Few weeks ago my friends and me wanted to play CS:GO and we were more than 5 and less than 10 meaning we couldn't do the "official" matchmaking. And you can't just host a game and invite your friend either, you have to open a dedicated server going through all the hoops valve created to make one. It's ridiculous.
Diablo IV - Page 30
Forum Index > General Games |
Harris1st
Germany6140 Posts
Few weeks ago my friends and me wanted to play CS:GO and we were more than 5 and less than 10 meaning we couldn't do the "official" matchmaking. And you can't just host a game and invite your friend either, you have to open a dedicated server going through all the hoops valve created to make one. It's ridiculous. | ||
ghregdfgwew
2 Posts
| ||
evilfatsh1t
Australia8521 Posts
in the old days for cs you create a lan game and have up to 31 other friends join. no hassles, just easy gameplay. though i must admit i havent played cs go much and find it extremely bizarre that you still cant open up a custom game for you and your friends. surely theres something you guys missed. | ||
aseq
Netherlands3926 Posts
| ||
ProMeTheus112
France2027 Posts
I suppose a similar system could easily be used now if one of the players such as the host has a authenticated version on his computer (even if now offline) and then any other players can join his game with a version that can only connect to a authenticated host. Would that be easier to crack? Maybe, but anything can be cracked. On the other hand it also makes the game be known and tried by more players, some of which would then potentially buy game.. Maybe for the dev it mostly seems as extra work that isn't worth doing i don't know. I mean when it comes to LAN stuff its already quite some work to get the PCs together, ppl probably want to try out a bunch of games they maybe don't know how much they're gonna like each or if they'll play them again out of that lan so. Can't even afford buying everything for the younger etc. Amazing times we had then, but now more online eh. | ||
andrewlt
United States7645 Posts
MMOs, particularly WoW, carried PC gaming for most of the 2000s. Almost every other genre switched to console. It wasn't until the 2010s with the rise of digital gaming that PC gaming had a resurgence. It was also that time that we reached a tipping point were even the shittiest PCs could run games with decent graphics. Any halfway decent port of PS2 and PS3 era games could run on toasters nowadays. Around 2016 was the time that Japanese console developers started porting their backlog to Steam. A few years later, PC ports of new releases became common. | ||
HJGJHVBM
1 Post
User was banned for this post. | ||
{CC}StealthBlue
United States41096 Posts
| ||
kjhrtzurtzfg
1 Post
| ||
Gorsameth
Netherlands20759 Posts
| ||
jhgtghfddfrg
1 Post
| ||
NewSunshine
United States5651 Posts
| ||
jhgfjfghdf
1 Post
| ||
evilfatsh1t
Australia8521 Posts
| ||
Latham
9507 Posts
Nowadays AAA games release in such a shit state that it's a 50/50 coin toss between even being playable or not, let alone worrying about spending real money inside it. You guys remember Diablo 3 "always online" Error 37 horror stories? Shitty optimization in recent AAA titles... Might be wide as an ocean and deep as a puddle when it comes to gameplay. Hell difficulty and further overtuned like in D3 (or straight up not tested) Features being held back to a post-launch time. The whole "release early, we'll fix it later" mentality that sees the consumer as paypig not a customer. I honestly don't think there will be a reason to get this on release. Wait for reviews, check out the monetization, let them patch it up a little, maybe get a 10 to 50% discount for next Xmas or summer sale. In the meantime play other games that had the right amount of time in the oven. And this goes for all gaming releases nowadays... if a game says release on say "30th of December 2022" I personally go "sweet, it'll be in a playable state in Summer 2023 at the earliest". I don't trust Lizzard anymore to make a good product. They've been catching too many Ls lately. Bled out talent and got too greedy. | ||
Manit0u
Poland17046 Posts
On September 12 2022 17:58 Latham wrote: Hell difficulty and further overtuned like in D3 (or straight up not tested) I absolutely hate the difficulty levels in D3. Why have like 15-16 of them? Doesn't feel like much of a progression when you jump from one to the other and it's kinda crappy that pretty much all you do is find difficulty where you one-shot everything so you can farm better gear efficiently and move on to next difficulty where you one-shot everything. Not my ideal gameplay, feels like the only challenge is the grind... | ||
evilfatsh1t
Australia8521 Posts
| ||
jhgjhgjztuhg
1 Post
| ||
hgfhgfwert
3 Posts
| ||
Manit0u
Poland17046 Posts
I think for me the pinnacle would be basically a remake of D1 with better designed classes (even just a skill tree full of different passives) and more character looks variety (not just 3 ways your character can look). I would be perfectly content with that. | ||
| ||