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On August 23 2011 04:15 Candadar wrote: I am so mad.
There was an article released by the creators that they cut out so much content, that the game could have been 100+ hours long easily, but they had to cut it for time restrictions or some shit.
And a lot of people are saying it's over in as little as 20 hours who are playing the pirated version on xbox
Please be amazing still.
The idea of cutting content baffles me. Why would they not want to cram in as much as the can? The only reason I can think of would be to save material for sequels, or appease to some idiot crowd that thinks that if they cant beat the game in ten hours or less it isn't worth their time.
If the game is solid who cares how long it is?
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On August 23 2011 04:21 PassiveAce wrote:Show nested quote +On August 23 2011 04:15 Candadar wrote: I am so mad.
There was an article released by the creators that they cut out so much content, that the game could have been 100+ hours long easily, but they had to cut it for time restrictions or some shit.
And a lot of people are saying it's over in as little as 20 hours who are playing the pirated version on xbox
Please be amazing still. The idea of cutting content baffles me. Why would they not want to cram in as much as the can? The only reason I can think of would be to save material for sequels, or appease to some idiot crowd that thinks that if they cant beat the game in ten hours or less it isn't worth their time. If the game is solid who cares how long it is?
I suspect that is probably due to Xbox 360. FF13 had 2(3?) dvds for a 40-50 hour game. I read that they cut entire locations, side-story and whatnot worth 20-30+ hours. Imagine a 100+ hour one!
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On August 23 2011 04:31 theSkareqro wrote:Show nested quote +On August 23 2011 04:21 PassiveAce wrote:On August 23 2011 04:15 Candadar wrote: I am so mad.
There was an article released by the creators that they cut out so much content, that the game could have been 100+ hours long easily, but they had to cut it for time restrictions or some shit.
And a lot of people are saying it's over in as little as 20 hours who are playing the pirated version on xbox
Please be amazing still. The idea of cutting content baffles me. Why would they not want to cram in as much as the can? The only reason I can think of would be to save material for sequels, or appease to some idiot crowd that thinks that if they cant beat the game in ten hours or less it isn't worth their time. If the game is solid who cares how long it is? I suspect that is probably due to Xbox 360. FF13 had 2(3?) dvds for a 40-50 hour game. Imagine a 100+ hour one!
Seems fine to me. If they just split it cleanly then it works well, no having to swap back and forth. 4 discs is around when it starts getting annoying, around 6 or so is probably my limit (then I want an install, not swap). Besides, even if you make it that long it won't necessarily be very large if you reuse areas, textures, videos and audio. Especially when you consider how weak the 360 is they can probably cut a bit in size by optimising for it compared to the more powerful platforms.
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On August 23 2011 04:21 PassiveAce wrote:Show nested quote +On August 23 2011 04:15 Candadar wrote: I am so mad.
There was an article released by the creators that they cut out so much content, that the game could have been 100+ hours long easily, but they had to cut it for time restrictions or some shit.
And a lot of people are saying it's over in as little as 20 hours who are playing the pirated version on xbox
Please be amazing still. The idea of cutting content baffles me. Why would they not want to cram in as much as the can? The only reason I can think of would be to save material for sequels, or appease to some idiot crowd that thinks that if they cant beat the game in ten hours or less it isn't worth their time. If the game is solid who cares how long it is? there's this little thing called DLC, and unfortunately it's the reality of the industry now to release unfinished products and add little chapters to maximize revenue.
i hope it isn't like that with deus ex.
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On August 23 2011 04:35 Yurie wrote:Show nested quote +On August 23 2011 04:31 theSkareqro wrote:On August 23 2011 04:21 PassiveAce wrote:On August 23 2011 04:15 Candadar wrote: I am so mad.
There was an article released by the creators that they cut out so much content, that the game could have been 100+ hours long easily, but they had to cut it for time restrictions or some shit.
And a lot of people are saying it's over in as little as 20 hours who are playing the pirated version on xbox
Please be amazing still. The idea of cutting content baffles me. Why would they not want to cram in as much as the can? The only reason I can think of would be to save material for sequels, or appease to some idiot crowd that thinks that if they cant beat the game in ten hours or less it isn't worth their time. If the game is solid who cares how long it is? I suspect that is probably due to Xbox 360. FF13 had 2(3?) dvds for a 40-50 hour game. Imagine a 100+ hour one! Seems fine to me. If they just split it cleanly then it works well, no having to swap back and forth. 4 discs is around when it starts getting annoying, around 6 or so is probably my limit (then I want an install, not swap). Besides, even if you make it that long it won't necessarily be very large if you reuse areas, textures, videos and audio. Especially when you consider how weak the 360 is they can probably cut a bit in size by optimising for it compared to the more powerful platforms.
Do you remember that part of Metal Gear Solid: 4 where Otacon radios snake to tell him that he doesn't have to switch disks because of the ps3? That part made me laugh very very hard.
It really sucks that the console's creates this limit to the amount of content possible.
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On August 23 2011 04:15 Candadar wrote: I am so mad.
There was an article released by the creators that they cut out so much content, that the game could have been 100+ hours long easily, but they had to cut it for time restrictions or some shit.
And a lot of people are saying it's over in as little as 20 hours who are playing the pirated version on xbox
Please be amazing still.
As 'little' as 20 hours? I can't remember the last time I played the single-player component of an FPS for more than 6 hours.
Also, why are people jumping to the conclusions that to 'cut' things from the game means it was written, built, scripted, edited, compiled and integrated, but they decided to just rip it out at the last minute? By 'cut' they usually mean it was taken out during the initial design phase, because they just wouldn't have the time to create it all. Much like how Blizzard 'cut' Northrend and Outland from the initial release of WoW.
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The original was a 20 hour game.
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That Destructoid review is impressively descriptive and very well written. I would recommend people read it. I'll definitely be visiting their website in the future. By contrast, the RPS review rubbed me the wrong way a bit, though I guess it gives you another point of view, so that's something.
In response to the cutting of content, I'm sure it was a combination of 360 space constraints and opportunity for DLC. 50+ hours of out-of-the-box single player content is very rare, and a lot of players probably wouldn't even finish the story if it was indeed that long. So, you chop it off and package it into DLC, make a little extra cash, and reserve that part of the story for players who you know won't skip it.
EDIT: in response hugman's question in the post below mine (Spoilered because it's massively off-topic),
+ Show Spoiler +I suppose I should have explained myself before when I made that statement. Since I haven't played the game yet, and since I'm not a literary critic, I can't say if the RPS review was actually good or bad. I said it rubbed me the wrong way because, after reading the Destructoid review, the RPS review felt more judgmental than descriptive, and thus, less helpful.
When I read any game review, I expect its author to paint as thorough a picture of the game as possible through his or her words, so that I can truly visualize it, before the author critiques the features he/she just described. It can be argued that game previews exist separately from reviews for the very reason of separating description from judgment, but often times previews are focused on only a small bit of the game or aren't written close enough to the game's release date to be reliable. Thus, I like to be told a story about what it looks and feels like to fight, talk, run, plan, mini-game, etc. before the author judges those aspects, so I can start to think for myself whether those sound fun enough to make the game worth my money.
When I read the RPS review, I felt like the author spent too little time describing, and for the most part, went right to judging. There are several examples of this, but one that sticks out in particular is the hacking minigame. The RPS writer dismisses it in one short paragraph as "not interesting enough to explain in words... but it never offends." Such a statement is actually (I think) high praise for a hacking minigame, and I do find that helpful, but compare it to the Destructoid reviewer's approach to hacking: Three full paragraphs, with the first starting with "Hacking is by far one of the most essential elements of the game." The second paragraph describes the hacking process in detail to support the thesis "Despite the initial sense of intimidation that the hacking system can radiate, it's a deceptively simple game that rewards forward thinking, careful planning, and useful augmentations." Finally, the third hacking paragraph finishes with several sentences outlining the the hacking system's flaws.
An even bigger example of what influenced me negatively towards the RPS review is what RPS calls "lousy boss fights," but Destructoid calls the "social gameplay." Not only is the RPS author's tone aggressive and negative (never a good thing unless your reader already agrees with you 100%), but the author never even told me what the boss fights are like other than "It sucks that they’re there at all, and it sucks more that they’re all so boring and tedious...But what goes so far beyond just sucking is the betrayal they represent. Here all illusion of choice is gone." I got the message that the boss battles are disappointing, but it's not helpful to me because the author doesn't really explain why it's so awful outside of quickly describing his own, singular, immersion-breaking experience.
Dealing with the same topic, the Destructoid review of "social gameplay" has a better tone, it describes the boss battles more thoroughly than just using one example, and yet it still comes to the same fairly negative "all illusion of choice is gone" conclusion that RPS did. Destructoid introduces the boss battles as '"Social Boss Battles' in which Jensen must verbally outwit an opponent in a debate." It then describes the meat of the boss battles by describing the facial animations involved and the goal of using what you know about the opponent to outsmart them. Finally, and most importantly, Destructoid also touches on the negative by saying "Unfortunately, these moments are also quite easy," and "I tried to fail and still ended up succeeding." Thus, without using profanity, it shows how you can't have much choice if poor dialogue choices take you to the same place as good ones.
It bears mentioning that I've never read anything on either website, that I've never played a Deus Ex game, and that I didn't know anything about this game until I started reading about it yesterday. It's entirely possible that the RPS review is simply meant for readers more well-versed in Deus Ex knowledge to the point where those readers are not looking for descriptive tedium and are just interested in an opinion. However, since I was looking for something else, something that amicably dissected a large, complex game to the point where I can almost see it before I buy it, and since I didn't get that sense from the RPS review, that is why I felt like it rubbed me the wrong way.
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I'm curious, what rubbed you the wrong way about the RPS review?
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So I think I'm going to pick this game up this week. The reviews are great and it's close enough to the types of games I like that I'll try it, but i am not too optimistic about actually liking it all. I really hope there is more to the gameplay mechanics than meets the eye, as I'm afraid that a lot of it will become pretty tedious/boring after a few hours. hopefully im wrong though.
On August 23 2011 04:21 PassiveAce wrote:Show nested quote +On August 23 2011 04:15 Candadar wrote: I am so mad.
There was an article released by the creators that they cut out so much content, that the game could have been 100+ hours long easily, but they had to cut it for time restrictions or some shit.
And a lot of people are saying it's over in as little as 20 hours who are playing the pirated version on xbox
Please be amazing still. The idea of cutting content baffles me. Why would they not want to cram in as much as the can? The only reason I can think of would be to save material for sequels, or appease to some idiot crowd that thinks that if they cant beat the game in ten hours or less it isn't worth their time. If the game is solid who cares how long it is?
it takes a lot of time to make content actually enjoyable. they probably had a lot of levels built but didnt have nearly enough time to test/iterate them. anyone can release a 2000 hour story-based single-player game, but no one can make those 2000 hours actually enjoyable for the entirety, not without a whole lot of development time at least.
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On August 23 2011 04:21 PassiveAce wrote:Show nested quote +On August 23 2011 04:15 Candadar wrote: I am so mad.
There was an article released by the creators that they cut out so much content, that the game could have been 100+ hours long easily, but they had to cut it for time restrictions or some shit.
And a lot of people are saying it's over in as little as 20 hours who are playing the pirated version on xbox
Please be amazing still. The idea of cutting content baffles me. Why would they not want to cram in as much as the can? The only reason I can think of would be to save material for sequels, or appease to some idiot crowd that thinks that if they cant beat the game in ten hours or less it isn't worth their time. If the game is solid who cares how long it is?
A longer game is not the same as a better game. There can be lots of reasons to not include content, story pacing for one.
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On August 23 2011 04:15 Candadar wrote: I am so mad.
There was an article released by the creators that they cut out so much content, that the game could have been 100+ hours long easily, but they had to cut it for time restrictions or some shit.
And a lot of people are saying it's over in as little as 20 hours who are playing the pirated version on xbox
Please be amazing still. I've heard 30 hours, doing some side missions but not all of them, so I guess it depends on how you play and how thoroughly you do the side stuff.
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One reviewer said it took him 40 hrs when he tried to do everything
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I'm thinking about trying the FlyVPN thing... but I have like 200 games on my Steam account :X not sure if I want to risk it
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On August 23 2011 09:33 eot wrote: I'm thinking about trying the FlyVPN thing... but I have like 200 games on my Steam account :X not sure if I want to risk it
should i understand what youre talking about?
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On August 23 2011 05:14 thedirtyleg wrote:That Destructoid review is impressively descriptive and very well written. I would recommend people read it. I'll definitely be visiting their website in the future. By contrast, the RPS review rubbed me the wrong way a bit, though I guess it gives you another point of view, so that's something. For reference does destructoid gush about every big game (ign) or is this review something rare
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On August 23 2011 09:50 BeMannerDuPenner wrote:Show nested quote +On August 23 2011 09:33 eot wrote: I'm thinking about trying the FlyVPN thing... but I have like 200 games on my Steam account :X not sure if I want to risk it should i understand what youre talking about? he wants to use a vpn to circumvent the activation date by tricking the game into thinking he's connecting from an US IP address... presumably he's not in the US and thus has a date like 2-3 days later.
if you're that worried, then just wait a few days, it won't kill you.
is anyone actually gonna play this at 3am EST/12am PST for those in NA? i guess for those on the west coast it's more reasonable, but i think i'll just sleep and wake up tomorrow morning to play
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On August 23 2011 10:36 ballasdontcry wrote:Show nested quote +On August 23 2011 09:50 BeMannerDuPenner wrote:On August 23 2011 09:33 eot wrote: I'm thinking about trying the FlyVPN thing... but I have like 200 games on my Steam account :X not sure if I want to risk it should i understand what youre talking about? he wants to use a vpn to circumvent the activation date by tricking the game into thinking he's connecting from an US IP address... presumably he's not in the US and thus has a date like 2-3 days later. if you're that worried, then just wait a few days, it won't kill you. is anyone actually gonna play this at 3am EST/12am PST for those in NA? i guess for those on the west coast it's more reasonable, but i think i'll just sleep and wake up tomorrow morning to play
Trying to decide whether or not to stay up late. probably not a good idea because im on the east coast so it comes out at 3 am. If I stay up late I will probably be too tired to play
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I'm staring at the countdown timer at this very moment.
My eyes: 0.0
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Once again they mark up the price on steam just because i live in another country. Not buying it.
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