• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:48
CEST 05:48
KST 12:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes136BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Team TLMC #5 - Finalists & Open Tournaments Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition Soulkey on ASL S20 ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1251 users

Sid Meier's Civilization VI - Page 4

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 59 60 61 Next
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2016-05-28 11:05:53
May 28 2016 11:03 GMT
#61
On May 27 2016 01:34 Warri wrote:
The biggest thing added in BNW is Tourism, and it ties all the other new things like religion and ideologies neatly together.
Ideologies are not just an additional techtree giving you bonus. If a player goes for a tourism victory and you chose the wrong ideology you will be massively unhappy and forced to invest more into happiness, fight the tourism player or change ideology, which results in 2 turns of no production, science and losing a lot of invested culture. You have to decide if you want to invest more into an ideology(and potentially lose more) or continue on the normal social policies.
Religion also opens up new ways to play. You can invest heavily into generating faith and then choose a belief that allows you to buy military units with it instead of gold. You can play more greedy with less units and choose a defensive religion. You can skip religion altogether and get one from neighbors.
Of course there are beliefs and ideology policies which are just +2 food or +1 faith per tile or +1 happiness for x building. But overall they have a huge impact on gameplay.


You're just describing the effects that these things have, but not the ways in which they actually improve the core gameplay. Obviously every feature will have some effect on what happens in the game and what you can do as a player, but that doesn't mean the feature was necessary or good.

In essence, they don't really change (let alone improve) the core gameplay at all, they just add more busywork and numbers to keep track of. The only feature in the expansions that actually affects the dynamics of how the game is played are the Caravans - they're actually on the map and interactive, not just a choice in some menu that changes a number. You could argue Espionage is a little bit like that, but Espionage itself just plays out in a sub-screen and just detracts from the core gameplay, which is moving things around the map and doing things with the map.

Even Jon Shafer himself said that the new Civilization features are very uninspired and problematic, and that expanding upon the core functionality of Civilization was a big problem for the studio for the past few iterations of the game. link
chocorush
Profile Joined June 2009
694 Posts
May 28 2016 13:20 GMT
#62
They also added the science penalty for expanding which completely changes the way the game plays. It's very much less a game about playing the map and more about playing all these other menus.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
May 28 2016 13:24 GMT
#63
On May 12 2016 18:05 Laserist wrote:
Show nested quote +
On May 12 2016 09:33 Godwrath wrote:
On May 12 2016 06:14 Kon-Tiki wrote:
On May 12 2016 02:31 Godwrath wrote:
Well, knowing their record, i will start playing it when it has released 1-2 expansions.

Civ IV was good before Warlords or BTS.

That was more than a decade ago, times change.


Times change but tastes hardly. C4 is still by far the best Civ game for me. It has its own quirks but really liked many aspects of that game. Civ5 is too dumbed down for my taste.

If alpha centauri counts as a civ game then that would be my favorite, followed reasonably closely by civ 4. The rest all fall short.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2016-05-28 14:22:33
May 28 2016 14:18 GMT
#64
On May 28 2016 22:20 chocorush wrote:
They also added the science penalty for expanding which completely changes the way the game plays. It's very much less a game about playing the map and more about playing all these other menus.


Playing the map is the essence of the core game loop. The game is about that. The fact that you have to spend so much time bogged down in screens that the game is not about is a major design flaw that mostly proliferated in the expansions, although a separate Culture system and Culture points were already a red flag.

Whereas initially only the Culture system was this weird thing that had its own counter and points to collect, now there are Tourism points and Religion points and Espionage which is like a minigame of its own, and Ideologies which are nested inside Social Policies, so they're like the subsystem of a subsystem. Then Tourism has works of art which combine to create special bonuses and put them inside buildings, blah blah blah. It's gone so far off the baseline that you can't even see the baseline anymore.

Civilization isn't a simulation game. Civilization is about building cities, building stuff inside cities, researching technology to build better stuff, then using stuff to dominate the map in some way. It's not about micromanaging paintings or lobbying for UN votes. Out of all the secondary systems tacked on to this foundation, only diplomacy is a part of what the game is about.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 28 2016 16:35 GMT
#65
The one thing i wish they'd bring back most from Alpha Centauri is how you could customize unit types as you gained technology.

The new armies thing sounds like it could be good if done right though. I am also hopeful that the new city building mechanics work well, although the disticts thing seem kind of weird - In New York for example NYUniversity and The United Nations are in Manhattan, why does it make sense that you'd have to build those things miles and miles outside the city.
~ ~ <°)))><~ ~ ~
Yurie
Profile Blog Joined August 2010
11882 Posts
Last Edited: 2016-05-28 17:13:22
May 28 2016 17:12 GMT
#66
On May 29 2016 01:35 TheFish7 wrote:
The one thing i wish they'd bring back most from Alpha Centauri is how you could customize unit types as you gained technology.

The new armies thing sounds like it could be good if done right though. I am also hopeful that the new city building mechanics work well, although the disticts thing seem kind of weird - In New York for example NYUniversity and The United Nations are in Manhattan, why does it make sense that you'd have to build those things miles and miles outside the city.


Universities are usually in cities. If not when they are built then after a few decades when the surroundings has turned into a city to house everybody working or studying there.

I can see a case for having other important buildings a bit away from there due to the above mentioned housing issue. Though that requires city planing and not the normal organic growth.
Warri
Profile Joined May 2010
Germany3208 Posts
May 30 2016 13:40 GMT
#67
On May 28 2016 20:03 Talin wrote:
Show nested quote +
On May 27 2016 01:34 Warri wrote:
The biggest thing added in BNW is Tourism, and it ties all the other new things like religion and ideologies neatly together.
Ideologies are not just an additional techtree giving you bonus. If a player goes for a tourism victory and you chose the wrong ideology you will be massively unhappy and forced to invest more into happiness, fight the tourism player or change ideology, which results in 2 turns of no production, science and losing a lot of invested culture. You have to decide if you want to invest more into an ideology(and potentially lose more) or continue on the normal social policies.
Religion also opens up new ways to play. You can invest heavily into generating faith and then choose a belief that allows you to buy military units with it instead of gold. You can play more greedy with less units and choose a defensive religion. You can skip religion altogether and get one from neighbors.
Of course there are beliefs and ideology policies which are just +2 food or +1 faith per tile or +1 happiness for x building. But overall they have a huge impact on gameplay.


You're just describing the effects that these things have, but not the ways in which they actually improve the core gameplay. Obviously every feature will have some effect on what happens in the game and what you can do as a player, but that doesn't mean the feature was necessary or good.

In essence, they don't really change (let alone improve) the core gameplay at all, they just add more busywork and numbers to keep track of. The only feature in the expansions that actually affects the dynamics of how the game is played are the Caravans - they're actually on the map and interactive, not just a choice in some menu that changes a number. You could argue Espionage is a little bit like that, but Espionage itself just plays out in a sub-screen and just detracts from the core gameplay, which is moving things around the map and doing things with the map.

Even Jon Shafer himself said that the new Civilization features are very uninspired and problematic, and that expanding upon the core functionality of Civilization was a big problem for the studio for the past few iterations of the game. link

Ah, i see what you mean. I havent played much Civ other than FreeCiv years ago for a little and now Civ 5 so i have no reference.
How about this then. Special religion and ideology perks allow for city placement that would otherwise have been terrible. For example you can settle a less defensible spot and choose the protection pantheon to make up for that. Relying on faith generation rather than gold generation to buy units also changes where you can settle and how you play. In midgame, the Order ideology enhances your ability to settle new cities by reducing building cost and letting cities start with more population. A tourism player will force you to do something about him rather than sit back and sim city. Letting your cities get converted to another player's religion can also put you at a disadvantage so you have to look out for that and prevent him from spamming missionaries.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 30 2016 16:52 GMT
#68
I'm still playing the 1994 Colonization. Such a damn, fun addicting game.
maru lover forever
akatama
Profile Blog Joined July 2010
Romania982 Posts
May 30 2016 16:57 GMT
#69
There are several things I wish they would address.
Diplomacy is poor in 5 and needs a lot of work. Why can't i request someone to spread a religion to me? Why can't I request them to stop spreading their religion to me until they do it once? Why does the AI forward settle me and then demand I stop settling near them?
Second, settling cities past mid game is rarely worth it. Takes too long to build stuff, buying is too expensive, that city will be a drain for the rest of the game. The only 2 reasons to settle are to get newly discovered strategics if you have none near you, or to rush buy ships if you are land locked and want/need a fleet.

Or just give me a civ reskin of Endless Legend, that would be amazing.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 07 2016 05:33 GMT
#70
It sounds like they're taking a lot of "upgrades" to the civ-genre from Endless Legend actually, which has me pretty excited. ^^
Comprehensive strategic intention: DNE
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 07 2016 10:05 GMT
#71
On May 31 2016 01:52 Incognoto wrote:
I'm still playing the 1994 Colonization. Such a damn, fun addicting game.

You could switch to new Colonization that was I think made in Civ 4 engine. It is also very fun and cool.
True_Spike
Profile Joined July 2004
Poland3425 Posts
June 07 2016 14:10 GMT
#72
On June 07 2016 19:05 -Archangel- wrote:
Show nested quote +
On May 31 2016 01:52 Incognoto wrote:
I'm still playing the 1994 Colonization. Such a damn, fun addicting game.

You could switch to new Colonization that was I think made in Civ 4 engine. It is also very fun and cool.


Agreed. Colonization was probably my favourite game of that era and the remake is surprisingly good.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 07 2016 20:18 GMT
#73
funnily enough that's exactly what i ended up doing

it came in the mail today

amazon had it for €4 (including shipping) vs steam where it's €20 lol what
maru lover forever
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 08 2016 08:14 GMT
#74
On June 08 2016 05:18 Incognoto wrote:
funnily enough that's exactly what i ended up doing

it came in the mail today

amazon had it for €4 (including shipping) vs steam where it's €20 lol what

Well you will have fun, from what I remember the game is very close to original Colonization (I played that as well when it was out - I am that old :D)
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 15 2016 12:22 GMT
#75
It's quite fun!

I downloaded the TAC mod for it, very good. Quite close to the original game, some things have changed and there are improvements. Very enjoyable.
maru lover forever
Grettin
Profile Joined April 2010
42381 Posts
June 15 2016 12:26 GMT
#76
I don't mind the graphics either. Looking forward to this!
"If I had force-fields in Brood War, I'd never lose." -Bisu
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 15 2016 23:25 GMT
#77
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 19 2016 13:45 GMT
#78
So Civilization 6 is multi platform...

This Civilization 6 preview was based on a pre-release PlayStation 4 demo of the game at an event where refreshments were provided by 2K Games


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
June 19 2016 17:11 GMT
#79
On June 16 2016 08:25 {CC}StealthBlue wrote:
https://www.youtube.com/watch?v=VZfDM3jA9VI


lol
knuckle
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 08 2016 14:24 GMT
#80
"Smokey, this is not 'Nam, this is bowling. There are rules."
Prev 1 2 3 4 5 6 59 60 61 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 80
CranKy Ducklings73
davetesta56
HKG_Chickenman23
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft565
NeuroSwarm 199
RuFF_SC2 165
Nina 100
StarCraft: Brood War
Leta 663
Noble 65
Bale 40
Icarus 12
League of Legends
JimRising 564
Trikslyr89
Cuddl3bear2
Counter-Strike
Coldzera 453
Stewie2K342
Other Games
summit1g10216
C9.Mang0429
Maynarde192
XaKoH 163
Organizations
Other Games
gamesdonequick1037
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH203
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 49
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt396
Other Games
• Scarra1369
Upcoming Events
BSL Open LAN 2025 - War…
4h 12m
RSL Revival
6h 12m
Reynor vs Cure
TBD vs Zoun
OSC
17h 12m
BSL Open LAN 2025 - War…
1d 4h
RSL Revival
1d 6h
Classic vs TBD
WardiTV Invitational
1d 7h
Online Event
1d 12h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
4 days
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.