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On May 13 2022 22:26 Branch.AUT wrote:Show nested quote +On May 13 2022 17:39 Archeon wrote:On May 12 2022 16:48 Branch.AUT wrote:On May 09 2022 12:18 Archeon wrote:On May 08 2022 19:39 Branch.AUT wrote: Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.
My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.
I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.
For now Durthu's a beast and wood elf archers are incredible! All three Skaven DLCs give new units, but I'd argue that shadow+blade's units aren't essential for either race and the main thing that's cool about Snikch is that he buffs certain units and has fairly unique campaign mechanics. Although mortars are pretty good and medusas are at least fun to use, but suffer from the fact that there's no reason to ever upgrade from mass t2 archers with DEs. Overall most of the game 2 DLCs are worth it imo at least if you play both factions, I think the only exception would be Nakai vs Wulfhart aka hunter and beast. IIRC Durthu is generally regarded as less powerful than both Drycha as well as sisters, which tells a lot about these factions. I dunno about t2 Delf archers (dark shards?), shades are really strong, and dont become totally useless once they run out of ammo ifyou buy 'em with weapons. And hydras are fairly goos too. Sisters is a DLC Lord, ich think paired with the beastmen. They seem very strong, but Durthu is near invincible. In my current campaign he just roadblocks half of the opponents army. If he's fighting trash stacks like undead or skaven he racks up a bunch of kills too, with that awakening of the wild spell. It's a fun campaign, and very different to regular mortal empires with world roots and forest keeping. Shades are t2 unless they changed that somewhat recently. They might be t3 in BAs, not sure because I pretty much only played SFO in recent years. You can get the upgraded variants, but honestly there's almost no point because they're 90% about ranged dps + stalk utility and even the melee variants don't really deal with the few matchups that can deal with shades. The solution to problematic stacks (mass shielded heavy cav) is almost always better micro or stalk abuse, but there really isn't a lot that can deal with 19 shades. IIRC Drycha is FLC and she's a bit weaker in early fights than Durthu, but she gets cheaper treemen at t3 which is insanely busted. Sisters are both a lethal lord as well as getting a very strong cheap army and free items, but yes they are DLC and got paired with Throt (Skaven) IIRC. In the base game right now playing as Morathi, shades are t3 and shades with dual/great weapons are t4. On t2 dark elves get dark shards with shields, which are also very potent at ranged, but dont stalk und are worse at melee. Their upside is shields which let them trade favourably with other archers. I like the shades with melee weapons because they have pretty low ammo, and vs multiple armies or in siege battles that can become a problem. You are right, drycha is flc. Durthu has strong defensive buffs for tree men on his skill tree. I think they are even harder to kill in durthus army than in drychas. Durthu also reduces upkeep for treemen by 30% and increases their charge bonus. Drycha really only buffs dryads. Durthu has twice the health and does more damage in melee than Drycha. I think Durthu is better than Drycha as a legendary lord and army commander. My bad about DEs, they slightly changed the tech tree a few DLCs ago and I haven't really played Vanilla DEs since then. Shades are the best units in archer vs archer battles despite not having shields due to the fact that they are the highest dps archers in the game and stalk helps them close the distance to longer ranged archers. Shards with shields do ok vs HEs early on though and are significantly cheaper, so they have their place early on. The problem is more that the ideal DE army is 14 shades + 4 hydras, so 2/3rds of the t4 units and all t5 units are highly useless.
And yeah ammo can be a problem, but DEs have an incredible economy and can shit out shades armies like no tomorrow, so usually you aren't forced to fight 1v3s and in 1v2s I usually had enough ammo.
Drycha's Treemen and Ancient Treemen get frenzy for free. Drycha can't compete with Durthu in terms of raw fighting power, but has aoe buffs and free summons as well as a much better lore of magic. It's mainly about being able to build treemen into your armies early on though, there really isn't a lot that can deal with treemen at t3, so in that regard she's much stronger than Durthu in early-midgame where Durthu himself is a beast, but his other armies are just normal armies. I might have been wrong about her cost reduction though, I've only played her fairly briefly because the campaign got boring quickly
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When I played DE years ago, I only made a few all shade stacks. I stuck with my regular composition for most of my armies. I think hydras are DLC that I don't have. Since I only had a few expensive all shade stacks, I went with the shades with great weapons so I needn't bother microing against the few high armor units that made it to melee against them.
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On May 15 2022 11:00 andrewlt wrote: When I played DE years ago, I only made a few all shade stacks. I stuck with my regular composition for most of my armies. I think hydras are DLC that I don't have. Since I only had a few expensive all shade stacks, I went with the shades with great weapons so I needn't bother microing against the few high armor units that made it to melee against them. I'm 99% sure that Hydras are vanilla, Morathi in ME starts with one and she's a Vanilla Lord. You might be mixing them up with Kharybdriss, which is basically an anti-large hydra that lowers morale but in return doesn't get regen and dragon breath.
For midgame something like darskhards + hydras or even darkshards + corsairs does perfectly fine, it's just later on that you imo want the additional firepower of shades. Or for quest battles.
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Not sure if anyone has any thoughts here, but I bought a new gamping laptop and am unable to play TW WH3 on it.
I've played 200+ hours of TW WH3 on my existing desktop i7-9700 CPU and GTX 1660 SUPER and it was decent - not stellar, often dipping down to 30 FPS in larger battles, but it still played OK-ish.
Bought a new laptop with an i7 12700H and 3070ti 150W, and it runs buttery smooth at 75FPS+ for about 90s before completely falling off a cliff. The thing is, it doesn't appear that my system is throttling, because CPU and GPU temps both really don't get above 70 C. I tried the new system on Guardians of the Galaxy, as well as trying TW WH2 and neither have issues at all. Tried reinstalling the game, updating drivers, etc. to no avail. The issue appears that the GPU drops to only 30% load or something after the 90s, then perpetually jumps up and back down. Laptop has a MUX switch, but discrete only didn't fix it (but did delay how long until the GPU drops load). Any thoughts? Figured I might post here instead of tech support since it seems specific to this game....
Can't finish a single battle as a result. Audio is completely distorted as well once this happens. https://imgur.com/a/jdzUctC
Tried reddit first, but no real responses. https://www.reddit.com/r/techsupport/comments/uqad6i/large_fps_drop_on_new_gaming_laptop_acer_nitro_5/
EDIT: Reinstalling fixed the issue.
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Sorry didn't have that issue. I assume you've tried changing your graphics settings a bit back and forth?
If you run another game at the same time does it throttle too? Aka is this a performance or software issue?
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On May 14 2022 09:39 Archeon wrote:Show nested quote +On May 13 2022 22:26 Branch.AUT wrote:On May 13 2022 17:39 Archeon wrote:On May 12 2022 16:48 Branch.AUT wrote:On May 09 2022 12:18 Archeon wrote:On May 08 2022 19:39 Branch.AUT wrote: Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.
My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.
I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.
For now Durthu's a beast and wood elf archers are incredible! All three Skaven DLCs give new units, but I'd argue that shadow+blade's units aren't essential for either race and the main thing that's cool about Snikch is that he buffs certain units and has fairly unique campaign mechanics. Although mortars are pretty good and medusas are at least fun to use, but suffer from the fact that there's no reason to ever upgrade from mass t2 archers with DEs. Overall most of the game 2 DLCs are worth it imo at least if you play both factions, I think the only exception would be Nakai vs Wulfhart aka hunter and beast. IIRC Durthu is generally regarded as less powerful than both Drycha as well as sisters, which tells a lot about these factions. I dunno about t2 Delf archers (dark shards?), shades are really strong, and dont become totally useless once they run out of ammo ifyou buy 'em with weapons. And hydras are fairly goos too. Sisters is a DLC Lord, ich think paired with the beastmen. They seem very strong, but Durthu is near invincible. In my current campaign he just roadblocks half of the opponents army. If he's fighting trash stacks like undead or skaven he racks up a bunch of kills too, with that awakening of the wild spell. It's a fun campaign, and very different to regular mortal empires with world roots and forest keeping. Shades are t2 unless they changed that somewhat recently. They might be t3 in BAs, not sure because I pretty much only played SFO in recent years. You can get the upgraded variants, but honestly there's almost no point because they're 90% about ranged dps + stalk utility and even the melee variants don't really deal with the few matchups that can deal with shades. The solution to problematic stacks (mass shielded heavy cav) is almost always better micro or stalk abuse, but there really isn't a lot that can deal with 19 shades. IIRC Drycha is FLC and she's a bit weaker in early fights than Durthu, but she gets cheaper treemen at t3 which is insanely busted. Sisters are both a lethal lord as well as getting a very strong cheap army and free items, but yes they are DLC and got paired with Throt (Skaven) IIRC. In the base game right now playing as Morathi, shades are t3 and shades with dual/great weapons are t4. On t2 dark elves get dark shards with shields, which are also very potent at ranged, but dont stalk und are worse at melee. Their upside is shields which let them trade favourably with other archers. I like the shades with melee weapons because they have pretty low ammo, and vs multiple armies or in siege battles that can become a problem. You are right, drycha is flc. Durthu has strong defensive buffs for tree men on his skill tree. I think they are even harder to kill in durthus army than in drychas. Durthu also reduces upkeep for treemen by 30% and increases their charge bonus. Drycha really only buffs dryads. Durthu has twice the health and does more damage in melee than Drycha. I think Durthu is better than Drycha as a legendary lord and army commander. Drycha's Treemen and Ancient Treemen get frenzy for free. Drycha can't compete with Durthu in terms of raw fighting power, but has aoe buffs and free summons as well as a much better lore of magic. It's mainly about being able to build treemen into your armies early on though, there really isn't a lot that can deal with treemen at t3, so in that regard she's much stronger than Durthu in early-midgame where Durthu himself is a beast, but his other armies are just normal armies. I might have been wrong about her cost reduction though, I've only played her fairly briefly because the campaign got boring quickly Frenzy is nice to have, sure. It matters at the beginning, but in the hard battlea, wgere facin 3-4 armies it drops off due to the >50% leadership. As far as recruiting them goes, I doubt that recruiting at t3 matters much, since at that stage the wood elf economy can't sustain a meaningful amount of treemen. With durthu's bonus to upkeep that might change. Probably the best way to go is start with drycha, und confed durthu early to maximize the treemen potential. Early game's gona be tricky without waystalker/gladewatchers to carry the armies.
I finished my durthu campaign now, it was immense fun, but the oak of ages victory condition was quite easy compared to morathi campaign. With the new set of changes is anybody still/again playing the third game? Everytime I try I get immediatly turned away by the cartoony-super saturated color palette of the game
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I have no interest in the WH3 campaign, not touching it until the eventual Mortal Empires release.
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On May 22 2022 01:01 Gorsameth wrote: I have no interest in the WH3 campaign, not touching it until the eventual Mortal Empires release. I understand completely. What are your thoughts on the graphics changee, mainly the very bright and saturated colors, between two and three?
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On May 22 2022 02:05 Branch.AUT wrote:Show nested quote +On May 22 2022 01:01 Gorsameth wrote: I have no interest in the WH3 campaign, not touching it until the eventual Mortal Empires release. I understand completely. What are your thoughts on the graphics changee, mainly the very bright and saturated colors, between two and three? I don't have a problem with it, but I don't have the greatest PC so my graphics are turned way the hell down anyway.
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On May 22 2022 02:05 Branch.AUT wrote:Show nested quote +On May 22 2022 01:01 Gorsameth wrote: I have no interest in the WH3 campaign, not touching it until the eventual Mortal Empires release. I understand completely. What are your thoughts on the graphics changee, mainly the very bright and saturated colors, between two and three?
Same reaction to the Diablo3 and Civ 5/6 brouhaha. Being able to tell things apart on screen is the most important thing to my aging eyes.
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On May 21 2022 23:33 Branch.AUT wrote:Show nested quote +On May 14 2022 09:39 Archeon wrote:On May 13 2022 22:26 Branch.AUT wrote:On May 13 2022 17:39 Archeon wrote:On May 12 2022 16:48 Branch.AUT wrote:On May 09 2022 12:18 Archeon wrote:On May 08 2022 19:39 Branch.AUT wrote: Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.
My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.
I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.
For now Durthu's a beast and wood elf archers are incredible! All three Skaven DLCs give new units, but I'd argue that shadow+blade's units aren't essential for either race and the main thing that's cool about Snikch is that he buffs certain units and has fairly unique campaign mechanics. Although mortars are pretty good and medusas are at least fun to use, but suffer from the fact that there's no reason to ever upgrade from mass t2 archers with DEs. Overall most of the game 2 DLCs are worth it imo at least if you play both factions, I think the only exception would be Nakai vs Wulfhart aka hunter and beast. IIRC Durthu is generally regarded as less powerful than both Drycha as well as sisters, which tells a lot about these factions. I dunno about t2 Delf archers (dark shards?), shades are really strong, and dont become totally useless once they run out of ammo ifyou buy 'em with weapons. And hydras are fairly goos too. Sisters is a DLC Lord, ich think paired with the beastmen. They seem very strong, but Durthu is near invincible. In my current campaign he just roadblocks half of the opponents army. If he's fighting trash stacks like undead or skaven he racks up a bunch of kills too, with that awakening of the wild spell. It's a fun campaign, and very different to regular mortal empires with world roots and forest keeping. Shades are t2 unless they changed that somewhat recently. They might be t3 in BAs, not sure because I pretty much only played SFO in recent years. You can get the upgraded variants, but honestly there's almost no point because they're 90% about ranged dps + stalk utility and even the melee variants don't really deal with the few matchups that can deal with shades. The solution to problematic stacks (mass shielded heavy cav) is almost always better micro or stalk abuse, but there really isn't a lot that can deal with 19 shades. IIRC Drycha is FLC and she's a bit weaker in early fights than Durthu, but she gets cheaper treemen at t3 which is insanely busted. Sisters are both a lethal lord as well as getting a very strong cheap army and free items, but yes they are DLC and got paired with Throt (Skaven) IIRC. In the base game right now playing as Morathi, shades are t3 and shades with dual/great weapons are t4. On t2 dark elves get dark shards with shields, which are also very potent at ranged, but dont stalk und are worse at melee. Their upside is shields which let them trade favourably with other archers. I like the shades with melee weapons because they have pretty low ammo, and vs multiple armies or in siege battles that can become a problem. You are right, drycha is flc. Durthu has strong defensive buffs for tree men on his skill tree. I think they are even harder to kill in durthus army than in drychas. Durthu also reduces upkeep for treemen by 30% and increases their charge bonus. Drycha really only buffs dryads. Durthu has twice the health and does more damage in melee than Drycha. I think Durthu is better than Drycha as a legendary lord and army commander. Drycha's Treemen and Ancient Treemen get frenzy for free. Drycha can't compete with Durthu in terms of raw fighting power, but has aoe buffs and free summons as well as a much better lore of magic. It's mainly about being able to build treemen into your armies early on though, there really isn't a lot that can deal with treemen at t3, so in that regard she's much stronger than Durthu in early-midgame where Durthu himself is a beast, but his other armies are just normal armies. I might have been wrong about her cost reduction though, I've only played her fairly briefly because the campaign got boring quickly Frenzy is nice to have, sure. It matters at the beginning, but in the hard battlea, wgere facin 3-4 armies it drops off due to the >50% leadership. As far as recruiting them goes, I doubt that recruiting at t3 matters much, since at that stage the wood elf economy can't sustain a meaningful amount of treemen. With durthu's bonus to upkeep that might change. Probably the best way to go is start with drycha, und confed durthu early to maximize the treemen potential. Early game's gona be tricky without waystalker/gladewatchers to carry the armies. I finished my durthu campaign now, it was immense fun, but the oak of ages victory condition was quite easy compared to morathi campaign. With the new set of changes is anybody still/again playing the third game? Everytime I try I get immediatly turned away by the cartoony-super saturated color palette of the game With WEs you neither need a lot of armies nor do you need a ton of treemen in early armies, a few are enough to make battles trivial. And we're talking about a 90 LS unit, they don't drop under half easily so frenzy imo stays relevant all game long.
But yes they are both very easy campaigns.
On May 22 2022 04:50 andrewlt wrote:Show nested quote +On May 22 2022 02:05 Branch.AUT wrote:On May 22 2022 01:01 Gorsameth wrote: I have no interest in the WH3 campaign, not touching it until the eventual Mortal Empires release. I understand completely. What are your thoughts on the graphics changee, mainly the very bright and saturated colors, between two and three? Same reaction to the Diablo3 and Civ 5/6 brouhaha. Being able to tell things apart on screen is the most important thing to my aging eyes. I really didn't like the graphical switch from d2 to d3. Mainly because d2 had somewhat of a horror atmosphere and that got lost quite a bit with the new graphics style (also with a lot of details and mechanics).
I don't mind the switch in TWWH though, it's mainly on the overworld where graphics matter less to me than in battles and I think the world looks more alive and clearly defined with it. So while I'm somewhat undecided on the UI the overworld is imo a good change graphically.
I think I'll give this another shot when they fix that units forget orders all the time. A lot of the changes imo go in the right direction, but there are so many minor elements that need some work and I really don't like the ranged power creep the DLC team is introducing again.
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Ugh, that units forget orders bug has been in TW for ages. I can't recall the last game that didn't have it. It's especially worse in siege battles and especially vs Skaven.
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It has always been in the game, but it wasn't anywhere near as bad in wh2 as in wh3. Also the dev promised to have a look at it, so there's some hope they fix it, unless f.e. gate bug which probably will never be fixed in wh.
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I immensly dislike this art style they went for in wh3. It looks overly cartoony. Everything is too bright and saturated, the game looks like walking through the candy isle in the grocery store. It feels to me like they are trying to appeal to kids. My eyes read everything as too good to be true.
I really liked the semi realistic look of warhammer2.
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Creative Assembly released the date for the official (beta) release of Immortal Empires combined campaign for Warhammer III. It will be on the 23rd of AUGUST 2022. Make sure to sign up for it via the beta opt-in through steam.
The map will also be huge, and they have NOT ruled out the possibility of adding new lands to it, such as Ind and Kuresh (and maybe even Nippon) + Show Spoiler [BEEG IMAGE] +
Also in a recent dev video they fucked up and showed the names of the factions of the 1st DLC. We'll be getting: + Show Spoiler [names and factions] + Valkia the Bloody commanding the Legion of the Gorequeen for Khorne Azazel leading the Esctatic Legion in the name of Slaanesh Festus the Leechlord with his Fecundities Legion spreading the word and love of Papa Nurgle Vilitch the Curseling and his Puppets of Misrule executing the Great Plan for Tzeentch
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Thanks for the update Latham. Does that mean that we get a + Show Spoiler +DLC?
+ Show Spoiler +From what little I know about warhammer Valkia was to be expected. All of them are mortal and 3/4 are daemon princes, which makes me wonder if we'll get Mortal Champion generic Lords for the daemons and some kind of ascension mechanic similar to what we have in place for heralds. Which would make sense for a WoC rework anyways, so it shouldn't be hard to port over. But I suppose the curseling makes this somewhat unlikely.
They also said that performance is going to be worse than WH2 ME due to having more factions, but they'll look for ways to improve that. And lots of minor reworks both of factions and lores, with predictably broken results at the moment, as Legend showed with his bray shaman vs large scale Khorne army. But it's going to be a beta, so hopefully there is going to be a lot of patching.
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This worries me.
New dynamic end-game scenarios: randomised mid- to late-game challenges we’re introducing to challenge the late-game steamroll—where the player is so powerful that there’s little-to-no challenge left and less of a reason to complete the campaign. Think Greenskin invasions or resurgences of the undead, as a few examples…
I read this as they will turn the 5-10 hour late game mop up into an extra 50-100 hour tedious slog by magically spawning bullshit armies out of nowhere to target the player's undefended settlements forcing you to rebuild everything to have income.
CA has always had problems creating challenges in a fair and fun way. All 4x games cheat in higher difficulties but giving the AI huge handicaps in games like Civ still feels fair because even with all the production and income bonuses, the AI still has to play the same game as the player. The way CA does it feels like a total asspull. It's magically spawning armies and AI ganging up on the player in a lorebreaking, immersion-killing manner and other such nonsense.
I really want a sandbox experience where I can paint the map at my own pace. Don't want CA hellbent on challenging players who exploit everything that can be exploited then complain that the game is too easy.
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On July 15 2022 08:59 Archeon wrote:Thanks for the update Latham. Does that mean that we get a + Show Spoiler +DLC? + Show Spoiler +From what little I know about warhammer Valkia was to be expected. All of them are mortal and 3/4 are daemon princes, which makes me wonder if we'll get Mortal Champion generic Lords for the daemons and some kind of ascension mechanic similar to what we have in place for heralds. Which would make sense for a WoC rework anyways, so it shouldn't be hard to port over. But I suppose the curseling makes this somewhat unlikely. They also said that performance is going to be worse than WH2 ME due to having more factions, but they'll look for ways to improve that. And lots of minor reworks both of factions and lores, with predictably broken results at the moment, as Legend showed with his bray shaman vs large scale Khorne army. But it's going to be a beta, so hopefully there is going to be a lot of patching.
1st DLC will be focused on the monogod factions of Chaos. So expect all 4 of them to receive something, maybe even along with Chaos Undivided. For example, Chaos Ponies are gonna get fixed and be proper big warhorses, visually bigger than what Elves and Reikland can field. + Show Spoiler [My speculation is:] + Since it's gonna focus on all 4 factions I think you can expect a more balanced, mixed roster of mortal/deamons to come to the monogod factions. It'll be a whole lot less work to just reskin chaos knights / chaos warriors than model ~4 completely new units for all of them. For specialized, signature units that are lacking in the monogod factions like Toad Dragons and Plague Ogres for Nurgle... I'd expect to see those in head-to-head DLCs (for example Nurgle vs. Tzeentch; Slaanesh vs Khorne) just like we got in the head-to-head Warhammer II DLCs.
TLDR: In the 1st DLC expect more mortal units in monogod factions to fill out the rosters; the juicy missing monsters will come in head-to-head DLCs in the future.
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+ Show Spoiler +According to reddit and the faction icons that got leaked these are going to be WoC factions. How much of the daemon rosters are going to be part of them is everybody's guess I suppose. Similarly Belakor is going to be a WoC faction, but likely with access to a lot of daemonic units.
On July 15 2022 14:58 andrewlt wrote:This worries me. Show nested quote +New dynamic end-game scenarios: randomised mid- to late-game challenges we’re introducing to challenge the late-game steamroll—where the player is so powerful that there’s little-to-no challenge left and less of a reason to complete the campaign. Think Greenskin invasions or resurgences of the undead, as a few examples… I read this as they will turn the 5-10 hour late game mop up into an extra 50-100 hour tedious slog by magically spawning bullshit armies out of nowhere to target the player's undefended settlements forcing you to rebuild everything to have income. CA has always had problems creating challenges in a fair and fun way. All 4x games cheat in higher difficulties but giving the AI huge handicaps in games like Civ still feels fair because even with all the production and income bonuses, the AI still has to play the same game as the player. The way CA does it feels like a total asspull. It's magically spawning armies and AI ganging up on the player in a lorebreaking, immersion-killing manner and other such nonsense. I really want a sandbox experience where I can paint the map at my own pace. Don't want CA hellbent on challenging players who exploit everything that can be exploited then complain that the game is too easy. 4x games all suffer from the fact that once the player starts snowballing the AI doesn't really fight back anymore. Most players stop playing after the early game or at the latest after the midgame according to polls. So I'm overall in favor of the AI cheating and creating an artificial challenge in mid- and lategame, because I'd rather have an asynchronous challenge that makes me feel like I'm smart when I'm winning than an even situation that makes me feel like an idiot when I'm loosing. If I want the latter I can play PvP. I'd much rather have magic BS armies than continuous restrictions like massive supply lines, public order penalties and the AI ganging up on me when they have every reason to defend their capital. I also think that the strength of WH lies in it's battles and the campaign map is more or less there to add some context and provide you with cool battles and the game sucks hard at the latter part, so I don't mind making the AI a bit OP if it helps facilitate more interesting wars.
But naturally this should be customizable to some extend and I hope there are going to be ways to disable these considering the general feedback to the old chaos invasion and RoC. Stellaris also has magical bs armies in the lategame, but it works quite nicely. In Stellaris you can customize their strength and appearance dates, so let's hope CA has learned that lesson.
I also think that CA struggles to make the AI follow rules that they can communicate reasonably. Asynchronous challenge is something I want for the game, but the AIs limits still need to be understandable and killing armies needs to feel like it does something.
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On July 15 2022 14:58 andrewlt wrote:This worries me. Show nested quote +New dynamic end-game scenarios: randomised mid- to late-game challenges we’re introducing to challenge the late-game steamroll—where the player is so powerful that there’s little-to-no challenge left and less of a reason to complete the campaign. Think Greenskin invasions or resurgences of the undead, as a few examples… I read this as they will turn the 5-10 hour late game mop up into an extra 50-100 hour tedious slog by magically spawning bullshit armies out of nowhere to target the player's undefended settlements forcing you to rebuild everything to have income. CA has always had problems creating challenges in a fair and fun way. All 4x games cheat in higher difficulties but giving the AI huge handicaps in games like Civ still feels fair because even with all the production and income bonuses, the AI still has to play the same game as the player. The way CA does it feels like a total asspull. It's magically spawning armies and AI ganging up on the player in a lorebreaking, immersion-killing manner and other such nonsense. I really want a sandbox experience where I can paint the map at my own pace. Don't want CA hellbent on challenging players who exploit everything that can be exploited then complain that the game is too easy. I dont think ive even completed a single mortal empire campaign due to how tedious and unchallenging it is once you've killed the major players
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