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Sid Meier's Civilization VI - Page 4

Forum Index > General Games
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Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2016-05-28 11:05:53
May 28 2016 11:03 GMT
#61
On May 27 2016 01:34 Warri wrote:
The biggest thing added in BNW is Tourism, and it ties all the other new things like religion and ideologies neatly together.
Ideologies are not just an additional techtree giving you bonus. If a player goes for a tourism victory and you chose the wrong ideology you will be massively unhappy and forced to invest more into happiness, fight the tourism player or change ideology, which results in 2 turns of no production, science and losing a lot of invested culture. You have to decide if you want to invest more into an ideology(and potentially lose more) or continue on the normal social policies.
Religion also opens up new ways to play. You can invest heavily into generating faith and then choose a belief that allows you to buy military units with it instead of gold. You can play more greedy with less units and choose a defensive religion. You can skip religion altogether and get one from neighbors.
Of course there are beliefs and ideology policies which are just +2 food or +1 faith per tile or +1 happiness for x building. But overall they have a huge impact on gameplay.


You're just describing the effects that these things have, but not the ways in which they actually improve the core gameplay. Obviously every feature will have some effect on what happens in the game and what you can do as a player, but that doesn't mean the feature was necessary or good.

In essence, they don't really change (let alone improve) the core gameplay at all, they just add more busywork and numbers to keep track of. The only feature in the expansions that actually affects the dynamics of how the game is played are the Caravans - they're actually on the map and interactive, not just a choice in some menu that changes a number. You could argue Espionage is a little bit like that, but Espionage itself just plays out in a sub-screen and just detracts from the core gameplay, which is moving things around the map and doing things with the map.

Even Jon Shafer himself said that the new Civilization features are very uninspired and problematic, and that expanding upon the core functionality of Civilization was a big problem for the studio for the past few iterations of the game. link
chocorush
Profile Joined June 2009
694 Posts
May 28 2016 13:20 GMT
#62
They also added the science penalty for expanding which completely changes the way the game plays. It's very much less a game about playing the map and more about playing all these other menus.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
May 28 2016 13:24 GMT
#63
On May 12 2016 18:05 Laserist wrote:
Show nested quote +
On May 12 2016 09:33 Godwrath wrote:
On May 12 2016 06:14 Kon-Tiki wrote:
On May 12 2016 02:31 Godwrath wrote:
Well, knowing their record, i will start playing it when it has released 1-2 expansions.

Civ IV was good before Warlords or BTS.

That was more than a decade ago, times change.


Times change but tastes hardly. C4 is still by far the best Civ game for me. It has its own quirks but really liked many aspects of that game. Civ5 is too dumbed down for my taste.

If alpha centauri counts as a civ game then that would be my favorite, followed reasonably closely by civ 4. The rest all fall short.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2016-05-28 14:22:33
May 28 2016 14:18 GMT
#64
On May 28 2016 22:20 chocorush wrote:
They also added the science penalty for expanding which completely changes the way the game plays. It's very much less a game about playing the map and more about playing all these other menus.


Playing the map is the essence of the core game loop. The game is about that. The fact that you have to spend so much time bogged down in screens that the game is not about is a major design flaw that mostly proliferated in the expansions, although a separate Culture system and Culture points were already a red flag.

Whereas initially only the Culture system was this weird thing that had its own counter and points to collect, now there are Tourism points and Religion points and Espionage which is like a minigame of its own, and Ideologies which are nested inside Social Policies, so they're like the subsystem of a subsystem. Then Tourism has works of art which combine to create special bonuses and put them inside buildings, blah blah blah. It's gone so far off the baseline that you can't even see the baseline anymore.

Civilization isn't a simulation game. Civilization is about building cities, building stuff inside cities, researching technology to build better stuff, then using stuff to dominate the map in some way. It's not about micromanaging paintings or lobbying for UN votes. Out of all the secondary systems tacked on to this foundation, only diplomacy is a part of what the game is about.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 28 2016 16:35 GMT
#65
The one thing i wish they'd bring back most from Alpha Centauri is how you could customize unit types as you gained technology.

The new armies thing sounds like it could be good if done right though. I am also hopeful that the new city building mechanics work well, although the disticts thing seem kind of weird - In New York for example NYUniversity and The United Nations are in Manhattan, why does it make sense that you'd have to build those things miles and miles outside the city.
~ ~ <°)))><~ ~ ~
Yurie
Profile Blog Joined August 2010
11928 Posts
Last Edited: 2016-05-28 17:13:22
May 28 2016 17:12 GMT
#66
On May 29 2016 01:35 TheFish7 wrote:
The one thing i wish they'd bring back most from Alpha Centauri is how you could customize unit types as you gained technology.

The new armies thing sounds like it could be good if done right though. I am also hopeful that the new city building mechanics work well, although the disticts thing seem kind of weird - In New York for example NYUniversity and The United Nations are in Manhattan, why does it make sense that you'd have to build those things miles and miles outside the city.


Universities are usually in cities. If not when they are built then after a few decades when the surroundings has turned into a city to house everybody working or studying there.

I can see a case for having other important buildings a bit away from there due to the above mentioned housing issue. Though that requires city planing and not the normal organic growth.
Warri
Profile Joined May 2010
Germany3208 Posts
May 30 2016 13:40 GMT
#67
On May 28 2016 20:03 Talin wrote:
Show nested quote +
On May 27 2016 01:34 Warri wrote:
The biggest thing added in BNW is Tourism, and it ties all the other new things like religion and ideologies neatly together.
Ideologies are not just an additional techtree giving you bonus. If a player goes for a tourism victory and you chose the wrong ideology you will be massively unhappy and forced to invest more into happiness, fight the tourism player or change ideology, which results in 2 turns of no production, science and losing a lot of invested culture. You have to decide if you want to invest more into an ideology(and potentially lose more) or continue on the normal social policies.
Religion also opens up new ways to play. You can invest heavily into generating faith and then choose a belief that allows you to buy military units with it instead of gold. You can play more greedy with less units and choose a defensive religion. You can skip religion altogether and get one from neighbors.
Of course there are beliefs and ideology policies which are just +2 food or +1 faith per tile or +1 happiness for x building. But overall they have a huge impact on gameplay.


You're just describing the effects that these things have, but not the ways in which they actually improve the core gameplay. Obviously every feature will have some effect on what happens in the game and what you can do as a player, but that doesn't mean the feature was necessary or good.

In essence, they don't really change (let alone improve) the core gameplay at all, they just add more busywork and numbers to keep track of. The only feature in the expansions that actually affects the dynamics of how the game is played are the Caravans - they're actually on the map and interactive, not just a choice in some menu that changes a number. You could argue Espionage is a little bit like that, but Espionage itself just plays out in a sub-screen and just detracts from the core gameplay, which is moving things around the map and doing things with the map.

Even Jon Shafer himself said that the new Civilization features are very uninspired and problematic, and that expanding upon the core functionality of Civilization was a big problem for the studio for the past few iterations of the game. link

Ah, i see what you mean. I havent played much Civ other than FreeCiv years ago for a little and now Civ 5 so i have no reference.
How about this then. Special religion and ideology perks allow for city placement that would otherwise have been terrible. For example you can settle a less defensible spot and choose the protection pantheon to make up for that. Relying on faith generation rather than gold generation to buy units also changes where you can settle and how you play. In midgame, the Order ideology enhances your ability to settle new cities by reducing building cost and letting cities start with more population. A tourism player will force you to do something about him rather than sit back and sim city. Letting your cities get converted to another player's religion can also put you at a disadvantage so you have to look out for that and prevent him from spamming missionaries.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 30 2016 16:52 GMT
#68
I'm still playing the 1994 Colonization. Such a damn, fun addicting game.
maru lover forever
akatama
Profile Blog Joined July 2010
Romania982 Posts
May 30 2016 16:57 GMT
#69
There are several things I wish they would address.
Diplomacy is poor in 5 and needs a lot of work. Why can't i request someone to spread a religion to me? Why can't I request them to stop spreading their religion to me until they do it once? Why does the AI forward settle me and then demand I stop settling near them?
Second, settling cities past mid game is rarely worth it. Takes too long to build stuff, buying is too expensive, that city will be a drain for the rest of the game. The only 2 reasons to settle are to get newly discovered strategics if you have none near you, or to rush buy ships if you are land locked and want/need a fleet.

Or just give me a civ reskin of Endless Legend, that would be amazing.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 07 2016 05:33 GMT
#70
It sounds like they're taking a lot of "upgrades" to the civ-genre from Endless Legend actually, which has me pretty excited. ^^
Comprehensive strategic intention: DNE
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 07 2016 10:05 GMT
#71
On May 31 2016 01:52 Incognoto wrote:
I'm still playing the 1994 Colonization. Such a damn, fun addicting game.

You could switch to new Colonization that was I think made in Civ 4 engine. It is also very fun and cool.
True_Spike
Profile Joined July 2004
Poland3426 Posts
June 07 2016 14:10 GMT
#72
On June 07 2016 19:05 -Archangel- wrote:
Show nested quote +
On May 31 2016 01:52 Incognoto wrote:
I'm still playing the 1994 Colonization. Such a damn, fun addicting game.

You could switch to new Colonization that was I think made in Civ 4 engine. It is also very fun and cool.


Agreed. Colonization was probably my favourite game of that era and the remake is surprisingly good.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 07 2016 20:18 GMT
#73
funnily enough that's exactly what i ended up doing

it came in the mail today

amazon had it for €4 (including shipping) vs steam where it's €20 lol what
maru lover forever
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 08 2016 08:14 GMT
#74
On June 08 2016 05:18 Incognoto wrote:
funnily enough that's exactly what i ended up doing

it came in the mail today

amazon had it for €4 (including shipping) vs steam where it's €20 lol what

Well you will have fun, from what I remember the game is very close to original Colonization (I played that as well when it was out - I am that old :D)
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 15 2016 12:22 GMT
#75
It's quite fun!

I downloaded the TAC mod for it, very good. Quite close to the original game, some things have changed and there are improvements. Very enjoyable.
maru lover forever
Grettin
Profile Joined April 2010
42381 Posts
June 15 2016 12:26 GMT
#76
I don't mind the graphics either. Looking forward to this!
"If I had force-fields in Brood War, I'd never lose." -Bisu
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 15 2016 23:25 GMT
#77
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 19 2016 13:45 GMT
#78
So Civilization 6 is multi platform...

This Civilization 6 preview was based on a pre-release PlayStation 4 demo of the game at an event where refreshments were provided by 2K Games


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
June 19 2016 17:11 GMT
#79
On June 16 2016 08:25 {CC}StealthBlue wrote:
https://www.youtube.com/watch?v=VZfDM3jA9VI


lol
knuckle
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 08 2016 14:24 GMT
#80
"Smokey, this is not 'Nam, this is bowling. There are rules."
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