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Sid Meier's Civilization VI - Page 60

Forum Index > General Games
Post a Reply
Prev 1 58 59 60 61 Next
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 17 2022 18:41 GMT
#1181
Live stream about to start.

"Smokey, this is not 'Nam, this is bowling. There are rules."
zatic
Profile Blog Joined September 2007
Zurich15328 Posts
November 19 2022 07:42 GMT
#1182
On November 17 2022 17:27 Bacillus wrote:
I recently tried to get into Civ 6 again and it's still a really mixed bag for me. I don't enjoy the UI at all and now I also get some lockups on AI turns, which kind of kills the 'one more turn' cycle quite effectively. Lots of stuff seems really interesting and contrasting to the Civ 5, but it also feels really mobile-like and cheap and cluttered at times. Lots of decisions seem potentially interesting, but also unnecessarily obscure and not necessarily that exciting once you get past the initial confusion.

Maybe with Civ 7 approaching, I'll figure out the time to sit down with Civ 6 and really get past the UI clutter and nuisances and see how good of a game it is under the surface.

There are a bunch of quality of life mods you can use to make UI much, much better. Here is a list of very good ones:
https://steamcommunity.com/sharedfiles/filedetails/?id=2470646711

Makes a huge difference from the base game.
ModeratorI know Teamliquid is known as a massive building
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 19 2022 14:26 GMT
#1183
"Smokey, this is not 'Nam, this is bowling. There are rules."
Bacillus
Profile Joined August 2010
Finland1933 Posts
November 21 2022 07:15 GMT
#1184
On November 19 2022 16:42 zatic wrote:
Show nested quote +
On November 17 2022 17:27 Bacillus wrote:
I recently tried to get into Civ 6 again and it's still a really mixed bag for me. I don't enjoy the UI at all and now I also get some lockups on AI turns, which kind of kills the 'one more turn' cycle quite effectively. Lots of stuff seems really interesting and contrasting to the Civ 5, but it also feels really mobile-like and cheap and cluttered at times. Lots of decisions seem potentially interesting, but also unnecessarily obscure and not necessarily that exciting once you get past the initial confusion.

Maybe with Civ 7 approaching, I'll figure out the time to sit down with Civ 6 and really get past the UI clutter and nuisances and see how good of a game it is under the surface.

There are a bunch of quality of life mods you can use to make UI much, much better. Here is a list of very good ones:
https://steamcommunity.com/sharedfiles/filedetails/?id=2470646711

Makes a huge difference from the base game.

Yeah. I've usually tried to get away with unmodded games - In Civ 5 I felt I mostly needed the faster aircraft combat thingy - but with Civ 6 it really feels like I need some mods. Thanks for the list, looks like it has fixes for a lot of my gripes.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 21 2022 14:05 GMT
#1185
Happy Julius Caesar release day, should be available in about 4 hours or so.

"Smokey, this is not 'Nam, this is bowling. There are rules."
zatic
Profile Blog Joined September 2007
Zurich15328 Posts
November 21 2022 20:34 GMT
#1186
Looks like for me (and judging by many other reviews) the update breaks all DLCs and leaves you with the vanilla Civ6 game.

It fixed itself for me after I just let it be for a couple of hours and then restarted the game a couple of times. Looks like some content is still downloading / assembling even once Steam says update complete.
ModeratorI know Teamliquid is known as a massive building
Latham
Profile Blog Joined May 2007
9560 Posts
November 21 2022 20:57 GMT
#1187
Do new DLCs tend break mods in Civ 6, and you have to wait for the authors to update them?
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 21 2022 21:50 GMT
#1188
"Smokey, this is not 'Nam, this is bowling. There are rules."
zatic
Profile Blog Joined September 2007
Zurich15328 Posts
November 21 2022 23:29 GMT
#1189
Yeah I also have Anthology and didn't get the pass. Said fuck it and bought it, was in the mood.

All mods work again and all DLC content is back.

Playing a game as Nzinga, she is fucking nuts haha. The home continent bonus seems so broken, my cities are just exploding.
ModeratorI know Teamliquid is known as a massive building
andrewlt
Profile Joined August 2009
United States7702 Posts
November 22 2022 00:02 GMT
#1190
I have the rest of the Anthology. I can either buy the Leader Pass for $19.99 (nope) or complete the Anthology bundle for $0.00 (yay). Unfortunately, it wasn't letting me complete the transaction. I did get the Julius Caesar pack. Haven't tried actually playing a game (busy playing something else) but I did load up the game and all my DLC are listed as enabled.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 22 2022 02:19 GMT
#1191
On November 22 2022 05:57 Latham wrote:
Do new DLCs tend break mods in Civ 6, and you have to wait for the authors to update them?


Yep. Mods either no longer work or break things making the game unable to play normally. Have to wait for the Authors to update said Mods.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 22 2022 03:15 GMT
#1192
Best devs in gaming, working all day it appears.

"Smokey, this is not 'Nam, this is bowling. There are rules."
zatic
Profile Blog Joined September 2007
Zurich15328 Posts
November 22 2022 08:44 GMT
#1193
On November 22 2022 11:19 {CC}StealthBlue wrote:
Show nested quote +
On November 22 2022 05:57 Latham wrote:
Do new DLCs tend break mods in Civ 6, and you have to wait for the authors to update them?


Yep. Mods either no longer work or break things making the game unable to play normally. Have to wait for the Authors to update said Mods.

For a major update with game mechanics, yes. For a bunch of new leaders, very unlikely. I have like 20 mods installed on top of all DLCs and all of them work after the Leader Pass update. Just took a couple or restarts of the game for some reason. But that seems to be independent of mods, other people also reported that their game reverted to vanilla temporarily after downloading the Leader Pass update.
ModeratorI know Teamliquid is known as a massive building
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 22 2022 15:58 GMT
#1194
More confirmation this was done by an outside studio rofl

[image loading]
"Smokey, this is not 'Nam, this is bowling. There are rules."
VGhost
Profile Blog Joined March 2011
United States3613 Posts
November 23 2022 00:05 GMT
#1195
On November 19 2022 16:42 zatic wrote:
Show nested quote +
On November 17 2022 17:27 Bacillus wrote:
I recently tried to get into Civ 6 again and it's still a really mixed bag for me. I don't enjoy the UI at all and now I also get some lockups on AI turns, which kind of kills the 'one more turn' cycle quite effectively. Lots of stuff seems really interesting and contrasting to the Civ 5, but it also feels really mobile-like and cheap and cluttered at times. Lots of decisions seem potentially interesting, but also unnecessarily obscure and not necessarily that exciting once you get past the initial confusion.

Maybe with Civ 7 approaching, I'll figure out the time to sit down with Civ 6 and really get past the UI clutter and nuisances and see how good of a game it is under the surface.

There are a bunch of quality of life mods you can use to make UI much, much better. Here is a list of very good ones:
https://steamcommunity.com/sharedfiles/filedetails/?id=2470646711

Makes a huge difference from the base game.


Is there a similar list of recommended balance mods? I used to have a link someplace but I can't find it.
#4427 || I am not going to scan a ferret.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2022-11-23 19:47:54
November 23 2022 19:47 GMT
#1196
Possible leak of the Great Commanders:

+ Show Spoiler +
Japanese Empire - Tokugawa

[image loading]


Persian Empire - Nader Shah

[image loading]


Ottaman Empire - Suleiman

[image loading]


https://forums.civfanatics.com/threads/leader-pass-pack-2-great-commanders-sneak-peak.680584/
"Smokey, this is not 'Nam, this is bowling. There are rules."
zatic
Profile Blog Joined September 2007
Zurich15328 Posts
November 25 2022 14:59 GMT
#1197
On November 23 2022 09:05 VGhost wrote:
Show nested quote +
On November 19 2022 16:42 zatic wrote:
On November 17 2022 17:27 Bacillus wrote:
I recently tried to get into Civ 6 again and it's still a really mixed bag for me. I don't enjoy the UI at all and now I also get some lockups on AI turns, which kind of kills the 'one more turn' cycle quite effectively. Lots of stuff seems really interesting and contrasting to the Civ 5, but it also feels really mobile-like and cheap and cluttered at times. Lots of decisions seem potentially interesting, but also unnecessarily obscure and not necessarily that exciting once you get past the initial confusion.

Maybe with Civ 7 approaching, I'll figure out the time to sit down with Civ 6 and really get past the UI clutter and nuisances and see how good of a game it is under the surface.

There are a bunch of quality of life mods you can use to make UI much, much better. Here is a list of very good ones:
https://steamcommunity.com/sharedfiles/filedetails/?id=2470646711

Makes a huge difference from the base game.


Is there a similar list of recommended balance mods? I used to have a link someplace but I can't find it.

The only balance mod I use is Terra Mirabilis for better Natural Wonders https://steamcommunity.com/sharedfiles/filedetails/?id=1461463960

The new leaders come without Achievements unfortunately. Wanted to complete my win-with-every-leader achievement collection.
ModeratorI know Teamliquid is known as a massive building
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 09 2022 07:11 GMT
#1198
So the Ottomans are getting the same Leader only with a different hat...

[image loading]
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 13 2022 23:58 GMT
#1199
Firaxis to have a stream tomorrow at 1pm CST.





"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 14 2022 18:57 GMT
#1200
Livestream starting.

"Smokey, this is not 'Nam, this is bowling. There are rules."
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