• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:36
CET 08:36
KST 16:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 101SC2 All-Star Invitational: Jan 17-1820Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Beyond All Reason Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 927 users

Sid Meier's Civilization VI - Page 3

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 59 60 61 Next
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2016-05-12 06:46:45
May 12 2016 06:45 GMT
#41
On May 12 2016 10:10 {CC}StealthBlue wrote:
^ With Sid in charge and very in depth game mechanics as well. Just not excited for this game for some reason.


I never got the impression that Sid was in charge of Civ 4 at all. Soren was formally the designer, and the way he talks about the development process (ie here) always made it seem that he was pretty much exclusively in charge of game design since the very beginning and had all the freedom to make what he wanted to make, and Sid was mostly just consulting.

Obviously Sid is always going to be listed on top in credits, but he hasn't actively designed a Civ game since the first one.
Bisu-Fan
Profile Joined January 2010
Russian Federation3336 Posts
May 12 2016 07:43 GMT
#42
I'm still torn on the art. I agree with everyone that minimalistic is not a bad thing (sometimes like BW it's even great) but the cartoony feel is what gets me. It's much too similar to a mobile game that I can't help but feel like in app purchases for days even if it won't. We'll see what happens. So far, I'm liking what they've released about the game~
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
May 12 2016 08:49 GMT
#43
Seems like they abandoned Beyond Earth. It's sad, I liked sci-fi decorations.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2016-05-12 08:52:43
May 12 2016 08:50 GMT
#44
Looks absolutely god awfully ugly.
Zero interest in playing it unless some amazing modders manages to make it look better, but that's unlikely.

On May 12 2016 03:57 ragz_gt wrote:
I actually like the art, and might be less laggy which is good.

The lag in civ has never had anything to do with the graphics or art, it's because of the AI.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2016-05-12 09:06:13
May 12 2016 09:05 GMT
#45
On May 12 2016 09:33 Godwrath wrote:
Show nested quote +
On May 12 2016 06:14 Kon-Tiki wrote:
On May 12 2016 02:31 Godwrath wrote:
Well, knowing their record, i will start playing it when it has released 1-2 expansions.

Civ IV was good before Warlords or BTS.

That was more than a decade ago, times change.


Times change but tastes hardly. C4 is still by far the best Civ game for me. It has its own quirks but really liked many aspects of that game. Civ5 is too dumbed down for my taste.
“Are you with the Cartel? Because you’re definitely an Angel.”
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 12 2016 09:13 GMT
#46
i actually quite like this art style
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 12 2016 12:08 GMT
#47
Shitty cartoon art styles need to die.

I would attribute 20% of Age of Empires Online's failure as a game to a crappy, lazy, cartoon art-style. The remaining 80% would go to their crappy pay-too-much-money to play model, as well as their shitty questing system and complete lack of actually good game-play.

SC2 is very good at the simplistic art style which doesn't look cartoonish at all.

maru lover forever
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
May 12 2016 12:14 GMT
#48
On May 12 2016 18:13 ahswtini wrote:
i actually quite like this art style

Same here, I don't mind the cartoony look
EZ4ENCE
Makro
Profile Joined March 2011
France16890 Posts
May 12 2016 12:57 GMT
#49
same, honestly don't mind much about the cartoon looks, far from being my main concern for that future CIV game
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Dysisa
Profile Joined July 2014
Sweden2376 Posts
May 12 2016 13:40 GMT
#50
Might be cool, but I'm not dumb enough to buy it before it's actually feature complete.
fuck dota 2 | "i don't like ppd, and i really look forward to one day beating that motherfucker" -Swindlemelonzz, my personal hero
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
May 25 2016 14:29 GMT
#51


Quill18 has a preview of Civ6 up.
Yay for being hex-based. And the art-style doesn't not bother me. It is nothing spectacular IMHO but I don't have any problem with it
EZ4ENCE
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 25 2016 14:43 GMT
#52
There's a preview up on RPS as well: https://www.rockpapershotgun.com/2016/05/25/cvilization-vi-hands-on-preview/
Logo
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 25 2016 18:02 GMT
#53
Interesting that Workers have been split into Builders and Traders. It was a little weird having Workers just hang around providing marginal benefit that sort of took the decision-making out of choosing and prioritizing tile improvements. By having a limited number of charges, you have to invest much more into infrastructure if you want the same level of support that you could have in previous games. That's also balanced out a bit by the new Districts feature, which sounds pretty cool and opens up some new possibilities.
Moderator
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 25 2016 19:04 GMT
#54
So apparently in the game Theodore Roosevelt has mumps...
"Smokey, this is not 'Nam, this is bowling. There are rules."
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 25 2016 19:42 GMT
#55
Definitely excited for this one, civ 5 was fun but didn't really accomplish its changes very well imo, though it had some updates I liked. The idea that territory / cities / units+combat will be more granular and use the hexes more thoroughly is very appealing.
Comprehensive strategic intention: DNE
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
May 25 2016 20:00 GMT
#56
I'm a little disappointed they keep wanting to show units as groups of soldiers instead of having them be represented by a single easily discernible model. I thought the change in aesthetic would be a good time to go back to the classic presentation of units.
jubil
Profile Blog Joined March 2011
United States2602 Posts
May 26 2016 03:37 GMT
#57
I got decent mileage out of Civ 5 vanilla; I never tried any of the expansions. Seeing this has really piqued my interest, maybe I'll see if any of them go on sale (which are particularly recommended?) to tide me over until this comes out. The gameplay looks pretty nice, and if it's interesting/engaging enough I can certainly forgive "cartoony" graphics.

The one thing I really hope for is sophisticated AI, particularly in the late game. It is pretty silly when you get a neighbor who just hates your guts because you are slightly/somewhat more powerful than them, even though there is a rival civ across the continent or on a different island that is absolutely steamrolling everyone around them and clearly headed for a domination victory sooner rather than later. I would also like more in-depth ways to interact with city-states than just handing them lumps of money or warring against them.
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 26 2016 04:04 GMT
#58
On May 26 2016 12:37 jubil wrote:
I got decent mileage out of Civ 5 vanilla; I never tried any of the expansions. Seeing this has really piqued my interest, maybe I'll see if any of them go on sale (which are particularly recommended?) to tide me over until this comes out. The gameplay looks pretty nice, and if it's interesting/engaging enough I can certainly forgive "cartoony" graphics.

The one thing I really hope for is sophisticated AI, particularly in the late game. It is pretty silly when you get a neighbor who just hates your guts because you are slightly/somewhat more powerful than them, even though there is a rival civ across the continent or on a different island that is absolutely steamrolling everyone around them and clearly headed for a domination victory sooner rather than later. I would also like more in-depth ways to interact with city-states than just handing them lumps of money or warring against them.


Both expansions, but especially Brave New World, are absolutely fantastic. You're doing yourself a disservice by playing vanilla Civ5.
Moderator
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
May 26 2016 11:29 GMT
#59
I was kind of torn on the expansions because while they did clean a lot of shit up, and the new civilizations and unique abilities were great, the only actual new gameplay feature that I liked were the Caravans.

Everything else was just adding more techtrees and calling it differently. Or adding techtrees inside techtrees (Ideologies). It's just more new menus within menus within menus where you click buttons to receive boring rudimentary bonuses, posing as new systems while actually just being clutter on top of the existing systems, requiring more micromanagement and attention for very little gameplay payoff.

The AI remains the same, and the game plays roughly the same as vanilla.
Warri
Profile Joined May 2010
Germany3208 Posts
May 26 2016 16:34 GMT
#60
On May 26 2016 20:29 Talin wrote:
I was kind of torn on the expansions because while they did clean a lot of shit up, and the new civilizations and unique abilities were great, the only actual new gameplay feature that I liked were the Caravans.

Everything else was just adding more techtrees and calling it differently. Or adding techtrees inside techtrees (Ideologies). It's just more new menus within menus within menus where you click buttons to receive boring rudimentary bonuses, posing as new systems while actually just being clutter on top of the existing systems, requiring more micromanagement and attention for very little gameplay payoff.

The AI remains the same, and the game plays roughly the same as vanilla.


There are hundreds of mods that change AI and every other aspect of the game, but let's focus on unmodded gameplay.

The biggest thing added in BNW is Tourism, and it ties all the other new things like religion and ideologies neatly together.
Ideologies are not just an additional techtree giving you bonus. If a player goes for a tourism victory and you chose the wrong ideology you will be massively unhappy and forced to invest more into happiness, fight the tourism player or change ideology, which results in 2 turns of no production, science and losing a lot of invested culture. You have to decide if you want to invest more into an ideology(and potentially lose more) or continue on the normal social policies.
Religion also opens up new ways to play. You can invest heavily into generating faith and then choose a belief that allows you to buy military units with it instead of gold. You can play more greedy with less units and choose a defensive religion. You can skip religion altogether and get one from neighbors.
Of course there are beliefs and ideology policies which are just +2 food or +1 faith per tile or +1 happiness for x building. But overall they have a huge impact on gameplay.
Prev 1 2 3 4 5 59 60 61 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 84
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 206
StarCraft: Brood War
Stork 432
Larva 241
Leta 168
EffOrt 112
Aegong 57
scan(afreeca) 23
Bale 7
Dota 2
XaKoH 544
NeuroSwarm215
League of Legends
JimRising 827
C9.Mang0663
Other Games
summit1g7105
minikerr50
Mew2King43
Organizations
Other Games
BasetradeTV35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1532
• Stunt438
Other Games
• Shiphtur2454
Upcoming Events
OSC
4h 25m
IPSL
9h 25m
Dewalt vs Bonyth
OSC
10h 25m
OSC
1d 4h
uThermal 2v2 Circuit
1d 6h
Replay Cast
2 days
RotterdaM Event
2 days
Patches Events
2 days
OSC
3 days
OSC
4 days
[ Show More ]
OSC
5 days
Liquipedia Results

Completed

Escore Tournament S1: W2
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.