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Diablo IV - Page 22

Forum Index > General Games
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Prev 1 20 21 22 23 24 128 Next
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 30 2022 15:37 GMT
#421
The environments look cool. As I see the game now, an easier, more multiplayer focused elden ring (not fromsoft multiplayer...) with dungeon randomization sounds a lot more appealing to me than another d3/PoE style game. I'm hoping for something like this, a game to play casually for 40-60 hrs with friends along the way. Certainly worth the price of a AAA if the game is fun.
TRUEESPORTS || your days as a respected member of team liquid are over
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 12 2022 02:14 GMT
#422
"Smokey, this is not 'Nam, this is bowling. There are rules."
Miragee
Profile Joined December 2009
8609 Posts
June 12 2022 09:43 GMT
#423
Please just don't preorder this game.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2022-06-12 18:09:29
June 12 2022 18:04 GMT
#424
Necromancer class was just announced on the XBox showcase. That was the class announcement according to the speaker. So no Paladin.

Will have Mounts and be open world though.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2022-06-12 18:43:23
June 12 2022 18:42 GMT
#425


"Smokey, this is not 'Nam, this is bowling. There are rules."
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2022-06-12 19:42:29
June 12 2022 19:37 GMT
#426
Still getting a bit mixed signals. I'm playing D:Immortal on PC atm and it reminds me of all the things I don't like about MMOs. Uniques are few and fairly low impact until late game, I get kill bounties where the difficulty is rather finding mobs that don't get sniped by other players than killing mobs and the monetization could hardly be greedier. Then there are things like world bosses, but it's tough to build a party large enough to kill them and with the ever-onwards rolling loot spiral the rewards aren't really persistent enough to stay revelant either.

Overall I still think the game doesn't benefit from being an MMO and is stronger in the areas where it locks other players out and I wonder how D4 is gonna differ.

The rest looks decent I suppose. I like the new art style, the paragon board is a nice touch to make lategame more interesting and I don't mind the open world, if it's done well. Will keep an eye on this, but let's say my trust in Blizzard isn't at an all time high and the MMO parts fill me with scepticism.
low gravity, yes-yes!
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2022-06-13 07:35:36
June 13 2022 07:24 GMT
#427
I agree wholeheartedly with Archeon.
I don't have much hope for this game after seeing Diablo Immoral, and have already come to terms with the fact that it will have a cash shop and some parts of it will be monetized.
With that said however, I REALLY like the dark aesthetic of it and just hope it will be a good game out of the box. I also hope they'll have a more interesting endgame than just running endless rifts like in D3.
Not too sure about the whole MMO aspect of it, but I'll be playing it solo like every other Diablo game and also without trading or auctioning things (hopefully).
I just wont participate in World Events and World Bosses and go straight to dungeons (those will be instanced, right?)
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 13 2022 14:48 GMT
#428
"Smokey, this is not 'Nam, this is bowling. There are rules."
andrewlt
Profile Joined August 2009
United States7702 Posts
June 13 2022 16:44 GMT
#429
On June 13 2022 16:24 Latham wrote:
I agree wholeheartedly with Archeon.
I don't have much hope for this game after seeing Diablo Immoral, and have already come to terms with the fact that it will have a cash shop and some parts of it will be monetized.
With that said however, I REALLY like the dark aesthetic of it and just hope it will be a good game out of the box. I also hope they'll have a more interesting endgame than just running endless rifts like in D3.
Not too sure about the whole MMO aspect of it, but I'll be playing it solo like every other Diablo game and also without trading or auctioning things (hopefully).
I just wont participate in World Events and World Bosses and go straight to dungeons (those will be instanced, right?)


I will likely try the game mostly because I logged into my long dormant WoW account a few years ago and exchanged all my remaining gold into cash that is just sitting in the Blizzard store. I'm not even sure I've used up the little money I got trying the D3 auction when it was available. I don't really play Blizzard games anymore other than f2p Hearthstone so even a few dozen hours is worth it for me since that money is stuck there anyway. I'm planning on just playing single player too unless they beat my admittedly low expectations for the multiplayer portion of it.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
June 13 2022 17:58 GMT
#430
The main thing that bugs me about open world is that it probably means no hardcore mode and tbh that kinda sux for a diablo game imo lolz. I also hear the stuff about D:immortal etc.
Manit0u
Profile Blog Joined August 2004
Poland17522 Posts
June 13 2022 22:37 GMT
#431
I just wish there was an option to play this offline, without all the immersion-ruining bullshit of shared open world
Time is precious. Waste it wisely.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
June 14 2022 12:52 GMT
#432
On June 14 2022 07:37 Manit0u wrote:
I just wish there was an option to play this offline, without all the immersion-ruining bullshit of shared open world


I remember the always-online thing for D3 caused me a lot of pain back in the day (when my internet was much, much shittier than today). I think that soured me to blizzard products more than anything.
Bora Pain minha porra!
andrewlt
Profile Joined August 2009
United States7702 Posts
June 14 2022 15:06 GMT
#433
It's other people who have soured me on multiplayer. Even in Hearthstone, there are still many players who manage to make themselves annoying. Designing more around multiplayer is what soured me on Pokemon.

I'm really not looking forward to shared open world, either.
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2022-06-14 18:58:23
June 14 2022 18:56 GMT
#434
On June 14 2022 21:52 Sbrubbles wrote:
Show nested quote +
On June 14 2022 07:37 Manit0u wrote:
I just wish there was an option to play this offline, without all the immersion-ruining bullshit of shared open world


I remember the always-online thing for D3 caused me a lot of pain back in the day (when my internet was much, much shittier than today). I think that soured me to blizzard products more than anything.

I agree with Manit0u on this and at least for me it's not that I have to be always on, although I didn't like that about d3 as well.

Diablo is supposed to be a world where civilization is under siege at all fronts. In Diablo 1 Diablo single handedly destroys the kingdom of Leoric. In D2 Diablo was on the move and mobilized hell to flood into a world that in many areas was already in decline or getting corrupted anyways by the sealed demons already present. Diablo 1 and 2 aren't horror games by any means, but definitely borrow from horror, from light radius limiting what you can see over tons of background depictions of violence to the perspective of people who are entirely helpless in the face of overpowering evil in cutscenes. The societies you find are collapsing under the tide of evil and the world is lethal for normal people and filled with monsters, you are just noticeably the exception of the rule.

And then you load up Diablo immortal and it's full of dudes running around blowing up monsters every step of the way. The things that are supposed to present a danger to you are things you fight over for bounties. And it's not even because D:I is doing a horrible job, it's just that that's the way it is because it's an MMO. Every feeling of oppression, of danger is just gone.
low gravity, yes-yes!
Miragee
Profile Joined December 2009
8609 Posts
June 14 2022 20:39 GMT
#435
On June 15 2022 03:56 Archeon wrote:
Show nested quote +
On June 14 2022 21:52 Sbrubbles wrote:
On June 14 2022 07:37 Manit0u wrote:
I just wish there was an option to play this offline, without all the immersion-ruining bullshit of shared open world


I remember the always-online thing for D3 caused me a lot of pain back in the day (when my internet was much, much shittier than today). I think that soured me to blizzard products more than anything.

I agree with Manit0u on this and at least for me it's not that I have to be always on, although I didn't like that about d3 as well.

Diablo is supposed to be a world where civilization is under siege at all fronts. In Diablo 1 Diablo single handedly destroys the kingdom of Leoric. In D2 Diablo was on the move and mobilized hell to flood into a world that in many areas was already in decline or getting corrupted anyways by the sealed demons already present. Diablo 1 and 2 aren't horror games by any means, but definitely borrow from horror, from light radius limiting what you can see over tons of background depictions of violence to the perspective of people who are entirely helpless in the face of overpowering evil in cutscenes. The societies you find are collapsing under the tide of evil and the world is lethal for normal people and filled with monsters, you are just noticeably the exception of the rule.

And then you load up Diablo immortal and it's full of dudes running around blowing up monsters every step of the way. The things that are supposed to present a danger to you are things you fight over for bounties. And it's not even because D:I is doing a horrible job, it's just that that's the way it is because it's an MMO. Every feeling of oppression, of danger is just gone.


Very well put.I feel like they already missed the mark so much with D3 in this regard. But yeah, being around many people takes away most of the flair, especially if the flair is supposed to be dread, horror, loneliness, lost etc.. Now imagine those players being equiped with flame amour and celestial unicorn shooting weapons, riding on massive bunnies and exploding fireworks: All available for $$ in the shop. It doesn't need p2w to destroy a game ('s immersion).
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 18 2022 23:25 GMT
#436
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 06 2022 02:44 GMT
#437
Diablo 4 development over at Blizzard seems to be going down pretty well, at least according to a tidbit from Bloomberg reporter Jason Schreier. Schreier took to Twitter earlier this week to talk about an ongoing Diablo 4 playtest, even if those taking part are under NDA.

Because of that NDA, we don't get too many details here. Even so, it seems as though things are progressing nicely with Diablo 4 development, with the reporter saying that's he heard 'mostly positive buzz' about the playtest.



That's just as well, because Blizzard could do with a Diablo home run this time out. Diablo 2 Resurrected had more than its fair share of issues around launch and beyond, and mobile spin-off Diablo Immortal didn't land so hot with folks either.

We're hoping 4 sticks its landing a little better. By the time it launches, the Xbox & ActiBlizz deal could be wrapped up, making Diablo 4 a potential first party Xbox release when it arrives in 2023.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Piste
Profile Blog Joined July 2006
6180 Posts
August 07 2022 06:01 GMT
#438
On June 14 2022 02:58 ProMeTheus112 wrote:
The main thing that bugs me about open world is that it probably means no hardcore mode and tbh that kinda sux for a diablo game imo lolz. I also hear the stuff about D:immortal etc.

Once you go hardcore theres no going back. No hardcore would be so bad
evilfatsh1t
Profile Joined October 2010
Australia8775 Posts
August 07 2022 06:33 GMT
#439
why would open world mean no hardcore? as long as theres a high enough population they could easily have a separate hardcore server
Gorsameth
Profile Joined April 2010
Netherlands21987 Posts
August 07 2022 08:06 GMT
#440
Hardcore is such an easy thing to implement, and so ingrained in the ARPG genre that I don't see D4 not including Hardcore.
It ignores such insignificant forces as time, entropy, and death
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