also get earlier access), but a lot of the LLs get only slight boni and upkeep reductions to units that are either unlocked when the campaign is mostly over or that are outclassed by other picks (Malekith f.e. gets the best of both worlds). If you level your Blood kiss Lord to lvl 12 he gets bats free of upkeep, yay.

Tbf CA has been getting better at making more unique campaigns, Grom, Ikkit, Snikch, Markus Wulfhardt, TicTacToe all support unique playstyles that are quite strong. Some could maybe be a little less busted, but one of the reasons I enjoyed Grom and TicTacToe were that I could get away with building armies that would totally be crap normally.

But especially the old world Lords often feel very generic, give slight boosts to units that you won't keep for long or slap a generic -50% upkeep on heroes which doesn't really matter because by the time you can get a lot you're on average strength rank 1. So you just get what you always get and they basically are just a generic Lord that's a slightly better fighter.
low gravity, yes-yes!
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
February 09 2021 00:41 GMT
#34
Guys, can we please stick to TWW3 news and speculations? Discussions about current mechanics and design flaws should be kept in the TWW2 thread.
Time is precious. Waste it wisely.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2021-02-09 11:46:20
February 09 2021 11:26 GMT
#35
Isn't discussing current mechanics and design flaws about what we wish for the new game? My wishlist is led by ranged nerfs and infantry buffs followed by siege rework and a rework of the chaos invasion. Would also be nice to see some reworks of hordes/resettlement ai and supply lines.
Siege rework is likely in according to GraceCA iirc, Chaos invasion too considering that there are 4 new factions for these and that we'll see some map changes.
Supply lines and horde mechanics are somewhat likely to see reworks eventually considering that CA experimented with these already in TWW2, whether we see them on release remains to be seen. I'm not holding my breath for unit type rebalancings, missile troops have only grown stronger over the course of warhammer.

Generally I enjoy Vortex ministories and custom objectives, so I hope something like that is in. Tbf that works much better with more Lords, so if they release the chaos factions with 1 each I don't mind if they don't have objectives that streamline their campaign.
low gravity, yes-yes!
CuddlyCuteKitten
Profile Joined January 2004
Sweden2591 Posts
February 09 2021 11:39 GMT
#36
I hope they change diplomacy and AI drastically. Would love to have a more complex system like EU4 for diplomacy. Also add other non combat features. Having stuff like cults, spying etc would be nice.
Just in general add more depth to the overland map.

Supply rework is also badly needed. I would like to see benefits of having more smaller armies doing stuff on their own with cheaper units.

Like armies with <5 units can be lead by heroes and have massively reduced upkeep, armies <10 units do not cause supply line effects.
Make unit tiers not affect this equally. Tier 1 units are one supply point, star dragon is 5, skaven slave is 0,1. Allow armies to merge into mega armies preventing lightning strikes but reducing move speed per turn by 20 %. Cap strikes per turn to 1. So many changes that could be good.
waaaaaaaaaaaooooow - Felicia, SPF2:T
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2021-02-09 12:34:05
February 09 2021 12:14 GMT
#37
I feel that the problem with removing supply lines is that low tier ranged is even more numerically busted than high tier ranged. Most lategame units get only one out of shields/high armor/missile resistance, so low tier archers retain most of their usefulness throughout the game. Getting t5 in more than one recruitment province is already highly inefficient, remove supply lines and there'd be no reason to grow cities whatsoever with the current balance.

That being said if it comes with a rebalancing I'm in favor of a corruption mechanic that increases general costs with number of towns instead of supply lines. But these two need to happen together imo, else it'll be like Stellaris where the first unit you get is the most cost efficient thing to spam (fixed now in Stellaris).

There's a multiplayer point limiter mod for armies that imo would go a long way to combat doomstacks. I prefer this over f.e. tabletop caps because I get the freedom to get a small elite army or a large trash one.

Map movement is btw the thing that holds the AI back the most, but since I like fighting against the odds I hope that the AI pertains some weaknesses that you can use as long as it's not super cheesy.

I'm not sure about diplomacy tbh. I don't think it's good in TWW2, but outside of how hard it is to get the small deals going with neutral factions it isn't really infuriating and I feel that a more complex diplomacy would move the focus of the game and want TWW to remain a wargame.

Agreed that cults would be cool and I really would like to see another scouting method or starts with more heroes, because especially on higher diff I have to play the start mostly blind, which is one of the more common reasons for resets. Overall corruption could be a lot more interactive and I feel that between dilemmas, undercities and heroes there are tools there to do this. F.e. you could give Chaos undercities where you go through one of the four gods to corrupt the city. Heroes could trigger corruption dilemmas if they stay within the vicinity of an undercity for say 5 turns.

The problematic part with spying/corruption is again asynchronous balance, so the AI would have to get either a very toned down version or no access to these features. Because else getting -public order events every 2 turns in your capital because there's a swarm of heroes from the 9 factions you're at war with doesn't sound like fun to me.
low gravity, yes-yes!
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 09 2021 17:43 GMT
#38
Honestly a variation of Three Kingdoms' supply system would make a lot of sense. Having friendly/allied territory resupply local armies based on province wealth or town level would stop the AI from camping with four armies all the time and would stop relentless player armies conquering towns turn after turn. It also limits stack power in a lore friendly way (imagine greenskins not being able to store too many supplies so they have to raid constantly, whereas organized factions like the HE could march on for longer). It adds another tuning knob as opposed to just income.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2021-02-09 18:17:52
February 09 2021 18:12 GMT
#39
Sounds good to me, one thing to keep in mind is that there is a lot of seafaring, so players would need a way to fairly quickly stock up without having to fully invade Ulthuan.

If we are talking about getting other games mechanics I think that Troy's resource system has a lot of potential to limit monsters. The largest problem I have with monsters isn't that some are op, it's that they are spammable. Having a unique resource income that limits how many you can afford would imo be a great way to limit them without feeling extremely artificial or snowbally. It would also give a reason to get phoenixes over dragons f.e., which is a common problem.

Warhammer's take could be to make the upkeep based on trade resources, which would both give potentially some depth to trade agreements as well as give provinces some more situational value than just income. Some factions like Norsca could get them through regular monster hunts, which would add secondary objectives to the map.

On a side note I hope they revisit the tier system. I'd prefer cities to get build up to t3 and after that you pay growth and a lot of money for every high tier building. As a result there'd be more of decision between different building paths instead of just the question whether you want t4/t5 or not in the city.
low gravity, yes-yes!
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 09 2021 19:23 GMT
#40
Crossing the sea is too easy as is, making it a more involved affair would help water borders feel special as opposed to a short dip. Coastal regions already have ownership too based on nearby ports.

I wish they would bring Proving Grounds back for changes they consider but are not 100% sure of.

Balance aside, some stuff I would love:

1. Advanced campaign settings. Let us customize more stuff, give a bias to certain factions so it's more likely they will grow big. Different end game crises. Let us choose between several start options (different start units, a stronger starting city etc.; think back to Heroes of Might and Magic). Hell, even different rule sets, imagine if you could play Vortex on the grand campaign map as long as you select a compatible faction.

2. Points of interest on land similar to those at sea. Give us more stuff to interact with that does not involve going to war with other factions.

3. More consistency with skills and skill lines. Look at the vampire coast blue line, then look at wh1 factions. They are terrible by comparison. Look at Wight Kings or Empire Captains, then look at any lizardman hero.

4. Mounts as items you buy instead of requiring skill points.

5. An overhaul of the equipment and follower UI. The current one is terrible to manage in longer campaigns, endless scrolling through tiny windows.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2591 Posts
February 10 2021 09:12 GMT
#41
Make a sandbox victory condition mode as well with arbitrary % increase on some score.

So you can set your own goals and time limits along with changing other things.
waaaaaaaaaaaooooow - Felicia, SPF2:T
andrewlt
Profile Joined August 2009
United States7702 Posts
February 10 2021 22:17 GMT
#42
Count me in among the people who absolutely hated the non-combat unit spam in Rome 2. I was glad they toned that down in Warhammer and got rid of it in Three Kingdoms.

My wishlist:
1. Siege rework - just tedious and unfun
2. Chaos invasion rework - gets repetitive after first campaign and I generally dislike difficulty in the shape of magically respawning armies out of nowhere
3. Diplomacy adjustments - I like the simplified nature of Warhammer's diplomacy because its focus is on the battles. Just wish it wouldn't be so biased against the player. Look, players are going to win most campaigns. It's just the nature of most single player games. There's no reason to make diplomacy useless in the mid-game because the AI hates the player winning.
4. Tone down AI raiding behavior - I know it's a legitimate real world tactic but it's really annoying to have AI stacks constantly running around my lands or in water near my borders refusing to fight battles. Make it easier for the player to actually catch up to these stacks, fight them and eliminate them.
5. Equipment and follower UI - Really needs a way to sell or get rid of redundant followers and equipment. And a much easier way to getting a list of which lord/hero has what equipped and who has an empty slot.
6. Supply lines rework - They went back to the corruption mechanic in Three Kingdoms and I feel like it works much better. It gives more of an incentive to build up cities/towns because you can reduce corruption and regain lost income with certain buildings. It does its job of slowing down the player conquering settlements one after another. At the same time, you can actually field more armies later on once you've built up towns and regained lost income.
7. Recruitment building bonuses - Considering the size of the map, it's puzzling how bonuses to recruitment are mostly local. It's pretty tedious to run lords around so we can recruit specific units in specific provinces for the local rank bonuses. It's not too bad in Three Kingdoms because of the way recruitment works over there but I don't think that would work in Warhammer.
Meta
Profile Blog Joined June 2003
United States6225 Posts
February 11 2021 00:47 GMT
#43
Game of the year incoming! I'm so stoked for this.
good vibes only
Biff The Understudy
Profile Blog Joined February 2008
France7881 Posts
February 11 2021 09:08 GMT
#44
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
ghffjghrtree
Profile Joined February 2021
2 Posts
Last Edited: 2021-02-11 13:45:02
February 11 2021 13:44 GMT
#45
--- Nuked ---
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2021-02-11 22:03:52
February 11 2021 15:14 GMT
#46
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.

I agree that diplomacy is nonsensical in the way that it's extremely random when a deal works and when it doesn't. This is especially infuriating for the "starter" deals like trade, non aggression or access. Like quite often you are f.e. the empire, spam NAP every other turn on the +40 Balthasar in hopes that he accepts and your flank is somewhat secure while you're attacking orcs in Bretonia and then Wulfrik the Wanderer invites Balthasar into war against you.

If there were clear boxes you need to check like in EU to get a deal instead of the seeming randomness of the current system you wouldn't be forced to spam that trade/NAP button on every faction with "medium" probability in the early game when you often have your hands full with the war invite train. Gifts would become a much more meaningful tool if it was clear how much opinion you still need.

But outside of changes to shield of civilization and a "make this work" button that's kinda all I want, because currently I'm spending usually very little time in the diplomacy screen and I prefer it that way. TWW is a bit arcadey and if we're increasing complexity of stuff I'd rather see more complex map or faction mechanics than a deep diplomacy.

On February 11 2021 07:17 andrewlt wrote:
Count me in among the people who absolutely hated the non-combat unit spam in Rome 2. I was glad they toned that down in Warhammer and got rid of it in Three Kingdoms.

My wishlist:
1. Siege rework - just tedious and unfun
2. Chaos invasion rework - gets repetitive after first campaign and I generally dislike difficulty in the shape of magically respawning armies out of nowhere
3. Diplomacy adjustments - I like the simplified nature of Warhammer's diplomacy because its focus is on the battles. Just wish it wouldn't be so biased against the player. Look, players are going to win most campaigns. It's just the nature of most single player games. There's no reason to make diplomacy useless in the mid-game because the AI hates the player winning.
4. Tone down AI raiding behavior - I know it's a legitimate real world tactic but it's really annoying to have AI stacks constantly running around my lands or in water near my borders refusing to fight battles. Make it easier for the player to actually catch up to these stacks, fight them and eliminate them.
5. Equipment and follower UI - Really needs a way to sell or get rid of redundant followers and equipment. And a much easier way to getting a list of which lord/hero has what equipped and who has an empty slot.
6. Supply lines rework - They went back to the corruption mechanic in Three Kingdoms and I feel like it works much better. It gives more of an incentive to build up cities/towns because you can reduce corruption and regain lost income with certain buildings. It does its job of slowing down the player conquering settlements one after another. At the same time, you can actually field more armies later on once you've built up towns and regained lost income.
7. Recruitment building bonuses - Considering the size of the map, it's puzzling how bonuses to recruitment are mostly local. It's pretty tedious to run lords around so we can recruit specific units in specific provinces for the local rank bonuses. It's not too bad in Three Kingdoms because of the way recruitment works over there but I don't think that would work in Warhammer.

Somewhat off-topic: While I agree with most of this, just wanted to mention that you can remove a lot of these issues. You can deactivate the chaos invasion nowadays in vanilla, there are mods that turn most sieges into normal battles, remove the major power debuffs in diplomacy and give bonus movement in home terrain (I recommend skilling ambush and then ambush near a bait anyways).

Also the AI always switches to raiding stance if they cross territory that is corrupted, which is just one of the many disadvantages of corruption. Corruption definitely could see a rework too, atm it's mostly a pain.
low gravity, yes-yes!
andrewlt
Profile Joined August 2009
United States7702 Posts
February 12 2021 02:20 GMT
#47
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.
jhgjhghgf
Profile Joined February 2021
2 Posts
February 12 2021 04:29 GMT
#48
--- Nuked ---
Biff The Understudy
Profile Blog Joined February 2008
France7881 Posts
February 12 2021 12:23 GMT
#49
On February 12 2021 11:20 andrewlt wrote:
Show nested quote +
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.

I tried a game with the no confederation mod playing Karak Kadrin a while back, it was really fun. I think it adds a lot of complexity to the game. It's just, the vassal system could be refined and strengthened. That would reflect the medieval feel of WHFB a lot imo.

Then again, Kadrin's slayers are totally and utterly broken, which kind of ruined the experience. Also the skaven tended to benefit a bit too much from the change of rules. Those f...ers are an absolute chore to fight. Everything about them is bs.

I hope that WH3 is a bit less arcady and a bit more subtle on the campaign map. I know it's not civilization but you should feel that a faction did something to "deserve" suddenly doubling in size.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
sdfsdfshgfdffsd
Profile Joined February 2021
4 Posts
February 12 2021 14:17 GMT
#50
--- Nuked ---
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2021-02-12 14:28:33
February 12 2021 14:28 GMT
#51
On February 12 2021 23:17 sdfsdfshgfdffsd wrote:
The game seems to have as shitty of a design as it gets. Why are people so hyped for Warhammer 3?


Maybe the people who complain aren't the same as those getting hyped. Also, the people who post on gaming forums aren't a random sample of the population of people interested in WH3.

Personally though, I find these issues minor and they don't detract nearly enough from the fun to come close to killing the hype for me.
Bora Pain minha porra!
sdfsdfshgfdffsd
Profile Joined February 2021
4 Posts
Last Edited: 2021-02-12 14:32:11
February 12 2021 14:31 GMT
#52
--- Nuked ---
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 12 2021 14:38 GMT
#53
On February 12 2021 23:31 sdfsdfshgfdffsd wrote:
Show nested quote +
On February 12 2021 23:28 Sbrubbles wrote:
On February 12 2021 23:17 sdfsdfshgfdffsd wrote:
The game seems to have as shitty of a design as it gets. Why are people so hyped for Warhammer 3?


Maybe the people who complain aren't the same as those getting hyped. Also, the people who post on gaming forums aren't a random sample of the population of people interested in WH3.

Personally though, I find these issues minor and they don't detract nearly enough from the fun to come close to killing the hype for me.

Do you really believe the "HYPE HYPE HYPE" people judge the game by its design?
Or do they judge the game by "OMG EPIC BATTLE(TRAILER) WARHAMMER WAGGGGHHH"?


Both
Bora Pain minha porra!
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2021-02-12 14:59:35
February 12 2021 14:41 GMT
#54
On February 12 2021 23:17 sdfsdfshgfdffsd wrote:
The game seems to have as shitty of a design as it gets. Why are people so hyped for Warhammer 3?

We're naturally discussing what we'd like to see changed because these are the points we perceive as weak in tww2. We don't really need to discuss that the game has a great soundtrack and voice acting, that battles are bombastic, magic awesome, units awesome and the fact that 8/9 DLCs are absolutely worth the money (which is a huge exception). I have 1.1k hours within 3 years in tww and never regretted any of those, but after all this time I can pinpoint pretty well which things I think could use some work.

And yes I get hyped every time they release a trailer, CA's trailers for the game are awesome and the lore is fun. In fact I'm super hyped for tww3. In part because I hope to see them address some of the more fundamental issues with the release of the new game, but also because I can't wait to deliver a skull throne for my blood god.

In a similar vein I could immediately say which things bug me in my other most played games. That doesn't mean that I don't love playing them.
low gravity, yes-yes!
Biff The Understudy
Profile Blog Joined February 2008
France7881 Posts
February 12 2021 14:57 GMT
#55
Why do you guys answer that guy? He is a PBU trying to troll.

Guess some folks don't have anything better to do 😕
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
CuddlyCuteKitten
Profile Joined January 2004
Sweden2591 Posts
February 12 2021 14:58 GMT
#56
100% agree TW 2 is an amazing game. The thing is that tw 1 improved on many things from older total war games, tw 2 improved massively on 1 after that. And CA have been experimental with both amazing DLC for TW, the sagas and their latest historical games.

So there are high hopes for TW3 and people who love the previous games naturally hope that they will change the weaker aspects.

Not saying they can't just stick to the formula and do a new better and bigger TW 2 because that would still be a great game. But expectations are higher than that.

For anyone who played WH1 on release and now owns WH2 with full DLC I think they can understand exactly why people want the last game to be perfect.
waaaaaaaaaaaooooow - Felicia, SPF2:T
JGHJGHJHGJHG
Profile Joined February 2021
3 Posts
February 12 2021 15:06 GMT
#57
--- Nuked ---
andrewlt
Profile Joined August 2009
United States7702 Posts
February 13 2021 00:36 GMT
#58
On February 12 2021 21:23 Biff The Understudy wrote:
Show nested quote +
On February 12 2021 11:20 andrewlt wrote:
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.

I tried a game with the no confederation mod playing Karak Kadrin a while back, it was really fun. I think it adds a lot of complexity to the game. It's just, the vassal system could be refined and strengthened. That would reflect the medieval feel of WHFB a lot imo.

Then again, Kadrin's slayers are totally and utterly broken, which kind of ruined the experience. Also the skaven tended to benefit a bit too much from the change of rules. Those f...ers are an absolute chore to fight. Everything about them is bs.

I hope that WH3 is a bit less arcady and a bit more subtle on the campaign map. I know it's not civilization but you should feel that a faction did something to "deserve" suddenly doubling in size.


The Skaven being the second faction in many DLC and getting better things than the top billed faction is a meme by now.
Biff The Understudy
Profile Blog Joined February 2008
France7881 Posts
February 13 2021 09:34 GMT
#59
On February 13 2021 09:36 andrewlt wrote:
Show nested quote +
On February 12 2021 21:23 Biff The Understudy wrote:
On February 12 2021 11:20 andrewlt wrote:
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.

I tried a game with the no confederation mod playing Karak Kadrin a while back, it was really fun. I think it adds a lot of complexity to the game. It's just, the vassal system could be refined and strengthened. That would reflect the medieval feel of WHFB a lot imo.

Then again, Kadrin's slayers are totally and utterly broken, which kind of ruined the experience. Also the skaven tended to benefit a bit too much from the change of rules. Those f...ers are an absolute chore to fight. Everything about them is bs.

I hope that WH3 is a bit less arcady and a bit more subtle on the campaign map. I know it's not civilization but you should feel that a faction did something to "deserve" suddenly doubling in size.


The Skaven being the second faction in many DLC and getting better things than the top billed faction is a meme by now.

I think they are complete bs and extremely frustrating to fight against which is exactly what they are supposed to be. In that sense CA nailed them. The normal reaction to a skaven battle should be "Oh COME ON" and that happens literally every time.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Gorsameth
Profile Joined April 2010
Netherlands21628 Posts
Last Edited: 2021-02-13 09:58:13
February 13 2021 09:57 GMT
#60
On February 13 2021 18:34 Biff The Understudy wrote:
Show nested quote +
On February 13 2021 09:36 andrewlt wrote:
On February 12 2021 21:23 Biff The Understudy wrote:
On February 12 2021 11:20 andrewlt wrote:
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.

I tried a game with the no confederation mod playing Karak Kadrin a while back, it was really fun. I think it adds a lot of complexity to the game. It's just, the vassal system could be refined and strengthened. That would reflect the medieval feel of WHFB a lot imo.

Then again, Kadrin's slayers are totally and utterly broken, which kind of ruined the experience. Also the skaven tended to benefit a bit too much from the change of rules. Those f...ers are an absolute chore to fight. Everything about them is bs.

I hope that WH3 is a bit less arcady and a bit more subtle on the campaign map. I know it's not civilization but you should feel that a faction did something to "deserve" suddenly doubling in size.


The Skaven being the second faction in many DLC and getting better things than the top billed faction is a meme by now.

I think they are complete bs and extremely frustrating to fight against which is exactly what they are supposed to be. In that sense CA nailed them. The normal reaction to a skaven battle should be "Oh COME ON" and that happens literally every time.
I normally enjoy fighting most battles manually but when fighting Skaven is autoresolve every chance I get exactly because of that "oh come on" feeling.

The rats poping out of the ground everywhere and nukes flying around is what makes skaven so unique in Fantasy.
It ignores such insignificant forces as time, entropy, and death
Biff The Understudy
Profile Blog Joined February 2008
France7881 Posts
Last Edited: 2021-02-13 10:47:01
February 13 2021 10:40 GMT
#61
On February 13 2021 18:57 Gorsameth wrote:
Show nested quote +
On February 13 2021 18:34 Biff The Understudy wrote:
On February 13 2021 09:36 andrewlt wrote:
On February 12 2021 21:23 Biff The Understudy wrote:
On February 12 2021 11:20 andrewlt wrote:
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.

I tried a game with the no confederation mod playing Karak Kadrin a while back, it was really fun. I think it adds a lot of complexity to the game. It's just, the vassal system could be refined and strengthened. That would reflect the medieval feel of WHFB a lot imo.

Then again, Kadrin's slayers are totally and utterly broken, which kind of ruined the experience. Also the skaven tended to benefit a bit too much from the change of rules. Those f...ers are an absolute chore to fight. Everything about them is bs.

I hope that WH3 is a bit less arcady and a bit more subtle on the campaign map. I know it's not civilization but you should feel that a faction did something to "deserve" suddenly doubling in size.


The Skaven being the second faction in many DLC and getting better things than the top billed faction is a meme by now.

I think they are complete bs and extremely frustrating to fight against which is exactly what they are supposed to be. In that sense CA nailed them. The normal reaction to a skaven battle should be "Oh COME ON" and that happens literally every time.
I normally enjoy fighting most battles manually but when fighting Skaven is autoresolve every chance I get exactly because of that "oh come on" feeling.

The rats poping out of the ground everywhere and nukes flying around is what makes skaven so unique in Fantasy.

I know right. Also losing half your Phoenix Gard after 6 seconds because one of their 15 OP artillery / range units or one of their BS spell launched from across the map happens to make contact is quintessentially skaven.

In my TT unit cap high elves campaign, I made a few base archers / spearmen stacks to deal with skaven. That way, when a unit gets nuked for totally unpreventable and unforseable reasons, I am not too sad. It's really not worth investing in Sisters of Averlorn against those guys.

One thing that could really have been done better about both skaven and greenskins is their unreliability / unpredictability though. That was their whole point on tabletops and it was hilarious. Fanatics were devastating, but they moved randomly. I remember battles where my fanatics killed my own general, a unit of black orcs and created a mass rout in my own army without making contact with the enemy. I saw skaven artillery wiping half of their own army before the first engagement, and I lost all my artillery pieces to catastrophic malfunctions by round 3 more than once.

That aspect is absent of the game, and I really regret it. Yup it's random, but do those degenerate rats look like german ingeniers to you?
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
CuddlyCuteKitten
Profile Joined January 2004
Sweden2591 Posts
February 13 2021 11:03 GMT
#62
On February 13 2021 18:57 Gorsameth wrote:
Show nested quote +
On February 13 2021 18:34 Biff The Understudy wrote:
On February 13 2021 09:36 andrewlt wrote:
On February 12 2021 21:23 Biff The Understudy wrote:
On February 12 2021 11:20 andrewlt wrote:
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.

I tried a game with the no confederation mod playing Karak Kadrin a while back, it was really fun. I think it adds a lot of complexity to the game. It's just, the vassal system could be refined and strengthened. That would reflect the medieval feel of WHFB a lot imo.

Then again, Kadrin's slayers are totally and utterly broken, which kind of ruined the experience. Also the skaven tended to benefit a bit too much from the change of rules. Those f...ers are an absolute chore to fight. Everything about them is bs.

I hope that WH3 is a bit less arcady and a bit more subtle on the campaign map. I know it's not civilization but you should feel that a faction did something to "deserve" suddenly doubling in size.


The Skaven being the second faction in many DLC and getting better things than the top billed faction is a meme by now.

I think they are complete bs and extremely frustrating to fight against which is exactly what they are supposed to be. In that sense CA nailed them. The normal reaction to a skaven battle should be "Oh COME ON" and that happens literally every time.
I normally enjoy fighting most battles manually but when fighting Skaven is autoresolve every chance I get exactly because of that "oh come on" feeling.

The rats poping out of the ground everywhere and nukes flying around is what makes skaven so unique in Fantasy.


Game is missing the "oh come on" from the skaven side when all the fancy tech blows itself and half the army up at the start of the battle. They included all the pros but none of the cons of skaven bullshit from the TT.
waaaaaaaaaaaooooow - Felicia, SPF2:T
Gorsameth
Profile Joined April 2010
Netherlands21628 Posts
Last Edited: 2021-02-13 11:20:08
February 13 2021 11:19 GMT
#63
On February 13 2021 20:03 CuddlyCuteKitten wrote:
Show nested quote +
On February 13 2021 18:57 Gorsameth wrote:
On February 13 2021 18:34 Biff The Understudy wrote:
On February 13 2021 09:36 andrewlt wrote:
On February 12 2021 21:23 Biff The Understudy wrote:
On February 12 2021 11:20 andrewlt wrote:
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.

I tried a game with the no confederation mod playing Karak Kadrin a while back, it was really fun. I think it adds a lot of complexity to the game. It's just, the vassal system could be refined and strengthened. That would reflect the medieval feel of WHFB a lot imo.

Then again, Kadrin's slayers are totally and utterly broken, which kind of ruined the experience. Also the skaven tended to benefit a bit too much from the change of rules. Those f...ers are an absolute chore to fight. Everything about them is bs.

I hope that WH3 is a bit less arcady and a bit more subtle on the campaign map. I know it's not civilization but you should feel that a faction did something to "deserve" suddenly doubling in size.


The Skaven being the second faction in many DLC and getting better things than the top billed faction is a meme by now.

I think they are complete bs and extremely frustrating to fight against which is exactly what they are supposed to be. In that sense CA nailed them. The normal reaction to a skaven battle should be "Oh COME ON" and that happens literally every time.
I normally enjoy fighting most battles manually but when fighting Skaven is autoresolve every chance I get exactly because of that "oh come on" feeling.

The rats poping out of the ground everywhere and nukes flying around is what makes skaven so unique in Fantasy.


Game is missing the "oh come on" from the skaven side when all the fancy tech blows itself and half the army up at the start of the battle. They included all the pros but none of the cons of skaven bullshit from the TT.
Yeah but even the later skaven editions turned away from doing that because its not that fun when it happens to you.
It ignores such insignificant forces as time, entropy, and death
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
February 13 2021 13:00 GMT
#64
There's also no real animosity for greenskins, when your own troops start fighting each other at the beginning of the battle. Some of the drawbacks are just don't make for fun or interesting experience. Although I'd be all to some random failure chance with Skaven stuff, even in the form of like ranged frenzy, when they start to unload their ammo at the closest enemy target and you can't control them while they do so (should be true for war machines too). This I think would be thematic and would serve as a bit of a balancing factor as skaven missiles and artillery are just way too strong.
Time is precious. Waste it wisely.
Biff The Understudy
Profile Blog Joined February 2008
France7881 Posts
Last Edited: 2021-02-13 13:35:21
February 13 2021 13:33 GMT
#65
On February 13 2021 20:19 Gorsameth wrote:
Show nested quote +
On February 13 2021 20:03 CuddlyCuteKitten wrote:
On February 13 2021 18:57 Gorsameth wrote:
On February 13 2021 18:34 Biff The Understudy wrote:
On February 13 2021 09:36 andrewlt wrote:
On February 12 2021 21:23 Biff The Understudy wrote:
On February 12 2021 11:20 andrewlt wrote:
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.

I tried a game with the no confederation mod playing Karak Kadrin a while back, it was really fun. I think it adds a lot of complexity to the game. It's just, the vassal system could be refined and strengthened. That would reflect the medieval feel of WHFB a lot imo.

Then again, Kadrin's slayers are totally and utterly broken, which kind of ruined the experience. Also the skaven tended to benefit a bit too much from the change of rules. Those f...ers are an absolute chore to fight. Everything about them is bs.

I hope that WH3 is a bit less arcady and a bit more subtle on the campaign map. I know it's not civilization but you should feel that a faction did something to "deserve" suddenly doubling in size.


The Skaven being the second faction in many DLC and getting better things than the top billed faction is a meme by now.

I think they are complete bs and extremely frustrating to fight against which is exactly what they are supposed to be. In that sense CA nailed them. The normal reaction to a skaven battle should be "Oh COME ON" and that happens literally every time.
I normally enjoy fighting most battles manually but when fighting Skaven is autoresolve every chance I get exactly because of that "oh come on" feeling.

The rats poping out of the ground everywhere and nukes flying around is what makes skaven so unique in Fantasy.


Game is missing the "oh come on" from the skaven side when all the fancy tech blows itself and half the army up at the start of the battle. They included all the pros but none of the cons of skaven bullshit from the TT.
Yeah but even the later skaven editions turned away from doing that because its not that fun when it happens to you.

You kidding? It's hilarious! All my best warhammer memories involve my armies self destructing and all my wicked plans turn to hilarity because, well, what did you expect goblins to do?

I think the saddest thing about Games Workshop is that from a setting that was 90% dark humour and satire, they slowly slided into some kind of wannabe grandiose, dark setting that actually takes itself quite seriously. Original GW was pure hilarity. Literally nothing was serious about it.

And if you wanted a reliable army because you didn't like losing because trolls are stupid, goblins cowardly and orcs can't stop hitting each others with clubs and behaving like british holigans on a world cup final versus Germany, well, you would play the High Elves. They were pompous asses though.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
andrewlt
Profile Joined August 2009
United States7702 Posts
February 13 2021 20:48 GMT
#66
On February 13 2021 18:57 Gorsameth wrote:
Show nested quote +
On February 13 2021 18:34 Biff The Understudy wrote:
On February 13 2021 09:36 andrewlt wrote:
On February 12 2021 21:23 Biff The Understudy wrote:
On February 12 2021 11:20 andrewlt wrote:
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.

I tried a game with the no confederation mod playing Karak Kadrin a while back, it was really fun. I think it adds a lot of complexity to the game. It's just, the vassal system could be refined and strengthened. That would reflect the medieval feel of WHFB a lot imo.

Then again, Kadrin's slayers are totally and utterly broken, which kind of ruined the experience. Also the skaven tended to benefit a bit too much from the change of rules. Those f...ers are an absolute chore to fight. Everything about them is bs.

I hope that WH3 is a bit less arcady and a bit more subtle on the campaign map. I know it's not civilization but you should feel that a faction did something to "deserve" suddenly doubling in size.


The Skaven being the second faction in many DLC and getting better things than the top billed faction is a meme by now.

I think they are complete bs and extremely frustrating to fight against which is exactly what they are supposed to be. In that sense CA nailed them. The normal reaction to a skaven battle should be "Oh COME ON" and that happens literally every time.
I normally enjoy fighting most battles manually but when fighting Skaven is autoresolve every chance I get exactly because of that "oh come on" feeling.

The rats poping out of the ground everywhere and nukes flying around is what makes skaven so unique in Fantasy.


Ya, their archetype is usually reserved for the least technologically advanced factions, not the most technologically advanced one. It's a unique faction for sure.
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2022-02-16 20:35:38
February 16 2022 20:24 GMT
#67
Bumping this since it releases officially tomorrow (at least for me).
Global times for the release:
[image loading]

Anyone excited?! A lot of YTbers with early access are saying the game is good, although with a few flaws. But they're confident that it will age like fine wine with DLCs & Immortal Empires being released in the future.

specs needed to run this:
[image loading]

Who will be your 1st playthrough?
Poll: First Playthrough

Ogres (3)
 
20%

Chaos Undivided (Demons) (3)
 
20%

Kislev (2)
 
13%

Slaanesh (2)
 
13%

Khorne (2)
 
13%

Nurgle (2)
 
13%

Cathay (1)
 
7%

Tzeentch (0)
 
0%

15 total votes

Your vote: First Playthrough

(Vote): Kislev
(Vote): Cathay
(Vote): Slaanesh
(Vote): Khorne
(Vote): Nurgle
(Vote): Tzeentch
(Vote): Ogres
(Vote): Chaos Undivided (Demons)



Here's a very extensive review by Mandalore
+ Show Spoiler +


For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Gorsameth
Profile Joined April 2010
Netherlands21628 Posts
February 16 2022 20:37 GMT
#68
Its going to be glorious.
Going to start of with running a wall of meat at enemies as Ogres, also interested in giving Cathey a go. But mostly eagerly waiting for the insanity of Mortal Empires and hoping that it won't be long until Chaos Dwarves are added.
It ignores such insignificant forces as time, entropy, and death
WombaT
Profile Blog Joined May 2010
Northern Ireland24979 Posts
February 16 2022 22:02 GMT
#69
Never got round to trying a Total War game, would this be a decent one to jump in at? Looks pretty cool anyway and I do love the setting
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Archeon
Profile Joined May 2011
3253 Posts
February 17 2022 00:26 GMT
#70
On February 17 2022 07:02 WombaT wrote:
Never got round to trying a Total War game, would this be a decent one to jump in at? Looks pretty cool anyway and I do love the setting

From the reviews I've seen warhammer 2 is a better starting point than warhammer 3 is going to be tomorrow. Warhammer 2 is a very polished game when it comes to battles and mostly bug-free and while warhammer 3 brings some major improvements in areas where warhammer 2 was lacking (minor city battles, diplomacy) according to what I've heard the main campaign mechanics need some work and there are still some fairly noticeable bugs.

On the flipside wh3 comes with a tutorial campaign that's supposed to be very good. But considering that warhammer 2 regularly goes on sale, that having wh2 will eventually unlock the larger map for wh3 if you have it and that wh3 still has a lot of room to grow I think getting wh2 on sale is a better plan currently.

Overall as someone who more or less started with wh1 the series is definitely a good starting point for total war though.
low gravity, yes-yes!
Latham
Profile Blog Joined May 2007
9560 Posts
February 17 2022 08:18 GMT
#71
On February 17 2022 07:02 WombaT wrote:
Never got round to trying a Total War game, would this be a decent one to jump in at? Looks pretty cool anyway and I do love the setting


I heard this is going to be on monthly game pass? If you have it, check it out there first. If you like it a lot buy it, but I'd personally wait for Immortal Empires to be put in before giving CA 60$ for this game (if it was my 1st TW: Warhammer game in the trilogy).
Otherwise I agree with Archeon. If you can find the whole TW: Warhammer II (DLCs included) and TW: Warhammer I on sale and for dirt cheap somewhere, I'd wholeheartedly recommend that over Warhammer III at this moment.

Warhammer II has a combined campaign mode from games I & II to play, which is mad fun and has a vast plethora of races to choose from. Humans, Skaven, Elves, Orks, Undead... it has everything.

As it currently stands Warhammer III campaign mode will be a little barebones with very little variety, until they release Immortal Empires a few months in the future that will combine all 3 games' maps into 1 gigantic domination campaign.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Gorsameth
Profile Joined April 2010
Netherlands21628 Posts
February 17 2022 12:24 GMT
#72
yeah I would probably get Total War: Warhammer 2. Its the more 'complete' game compared to 3 and its not dated.
It ignores such insignificant forces as time, entropy, and death
Velr
Profile Blog Joined July 2008
Switzerland10672 Posts
Last Edited: 2022-02-17 14:11:59
February 17 2022 14:11 GMT
#73
Is there any timeframe for Mortal Empires / Old races being added?

I’m kinda hyped for this but none of the factions really appeal to me.

Yes, i’m a dirty rat.
andrewlt
Profile Joined August 2009
United States7702 Posts
February 17 2022 16:35 GMT
#74
Hearing the usual initial release buggy-ness though I seem to recall Warhammer 2 being quite stable at release as far as CA games go. I'm waiting for the combined map as well. Gives me time to work on my backlog and give Three Kingdoms one last play through before delving into this one.
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2022-02-18 02:45:27
February 18 2022 02:45 GMT
#75
On February 17 2022 23:11 Velr wrote:
Is there any timeframe for Mortal Empires / Old races being added?

I’m kinda hyped for this but none of the factions really appeal to me.

Yes, i’m a dirty rat.


I heard "2 to 3 months" being thrown around on reddit, but that is entirely based off of the time frame of Mortal Empires in Warhammer II. CA has not communicated anything officially just yet.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
hexhaven
Profile Joined July 2014
Finland931 Posts
February 18 2022 22:30 GMT
#76
On February 17 2022 07:02 WombaT wrote:
Never got round to trying a Total War game, would this be a decent one to jump in at? Looks pretty cool anyway and I do love the setting


After several hours in TWW3, I agree with the above posters in that getting TWW2 cheap is the better choice for now. It's more polished, well-rounded and probably a tad more stable, while still offering boat loads of gameplay. Also if this is your first Total War title out of them all, you don't have to spend 60€ to see if you like the genre or not.
WriterI shoot events. | http://www.jussi.co/esports
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2022-02-20 01:00:13
February 20 2022 00:58 GMT
#77
Yeah warhammer 3 does a lot of stuff well, but it lacks the polish wh2 had at the end. CA worked on WH2 throughout it's life cycle and it really showed, while wh3 now carries a lot of the problems warhammer 2 had at the start. Including an AI that will constantly try to evade you, a bunch of bugs, no mod support yet and a main campaign mechanic that most people perceive as bothersome.

Also AR can't win a battle to save it's life. I shouldn't have to fight 20v6.
low gravity, yes-yes!
Gorsameth
Profile Joined April 2010
Netherlands21628 Posts
February 20 2022 10:23 GMT
#78
I haven't had much issue with auto resolve in the field but during town fights the defending side gets a way to big bonus to AR for how it actually plays out if you manually fight.
It ignores such insignificant forces as time, entropy, and death
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 21 2022 15:41 GMT
#79
It's a ton of fun spreading plagues everywhere then walking over the pox ridden defenders
BUT it has such a slow start it's insanely hard at higher diff
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
andrewlt
Profile Joined August 2009
United States7702 Posts
February 21 2022 19:32 GMT
#80
On February 20 2022 19:23 Gorsameth wrote:
I haven't had much issue with auto resolve in the field but during town fights the defending side gets a way to big bonus to AR for how it actually plays out if you manually fight.


Yikes, those are the fights that I want to auto resolve the most because I hate them. From what I searched, it looks like CA made siege battles even more tedious and annoying.
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2022-02-21 19:43:06
February 21 2022 19:38 GMT
#81
Honestly most of these campaigns feel so much harder than WH2's Vortex campaign... I did Kislev (Katarin) and Deamon of Chaos Undivided and both were hella hard.

+ Show Spoiler [Kislev's Perspective] +
As Kislev when you hit 600 supporters the game auto-confederates you with the other faction by force, and this causes honestly so much internal turmoil that it's almost unreal. You go from a ~4-6K income per turn to BLEEDING 6K per turn.
Kostaltyn somehow conquered half of Norsca, but not complete provinces, but instead 1-2 settlements per province. It looked like swiss cheese. Furthermore the hero himself was half-way sailed to Scarbrand's part of the Chaos Wastes. I had to disband so many armies, heroes and witches and completely give up on Norsca, focusing instead on a United Kislev front.
But that's when the fun starts and ALL 5 DEMON ARMIES (Slaanesh, Khorne, Nurgle, Tzeentch, Undivided) and what's left of Norscans (lol) start giving you their undivided attention, both internally from the damn rifts, and externally with army after army after ARMY pouring in through every crevace... you can literally feel being the Bulwark of the Old World (as Katarin so proudly calls her nation) every 30 turns. You can forget about expanding or conquering anything past that point. You'll have 5-6 armies on 24/7 demon clean-up duty.


Demons of Chaos on the other hand + Show Spoiler [Chaos Undivided] +
You get your shit kicked in from the very start by the Ordertide and player bias. You'll be hard-pressed to keep your original province in 1 piece, let alone expand to the others with the constant 20-stacks from the Empire, Wood Elves, Kostaltyn, fucking SKAVEN of all things, and the odd random demon lord that decided to make you his punching bag that day (usually Khorne), Dwarves.
On top of it all, Yuri is just such a mediocre lord, a jack of all trades but a master of none. Which hurts him a lot, actually. He'll never be able to become a 1-army wrecking ball like Skarbrand, never a quick hero/lord assassin like N'kari, never as good of a spellcaster as Kairos and never as morbidly obese (tanky) as Kugath, nor will he ever get the actually amazing plagues. Plus, focusing on all 4 demon factions I feel is a noob honeytrap. Go with Khorne/Tzeentch for results, later add Slaanesh (maybe?) for flanking and whatever Nurgle is good for at the very end...
Also there is absolutely 0 reson to NOT dedicate yourself to Chaos Undivided later. You don't miss out on any units.


And last, but definitely not least. Pray to whatever God you believe in the Ogres won't put you on top of their Shit List for the day. Both of them are extremely annoying and deadly. In my Katarin campaign Skraag demolished 80% of the Empire and started to snip at my heels from the bottom, luckily I already had all 4 demon princes souls and just ended it before I ragequit.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Velr
Profile Blog Joined July 2008
Switzerland10672 Posts
Last Edited: 2022-02-22 20:33:44
February 22 2022 11:25 GMT
#82
I played some ogres (restarted once at around 40 turns, cause i didn’t understand how they work) and i’m now in the second rift… So far my feelings about the game are really well… «mixed» would be a positive spin, compared to WH2 this game is a pure downgrade in basically all aspects.

Some things that come immediatly to my mind:

The AI behaviour when it comes to diplomacy is downright ridiculous…
As Ogres you start with basically having to kill off a minor dwarf and skaven faction, after that all your neighbours are empire including reikland itself.
After i killed off the skaven and dwarfs (like 4-5 turns) the first neighbour declares war on me. So i kill him, then the next 2 empire factions declare war, so i kill them. Then the next 2 empire factions declare war on me, so i kill them. All empire factions somewhat in my neighbourhood are now extinct whiteout me starting a single offensive war.
During all this some random Chaos factions pretty far away also declares war on me because whatever. For some reason the nearby woodelves didn’t declare (yet) while they immediatly did in my first campaign.
I didn’t even want to warmonger/map paint that bad but the game just forces it on you. I tought Ogres are supposed to be kinda diplomatic (at least optionally)?

The campaign mechanic, in my opinion, is the worst thing that has ever been done to a Total War game (or probably any big 3x game). It’s not that it’s hard to deal with, it’s just tedious, boring and annoying. On top of it the AI is also too stupid to deal with it, so the world basically turns into the chaos wastes (attrition everywhere) whiteout chaos actually winning any battles or doing anything… The AI is just too dumb to close portals.


Every minor settlement now potentially being a siege is also such a stupid decision, i have no clue who taught this would be a good idea. It would be allright if auto resolve wouldn’t be dumber than the average chimp and the Pathfinding/Unit AI in general wouldn’t be as absurdely bad as it is.


On the bright side:
Performance/Loading times are better for me than in WH2.

All else: Back to WH2 and waiting for mortal empires to give it another shot.


Edit: This sounds harsher than it is, the game is decent but some stuff is just so buggy/broken... Imho the move is to wait 6 months and then reevaluate.
KobraKay
Profile Joined March 2010
Portugal4231 Posts
Last Edited: 2022-02-25 16:40:25
February 25 2022 16:38 GMT
#83
On February 17 2022 07:02 WombaT wrote:
Never got round to trying a Total War game, would this be a decent one to jump in at? Looks pretty cool anyway and I do love the setting


Do you really like warhammer? if not, this probably wont feel satisfying. the base game is functional and all that, but CA has a lot of goodwill with us (the community) in that people will tolerate some stuff and buy all the DLC to make it an actually great game down the line.

i finished my first campaign on 3 earlier today and was really happy to finally unlock belakor but god damn...everything is pretty much dead now, i have him but dont have any interesting stuff to do with him anymore. not giving him the ability to start a campaign was a troublesome decision by CA, no doubt.

The AI is clunky at times and the tower pop ups are not fitting for this game in my eyes. i didnt find any of the performance issues people report on the forums (with the exception of the prologue where everytime a tzeentch cultist showed up, his movment would be a slide show fest) and i found the game fun. but im really missing immortal empires as im not sure i want to go through another one of these restricted campagins again, despite having done a ton of them on the vortex map.

Also believe that the prologue did a better job at being a cool narrative than the actual campaign. Me being rushed everywhere almost every turn and having my main LL locked rifting or removing rift traits for most of the game also didnt help me liking the campaign much. but i still liked the idea of the rifts and RoC, just not the relentless approach you need regarding it to actually have a shot at winning, as the AI will go aggressively towards the souls and almost always get them, despite taking terrible armies to the realms.

I'd say once more that the game is fun and worth it for people that like WH and/or have liked the 2 previous games, but dont expect major changes from what was the previous installment.

Ah and also relevant and my main complaint about these games is that we buy the game and a ton of dlc to bring the WH world to life, but then i barely see my units in battle. i think in wh3 battles go even faster which, for me, is a terrible move as well. what's the point of playing race x instead of y if during the battle im mostly zoomed out, cycling ctrl groups, casting stuff and repositioning everyone to the point i dont even know most of the unit's in battle animations? this is not like SC where we value control over spectacle, TW WH is supposed to get a lot of value from the spectacle but at least this player is completely missing out on that part.
CJ Fighting! (--.--)
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2022-03-02 19:31:57
March 01 2022 12:46 GMT
#84
On February 22 2022 20:25 Velr wrote:
I played some ogres (restarted once at around 40 turns, cause i didn’t understand how they work) and i’m now in the second rift… So far my feelings about the game are really well… «mixed» would be a positive spin, compared to WH2 this game is a pure downgrade in basically all aspects.

Some things that come immediatly to my mind:

The AI behaviour when it comes to diplomacy is downright ridiculous…
As Ogres you start with basically having to kill off a minor dwarf and skaven faction, after that all your neighbours are empire including reikland itself.
After i killed off the skaven and dwarfs (like 4-5 turns) the first neighbour declares war on me. So i kill him, then the next 2 empire factions declare war, so i kill them. Then the next 2 empire factions declare war on me, so i kill them. All empire factions somewhat in my neighbourhood are now extinct whiteout me starting a single offensive war.
During all this some random Chaos factions pretty far away also declares war on me because whatever. For some reason the nearby woodelves didn’t declare (yet) while they immediatly did in my first campaign.
I didn’t even want to warmonger/map paint that bad but the game just forces it on you. I tought Ogres are supposed to be kinda diplomatic (at least optionally)?

The campaign mechanic, in my opinion, is the worst thing that has ever been done to a Total War game (or probably any big 3x game). It’s not that it’s hard to deal with, it’s just tedious, boring and annoying. On top of it the AI is also too stupid to deal with it, so the world basically turns into the chaos wastes (attrition everywhere) whiteout chaos actually winning any battles or doing anything… The AI is just too dumb to close portals.


Every minor settlement now potentially being a siege is also such a stupid decision, i have no clue who taught this would be a good idea. It would be allright if auto resolve wouldn’t be dumber than the average chimp and the Pathfinding/Unit AI in general wouldn’t be as absurdely bad as it is.


On the bright side:
Performance/Loading times are better for me than in WH2.

All else: Back to WH2 and waiting for mortal empires to give it another shot.


Edit: This sounds harsher than it is, the game is decent but some stuff is just so buggy/broken... Imho the move is to wait 6 months and then reevaluate.

@Diplomacy: That's exactly how it plays out in WH2 though, except in wh2 the first two empire provinces would have invited the second 2 and the third 2 within the first 5 turns. Honestly I feel like diplomacy is one of the areas the game is vastly improved. The UI is so much better and overall it feels to me like I get less arbitrary war declarations.

@settlement battles: Imo much better than wh2, but on the flipside I agree that there are too many and I definitely share your anger for pathfinding. AR depends on campaign difficulty, so it's basically useless unless you play Normal. Overall the problem is imo mainly how scared the AI plays because I'm killing roughly as many armies as I kill settlements, but I kill almost all of these armies in settlements.

Like minor settlements are cool overall and I mostly enjoy them even with the wonky pathing, but it's annoying to play almost only minor settlement battles and it really holds some factions back. Also some towers are insanely broken (Nurgle) and the AI cheats supplies out of thin air and is bugged to ignore tower cooldowns.

In general I agree that it's one step forwards two steps back atm though. To make matters worse a lot of the bad design is stuff the dlc team fixed for wh2 already, so it's kinda mindboggling that we get it in wh3 again. Once the larger bugs are fixed and the workshop is online this will probably one-up wh2 for me though.

Worth mentioning especially if you play Slaanesh that there are quite a few bugs that really make stuff less viable or downright bad to get. Like chariots don't get charge bonus and one of the techs is bugged to remove rewards instead of adding to an event.
low gravity, yes-yes!
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2022-03-01 17:43:47
March 01 2022 17:41 GMT
#85
I have a big issue in combat, sometimes your unit will simply stop chasing an enemy after a bit even when you direct them.
My toads/furies literally wont chase a fleeing unit for more than 5meters. It's really annoying.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2022-03-01 19:18:48
March 01 2022 19:18 GMT
#86
On March 02 2022 02:41 Erasme wrote:
I have a big issue in combat, sometimes your unit will simply stop chasing an enemy after a bit even when you direct them.
My toads/furies literally wont chase a fleeing unit for more than 5meters. It's really annoying.


I noticed that your units start as a default on guard mode (the little shield at the bottom). I think that on TW2 and 1 they started with guard mode off. It's a very strange thing to change
Bora Pain minha porra!
andrewlt
Profile Joined August 2009
United States7702 Posts
March 01 2022 21:10 GMT
#87
On March 02 2022 04:18 Sbrubbles wrote:
Show nested quote +
On March 02 2022 02:41 Erasme wrote:
I have a big issue in combat, sometimes your unit will simply stop chasing an enemy after a bit even when you direct them.
My toads/furies literally wont chase a fleeing unit for more than 5meters. It's really annoying.


I noticed that your units start as a default on guard mode (the little shield at the bottom). I think that on TW2 and 1 they started with guard mode off. It's a very strange thing to change


I'm very sure that this happened in previous TW games, even with guard mode off. It's worse in siege battles with the narrow areas. Units will just stop and get themselves shot to pieces by enemy ranged units (or siege towers) the moment you take your eyes off them. I think it has to do with routers or routers getting in their way even if you ask them to attack some other unit. They will pause to attack the routers then completely forget their previous order.

Question about settlement battles. Did they remove walls for minor settlement battles? I think that was the best change they made for Total War: Three Kingdoms. They were technically still "siege" battles on settlement maps but it removed a lot of tedium from the game. The supply system also reduced the amount of Benny Hill whack-a-mole AI armies marching around your territory.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
March 02 2022 09:42 GMT
#88
In tw2 i had the opposite "issue" actually, my units would chase someone as long as they didn't get bogged down into another unit.
I'll try tonight with the guard mode off to see if that was it.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Archeon
Profile Joined May 2011
3253 Posts
March 02 2022 19:34 GMT
#89
Can definitely confirm that units stop chasing even without guard mode and that it's a bug that was present in wh2 already since it cost me a few close battles vs HEs where my melee units didn't feel like sticking to the routing archers and as a result got shot to bits once these rallied.
low gravity, yes-yes!
andrewlt
Profile Joined August 2009
United States7702 Posts
March 02 2022 20:27 GMT
#90
On March 03 2022 04:34 Archeon wrote:
Can definitely confirm that units stop chasing even without guard mode and that it's a bug that was present in wh2 already since it cost me a few close battles vs HEs where my melee units didn't feel like sticking to the routing archers and as a result got shot to bits once these rallied.


The worst are Skaven. Happened to me so many times in WH2. Your unit sneezes at them. They rout. They stop routing 5 seconds later. Your unit stops chasing (even with guard mode off). They start shooting. Your unit just stands there dying.

It's worst in siege battles with the narrow pathways. Even when I'm ordering my units to attack other enemy units in the distance, any router in the way will cause my units to engage the fleeing enemy units. Once they stop fighting the fleeing units, they forget their previous order and will just stand there. I have to constantly keep clicking the enemy unit in the distance until they actually make it there.
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
March 10 2022 08:53 GMT
#91
With warhammer 3 out now, im looking to pick up warhammer 2 on the cheap. I've seen theres about 7 medium/big DLCs for that, which ones are required, and which ones would you recommended?

I really enjoyed warhammer 1, which I picked up as package dfeal for 50€with all the DLCs, definitely looking for something similar for the second part. I have no issue waiting for a bit longer if it means I don't have to buy a stolen key.
Latham
Profile Blog Joined May 2007
9560 Posts
March 10 2022 09:46 GMT
#92
Tomb Kings & Vampire Coast are an absolute must in my opinion.
Warden & Paunch, Queen & Crone, Prophet & Warlock (SKAVEN love!) are high value as well.
Twisted & Twilight, Shadow & Blade, Hunter & Beast, Silence & Fury (if only for Beastmen rework), are just OK, but fill up rosters for various factions so if you want all the cool toys, get them.
The others I don't even know what they do (like Steps of Isha) despite owning these.
The single lord ones like Lokhir or Alith Anar, are also just OK, so pick them up for your favourite faction(s).

Also get the very base copy of Warhammer 1 if you can for cheap, so you can play Mortal Empires in Warhammer 2. No need for any WH1 DLCs I think (or maybe just Norsca?) and you'll have access to the very best content in the 3 games so far - Mortal Empires campaign in Warhammer 2. It combines both the Old World from WH1 and Lustria & the other 3 continents from game 2, into 1 HUGE domination campaign, which is just *chef's kiss*

For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Gorsameth
Profile Joined April 2010
Netherlands21628 Posts
March 10 2022 12:26 GMT
#93
Yeah Tomb Kings and Vampire Coast for sure as they add entire new factions, everything else is just expanding what exists. Nice is you like to play more but certainly skippable if you don't want to spend a lot.
It ignores such insignificant forces as time, entropy, and death
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
March 10 2022 12:53 GMT
#94
thanks for the precise answers to both of you, I'll get the basegame for TWW2 first, and when that loses the replayability I'll pick up on the DLCs you recommended. One more question: Vortex campaign, yay or nay?
andrewlt
Profile Joined August 2009
United States7702 Posts
March 10 2022 17:50 GMT
#95
I did it once for my first campaign and then played mortal empires for the rest of my campaigns.

I find Total War DLCs to be pricier and I haven't seen a big bundle yet at a price I want. My recommendation is to see what you want to play next and then check if you want to buy the DLCs for that faction. I usually plan my campaigns way in advance and then pick up the DLCs during big Steam sales. So far, I think the only DLCs I've picked up are Wood Elves for WH1 and Tomb Kings for WH2.
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
March 10 2022 17:52 GMT
#96
https://www.youtube.com/channel/UCwgoZXczzKRm4eurUNL9srg/community?lb=UgkxrGfsJawdAlvoZV6Fr-qhR7_oMsvUlncH

LegendOfTotalWar refuses to stream TWH3 until it's fixed
Time is precious. Waste it wisely.
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
March 10 2022 18:47 GMT
#97
I have seen him release videos daily despite this. What is his problem with the game?
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2022-03-11 00:47:52
March 10 2022 18:54 GMT
#98
Lots of bugs, not very fun campaign mechanics that you can't ignore, AI dodges more than it fights, AR probably being the most broken I've ever seen and a bunch of factions feel undercooked and have glaring issues. Also apparently lots of feedback was provided and apparently ignored.

The biggest problem though is likely that he was probably hyped for the game and now feels that it didn't deliver. WH3 is in a lot of ways one step forwards two steps back, be it tech, skill trees, difficulty scaling, or some of the campaign mechanics.

Like it's cool that I now can see what influences the AI's decisions how much, but if the AI still behaves like an angry one year old that says no to almost everything that doesn't help much. The new siege battles are great, but pathing regularly breaks in them and due to the AI playing as aggressive as a paranoid hamster whenever one of my armies is in the vicinity it's the only thing I ever play. Mind you the AI still plays hyper aggressive if my armies aren't close, they regularly cross two continents to then raid my country for eternity. Tech and skill trees are back to deciding which random thing doesn't make a difference.

A lot of faction mechanics really would have needed some work. With Slaanesh I can take over human factions if I build influence over time, but not playable LLs, so basically nothing after turn 100 when the ogres destroyed the empire and the minor factions all got confederated by the LLs. With DP I am through the devotion tree by turn 75, by when I don't get battle rewards outside of experience anymore. Also the demon prince gets beaten the crap out of by most of his Lords. Nurgle is basically helpless against missiles and single entities. Neither Tzeentch nor Slaanesh get a decent option to replenish troops.

Long story short the game could have really used 2 months QA, it feels quite often as if the devs didn't really plan that people play more than the first 70 turns.

On March 10 2022 21:53 Branch.AUT wrote:
thanks for the precise answers to both of you, I'll get the basegame for TWW2 first, and when that loses the replayability I'll pick up on the DLCs you recommended. One more question: Vortex campaign, yay or nay?

Vortex campaign is okayish but mainly because you can ignore it if you want, if the AI would win you get an event to stop them. I enjoy the lore tidbits thrown in, but the events can be a pest if you aren't prepared before pressing the ritual button. I generally play almost entirely ME, but depending on your rig Vortex has the shorter turn timers and isn't that different if you are playing mostly in the west. Like it's a big difference for Sartosa, Repanse and Tomb kings, for Malekith not so much.

On DLCs generally give the factions a go and buy the faction dlcs of the factions you like. Their rework dlcs are worth getting, like the wood elfs, beastmen and orcs all massively profit from their respective wh2 dlcs and if you didn't get WE and BM in WH1 I'd only get them in WH2.

Their later dlcs tend to be more polished. Noteworthy though that in shadow and blade and the prophet and the warlock are probably not worth it if you don't plan on playing Skaven. At least in both the non-skaven LLs and their mechanics kinda suck. Prophet and Warlock pretty much transformed how Skaven plays and Ikkit gets commonly voted as one of the must fun (also most op), so if you are interested in Skaven that's definitely one to get.

Curse of the vampire coast is okay, I just don't really like the roster. But if you enjoy defensive shooting army you might differ, the units are definitely fun design wise and the campaign mechanics are decent, I just don't enjoy t1 shooting zombies being my mainstay until I spam SEs. I always liked TKs though.

I think Queen & Crone adds strong units, but mediocre campaign mechanics. Hunter and Beast is probably the only one I'd rate as skip-worthy, there is a lot of stuff there that looks really cool on paper but plays out very poorly.
low gravity, yes-yes!
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2022-04-29 22:36:49
April 29 2022 22:35 GMT
#99
Creative Assembly finally released a "roadmap" (if you can even call it that) for future WH3 content... and a lot of people (including me) are NOT amused, after what they've shown and after all that radio silence from them.
+ Show Spoiler +
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+ Show Spoiler +
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To those new to the series, WH3 is to tell you the truth pretty barebones and WH2 received a lot more support early on, post-release. They really released this 6 months or even a year too early even after the delay(s). Shame on CA.

I'm going back to WH2 Mortal Empires with mods
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
KobraKay
Profile Joined March 2010
Portugal4231 Posts
Last Edited: 2022-04-30 08:10:39
April 30 2022 08:09 GMT
#100
On April 30 2022 07:35 Latham wrote:
Creative Assembly finally released a "roadmap" (if you can even call it that) for future WH3 content... and a lot of people (including me) are NOT amused, after what they've shown and after all that radio silence from them.
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


To those new to the series, WH3 is to tell you the truth pretty barebones and WH2 received a lot more support early on, post-release. They really released this 6 months or even a year too early even after the delay(s). Shame on CA.

I'm going back to WH2 Mortal Empires with mods


Me being new to CA's shenenigans with WH (was not a TW player before) made me believe the past was just some unlucky circumstances and minor things (or so I thought). But i've learned my lesson now after WH3, that is for sure.

The amount of terrible game design decisions, clueless behavior from the (dev?) teams since February last year and their inability to use their CM's to help them manage their shortcomings with the community should have been warning enough, but I was a fool and bought the game, only to be terribly disapointed by its state.

Specially since 2 weeks after release stores around here saw the issues and dropped the price by some 20€....if it wasn't a 60 game the pain would have been lessened, but for a full price AAA game its really a skip.
CJ Fighting! (--.--)
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
April 30 2022 08:50 GMT
#101
I'm having an absolute blast in vanilla TWWH2! Played the vortex campaign to completion once, and then went on to mortal empires. That map is very fun and I enjoy playing it immensly. I got the base game of warhammer 2 on sale for less than 20 euro, and it was worth every cent. Not sure yet about shilling out for the dlcs, but if I do, it's probably going to be for Khemri, they look fun to play.

The tactic of buying games only when they're finished, meaning after the next installment is realeased, is really paying dividends in the total war series.
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
April 30 2022 21:08 GMT
#102
I'm glad you like it, although once you play the game with some DLCs you'll see how bare-bones the vanilla game is
Time is precious. Waste it wisely.
andrewlt
Profile Joined August 2009
United States7702 Posts
April 30 2022 23:45 GMT
#103
Rome 2 was the final straw for me. I started buying CA games at least 6 months plus after they get released, depending on fan feedback on the state of the game.

Did some research and I think I'm going to buy the pirate DLC for WH2 during Steam's summer sale this year. I'm pretty sure WE needed to be bought in WH1 to be playable in WH2 so I have a feeling Khemri/Pirates will need to be bought in WH2 to be playable in WH3. One campaign with them should be able to tide me over until maybe next year. Depending on when things go, I think I'll buy WH3 later this year or summer next year.

I still don't know WTF CA is doing with the development of these games. Almost every single thing that I really want them to fix (AI anti-player bias, ranged unit targeting, auto resolve problems, needing to increase the frequency of land battles, units just randomly stop fighting) is present in every single game they release. They mostly fix the problems only to reintroduce the same bugs on their next release. Just how?
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 01 2022 06:59 GMT
#104
On May 01 2022 06:08 Manit0u wrote:
I'm glad you like it, although once you play the game with some DLCs you'll see how bare-bones the vanilla game is

Me too! Don't really know about the dlcs, but Morathi campaign seemed complete to me. Maybe if some good deal falls out of the sky, I'll depart with my money for Khemri or Ikit claw.
Velr
Profile Blog Joined July 2008
Switzerland10672 Posts
Last Edited: 2022-05-02 10:30:47
May 02 2022 02:59 GMT
#105
If your interested in Skaven Ikit Claw is imho a must have, I also had plenty of fun with Snikch. They are both probably some of the strongest Lords in the campaign due to their special mechanics. Ikit is just ridiculous in general and don't you need his dlc to get the weapon teams and stuff?
Snikch just lets you level up heroes and himself so ridiculously fast (and later gets a "kill this faction"-button thats probably the most broken ability in all of WH1+2+3 or any TW game for that matter. But having high level Assassin heroes early on is ridiculous enough in itself (kill that guy, now that guy). The only thing holding him back a little is that he has a harder time to get decent food (no special create underempire rite/hero).

The main issue with the DLC is the "non DLC" factions after you got a DLC. The "older" faction leaders feel underdeveloped and lack mechanics when compared to the new aditions. This weekend i played some Orks with Wurzag and it felt so barebones when compared to Ikit/Snikch. Orks weren't my favorite since WH1 but it just felt like i'm missing stuff when playing them. I also got really annoyed how slow they seem to be moving on the campaign map? But i'm probably just too used to Skaven which seem way more mobile.
Will need to play them some more, i did do pretty decent, but playing Orks for the first time in years I had no clue about which buildings/heroes to get first, how Whaag really works and what it means on how you should/could play. I just played "blind", therefore my mid/lategame issues were all very much homebrewed (i probably still could win the campaign whiteout too much of a hassle/exploiting the AI but i feel like I can do way better ). I mainly just had fun playing a faction with decent cavalry and frontline again.
andrewlt
Profile Joined August 2009
United States7702 Posts
May 02 2022 05:27 GMT
#106
I played basic Skaven without Ikit a year or two ago. Biggest drawback for me is not being able to play the units the DLC introduced to their fullest. Sure, I can get them by confederation and such but I can't actually recruit them. And since I usually stack bonuses to recruit units at a very higher level, comparing units I can recruit and units I get once in a blue moon as some level 1 isn't really apples to apples.
Velr
Profile Blog Joined July 2008
Switzerland10672 Posts
May 02 2022 12:31 GMT
#107
Skaven whiteout DLC-Units doesn't feel like Skaven.
Orks whiteout DLC lose a few (fun) toys but don't play totally diffrent.

But thats my pretty unfounded feeling.
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 02 2022 20:18 GMT
#108
Stock Skaven only comes with Queek, Skrolk and Tretch Craventail, which judging from their legendary abilities and a limited unit roster without any of the doomstack units. I haven't managed to stay alive for more than 20 turns on Queek, gonna try Skrolk next. Despite the thought of going head to head with a bunch of lizards while depending on skavenslave slingers does not seem appealing at all.

To the DLC/Non DLC variant, I played a long Morathi campaign, and she doesn't havy any special mechanics besides slaves, and it didn't seem to be missing anything to me. Maybe that is because I haven't played any DLC Lords in Wh2 so far.

New update with forced adds on the title menu really irks me though. Makes me think twice about paying this company again.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2022-05-03 18:28:10
May 03 2022 18:26 GMT
#109
Skavens are worthless without their ogres or catapults, you should try to rush one of those
Queek also starts with an undercity, i think the games pretty bad at telling u that
Undercities are the key to skaven supremacy, they used to be pretty unplayable before that
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
andrewlt
Profile Joined August 2009
United States7702 Posts
May 05 2022 20:00 GMT
#110
Skaven are definitely all about all the BS they can pull with their artillery and specialized ranged units. Even their "elite" stormvermin infantry are just meat shields to distract the enemy from all the explosions and poison and zapping and other assorted nonsense they are throwing all around the battlefield.
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 06 2022 11:53 GMT
#111
Indeed, but all the cool and fun stuff is gated behind 20 bucks in total if you decide to pay full price.

Anybody play the woodelves recently? Im thinkin about dipping my feet into legendary difficulty (I play very hard+very hard battles now) on durthu.
Is it a good starting choice for old world legendary? What do I need to look out for?
andrewlt
Profile Joined August 2009
United States7702 Posts
May 07 2022 19:22 GMT
#112
The Skaven stuff are behind 3 separate $9.99 DLCs. However, don't feel the need to buy all 3 of them. The Prophet and the Warlock one contains the artillery and other specialized machinery units. Even without any DLC, the basic catapults and other vanilla stuff are good enough to wreck enemy units with.

I haven't played the wood elves since the rework. Their old campaign was my favorite one to paint the map with. The new campaign mechanics seem overly defensive and totally not my style.
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 08 2022 10:39 GMT
#113
Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.

My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.

I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.

For now Durthu's a beast and wood elf archers are incredible!
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
Last Edited: 2022-05-08 15:50:21
May 08 2022 15:48 GMT
#114
I think the best way to buy this stuff is when you have some "complete edition" on sale or something. Dunno if they make them though as I've got everything as soon as it came out so I have all the DLC for WH1 and WH2 including more obscure ones like from getting a code from your local GW store (which I don't have so asked a friend from England to get me one) or those FLC they post on their website that I never visit...

I don't know if I posted this before but this is a good guide on buying priorities:
Time is precious. Waste it wisely.
andrewlt
Profile Joined August 2009
United States7702 Posts
May 08 2022 16:38 GMT
#115
Unfortunately, I don't see any complete editions for the WH series. The DLC discounts only go up to 50%, which is annoying because they increased their DLC prices a few times the past few years. Here in the US, the lord packs went from $7.99 to $8.99 then $9.99 recently. At least the faction packs are still $18.99.

For WH, I just buy DLC whenever I want to play the specific faction in the DLC.That's in contrast to Civ 6. That game has even more expensive DLC but I was able to upgrade to a complete bundle for less than $40 a couple years ago. Even when they released new DLC, they released a new bundle with the new DLC.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2022-05-09 03:19:42
May 09 2022 03:18 GMT
#116
On May 08 2022 19:39 Branch.AUT wrote:
Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.

My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.

I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.

For now Durthu's a beast and wood elf archers are incredible!

All three Skaven DLCs give new units, but I'd argue that shadow+blade's units aren't essential for either race and the main thing that's cool about Snikch is that he buffs certain units and has fairly unique campaign mechanics. Although mortars are pretty good and medusas are at least fun to use, but suffer from the fact that there's no reason to ever upgrade from mass t2 archers with DEs.

Overall most of the game 2 DLCs are worth it imo at least if you play both factions, I think the only exception would be Nakai vs Wulfhart aka hunter and beast.

IIRC Durthu is generally regarded as less powerful than both Drycha as well as sisters, which tells a lot about these factions.
low gravity, yes-yes!
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 12 2022 07:48 GMT
#117
On May 09 2022 12:18 Archeon wrote:
Show nested quote +
On May 08 2022 19:39 Branch.AUT wrote:
Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.

My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.

I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.

For now Durthu's a beast and wood elf archers are incredible!

All three Skaven DLCs give new units, but I'd argue that shadow+blade's units aren't essential for either race and the main thing that's cool about Snikch is that he buffs certain units and has fairly unique campaign mechanics. Although mortars are pretty good and medusas are at least fun to use, but suffer from the fact that there's no reason to ever upgrade from mass t2 archers with DEs.

Overall most of the game 2 DLCs are worth it imo at least if you play both factions, I think the only exception would be Nakai vs Wulfhart aka hunter and beast.

IIRC Durthu is generally regarded as less powerful than both Drycha as well as sisters, which tells a lot about these factions.

I dunno about t2 Delf archers (dark shards?), shades are really strong, and dont become totally useless once they run out of ammo ifyou buy 'em with weapons. And hydras are fairly goos too.

Sisters is a DLC Lord, ich think paired with the beastmen. They seem very strong, but Durthu is near invincible. In my current campaign he just roadblocks half of the opponents army. If he's fighting trash stacks like undead or skaven he racks up a bunch of kills too, with that awakening of the wild spell.
It's a fun campaign, and very different to regular mortal empires with world roots and forest keeping.
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 12 2022 09:45 GMT
#118
On May 09 2022 01:38 andrewlt wrote:
Unfortunately, I don't see any complete editions for the WH series. The DLC discounts only go up to 50%, which is annoying because they increased their DLC prices a few times the past few years. Here in the US, the lord packs went from $7.99 to $8.99 then $9.99 recently. At least the faction packs are still $18.99.

For WH, I just buy DLC whenever I want to play the specific faction in the DLC.That's in contrast to Civ 6. That game has even more expensive DLC but I was able to upgrade to a complete bundle for less than $40 a couple years ago. Even when they released new DLC, they released a new bundle with the new DLC.

A few years back I bought the entirety of tw:wh including all dlcs except norsca for around 50€ which I felt like was a really good deal. I got nearly 400hrs entertainment out of it before I went and got the second game.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2022-05-13 08:46:39
May 13 2022 08:39 GMT
#119
On May 12 2022 16:48 Branch.AUT wrote:
Show nested quote +
On May 09 2022 12:18 Archeon wrote:
On May 08 2022 19:39 Branch.AUT wrote:
Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.

My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.

I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.

For now Durthu's a beast and wood elf archers are incredible!

All three Skaven DLCs give new units, but I'd argue that shadow+blade's units aren't essential for either race and the main thing that's cool about Snikch is that he buffs certain units and has fairly unique campaign mechanics. Although mortars are pretty good and medusas are at least fun to use, but suffer from the fact that there's no reason to ever upgrade from mass t2 archers with DEs.

Overall most of the game 2 DLCs are worth it imo at least if you play both factions, I think the only exception would be Nakai vs Wulfhart aka hunter and beast.

IIRC Durthu is generally regarded as less powerful than both Drycha as well as sisters, which tells a lot about these factions.

I dunno about t2 Delf archers (dark shards?), shades are really strong, and dont become totally useless once they run out of ammo ifyou buy 'em with weapons. And hydras are fairly goos too.

Sisters is a DLC Lord, ich think paired with the beastmen. They seem very strong, but Durthu is near invincible. In my current campaign he just roadblocks half of the opponents army. If he's fighting trash stacks like undead or skaven he racks up a bunch of kills too, with that awakening of the wild spell.
It's a fun campaign, and very different to regular mortal empires with world roots and forest keeping.


Shades are t2 unless they changed that somewhat recently. They might be t3 in BAs, not sure because I pretty much only played SFO in recent years. You can get the upgraded variants, but honestly there's almost no point because they're 90% about ranged dps + stalk utility and even the melee variants don't really deal with the few matchups that can deal with shades. The solution to problematic stacks (mass shielded heavy cav) is almost always better micro or stalk abuse, but there really isn't a lot that can deal with 19 shades.

IIRC Drycha is FLC and she's a bit weaker in early fights than Durthu, but she gets cheaper treemen at t3 which is insanely busted. Sisters are both a lethal lord as well as getting a very strong cheap army and free items, but yes they are DLC and got paired with Throt (Skaven) IIRC.
low gravity, yes-yes!
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
Last Edited: 2022-05-13 13:28:23
May 13 2022 13:26 GMT
#120
On May 13 2022 17:39 Archeon wrote:
Show nested quote +
On May 12 2022 16:48 Branch.AUT wrote:
On May 09 2022 12:18 Archeon wrote:
On May 08 2022 19:39 Branch.AUT wrote:
Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.

My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.

I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.

For now Durthu's a beast and wood elf archers are incredible!

All three Skaven DLCs give new units, but I'd argue that shadow+blade's units aren't essential for either race and the main thing that's cool about Snikch is that he buffs certain units and has fairly unique campaign mechanics. Although mortars are pretty good and medusas are at least fun to use, but suffer from the fact that there's no reason to ever upgrade from mass t2 archers with DEs.

Overall most of the game 2 DLCs are worth it imo at least if you play both factions, I think the only exception would be Nakai vs Wulfhart aka hunter and beast.

IIRC Durthu is generally regarded as less powerful than both Drycha as well as sisters, which tells a lot about these factions.

I dunno about t2 Delf archers (dark shards?), shades are really strong, and dont become totally useless once they run out of ammo ifyou buy 'em with weapons. And hydras are fairly goos too.

Sisters is a DLC Lord, ich think paired with the beastmen. They seem very strong, but Durthu is near invincible. In my current campaign he just roadblocks half of the opponents army. If he's fighting trash stacks like undead or skaven he racks up a bunch of kills too, with that awakening of the wild spell.
It's a fun campaign, and very different to regular mortal empires with world roots and forest keeping.


Shades are t2 unless they changed that somewhat recently. They might be t3 in BAs, not sure because I pretty much only played SFO in recent years. You can get the upgraded variants, but honestly there's almost no point because they're 90% about ranged dps + stalk utility and even the melee variants don't really deal with the few matchups that can deal with shades. The solution to problematic stacks (mass shielded heavy cav) is almost always better micro or stalk abuse, but there really isn't a lot that can deal with 19 shades.

IIRC Drycha is FLC and she's a bit weaker in early fights than Durthu, but she gets cheaper treemen at t3 which is insanely busted. Sisters are both a lethal lord as well as getting a very strong cheap army and free items, but yes they are DLC and got paired with Throt (Skaven) IIRC.

In the base game right now playing as Morathi, shades are t3 and shades with dual/great weapons are t4. On t2 dark elves get dark shards with shields, which are also very potent at ranged, but dont stalk und are worse at melee. Their upside is shields which let them trade favourably with other archers. I like the shades with melee weapons because they have pretty low ammo, and vs multiple armies or in siege battles that can become a problem.

You are right, drycha is flc. Durthu has strong defensive buffs for tree men on his skill tree. I think they are even harder to kill in durthus army than in drychas. Durthu also reduces upkeep for treemen by 30% and increases their charge bonus. Drycha really only buffs dryads. Durthu has twice the health and does more damage in melee than Drycha. I think Durthu is better than Drycha as a legendary lord and army commander.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2022-05-14 00:42:38
May 14 2022 00:39 GMT
#121
On May 13 2022 22:26 Branch.AUT wrote:
Show nested quote +
On May 13 2022 17:39 Archeon wrote:
On May 12 2022 16:48 Branch.AUT wrote:
On May 09 2022 12:18 Archeon wrote:
On May 08 2022 19:39 Branch.AUT wrote:
Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.

My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.

I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.

For now Durthu's a beast and wood elf archers are incredible!

All three Skaven DLCs give new units, but I'd argue that shadow+blade's units aren't essential for either race and the main thing that's cool about Snikch is that he buffs certain units and has fairly unique campaign mechanics. Although mortars are pretty good and medusas are at least fun to use, but suffer from the fact that there's no reason to ever upgrade from mass t2 archers with DEs.

Overall most of the game 2 DLCs are worth it imo at least if you play both factions, I think the only exception would be Nakai vs Wulfhart aka hunter and beast.

IIRC Durthu is generally regarded as less powerful than both Drycha as well as sisters, which tells a lot about these factions.

I dunno about t2 Delf archers (dark shards?), shades are really strong, and dont become totally useless once they run out of ammo ifyou buy 'em with weapons. And hydras are fairly goos too.

Sisters is a DLC Lord, ich think paired with the beastmen. They seem very strong, but Durthu is near invincible. In my current campaign he just roadblocks half of the opponents army. If he's fighting trash stacks like undead or skaven he racks up a bunch of kills too, with that awakening of the wild spell.
It's a fun campaign, and very different to regular mortal empires with world roots and forest keeping.


Shades are t2 unless they changed that somewhat recently. They might be t3 in BAs, not sure because I pretty much only played SFO in recent years. You can get the upgraded variants, but honestly there's almost no point because they're 90% about ranged dps + stalk utility and even the melee variants don't really deal with the few matchups that can deal with shades. The solution to problematic stacks (mass shielded heavy cav) is almost always better micro or stalk abuse, but there really isn't a lot that can deal with 19 shades.

IIRC Drycha is FLC and she's a bit weaker in early fights than Durthu, but she gets cheaper treemen at t3 which is insanely busted. Sisters are both a lethal lord as well as getting a very strong cheap army and free items, but yes they are DLC and got paired with Throt (Skaven) IIRC.

In the base game right now playing as Morathi, shades are t3 and shades with dual/great weapons are t4. On t2 dark elves get dark shards with shields, which are also very potent at ranged, but dont stalk und are worse at melee. Their upside is shields which let them trade favourably with other archers. I like the shades with melee weapons because they have pretty low ammo, and vs multiple armies or in siege battles that can become a problem.

You are right, drycha is flc. Durthu has strong defensive buffs for tree men on his skill tree. I think they are even harder to kill in durthus army than in drychas. Durthu also reduces upkeep for treemen by 30% and increases their charge bonus. Drycha really only buffs dryads. Durthu has twice the health and does more damage in melee than Drycha. I think Durthu is better than Drycha as a legendary lord and army commander.

My bad about DEs, they slightly changed the tech tree a few DLCs ago and I haven't really played Vanilla DEs since then. Shades are the best units in archer vs archer battles despite not having shields due to the fact that they are the highest dps archers in the game and stalk helps them close the distance to longer ranged archers. Shards with shields do ok vs HEs early on though and are significantly cheaper, so they have their place early on. The problem is more that the ideal DE army is 14 shades + 4 hydras, so 2/3rds of the t4 units and all t5 units are highly useless.

And yeah ammo can be a problem, but DEs have an incredible economy and can shit out shades armies like no tomorrow, so usually you aren't forced to fight 1v3s and in 1v2s I usually had enough ammo.

Drycha's Treemen and Ancient Treemen get frenzy for free. Drycha can't compete with Durthu in terms of raw fighting power, but has aoe buffs and free summons as well as a much better lore of magic. It's mainly about being able to build treemen into your armies early on though, there really isn't a lot that can deal with treemen at t3, so in that regard she's much stronger than Durthu in early-midgame where Durthu himself is a beast, but his other armies are just normal armies. I might have been wrong about her cost reduction though, I've only played her fairly briefly because the campaign got boring quickly
low gravity, yes-yes!
andrewlt
Profile Joined August 2009
United States7702 Posts
May 15 2022 02:00 GMT
#122
When I played DE years ago, I only made a few all shade stacks. I stuck with my regular composition for most of my armies. I think hydras are DLC that I don't have. Since I only had a few expensive all shade stacks, I went with the shades with great weapons so I needn't bother microing against the few high armor units that made it to melee against them.
Archeon
Profile Joined May 2011
3253 Posts
May 16 2022 20:06 GMT
#123
On May 15 2022 11:00 andrewlt wrote:
When I played DE years ago, I only made a few all shade stacks. I stuck with my regular composition for most of my armies. I think hydras are DLC that I don't have. Since I only had a few expensive all shade stacks, I went with the shades with great weapons so I needn't bother microing against the few high armor units that made it to melee against them.

I'm 99% sure that Hydras are vanilla, Morathi in ME starts with one and she's a Vanilla Lord. You might be mixing them up with Kharybdriss, which is basically an anti-large hydra that lowers morale but in return doesn't get regen and dragon breath.

For midgame something like darskhards + hydras or even darkshards + corsairs does perfectly fine, it's just later on that you imo want the additional firepower of shades. Or for quest battles.
low gravity, yes-yes!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2022-08-07 18:14:21
May 18 2022 02:37 GMT
#124
Not sure if anyone has any thoughts here, but I bought a new gamping laptop and am unable to play TW WH3 on it.

I've played 200+ hours of TW WH3 on my existing desktop i7-9700 CPU and GTX 1660 SUPER and it was decent - not stellar, often dipping down to 30 FPS in larger battles, but it still played OK-ish.

Bought a new laptop with an i7 12700H and 3070ti 150W, and it runs buttery smooth at 75FPS+ for about 90s before completely falling off a cliff. The thing is, it doesn't appear that my system is throttling, because CPU and GPU temps both really don't get above 70 C. I tried the new system on Guardians of the Galaxy, as well as trying TW WH2 and neither have issues at all. Tried reinstalling the game, updating drivers, etc. to no avail. The issue appears that the GPU drops to only 30% load or something after the 90s, then perpetually jumps up and back down. Laptop has a MUX switch, but discrete only didn't fix it (but did delay how long until the GPU drops load). Any thoughts? Figured I might post here instead of tech support since it seems specific to this game....

Can't finish a single battle as a result. Audio is completely distorted as well once this happens.
https://imgur.com/a/jdzUctC

Tried reddit first, but no real responses.
https://www.reddit.com/r/techsupport/comments/uqad6i/large_fps_drop_on_new_gaming_laptop_acer_nitro_5/

EDIT: Reinstalling fixed the issue.
Archeon
Profile Joined May 2011
3253 Posts
May 18 2022 14:07 GMT
#125
Sorry didn't have that issue. I assume you've tried changing your graphics settings a bit back and forth?

If you run another game at the same time does it throttle too? Aka is this a performance or software issue?
low gravity, yes-yes!
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 21 2022 14:33 GMT
#126
On May 14 2022 09:39 Archeon wrote:
Show nested quote +
On May 13 2022 22:26 Branch.AUT wrote:
On May 13 2022 17:39 Archeon wrote:
On May 12 2022 16:48 Branch.AUT wrote:
On May 09 2022 12:18 Archeon wrote:
On May 08 2022 19:39 Branch.AUT wrote:
Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.

My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.

I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.

For now Durthu's a beast and wood elf archers are incredible!

All three Skaven DLCs give new units, but I'd argue that shadow+blade's units aren't essential for either race and the main thing that's cool about Snikch is that he buffs certain units and has fairly unique campaign mechanics. Although mortars are pretty good and medusas are at least fun to use, but suffer from the fact that there's no reason to ever upgrade from mass t2 archers with DEs.

Overall most of the game 2 DLCs are worth it imo at least if you play both factions, I think the only exception would be Nakai vs Wulfhart aka hunter and beast.

IIRC Durthu is generally regarded as less powerful than both Drycha as well as sisters, which tells a lot about these factions.

I dunno about t2 Delf archers (dark shards?), shades are really strong, and dont become totally useless once they run out of ammo ifyou buy 'em with weapons. And hydras are fairly goos too.

Sisters is a DLC Lord, ich think paired with the beastmen. They seem very strong, but Durthu is near invincible. In my current campaign he just roadblocks half of the opponents army. If he's fighting trash stacks like undead or skaven he racks up a bunch of kills too, with that awakening of the wild spell.
It's a fun campaign, and very different to regular mortal empires with world roots and forest keeping.


Shades are t2 unless they changed that somewhat recently. They might be t3 in BAs, not sure because I pretty much only played SFO in recent years. You can get the upgraded variants, but honestly there's almost no point because they're 90% about ranged dps + stalk utility and even the melee variants don't really deal with the few matchups that can deal with shades. The solution to problematic stacks (mass shielded heavy cav) is almost always better micro or stalk abuse, but there really isn't a lot that can deal with 19 shades.

IIRC Drycha is FLC and she's a bit weaker in early fights than Durthu, but she gets cheaper treemen at t3 which is insanely busted. Sisters are both a lethal lord as well as getting a very strong cheap army and free items, but yes they are DLC and got paired with Throt (Skaven) IIRC.

In the base game right now playing as Morathi, shades are t3 and shades with dual/great weapons are t4. On t2 dark elves get dark shards with shields, which are also very potent at ranged, but dont stalk und are worse at melee. Their upside is shields which let them trade favourably with other archers. I like the shades with melee weapons because they have pretty low ammo, and vs multiple armies or in siege battles that can become a problem.

You are right, drycha is flc. Durthu has strong defensive buffs for tree men on his skill tree. I think they are even harder to kill in durthus army than in drychas. Durthu also reduces upkeep for treemen by 30% and increases their charge bonus. Drycha really only buffs dryads. Durthu has twice the health and does more damage in melee than Drycha. I think Durthu is better than Drycha as a legendary lord and army commander.

Drycha's Treemen and Ancient Treemen get frenzy for free. Drycha can't compete with Durthu in terms of raw fighting power, but has aoe buffs and free summons as well as a much better lore of magic. It's mainly about being able to build treemen into your armies early on though, there really isn't a lot that can deal with treemen at t3, so in that regard she's much stronger than Durthu in early-midgame where Durthu himself is a beast, but his other armies are just normal armies. I might have been wrong about her cost reduction though, I've only played her fairly briefly because the campaign got boring quickly

Frenzy is nice to have, sure. It matters at the beginning, but in the hard battlea, wgere facin 3-4 armies it drops off due to the >50% leadership.
As far as recruiting them goes, I doubt that recruiting at t3 matters much, since at that stage the wood elf economy can't sustain a meaningful amount of treemen. With durthu's bonus to upkeep that might change. Probably the best way to go is start with drycha, und confed durthu early to maximize the treemen potential. Early game's gona be tricky without waystalker/gladewatchers to carry the armies.

I finished my durthu campaign now, it was immense fun, but the oak of ages victory condition was quite easy compared to morathi campaign.
With the new set of changes is anybody still/again playing the third game? Everytime I try I get immediatly turned away by the cartoony-super saturated color palette of the game
Gorsameth
Profile Joined April 2010
Netherlands21628 Posts
May 21 2022 16:01 GMT
#127
I have no interest in the WH3 campaign, not touching it until the eventual Mortal Empires release.
It ignores such insignificant forces as time, entropy, and death
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 21 2022 17:05 GMT
#128
On May 22 2022 01:01 Gorsameth wrote:
I have no interest in the WH3 campaign, not touching it until the eventual Mortal Empires release.

I understand completely. What are your thoughts on the graphics changee, mainly the very bright and saturated colors, between two and three?
Gorsameth
Profile Joined April 2010
Netherlands21628 Posts
May 21 2022 17:57 GMT
#129
On May 22 2022 02:05 Branch.AUT wrote:
Show nested quote +
On May 22 2022 01:01 Gorsameth wrote:
I have no interest in the WH3 campaign, not touching it until the eventual Mortal Empires release.

I understand completely. What are your thoughts on the graphics changee, mainly the very bright and saturated colors, between two and three?
I don't have a problem with it, but I don't have the greatest PC so my graphics are turned way the hell down anyway.
It ignores such insignificant forces as time, entropy, and death
andrewlt
Profile Joined August 2009
United States7702 Posts
May 21 2022 19:50 GMT
#130
On May 22 2022 02:05 Branch.AUT wrote:
Show nested quote +
On May 22 2022 01:01 Gorsameth wrote:
I have no interest in the WH3 campaign, not touching it until the eventual Mortal Empires release.

I understand completely. What are your thoughts on the graphics changee, mainly the very bright and saturated colors, between two and three?


Same reaction to the Diablo3 and Civ 5/6 brouhaha. Being able to tell things apart on screen is the most important thing to my aging eyes.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2022-05-22 03:18:57
May 22 2022 03:18 GMT
#131
On May 21 2022 23:33 Branch.AUT wrote:
Show nested quote +
On May 14 2022 09:39 Archeon wrote:
On May 13 2022 22:26 Branch.AUT wrote:
On May 13 2022 17:39 Archeon wrote:
On May 12 2022 16:48 Branch.AUT wrote:
On May 09 2022 12:18 Archeon wrote:
On May 08 2022 19:39 Branch.AUT wrote:
Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.

My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.

I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.

For now Durthu's a beast and wood elf archers are incredible!

All three Skaven DLCs give new units, but I'd argue that shadow+blade's units aren't essential for either race and the main thing that's cool about Snikch is that he buffs certain units and has fairly unique campaign mechanics. Although mortars are pretty good and medusas are at least fun to use, but suffer from the fact that there's no reason to ever upgrade from mass t2 archers with DEs.

Overall most of the game 2 DLCs are worth it imo at least if you play both factions, I think the only exception would be Nakai vs Wulfhart aka hunter and beast.

IIRC Durthu is generally regarded as less powerful than both Drycha as well as sisters, which tells a lot about these factions.

I dunno about t2 Delf archers (dark shards?), shades are really strong, and dont become totally useless once they run out of ammo ifyou buy 'em with weapons. And hydras are fairly goos too.

Sisters is a DLC Lord, ich think paired with the beastmen. They seem very strong, but Durthu is near invincible. In my current campaign he just roadblocks half of the opponents army. If he's fighting trash stacks like undead or skaven he racks up a bunch of kills too, with that awakening of the wild spell.
It's a fun campaign, and very different to regular mortal empires with world roots and forest keeping.


Shades are t2 unless they changed that somewhat recently. They might be t3 in BAs, not sure because I pretty much only played SFO in recent years. You can get the upgraded variants, but honestly there's almost no point because they're 90% about ranged dps + stalk utility and even the melee variants don't really deal with the few matchups that can deal with shades. The solution to problematic stacks (mass shielded heavy cav) is almost always better micro or stalk abuse, but there really isn't a lot that can deal with 19 shades.

IIRC Drycha is FLC and she's a bit weaker in early fights than Durthu, but she gets cheaper treemen at t3 which is insanely busted. Sisters are both a lethal lord as well as getting a very strong cheap army and free items, but yes they are DLC and got paired with Throt (Skaven) IIRC.

In the base game right now playing as Morathi, shades are t3 and shades with dual/great weapons are t4. On t2 dark elves get dark shards with shields, which are also very potent at ranged, but dont stalk und are worse at melee. Their upside is shields which let them trade favourably with other archers. I like the shades with melee weapons because they have pretty low ammo, and vs multiple armies or in siege battles that can become a problem.

You are right, drycha is flc. Durthu has strong defensive buffs for tree men on his skill tree. I think they are even harder to kill in durthus army than in drychas. Durthu also reduces upkeep for treemen by 30% and increases their charge bonus. Drycha really only buffs dryads. Durthu has twice the health and does more damage in melee than Drycha. I think Durthu is better than Drycha as a legendary lord and army commander.

Drycha's Treemen and Ancient Treemen get frenzy for free. Drycha can't compete with Durthu in terms of raw fighting power, but has aoe buffs and free summons as well as a much better lore of magic. It's mainly about being able to build treemen into your armies early on though, there really isn't a lot that can deal with treemen at t3, so in that regard she's much stronger than Durthu in early-midgame where Durthu himself is a beast, but his other armies are just normal armies. I might have been wrong about her cost reduction though, I've only played her fairly briefly because the campaign got boring quickly

Frenzy is nice to have, sure. It matters at the beginning, but in the hard battlea, wgere facin 3-4 armies it drops off due to the >50% leadership.
As far as recruiting them goes, I doubt that recruiting at t3 matters much, since at that stage the wood elf economy can't sustain a meaningful amount of treemen. With durthu's bonus to upkeep that might change. Probably the best way to go is start with drycha, und confed durthu early to maximize the treemen potential. Early game's gona be tricky without waystalker/gladewatchers to carry the armies.

I finished my durthu campaign now, it was immense fun, but the oak of ages victory condition was quite easy compared to morathi campaign.
With the new set of changes is anybody still/again playing the third game? Everytime I try I get immediatly turned away by the cartoony-super saturated color palette of the game

With WEs you neither need a lot of armies nor do you need a ton of treemen in early armies, a few are enough to make battles trivial. And we're talking about a 90 LS unit, they don't drop under half easily so frenzy imo stays relevant all game long.

But yes they are both very easy campaigns.

On May 22 2022 04:50 andrewlt wrote:
Show nested quote +
On May 22 2022 02:05 Branch.AUT wrote:
On May 22 2022 01:01 Gorsameth wrote:
I have no interest in the WH3 campaign, not touching it until the eventual Mortal Empires release.

I understand completely. What are your thoughts on the graphics changee, mainly the very bright and saturated colors, between two and three?


Same reaction to the Diablo3 and Civ 5/6 brouhaha. Being able to tell things apart on screen is the most important thing to my aging eyes.

I really didn't like the graphical switch from d2 to d3. Mainly because d2 had somewhat of a horror atmosphere and that got lost quite a bit with the new graphics style (also with a lot of details and mechanics).

I don't mind the switch in TWWH though, it's mainly on the overworld where graphics matter less to me than in battles and I think the world looks more alive and clearly defined with it. So while I'm somewhat undecided on the UI the overworld is imo a good change graphically.

I think I'll give this another shot when they fix that units forget orders all the time. A lot of the changes imo go in the right direction, but there are so many minor elements that need some work and I really don't like the ranged power creep the DLC team is introducing again.
low gravity, yes-yes!
andrewlt
Profile Joined August 2009
United States7702 Posts
May 22 2022 03:30 GMT
#132
Ugh, that units forget orders bug has been in TW for ages. I can't recall the last game that didn't have it. It's especially worse in siege battles and especially vs Skaven.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2022-05-22 22:34:48
May 22 2022 22:33 GMT
#133
It has always been in the game, but it wasn't anywhere near as bad in wh2 as in wh3. Also the dev promised to have a look at it, so there's some hope they fix it, unless f.e. gate bug which probably will never be fixed in wh.
low gravity, yes-yes!
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 23 2022 08:04 GMT
#134
I immensly dislike this art style they went for in wh3. It looks overly cartoony. Everything is too bright and saturated, the game looks like walking through the candy isle in the grocery store. It feels to me like they are trying to appeal to kids. My eyes read everything as too good to be true.

I really liked the semi realistic look of warhammer2.
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2022-07-14 18:21:43
July 14 2022 18:18 GMT
#135
Creative Assembly released the date for the official (beta) release of Immortal Empires combined campaign for Warhammer III.
It will be on the 23rd of AUGUST 2022. Make sure to sign up for it via the beta opt-in through steam.

The map will also be huge, and they have NOT ruled out the possibility of adding new lands to it, such as Ind and Kuresh (and maybe even Nippon)
+ Show Spoiler [BEEG IMAGE] +
[image loading]


Also in a recent dev video they fucked up and showed the names of the factions of the 1st DLC.
We'll be getting: + Show Spoiler [names and factions] +

Valkia the Bloody commanding the Legion of the Gorequeen for Khorne
Azazel leading the Esctatic Legion in the name of Slaanesh
Festus the Leechlord with his Fecundities Legion spreading the word and love of Papa Nurgle
Vilitch the Curseling and his Puppets of Misrule executing the Great Plan for Tzeentch


For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2022-07-15 00:16:10
July 14 2022 23:59 GMT
#136
Thanks for the update Latham. Does that mean that we get a + Show Spoiler +
4 faction
DLC?

+ Show Spoiler +
From what little I know about warhammer Valkia was to be expected. All of them are mortal and 3/4 are daemon princes, which makes me wonder if we'll get Mortal Champion generic Lords for the daemons and some kind of ascension mechanic similar to what we have in place for heralds. Which would make sense for a WoC rework anyways, so it shouldn't be hard to port over. But I suppose the curseling makes this somewhat unlikely.


They also said that performance is going to be worse than WH2 ME due to having more factions, but they'll look for ways to improve that. And lots of minor reworks both of factions and lores, with predictably broken results at the moment, as Legend showed with his bray shaman vs large scale Khorne army. But it's going to be a beta, so hopefully there is going to be a lot of patching.
low gravity, yes-yes!
andrewlt
Profile Joined August 2009
United States7702 Posts
July 15 2022 05:58 GMT
#137
This worries me.

New dynamic end-game scenarios: randomised mid- to late-game challenges we’re introducing to challenge the late-game steamroll—where the player is so powerful that there’s little-to-no challenge left and less of a reason to complete the campaign. Think Greenskin invasions or resurgences of the undead, as a few examples…


I read this as they will turn the 5-10 hour late game mop up into an extra 50-100 hour tedious slog by magically spawning bullshit armies out of nowhere to target the player's undefended settlements forcing you to rebuild everything to have income.

CA has always had problems creating challenges in a fair and fun way. All 4x games cheat in higher difficulties but giving the AI huge handicaps in games like Civ still feels fair because even with all the production and income bonuses, the AI still has to play the same game as the player. The way CA does it feels like a total asspull. It's magically spawning armies and AI ganging up on the player in a lorebreaking, immersion-killing manner and other such nonsense.

I really want a sandbox experience where I can paint the map at my own pace. Don't want CA hellbent on challenging players who exploit everything that can be exploited then complain that the game is too easy.
Latham
Profile Blog Joined May 2007
9560 Posts
July 15 2022 08:38 GMT
#138
On July 15 2022 08:59 Archeon wrote:
Thanks for the update Latham. Does that mean that we get a + Show Spoiler +
4 faction
DLC?

+ Show Spoiler +
From what little I know about warhammer Valkia was to be expected. All of them are mortal and 3/4 are daemon princes, which makes me wonder if we'll get Mortal Champion generic Lords for the daemons and some kind of ascension mechanic similar to what we have in place for heralds. Which would make sense for a WoC rework anyways, so it shouldn't be hard to port over. But I suppose the curseling makes this somewhat unlikely.


They also said that performance is going to be worse than WH2 ME due to having more factions, but they'll look for ways to improve that. And lots of minor reworks both of factions and lores, with predictably broken results at the moment, as Legend showed with his bray shaman vs large scale Khorne army. But it's going to be a beta, so hopefully there is going to be a lot of patching.


1st DLC will be focused on the monogod factions of Chaos. So expect all 4 of them to receive something, maybe even along with Chaos Undivided. For example, Chaos Ponies are gonna get fixed and be proper big warhorses, visually bigger than what Elves and Reikland can field.
+ Show Spoiler [My speculation is:] +

Since it's gonna focus on all 4 factions I think you can expect a more balanced, mixed roster of mortal/deamons to come to the monogod factions. It'll be a whole lot less work to just reskin chaos knights / chaos warriors than model ~4 completely new units for all of them.
For specialized, signature units that are lacking in the monogod factions like Toad Dragons and Plague Ogres for Nurgle... I'd expect to see those in head-to-head DLCs (for example Nurgle vs. Tzeentch; Slaanesh vs Khorne) just like we got in the head-to-head Warhammer II DLCs.

TLDR: In the 1st DLC expect more mortal units in monogod factions to fill out the rosters; the juicy missing monsters will come in head-to-head DLCs in the future.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2022-07-15 11:08:52
July 15 2022 10:13 GMT
#139
+ Show Spoiler +
According to reddit and the faction icons that got leaked these are going to be WoC factions. How much of the daemon rosters are going to be part of them is everybody's guess I suppose. Similarly Belakor is going to be a WoC faction, but likely with access to a lot of daemonic units.


On July 15 2022 14:58 andrewlt wrote:
This worries me.

Show nested quote +
New dynamic end-game scenarios: randomised mid- to late-game challenges we’re introducing to challenge the late-game steamroll—where the player is so powerful that there’s little-to-no challenge left and less of a reason to complete the campaign. Think Greenskin invasions or resurgences of the undead, as a few examples…


I read this as they will turn the 5-10 hour late game mop up into an extra 50-100 hour tedious slog by magically spawning bullshit armies out of nowhere to target the player's undefended settlements forcing you to rebuild everything to have income.

CA has always had problems creating challenges in a fair and fun way. All 4x games cheat in higher difficulties but giving the AI huge handicaps in games like Civ still feels fair because even with all the production and income bonuses, the AI still has to play the same game as the player. The way CA does it feels like a total asspull. It's magically spawning armies and AI ganging up on the player in a lorebreaking, immersion-killing manner and other such nonsense.

I really want a sandbox experience where I can paint the map at my own pace. Don't want CA hellbent on challenging players who exploit everything that can be exploited then complain that the game is too easy.

4x games all suffer from the fact that once the player starts snowballing the AI doesn't really fight back anymore. Most players stop playing after the early game or at the latest after the midgame according to polls. So I'm overall in favor of the AI cheating and creating an artificial challenge in mid- and lategame, because I'd rather have an asynchronous challenge that makes me feel like I'm smart when I'm winning than an even situation that makes me feel like an idiot when I'm loosing. If I want the latter I can play PvP. I'd much rather have magic BS armies than continuous restrictions like massive supply lines, public order penalties and the AI ganging up on me when they have every reason to defend their capital. I also think that the strength of WH lies in it's battles and the campaign map is more or less there to add some context and provide you with cool battles and the game sucks hard at the latter part, so I don't mind making the AI a bit OP if it helps facilitate more interesting wars.

But naturally this should be customizable to some extend and I hope there are going to be ways to disable these considering the general feedback to the old chaos invasion and RoC. Stellaris also has magical bs armies in the lategame, but it works quite nicely. In Stellaris you can customize their strength and appearance dates, so let's hope CA has learned that lesson.

I also think that CA struggles to make the AI follow rules that they can communicate reasonably. Asynchronous challenge is something I want for the game, but the AIs limits still need to be understandable and killing armies needs to feel like it does something.
low gravity, yes-yes!
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 15 2022 17:15 GMT
#140
On July 15 2022 14:58 andrewlt wrote:
This worries me.

Show nested quote +
New dynamic end-game scenarios: randomised mid- to late-game challenges we’re introducing to challenge the late-game steamroll—where the player is so powerful that there’s little-to-no challenge left and less of a reason to complete the campaign. Think Greenskin invasions or resurgences of the undead, as a few examples…


I read this as they will turn the 5-10 hour late game mop up into an extra 50-100 hour tedious slog by magically spawning bullshit armies out of nowhere to target the player's undefended settlements forcing you to rebuild everything to have income.

CA has always had problems creating challenges in a fair and fun way. All 4x games cheat in higher difficulties but giving the AI huge handicaps in games like Civ still feels fair because even with all the production and income bonuses, the AI still has to play the same game as the player. The way CA does it feels like a total asspull. It's magically spawning armies and AI ganging up on the player in a lorebreaking, immersion-killing manner and other such nonsense.

I really want a sandbox experience where I can paint the map at my own pace. Don't want CA hellbent on challenging players who exploit everything that can be exploited then complain that the game is too easy.

I dont think ive even completed a single mortal empire campaign due to how tedious and unchallenging it is once you've killed the major players
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
andrewlt
Profile Joined August 2009
United States7702 Posts
July 15 2022 20:31 GMT
#141
On July 16 2022 02:15 Erasme wrote:
Show nested quote +
On July 15 2022 14:58 andrewlt wrote:
This worries me.

New dynamic end-game scenarios: randomised mid- to late-game challenges we’re introducing to challenge the late-game steamroll—where the player is so powerful that there’s little-to-no challenge left and less of a reason to complete the campaign. Think Greenskin invasions or resurgences of the undead, as a few examples…


I read this as they will turn the 5-10 hour late game mop up into an extra 50-100 hour tedious slog by magically spawning bullshit armies out of nowhere to target the player's undefended settlements forcing you to rebuild everything to have income.

CA has always had problems creating challenges in a fair and fun way. All 4x games cheat in higher difficulties but giving the AI huge handicaps in games like Civ still feels fair because even with all the production and income bonuses, the AI still has to play the same game as the player. The way CA does it feels like a total asspull. It's magically spawning armies and AI ganging up on the player in a lorebreaking, immersion-killing manner and other such nonsense.

I really want a sandbox experience where I can paint the map at my own pace. Don't want CA hellbent on challenging players who exploit everything that can be exploited then complain that the game is too easy.

I dont think ive even completed a single mortal empire campaign due to how tedious and unchallenging it is once you've killed the major players


I try to complete all of mine and my experience is that the late game BS makes it way, way more tedious. Think about realm divide in Shogun, the senate backstab in Rome 2, and the old RoC invasions in Mortal Empires.

The initial chaos invasion in Mortal Empires is what I'm really worried about. It basically tied up almost all of the player's armies into chasing and fighting 10-12 magically spawning armies every 10 turns. So you're left with maybe 1-4 armies to fight the regular AI factions and slowly make your way across the map and complete objectives, all while fighting so many battles against Chaos every few turns. You don't even make progress killing them since they keep spawning.

It made me even less motivated to finish a campaign compared to the normal 4x mop up. It's a classic example of good intentions having the opposite results of what was intended.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2022-07-15 22:48:25
July 15 2022 22:43 GMT
#142
You can deactivate chaos invasion, unless you're playing as norsca i believe
It was fun for one game, tethering on the brink of destruction over and over, but unless I plan on "defeating chaos" i don't bother with it
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
andrewlt
Profile Joined August 2009
United States7702 Posts
July 16 2022 00:01 GMT
#143
They also patched it to be much easier since then. The first time it was introduced, Archaon kept respawning until the main chaos faction is completely eliminated. He also kept running away like a goddamn coward, while his puppet factions respawn over and over again. It was so tedious having to eliminate every stack of his faction while chasing him as he kept running away and at the same time fighting the puppet factions over and over again.

Now, once Archaon's stack is eliminated the entire invasion is over. The first time that happened, he walked into an ambush by himself against 2-3 of my stacks near a gated settlement. The second time, he, alongside a 2nd stack that was no longer full strength, did a suicide attack against 3 dwarven stacks defending a settlement.

I do hope these things can be deactivated. Some people like doing as much as possible every turn in a campaign. Some don't. It's nice letting people do a sandbox game at their own pace instead of the game forcing a certain pace. The nature of mortal empires/immortal empires is just different compared to other 4x games like Civ. It's just too big a sandbox and I think they should just let players play in their little corner if they choose to do so. It's not like other 4x games where you are expected to interact with everybody in the entire map in a single game. It's just too big for that.
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
July 16 2022 00:42 GMT
#144
On July 16 2022 07:43 Erasme wrote:
You can deactivate chaos invasion, unless you're playing as norsca i believe
It was fun for one game, tethering on the brink of destruction over and over, but unless I plan on "defeating chaos" i don't bother with it


Just become the chaos invasion

Playing as chaos in TWW was something I really liked to do now and then. The simplicity of just setting the world on fire, not having to deal with trade, politics and all that bullshit. Just go about and raze everything. Pure fun.
Time is precious. Waste it wisely.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
July 16 2022 02:45 GMT
#145
[image loading]

The full release map for Immortal Empires and the faction start locations. Super excited. I know I'm going to play Bretonnia first because they're my favorite faction but I'm hung up on which faction leader to pick first.
aka: KTVindicare the Geeky Bartender
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2022-07-16 12:05:45
July 16 2022 12:05 GMT
#146
On July 16 2022 11:45 Vindicare605 wrote:

The full release map for Immortal Empires and the faction start locations. Super excited. I know I'm going to play Bretonnia first because they're my favorite faction but I'm hung up on which faction leader to pick first.


Go to Brazil and play the maracas with the local lizardmen. By far the most unique start for Brets.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
andrewlt
Profile Joined August 2009
United States7702 Posts
July 16 2022 14:52 GMT
#147
That part of the map got a lot less crowded. They added roughly a third to it to the south. They replaced a DE faction while relocating them to the less crowded western half of the map. Removed Teclis and the undead pirates faction as well while only putting in a Brettonian one. So there's fewer playable factions in a larger territory. Of course, the province/settlement count might have gone down but it just looks less crowded on a map right now.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
July 16 2022 15:09 GMT
#148
On July 16 2022 21:05 Latham wrote:
Show nested quote +
On July 16 2022 11:45 Vindicare605 wrote:

The full release map for Immortal Empires and the faction start locations. Super excited. I know I'm going to play Bretonnia first because they're my favorite faction but I'm hung up on which faction leader to pick first.


Go to Brazil and play the maracas with the local lizardmen. By far the most unique start for Brets.


Repanse is in the Southlands Thunderdome so that looks super fun and King Leoncour has a very interesting start as well. N'Kari is to the south east and Belekor is to the immediate north. The previous minor faction orcs have been replaced with Grom the Paunch and there's no more Alberic to confederate either since he's all the way down in Brazil playing the maracas.

Honestly the Fay Enchantress has the least interesting start since for her the only thing that's really changed is that Grom starts right next to her.
aka: KTVindicare the Geeky Bartender
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 16 2022 15:12 GMT
#149
am i blind or they decided to split the von carsteins ?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Gorsameth
Profile Joined April 2010
Netherlands21628 Posts
July 16 2022 15:26 GMT
#150
On July 17 2022 00:12 Erasme wrote:
am i blind or they decided to split the von carsteins ?
yes, it makes sense if your spreading factions out more to move them away since they literally spawn next to eachother.
It ignores such insignificant forces as time, entropy, and death
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
July 16 2022 16:14 GMT
#151
On July 17 2022 00:12 Erasme wrote:
am i blind or they decided to split the von carsteins ?


Mannfred is down in the Southlands now, Castle Drakenhoff has been given over to Vlad and Isabella.

Mannfred, Volkmar and Arkhan the Black are now all doing a "dedicated factions" campaign where they are all competing over the "Books of Nagash." We don't know for sure how that all works yet, but that's apparently what they are all about now.
aka: KTVindicare the Geeky Bartender
andrewlt
Profile Joined August 2009
United States7702 Posts
July 16 2022 19:36 GMT
#152
On July 17 2022 01:14 Vindicare605 wrote:
Show nested quote +
On July 17 2022 00:12 Erasme wrote:
am i blind or they decided to split the von carsteins ?


Mannfred is down in the Southlands now, Castle Drakenhoff has been given over to Vlad and Isabella.

Mannfred, Volkmar and Arkhan the Black are now all doing a "dedicated factions" campaign where they are all competing over the "Books of Nagash." We don't know for sure how that all works yet, but that's apparently what they are all about now.


Mannfred, Volkmar and Arkhan are all next to each other now too. Are they going to be doing more of that for the factions that got bundled together? The map is very big and it makes sense for many factions to have mini-campaigns with their neighbors.
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2022-07-19 14:35:46
July 19 2022 14:35 GMT
#153
More info just dropped, confirming Azazel and a whole slew of changes for Warriors of Chaos in general. Well worth the read if you have time.
https://www.totalwar.com/blog/tww3-introducing-the-coc/

For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2022-07-20 13:35:42
July 20 2022 13:35 GMT
#154
Apparently we are getting unique warriors and chosen (both visually as well as gameplay wise) for each faction, which is late but still nice. I could see the upgrade mechanic working very well in other factions like Bretonia, although WoC generally fits the most.

Let's hope spawns and aspiring champions will see some buffs.
low gravity, yes-yes!
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2022-07-20 16:18:42
July 20 2022 16:03 GMT
#155
Would be nice if you could gift uniques mutations to some units depending on the god
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
August 11 2022 18:07 GMT
#156
The Immortal Empires map preview. it looks absolutely gorgeous. I gotta upgrade my graphics card finally, been lagging on it but this is going to push me over.
aka: KTVindicare the Geeky Bartender
andrewlt
Profile Joined August 2009
United States7702 Posts
August 11 2022 23:43 GMT
#157
Playing mortal empires to tide me over until immortal empires gets released and a bit more polished. I don't remember loading times being this long before or the campaign map lagging quite a bit. I hope they optimize the shit out of immortal empires, because the campaign looks a lot more detailed and awesome.
Latham
Profile Blog Joined May 2007
9560 Posts
August 12 2022 21:43 GMT
#158


Dude talks about turn times very early on. He says around 20s, probably max 25s.

Look like good changes in general. I like what I see. Praise be to Rich Aldridge and his team for their work in slowly fixing the absolute shitstate that was WH3 upon release.
That team has moved on to work on an unannounced new title and Aldridge and his team will now be managing WH3 & all its future DLCs. That also means implementing changes from the last few WH2 DLCs into WH3.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Latham
Profile Blog Joined May 2007
9560 Posts
August 23 2022 14:19 GMT
#159
Immortal Empires is LIVE!
19GB additional download over Steam
for a grand total of 103.2GBs of space on your disc
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Sermokala
Profile Blog Joined November 2010
United States13862 Posts
Last Edited: 2022-08-23 23:12:42
August 23 2022 23:12 GMT
#160
And it'll be scanning that entire block.

I'm hugely happy with warriors of chaos. I wish there was a total war style game that expanded exclusively on warband style play where you start out with and can only recruit weak dudes but slowly evolve them over a campaign. The bloody winged lady has a lovely campaign style.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
August 25 2022 18:36 GMT
#161
[image loading]

I see I will have some content to play with....
Time is precious. Waste it wisely.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 25 2022 19:20 GMT
#162
Damn, I'm going to have to ask you if I have DLC questions then. I looked at the wiki and the information is not complete.
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
Last Edited: 2022-08-25 19:31:41
August 25 2022 19:29 GMT
#163
On August 26 2022 04:20 andrewlt wrote:
Damn, I'm going to have to ask you if I have DLC questions then. I looked at the wiki and the information is not complete.


Yeah, I got some DLC that was non-obvious to get (promo codes from GW stores, which are not present in my country so I had to ask friends from other countries to get them for me, some obscure links from articles on their website etc.).
Time is precious. Waste it wisely.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 25 2022 20:35 GMT
#164
I think I have all the free ones that are available to download on Steam and even the ones for signing up for something on CA's website. I don't have any of the GW physical store ones. It's the paid ones that I might have some questions on. I have some race packs but I've never bought any of the lord packs before. I likely will buy a few of them for WH3.

Looking at the main fan wiki, the DE roster nicely lists which DLC every unit comes from and if they are available to all DE factions in general or if they are specific to any faction. The Skaven roster doesn't, and that race has a lot more DLC units.
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
Last Edited: 2022-08-26 01:41:51
August 26 2022 01:36 GMT
#165
On August 26 2022 05:35 andrewlt wrote:
I think I have all the free ones that are available to download on Steam and even the ones for signing up for something on CA's website. I don't have any of the GW physical store ones. It's the paid ones that I might have some questions on. I have some race packs but I've never bought any of the lord packs before. I likely will buy a few of them for WH3.

Looking at the main fan wiki, the DE roster nicely lists which DLC every unit comes from and if they are available to all DE factions in general or if they are specific to any faction. The Skaven roster doesn't, and that race has a lot more DLC units.


Well, for Skaven there's The Prophet and the Warlock (Clan Skryre), The Shadow and the Blade (Clan Eshin) and The Twisted and the Twilight (Clan Moulder). They do have plenty of DLC assigned to them and all of it comes with new units.
Time is precious. Waste it wisely.
Latham
Profile Blog Joined May 2007
9560 Posts
August 26 2022 09:18 GMT
#166
Here is how my 1st campaign went... on Hard/Normal:

I started immediately as Franz and got my ass handed to me. Elector counts are getting exterminated left & right like pests, I keep getting raided by Bel'akor every ~20 turns, vampires are kicking everyone's asses, ogres & greenskins from the south, Durthru back to his reconquista of the Old World and has a massive genocidal hard-on for men of the Empire.

I piece the Empire back together BARELY by turn 100, and the end-game scenario of a massive WAAAAAGH kicks in. I get my bogos binted from every direction, in slow motion. Kislev never formed properly, Katarina never even conquered Praag. Bretonnia had me fighting battles for them and even then had their shit kicked in by Slaanesh, Norsca & Grom. Dwarves went extinct from vamps to the west & greenskins to the south.

10/10 experience, will do another session of this cock&ball torture later this week.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Rufus Dupres
Profile Joined December 2018
Germany1071 Posts
August 26 2022 10:32 GMT
#167
Sounds like a lot of fun. :D

Have been playing Volkmar so far only, luckily was able to beat Mannfred pretty early before he became a threat, he lost his army when trying to conquer Oreon, so I was able to sneak in and capture his capital. Thorek gots bodied by Khalida and Tiktaq´to declared war on me out of nowwhere while I was trying to secure Arabia and defeat the Ogres. Without even seeing them, have received war declarations from Itza, Oxyotl and Kroq-Gar because why not.
The new mechanics of sealing the books of Nagash to get access to the units/items which you would receive after confederating one of the elector counts is quite nice, but really hard to get them except for the one which is located next to you.
"The map is black, but I see everything" - Kuro - MegaFon 2018
andrewlt
Profile Joined August 2009
United States7702 Posts
August 28 2022 01:57 GMT
#168
On August 26 2022 10:36 Manit0u wrote:
Show nested quote +
On August 26 2022 05:35 andrewlt wrote:
I think I have all the free ones that are available to download on Steam and even the ones for signing up for something on CA's website. I don't have any of the GW physical store ones. It's the paid ones that I might have some questions on. I have some race packs but I've never bought any of the lord packs before. I likely will buy a few of them for WH3.

Looking at the main fan wiki, the DE roster nicely lists which DLC every unit comes from and if they are available to all DE factions in general or if they are specific to any faction. The Skaven roster doesn't, and that race has a lot more DLC units.


Well, for Skaven there's The Prophet and the Warlock (Clan Skryre), The Shadow and the Blade (Clan Eshin) and The Twisted and the Twilight (Clan Moulder). They do have plenty of DLC assigned to them and all of it comes with new units.


That one I know at least. What I'm curious about is whether the DLC units are exclusive to that DLC's faction or if they are available to the other ones. Like I think the Kharibdyss and Sisters of Avelorn, for example, are available to all DE and HE factions respectively. Some are, some aren't. Wish there was a good list that details everything.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
August 29 2022 07:51 GMT
#169
Jeez Kislev is fucking hard on IE.
aka: KTVindicare the Geeky Bartender
Velr
Profile Blog Joined July 2008
Switzerland10672 Posts
Last Edited: 2022-08-29 09:14:24
August 29 2022 09:13 GMT
#170
Tried Kholek and Snikch so far.


As Kholek every non Order faction (including Orcs and Skaven) plain loves me for some reason, it's ridiculously easy. I just roflstomp thru Cathay feeding my Vassals waiting to gain enough favor to Vassalize/Buy more Vassals.

Snikch was a bit harder/more annoying at the start because everyone around you hates you (and public order was more of an issue, somehow). Once I got the money for a decent second army it was basically won (I also beat the Vampire crysis) and still sit on my "delete faction X" button. It's just boring map painting at this point anyway. For some reason all the Chaos factions love me, Nurgle is my best friend, I guess they really liked that i killed all the Cathay factions and the Vampire near the Maw?

Btw: The AI doesn't use sealanes, I actually did a failed invasion of Lustria (1 army wasn't enough ) but could just sail away again ^^.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 29 2022 15:30 GMT
#171
I actually like methodically painting the map my color. Was annoyed that they changed WE mechanics a few patches back because I loved painting the map with them.

So the AI doesn't have some weird code to make them gang up on the human player anymore? Or is it just your two factions? It was a huge problem in WH3 earlier. It was a problem in WH2, especially evidenced by my last game, but it was an even bigger problem in WH3 earlier.
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2022-08-29 19:37:14
August 29 2022 19:28 GMT
#172
Oof finally got a long campaign victory as Franz in Immortal Empires... on my 3rd attempt.
The elector count mechanic is a real piece of shit. I've even seen people say to outright ignore it and just assume that you'll always be in the red with the negative multipliers. Just go to war with the elector counts and consume them outright, instead of painfully waiting for 3-4 imperial authority and 10 fealty to do it. It just takes waaaay too long this way.

Early on it's very hard to amass 2000 to resolve some of the issues in a way to get +1 authority, while later on you're drowning in it (15K+++) without actually having anything to spend it on. Not to mention you're surrounded by traitors and autism from every direction, which does its hardest to put you in the negative authority.

You should be done with the secessionists rebels by turn 7 and secured your 1st province. After that you have a choice of going after beastmen in middenland & helping Toddbringer (because he WILL get his shit kicked in by both beastmen & Festus) or securing Marienburg (the capital) and then moving to middenland. If you leave Marienburg alone, Bretonia will surely capture it which later on will bite you in the ass (Louen WILL want the whole province, and if you possess the other 2 minor settlements, will declare war on you) but delaying helping middenland might just make you too late, and them wiped out.
Khazrak isn't a very hard opponent but Festus is. As expected of a champion of Nurgle, he is a blight on the land and is very hard to remove completely in a quick and orderly fashion. He almost certainly will have destroyed Hochland by now and maybe even helped Khazrak by razing Middenheim at this point.

After that you go after either Drycha or Vamps. Drycha is much less of a threat but can be on an expanding spree, and other Empire electors are her neighbors so might be wise to snip her at the bud. Vamps will have consolidated their power in both Drakenhoff and Templehoff and will start to expand into your elector counts.

I left the most outward elector counts like Ostland, Nordland & Ostermark for last because I wanted to delay meeting Azazel & other demon factions for as long as possible. Once you actually DO meet them, prepare for an endless stream of raiders from them, into your lands. Throgg, Wulfric, Azazel, Bel'akor will all visit you from that moment onwards very often.

So how do you actually defend and push forward? 1 good army on Franz and a metric fuckton of crapstacks consisting of archer/spearmen/swordsmen armies. IMO you need to get Altdorf to Tier 4 quickly for the artillery it provides. Helstorm Rocket Batteries can decimate advancing armies.
Then you help Kislev or Kostaltyn (or both) stabilize, pray to whatever God you believe in that Louen, Durthru and the Dwarves wont get any stupid ideas and help them expand while swallowing more elector counts. You want to give those factions any newly sacked/captured towns so they'll be a buffer between you and the hell that is outside (Greenskins, Norsca, Demons/Warriors of Chaos). Just make sure you have 1 good/decent army in every direction and 2-3 crapstacks.
Push hard in 1 direction to make sure you raze/sack/capture 70 settlements for the long victory condition with Franz.

On August 30 2022 00:30 andrewlt wrote:
So the AI doesn't have some weird code to make them gang up on the human player anymore? Or is it just your two factions? It was a huge problem in WH3 earlier. It was a problem in WH2, especially evidenced by my last game, but it was an even bigger problem in WH3 earlier.


Player bias is still there, but if like me, you play an "order" faction, the other order factions will generally leave you alone. Expect every "evil" faction to declare eternal war on you at first sight, though.
You also get a penalty for being high up in strength ranking & owning territories. It's called "great power" bias and some factions will hate you for it, others will leave you alone, hoping you will leave them alone.

Its just that there is more room on the map now, so everyone will have enemies and may not have time to send stack after stack to your lands every 10 turns. Or you're just too far away.
It was particularly outrageous in WH3 campaign because you had norsca + all 4 monogod demons all gunning for your ass. Maybe even with greenskins & ogres snipping at your heels. In Immortal Empires they are much more spread out and have their own problems to deal with.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
August 29 2022 21:47 GMT
#173
On August 30 2022 04:28 Latham wrote:
TLDR Empire hard...


It's been a while (years) since I last played Empire. Does that mean you can no longer rely on the tactic of just ignoring the other elector counts? From what I remember from my long campaign victory (don't remember if it was TWW1 or TWW2) is that you just secured 2 full provinces for yourself, protected them etc. and as soon as other counts got pressured too much they just begged you for confederation (and then you had to suffer through the pain of accepting it and disbanding all of their armies) and you won no matter what (either you were the last one alive and recaptured what you had to or you confederated them).
Time is precious. Waste it wisely.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 29 2022 22:00 GMT
#174
I hate the elector count mechanic too. The only Empire campaign I played with it, I made a list of which elector counts to annoy, which to farm for imperial authority and which ones to confederate ASAP. I remember Toddbringer being an asshole on my annoy list. Once he gets low enough, he secedes and I lose fewer points declaring war on him. Solland is on my confederate list because I want to get Gelt ASAP. Wissenland was either on my confederate or annoy and conquer immediately list because I wanted Nuln ASAP as well. I confederated the rest based on what bonuses they gave, the less interesting the more I farmed them for imperial authority first. Yeah, it was a pain. Don't like that mechanic at all.

Did you give some crapstacks artillery? The Empire has some good artillery. A crapstack with 3-4 pieces of artillery is suddenly a mediocre stack that might acquit themselves pretty well. And the cost is not too high.

I'm fairly sure all powerful nations, in past games, get a great power penalty for every race except the Tomb Kings (who love you for it). It still feels like the player gets more of a penalty than comparatively powerful AI factions. Or more penalties in general even before you get THAT powerful. I've seen AI factions spend 10 turns sending stacks to my provinces that they should have no vision whatsoever on. They also know how to avoid every single one of my stacks that is not in ambush stance. This is even though there are better targets nearby. Or worse, even if they are getting their shit pushed in by another AI faction that they could've defended against if all their stacks weren't on their way to my lands.
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
August 30 2022 07:56 GMT
#175
I imagine the game is a bit too big and complex to have really good AI. After all, creating AI for the game is one of the hardest things and difficulty of creating one grows exponentially the more complexity and different systems/mechanics you have in the game. Then there's the effort of creating 2 completely different AIs (one for battles, one for campaign) and with so many different factions, each with some unique quirks and abilities the task seems pretty daunting to me.
Time is precious. Waste it wisely.
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2022-08-30 09:38:27
August 30 2022 08:39 GMT
#176
On August 30 2022 06:47 Manit0u wrote:
Show nested quote +
On August 30 2022 04:28 Latham wrote:
TLDR Empire hard...


It's been a while (years) since I last played Empire. Does that mean you can no longer rely on the tactic of just ignoring the other elector counts? From what I remember from my long campaign victory (don't remember if it was TWW1 or TWW2) is that you just secured 2 full provinces for yourself, protected them etc. and as soon as other counts got pressured too much they just begged you for confederation (and then you had to suffer through the pain of accepting it and disbanding all of their armies) and you won no matter what (either you were the last one alive and recaptured what you had to or you confederated them).


Yes, it is different now. That was also the last time I played Franz as well in Warhammer 1, when they'd ask to confed themselves. Now its a lot more convoluted and restricted. You cannot confederate them at all through normal means nowadays. They have a fealty (loyalty) ranking between 1-10 and declare war on YOU if they hit 1, or they ask to confederate if they hit 10 fealty. You gain fealty by solving scripted problems in their favor, spending prestige or giving them back settlements they've lost. Also you kind of can't ignore them anymore, because you lose 1 Imperial Authority for every one elector count that is completely wiped out. You'll be losing growth, control, income, army leadership when you're in the negatives.
It's like having to babysit 11 (or was it 12?) temper tantrum-throwing children...

On August 30 2022 07:00 andrewlt wrote:
Did you give some crapstacks artillery? The Empire has some good artillery. A crapstack with 3-4 pieces of artillery is suddenly a mediocre stack that might acquit themselves pretty well. And the cost is not too high.

I'm fairly sure all powerful nations, in past games, get a great power penalty for every race except the Tomb Kings (who love you for it). It still feels like the player gets more of a penalty than comparatively powerful AI factions. Or more penalties in general even before you get THAT powerful. I've seen AI factions spend 10 turns sending stacks to my provinces that they should have no vision whatsoever on. They also know how to avoid every single one of my stacks that is not in ambush stance. This is even though there are better targets nearby. Or worse, even if they are getting their shit pushed in by another AI faction that they could've defended against if all their stacks weren't on their way to my lands.


Yeah, not all of them had artillery, but a few did. Either Helstrom rockets or great cannons to tear down walls/gateways so I don't have to wait for siege towers or rams. The AI seemed to cheat and dodge mortar shots like an MF-er.

The other thing you mention is exactly player bias. Even though they have a threat near their own cities/land they will send a stack or 2 to you, the player, just to fuck with you, even if they could potentially be wiped out or lose settlements.
They also know where to move while you're pursuing them just enough so you can't catch up to them while in raiding stance or forced march. It's like playing whack-a-mole. I made some Huntsmen generals, picked perks that give them +5% campaign movement range (they have multiple) and gave them the Ancillaries that give a further +6/7/8% campaign movement boost. These huntsmen generals were my border guards who made sure I wasn't raided to death.
And it goes without saying I needed walls in every minor settlement to make sure they weren't sacked every week >_>

1 thing I regret is not knowing how to use riflemen or gunpowder units in general. I use archers or crossbowmen because they can shoot over my own troops. I need to watch some youtube tutorials on how to make crossfire killing zones with riflemen, thunderers etc.

Another thing not to do is get into defensive or military alliances with the AIs. They will drag you into conflicts you have no desire to be in and naturally the fucking newly discovered enemies will send stack your way, half-way around the world.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
andrewlt
Profile Joined August 2009
United States7702 Posts
August 30 2022 15:40 GMT
#177
My very last WH2 campaign was Vampire Coast. My mortars did a lot of work, especially in sieges. However, there were some times where the AI would move its troops the moment I clicked on them with my mortar. Or they would delay but move the moment the mortar fires. Really now?

I dislike the whack-a-mole with forced march too. Playing as Vampire Coast, your faction leader and the 4 legendary admirals you can hire have ships that can construct buildings that provide up to 30% campaign movement speed. With that, taskmaster (5%), sea legs (5%) and an ancillary (5%), I can usually but not always catch them. Other generals without the 30% from the ship aren't so lucky. I always grab the first blue line skill the moment I hit level 2 but I don't want to invest until the end of the line for an additional 5 or 8%? I build walls in every settlement too.

I'm terrible with gunpowder units but they can be devastating if they actually have line of fire. They're terrible on sieges as the attacker too because they have LoF issues against the units on the walls a lot of times. And they're useless against the ones behind the walls. And I don't want another unit I have to babysit to get inside the holes in the walls. I end up focus firing on big monster units and flyers a lot. Even Karl Franz stood no chance. And it was hilarious how fast Morathi dropped.

On August 30 2022 16:56 Manit0u wrote:
I imagine the game is a bit too big and complex to have really good AI. After all, creating AI for the game is one of the hardest things and difficulty of creating one grows exponentially the more complexity and different systems/mechanics you have in the game. Then there's the effort of creating 2 completely different AIs (one for battles, one for campaign) and with so many different factions, each with some unique quirks and abilities the task seems pretty daunting to me.


That's a problem with some of the game mechanics. They are too complex for the AI to understand so CA just ends up exempting the AI from it. The elector count mechanics and the loyalty mechanics, for example, provide extremely minor bonuses if you are managing them well but big penalties if you mess them up. It just ends up being an annoyance to the player. The AI, however, can't deal with them so I think they just get exempted from those mechanics. I wish they would stop bothering with systems that are major pains for minor rewards. It doesn't seem like it's for balancing reasons, either. The loyalty mechanic doesn't make Skaven any less OP.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
September 01 2022 13:35 GMT
#178
Holy hell I'm in love with Cathay. First campaign with them in IE and first campaign with them in general. Loving it.
aka: KTVindicare the Geeky Bartender
CuddlyCuteKitten
Profile Joined January 2004
Sweden2591 Posts
September 01 2022 16:31 GMT
#179
I don't have WH3 yet but even with elector counts I always loved the empire in WH2.

Just need to abuse mortars and free company militia early on (then switch fcm to handgunners).

Key is ground fire, using handguns for flanking and infantry red line upgrades asap and there is not much that can stop them. A basic stack with just a normal general, 2 mortars and 2 handguns can kill so much.

Franz is also a beast because Reiksguard with +10 bonus vs large come early and solves the only real problems you have even unto lategame.
waaaaaaaaaaaooooow - Felicia, SPF2:T
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
Last Edited: 2022-09-01 21:16:41
September 01 2022 21:14 GMT
#180
Valkia the Bloody is so much fun. People declare war on me, I go raze their settlements, they sue for peace, I refuse. It's turn 30 and I've already deleted 3 factions (including Grombrindal and Malekith) without declaring war myself once. Very high reliability

The best thing is that I only have 1 army and it's not even a full stack most of the time (between 14-18 units). I'm also true to Khorne and am not recruiting any sorcerers so no magic for me.
Time is precious. Waste it wisely.
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2022-09-02 15:13:30
September 02 2022 15:12 GMT
#181
On September 02 2022 06:14 Manit0u wrote:
Valkia the Bloody is so much fun. People declare war on me, I go raze their settlements, they sue for peace, I refuse.


Do they demand 10000 gold for peace while you are about to raze their last settlement?
Sermokala
Profile Blog Joined November 2010
United States13862 Posts
September 02 2022 16:46 GMT
#182
The warriors of chaos campaign is extremly easy compared to others but its a lot of fast paced fun. They can be done in a small fraction of the time of a regular campaign.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
September 02 2022 17:36 GMT
#183
On September 03 2022 01:46 Sermokala wrote:
The warriors of chaos campaign is extremly easy compared to others but its a lot of fast paced fun. They can be done in a small fraction of the time of a regular campaign.


Which is hilarious because it was the total opposite in Mortal Empires. Chaos was a nightmarish slog that you had to cheese to grind through on the higher difficulties.
aka: KTVindicare the Geeky Bartender
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
Last Edited: 2022-09-04 14:48:35
September 04 2022 14:48 GMT
#184
On September 03 2022 00:12 andrewlt wrote:
Show nested quote +
On September 02 2022 06:14 Manit0u wrote:
Valkia the Bloody is so much fun. People declare war on me, I go raze their settlements, they sue for peace, I refuse.


Do they demand 10000 gold for peace while you are about to raze their last settlement?


Of course, but you always decline and just do your thing. I only allow peace/non-aggression against some annoying factions that I don't want to bother chasing around (Skaven for example).
Time is precious. Waste it wisely.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
Last Edited: 2022-09-04 17:40:56
September 04 2022 17:30 GMT
#185
[image loading]

Super stoked about how fun Karl Franz's campaign is right now. This battle was a desperate attempt to rescue Middenland from certain destruction by Festus (thus wrecking my Imperial authority) and the actual battle itself was so fun.

This decisive battle effectively ruined Festus as a threat and allowed me to stabilize and grow my campaign from there to focus on Vlad who was also being a problem elsewhere on the map.
aka: KTVindicare the Geeky Bartender
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2022-09-06 02:28:13
September 06 2022 02:27 GMT
#186
I don't have the game yet but did they improve the color scheme and fonts to make it more readable? From all the screenshots I've seen, the text and numbers jump out to me. I'm fairly certain it wasn't like that in WH2 because I just played it a few weeks ago. Or maybe it's my settings and I'm just dreaming lol.
Velr
Profile Blog Joined July 2008
Switzerland10672 Posts
September 06 2022 09:36 GMT
#187
Sooo... I played some (just on normal/normal, in ME I ususally did normal/hard or very hard .

Skaven/Snikch run. He starts in a 4 province region (just owning one settlement at first)... Once you get that region a bit developed, Cathay is your oyster. While after some time just about everyone around me declared war (except my dear chaos boys), nothing ever felt even remotely dangerous (including the Vampire Crysis).

WoC/Kholek: WoC is plain broken, the Vassal mechanic is just op. I totally suck at WoC/Hordes and did tons of errors, still burnt/vassalised the world from northern cathay thru the empire into nagarrond, while floating 100k Gold... All that stops you is boredom. But is it just me or is WoC movement range on ca

Skrolk: Got smoked (after a lazy, meh i autoresolve and rebuild my army) start. He actually starts with 2 settlements and one free to conquer to complete his province (if you manually fight it ). Will do it soon again and be a bit less reckless, Itza and the other Lizardmen are no friendly neighbours. His start feels pretty similar to ME, so its probably hard for the first 20 turns but once you sent Itza packing you just won.

Scarsnick: Just started yesterday and it seems to be a fun and challenging start. Your surrounded by 2 Dwarf LL's, and a Skaven LL, the Dwarfs willl declare fast on you. I knew that you could turn Goblins into powerhouses, I didn't realize just how much stronger they get from the Techtree and Scarsnicks passives while costing like 50-80 upkeep. It's plain fun so far . It's pretty hilarious when your standard gobbos stack up over 100 kills per battle, the only thing i feel I lack is hero killing power.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 03 2022 15:31 GMT
#188
[image loading]


Woah was not expecting this early game on my fresh caravan army. Wasn't expecting to win it either.
aka: KTVindicare the Geeky Bartender
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
February 17 2023 07:49 GMT
#189
Immortal Empires official release is here, Chaos Dwarves confirmed!

But bumping mainly because the new trailer is probably the best Total War WH cinematic they've released to date. I got goosebumps watching it.

: o )
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
April 24 2023 03:34 GMT
#190
Question about the AI in the Ursun Campaign: I'm only playing on normal and Cathay was speedrunning. I didn't think I was ready to take on the first set of portals so I missed that. Now Cathay has all 4 Demon Souls and I need one more. The portals have closed for now, so I'll have to wait another few turns. Do I need to send an army to kill Cathay? If I go quickly can I grab the 4th soul and finish the campaign? Or am I boned?
I'm not stupid, a marauder just shot my brain.
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
April 24 2023 09:32 GMT
#191
On September 06 2022 18:36 Velr wrote:
It's pretty hilarious when your standard gobbos stack up over 100 kills per battle, the only thing i feel I lack is hero killing power.


I find gobbo heroes to be decent at that. Put them on wolves or spiders. They do decent damage and are hard to kill because of their very high defense and dodges. Their active abilities with AoE debuffs also help your army quite a bit.
Time is precious. Waste it wisely.
Gorsameth
Profile Joined April 2010
Netherlands21628 Posts
April 24 2023 09:35 GMT
#192
On April 24 2023 12:34 Jerubaal wrote:
Question about the AI in the Ursun Campaign: I'M only playing on normal and Cathay was speedrunning. I didn't think I was ready to take on the First set of portals so I missed that. Now Cathay Has all 4 DeMoN Souls and I need one more. The portals have closed for now, so I'll have to wait Another few turns. Do I need to send an army to kill Cathay? If I go quickly can I grab the 4th Soul and finish the campaign? Or am I boned?
Its been a while since I played the campaign but there should be an opportunity to stop an AI faction if they get 4 before you do. I just don't remember if you get a popup to fight them if they try to finish or if you need to move to the Forge yourself to do so.

google should have the answer ^^
It ignores such insignificant forces as time, entropy, and death
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
April 24 2023 11:22 GMT
#193
On April 24 2023 18:35 Gorsameth wrote:
Show nested quote +
On April 24 2023 12:34 Jerubaal wrote:
Question about the AI in the Ursun Campaign: I'M only playing on normal and Cathay was speedrunning. I didn't think I was ready to take on the First set of portals so I missed that. Now Cathay Has all 4 DeMoN Souls and I need one more. The portals have closed for now, so I'll have to wait Another few turns. Do I need to send an army to kill Cathay? If I go quickly can I grab the 4th Soul and finish the campaign? Or am I boned?
Its been a while since I played the campaign but there should be an opportunity to stop an AI faction if they get 4 before you do. I just don't remember if you get a popup to fight them if they try to finish or if you need to move to the Forge yourself to do so.

google should have the answer ^^


It does:

You get a prompt from the advisor letting you know you're about to lose, and he gives you the option to go straight into the forge of souls to get to ursun before them, giving you a chance to win. If you decline to go or fail to stop the other faction, you lose and the campaign ends. If you win the enemy leader is wounded for 15 turns giving you a chance to catch up.
Time is precious. Waste it wisely.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
April 24 2023 17:17 GMT
#194
I used the option to go straight to the Forge, but apparently Mao had better things to do and it doesn't appear that there's a way to exit. I could be wrong. So the next time the portals come up, I just have to go wait and hope Mao comes in?
I'm not stupid, a marauder just shot my brain.
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