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Diablo IV - Page 30

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Harris1st
Profile Blog Joined May 2010
Germany7326 Posts
September 05 2022 14:50 GMT
#581
This doesn't really belong to Diablo but I wanted to share it anyway as a personal anecdote of the good ol' days.

Few weeks ago my friends and me wanted to play CS:GO and we were more than 5 and less than 10 meaning we couldn't do the "official" matchmaking. And you can't just host a game and invite your friend either, you have to open a dedicated server going through all the hoops valve created to make one. It's ridiculous.
Go Serral! GG EZ for Ence. Flashbang dance FTW
ghregdfgwew
Profile Joined September 2022
2 Posts
September 05 2022 15:06 GMT
#582
--- Nuked ---
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
September 05 2022 15:16 GMT
#583
errr.. no.
in the old days for cs you create a lan game and have up to 31 other friends join. no hassles, just easy gameplay.

though i must admit i havent played cs go much and find it extremely bizarre that you still cant open up a custom game for you and your friends. surely theres something you guys missed.
aseq
Profile Joined January 2003
Netherlands4015 Posts
September 05 2022 16:18 GMT
#584
Nah, for CS (1.6) we usually appointed one uni computer as server, and just had cracked copies on every workstation. Great times until we made it too obvious, we'd have squads of 5 people running to the other computer rooms to brawl and try to lift that defuser finger off the keyboard.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2022-09-06 16:56:15
September 06 2022 16:47 GMT
#585
Some games even had a "spawn" version that you could copy onto other computers to be able to play lan games no problem such as bunch of blizzard games. Or they just used a thing where you can insert the CD of game to start the game up on each comp and take it out to start it on more comps. Insistance on DRM stuff made it way harder to play local multiplayer, it's not like any board game you can buy it and play with friends, now you can't each friend must buy a copy and etc. It's quite annoying, then again I definitely recall a time where some devs expressed big frustration with developping on PC due to amount of piracy compared to console and so many devs switching to developping for console only or console first. At that time i think rumors were like PC gaming is dying lul @@ but different devs had different opinions.

I suppose a similar system could easily be used now if one of the players such as the host has a authenticated version on his computer (even if now offline) and then any other players can join his game with a version that can only connect to a authenticated host. Would that be easier to crack? Maybe, but anything can be cracked. On the other hand it also makes the game be known and tried by more players, some of which would then potentially buy game.. Maybe for the dev it mostly seems as extra work that isn't worth doing i don't know.

I mean when it comes to LAN stuff its already quite some work to get the PCs together, ppl probably want to try out a bunch of games they maybe don't know how much they're gonna like each or if they'll play them again out of that lan so. Can't even afford buying everything for the younger etc. Amazing times we had then, but now more online eh.
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2022-09-06 21:29:27
September 06 2022 21:27 GMT
#586
I remember those times with LAN. In SC:BW, 3 players can share 1 CD-key, 6 players can share 2 and 8 players can share 3. Diablo 2 and Warcraft 3 were probably similar. But PC gaming started dying off around that time, what with the rampant piracy and all. Here in the US, retailers forced PC game publishers to adopt smaller and smaller boxes until they dropped PC games altogether. It wasn't worth it for them to carry PC games. Even specialty retailers like Gamestop and Best Buy wouldn't. I bought my last boxed copy maybe around 2011-2012. I could probably fit in 15 Nintendo Switch game cases in the box that Diablo 2 and Baldur's Gate 2 came in. Even $30-40 expansions came in those boxes.

MMOs, particularly WoW, carried PC gaming for most of the 2000s. Almost every other genre switched to console. It wasn't until the 2010s with the rise of digital gaming that PC gaming had a resurgence. It was also that time that we reached a tipping point were even the shittiest PCs could run games with decent graphics. Any halfway decent port of PS2 and PS3 era games could run on toasters nowadays. Around 2016 was the time that Japanese console developers started porting their backlog to Steam. A few years later, PC ports of new releases became common.
HJGJHVBM
Profile Joined September 2022
1 Post
September 06 2022 21:40 GMT
#587
Why dont you guys flood the Path of Exile forum with this nostalgia crap?

User was banned for this post.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 11 2022 16:29 GMT
#588
So Blizzard has revealed that heroes in OW2 are locked behind a Battlepass system. I can't help but feel dread when it comes to D4. You know they have plans for this game...
"Smokey, this is not 'Nam, this is bowling. There are rules."
kjhrtzurtzfg
Profile Joined September 2022
1 Post
Last Edited: 2022-09-11 19:13:03
September 11 2022 19:09 GMT
#589
--- Nuked ---
Gorsameth
Profile Joined April 2010
Netherlands22487 Posts
Last Edited: 2022-09-11 20:24:05
September 11 2022 19:41 GMT
#590
On September 12 2022 04:09 kjhrtzurtzfg wrote:
Show nested quote +
On September 12 2022 01:29 {CC}StealthBlue wrote:
So Blizzard has revealed that heroes in OW2 are locked behind a Battlepass system. I can't help but feel dread when it comes to D4. You know they have plans for this game...

mod edit
No he is comparing a game with 32 playable heroes having some behind a season pass and then shouting doom and gloom that a game with 5 classes might somehow do the same.
It ignores such insignificant forces as time, entropy, and death
jhgtghfddfrg
Profile Joined September 2022
1 Post
September 11 2022 20:29 GMT
#591
--- Nuked ---
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 11 2022 21:00 GMT
#592
I think Blizzard has definitely been trending in an unsavory direction if all you wanted to do was purchase a game once and play it how you want. That's definitely my preferred mode of playing and interacting with games which I consider "mine". I don't think it's likely that Blizzard would just copy/paste their battle pass system from OW2 and just gate certain classes behind a paywall, however Diablo Immortal is the most recent data point we have to indicate what they might do with D4. And the way they've handled Immortal demonstrates, to me at least, that they've thought very long and very hard about how they can partition particular pieces of the game to encourage more "engagement" and more micro-transactions. There's really nothing to stop them from doing very similar things here.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
jhgfjfghdf
Profile Joined September 2022
1 Post
Last Edited: 2022-09-11 21:23:43
September 11 2022 21:18 GMT
#593
--- Nuked ---
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
September 12 2022 04:17 GMT
#594
how much is blizzard paying you? hope its worth the effort to suck their dick in this thread.
Latham
Profile Blog Joined May 2007
9588 Posts
Last Edited: 2022-09-12 09:02:35
September 12 2022 08:58 GMT
#595
I personally think monetization in D4 will be the least of our troubles.
Nowadays AAA games release in such a shit state that it's a 50/50 coin toss between even being playable or not, let alone worrying about spending real money inside it.
You guys remember Diablo 3 "always online" Error 37 horror stories?
Shitty optimization in recent AAA titles...
Might be wide as an ocean and deep as a puddle when it comes to gameplay.
Hell difficulty and further overtuned like in D3 (or straight up not tested)
Features being held back to a post-launch time.
The whole "release early, we'll fix it later" mentality that sees the consumer as paypig not a customer.

I honestly don't think there will be a reason to get this on release. Wait for reviews, check out the monetization, let them patch it up a little, maybe get a 10 to 50% discount for next Xmas or summer sale. In the meantime play other games that had the right amount of time in the oven.

And this goes for all gaming releases nowadays... if a game says release on say "30th of December 2022" I personally go "sweet, it'll be in a playable state in Summer 2023 at the earliest".

I don't trust Lizzard anymore to make a good product. They've been catching too many Ls lately. Bled out talent and got too greedy.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Manit0u
Profile Blog Joined August 2004
Poland17800 Posts
September 12 2022 09:03 GMT
#596
On September 12 2022 17:58 Latham wrote:
Hell difficulty and further overtuned like in D3 (or straight up not tested)


I absolutely hate the difficulty levels in D3. Why have like 15-16 of them? Doesn't feel like much of a progression when you jump from one to the other and it's kinda crappy that pretty much all you do is find difficulty where you one-shot everything so you can farm better gear efficiently and move on to next difficulty where you one-shot everything.

Not my ideal gameplay, feels like the only challenge is the grind...
Time is precious. Waste it wisely.
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
September 12 2022 09:14 GMT
#597
lol d3 has like 100 levels of difficulty. joke game design
jhgjhgjztuhg
Profile Joined September 2022
1 Post
Last Edited: 2022-09-12 09:54:51
September 12 2022 09:52 GMT
#598
--- Nuked ---
hgfhgfwert
Profile Joined September 2022
3 Posts
Last Edited: 2022-09-12 10:10:33
September 12 2022 10:09 GMT
#599
--- Nuked ---
Manit0u
Profile Blog Joined August 2004
Poland17800 Posts
Last Edited: 2022-09-12 10:52:49
September 12 2022 10:48 GMT
#600
I wouldn't call PoE the pinnacle of ARPG. As a matter of fact I don't like it at all so I don't play it.
I think for me the pinnacle would be basically a remake of D1 with better designed classes (even just a skill tree full of different passives) and more character looks variety (not just 3 ways your character can look). I would be perfectly content with that.
Time is precious. Waste it wisely.
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