On May 12 2016 10:10 {CC}StealthBlue wrote: ^ With Sid in charge and very in depth game mechanics as well. Just not excited for this game for some reason.
I never got the impression that Sid was in charge of Civ 4 at all. Soren was formally the designer, and the way he talks about the development process (ie here) always made it seem that he was pretty much exclusively in charge of game design since the very beginning and had all the freedom to make what he wanted to make, and Sid was mostly just consulting.
Obviously Sid is always going to be listed on top in credits, but he hasn't actively designed a Civ game since the first one.
I'm still torn on the art. I agree with everyone that minimalistic is not a bad thing (sometimes like BW it's even great) but the cartoony feel is what gets me. It's much too similar to a mobile game that I can't help but feel like in app purchases for days even if it won't. We'll see what happens. So far, I'm liking what they've released about the game~
On May 12 2016 02:31 Godwrath wrote: Well, knowing their record, i will start playing it when it has released 1-2 expansions.
Civ IV was good before Warlords or BTS.
That was more than a decade ago, times change.
Times change but tastes hardly. C4 is still by far the best Civ game for me. It has its own quirks but really liked many aspects of that game. Civ5 is too dumbed down for my taste.
I would attribute 20% of Age of Empires Online's failure as a game to a crappy, lazy, cartoon art-style. The remaining 80% would go to their crappy pay-too-much-money to play model, as well as their shitty questing system and complete lack of actually good game-play.
SC2 is very good at the simplistic art style which doesn't look cartoonish at all.
Quill18 has a preview of Civ6 up. Yay for being hex-based. And the art-style doesn't not bother me. It is nothing spectacular IMHO but I don't have any problem with it
Interesting that Workers have been split into Builders and Traders. It was a little weird having Workers just hang around providing marginal benefit that sort of took the decision-making out of choosing and prioritizing tile improvements. By having a limited number of charges, you have to invest much more into infrastructure if you want the same level of support that you could have in previous games. That's also balanced out a bit by the new Districts feature, which sounds pretty cool and opens up some new possibilities.
Definitely excited for this one, civ 5 was fun but didn't really accomplish its changes very well imo, though it had some updates I liked. The idea that territory / cities / units+combat will be more granular and use the hexes more thoroughly is very appealing.
I'm a little disappointed they keep wanting to show units as groups of soldiers instead of having them be represented by a single easily discernible model. I thought the change in aesthetic would be a good time to go back to the classic presentation of units.
I got decent mileage out of Civ 5 vanilla; I never tried any of the expansions. Seeing this has really piqued my interest, maybe I'll see if any of them go on sale (which are particularly recommended?) to tide me over until this comes out. The gameplay looks pretty nice, and if it's interesting/engaging enough I can certainly forgive "cartoony" graphics.
The one thing I really hope for is sophisticated AI, particularly in the late game. It is pretty silly when you get a neighbor who just hates your guts because you are slightly/somewhat more powerful than them, even though there is a rival civ across the continent or on a different island that is absolutely steamrolling everyone around them and clearly headed for a domination victory sooner rather than later. I would also like more in-depth ways to interact with city-states than just handing them lumps of money or warring against them.
On May 26 2016 12:37 jubil wrote: I got decent mileage out of Civ 5 vanilla; I never tried any of the expansions. Seeing this has really piqued my interest, maybe I'll see if any of them go on sale (which are particularly recommended?) to tide me over until this comes out. The gameplay looks pretty nice, and if it's interesting/engaging enough I can certainly forgive "cartoony" graphics.
The one thing I really hope for is sophisticated AI, particularly in the late game. It is pretty silly when you get a neighbor who just hates your guts because you are slightly/somewhat more powerful than them, even though there is a rival civ across the continent or on a different island that is absolutely steamrolling everyone around them and clearly headed for a domination victory sooner rather than later. I would also like more in-depth ways to interact with city-states than just handing them lumps of money or warring against them.
Both expansions, but especially Brave New World, are absolutely fantastic. You're doing yourself a disservice by playing vanilla Civ5.
I was kind of torn on the expansions because while they did clean a lot of shit up, and the new civilizations and unique abilities were great, the only actual new gameplay feature that I liked were the Caravans.
Everything else was just adding more techtrees and calling it differently. Or adding techtrees inside techtrees (Ideologies). It's just more new menus within menus within menus where you click buttons to receive boring rudimentary bonuses, posing as new systems while actually just being clutter on top of the existing systems, requiring more micromanagement and attention for very little gameplay payoff.
The AI remains the same, and the game plays roughly the same as vanilla.
On May 26 2016 20:29 Talin wrote: I was kind of torn on the expansions because while they did clean a lot of shit up, and the new civilizations and unique abilities were great, the only actual new gameplay feature that I liked were the Caravans.
Everything else was just adding more techtrees and calling it differently. Or adding techtrees inside techtrees (Ideologies). It's just more new menus within menus within menus where you click buttons to receive boring rudimentary bonuses, posing as new systems while actually just being clutter on top of the existing systems, requiring more micromanagement and attention for very little gameplay payoff.
The AI remains the same, and the game plays roughly the same as vanilla.
There are hundreds of mods that change AI and every other aspect of the game, but let's focus on unmodded gameplay.
The biggest thing added in BNW is Tourism, and it ties all the other new things like religion and ideologies neatly together. Ideologies are not just an additional techtree giving you bonus. If a player goes for a tourism victory and you chose the wrong ideology you will be massively unhappy and forced to invest more into happiness, fight the tourism player or change ideology, which results in 2 turns of no production, science and losing a lot of invested culture. You have to decide if you want to invest more into an ideology(and potentially lose more) or continue on the normal social policies. Religion also opens up new ways to play. You can invest heavily into generating faith and then choose a belief that allows you to buy military units with it instead of gold. You can play more greedy with less units and choose a defensive religion. You can skip religion altogether and get one from neighbors. Of course there are beliefs and ideology policies which are just +2 food or +1 faith per tile or +1 happiness for x building. But overall they have a huge impact on gameplay.