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Sid Meier's Civilization VI - Page 5

Forum Index > General Games
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 19 2016 14:46 GMT
#81
They need to fire whoever is in charge of leader design.

"Smokey, this is not 'Nam, this is bowling. There are rules."
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
July 19 2016 16:33 GMT
#82
It looks like a mobile game, don't think I'll be getting this.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Latham
Profile Blog Joined May 2007
9588 Posts
July 19 2016 19:25 GMT
#83
On July 20 2016 01:33 solidbebe wrote:
It looks like a mobile game, don't think I'll be getting this.


It does look more and more like a mobile game. I'll probably have to watch a few let's plays before deciding on this game.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-07-19 19:45:10
July 19 2016 19:44 GMT
#84
I like the new art direction. basically if you liked nintendo growing up then you probably enjoy this. If you are more of an xbox/ps person then you probably despise it.

Also looks accessible to lower specs people like myself, I thought I might not be able to play since my laptop is starting to get old.
I come in for the scraps
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
July 19 2016 20:11 GMT
#85
I'm so hyped for this game.

I was really skeptical of the art direction they took and was getting Age of Empires Online flashbacks when I first saw it, but it's grown on me a lot at this point.

I bet it looks fantastic in-game.
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2016-07-19 20:54:00
July 19 2016 20:44 GMT
#86
While it does look like a mobile game (due to art style) nothing seens to inditate the game will be a simplistic and shallow time killer, like most mobile games.

I am a believer so far, considering the information available.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
andrewlt
Profile Joined August 2009
United States7702 Posts
July 19 2016 21:03 GMT
#87
I love the mobile game look. Mobile games need to be played on a smaller screen so developers make the art easily distinguishable instead of having the super detailed and intricate mess we have with modern games. I played Beyond Earth and Civ 4:Colonization recently and found it hard to easily identify things. I ended up turning on every single icon I could find to cover up the "art" with something more informative.

And yes, I grew up in the NES generation instead of on the xbox/ps.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 20 2016 07:48 GMT
#88
^ Yeah for a game like Civ I much prefer readability, and art that gives you the impression of a thing, not a photographic visual depiction which is A) unattainable for the scale and scope of the things in the game and B) dissonant with the mental process of playing the game. Civ is a chessboard stapled to spreadsheets on a mahjong table with pretty margins.
Comprehensive strategic intention: DNE
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 21 2016 17:15 GMT
#89
"Smokey, this is not 'Nam, this is bowling. There are rules."
sertas
Profile Joined April 2012
Sweden890 Posts
July 21 2016 17:28 GMT
#90
i hope they are gonna change the stupid move one unit at a time and super punishment of taking cities crushing your happyness
B-royal
Profile Joined May 2015
Belgium1330 Posts
July 21 2016 19:35 GMT
#91
Civ4 beyond the sword was the best civilization in my opinion. I've never played 5 but it doesn't appeal to me at all. Neither does this one.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-07-26 15:47:57
July 26 2016 15:45 GMT
#92
What... An Italian leading the French civilization.

"Smokey, this is not 'Nam, this is bowling. There are rules."
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
July 26 2016 16:16 GMT
#93
I am happy that they do not reuse the Civ 5 leaders in Civ 6
EZ4ENCE
Latham
Profile Blog Joined May 2007
9588 Posts
July 27 2016 15:48 GMT
#94
Maybe there will be multiple leaders per civilization, and the traits that used to be linked to the civ will be linked to the chosen ruler instead?
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
andrewlt
Profile Joined August 2009
United States7702 Posts
July 27 2016 16:43 GMT
#95
So far, I haven't seen any indication that any civ will get multiple leaders. However, the game is set up to allow it. The traits are separated into civ bonuses and leader bonuses. It would be easy to create new leaders that have different bonuses but uses the same civ bonuses.
Shapelog
Profile Joined November 2015
United States5188 Posts
July 27 2016 18:34 GMT
#96
On July 27 2016 00:45 {CC}StealthBlue wrote:
What... An Italian leading the French civilization.

https://www.youtube.com/watch?v=eINr4EqAkSc

It could be worse tbh. At least there is some reason to why.

I mean, they could have Julius Caesar leading it due to invading Gaul instead rofl.
"Subsequently clicking post is like launching a doomsday's worth of nukes' equivalent in dopamine." -RB
CuddlyCuteKitten
Profile Joined January 2004
Sweden2847 Posts
July 27 2016 18:58 GMT
#97
This actually looks kind of promising. But I preordered Civ V to and that was basically unplayable compared to IV (never touched it again) so we will see.
Unity, support, family, and kneecapping bitches.
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
July 27 2016 19:15 GMT
#98
On July 28 2016 03:58 CuddlyCuteKitten wrote:
This actually looks kind of promising. But I preordered Civ V to and that was basically unplayable compared to IV (never touched it again) so we will see.


That's too bad, because V is actually a lot of fun after its expansions fleshed it out some more.

I am cautious over VI though, given how Beyond Earth turned out.
Moderator
haitike
Profile Joined June 2009
Spain2744 Posts
Last Edited: 2016-07-27 19:37:49
July 27 2016 19:21 GMT
#99
To be honest all the Civilizations since Civ3 improve a lot after the mandatory two expansions.

I thought that Civ4 was bad when I played it and I came back to Civ3. Then after two expansions of Civ4 I started playing it a lot. Same thing with Civ5 later.
Latham
Profile Blog Joined May 2007
9588 Posts
July 28 2016 19:18 GMT
#100
I just wanted to ask why do so many people dislike Civ 5? It was pretty ass at launch, but nowadays which game isn't? It's so good now after the Xpacks. Only thing I'm missing is speeding up building with slavery lol.
I also get the love for Civ IV because it really was *that* good but I just think people are afraid of change at this point.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
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