Sid Meier's Civilization VI - Page 58
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Manit0u
Poland17187 Posts
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United States41117 Posts
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United States41117 Posts
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evilfatsh1t
Australia8606 Posts
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deacon.frost
Czech Republic12128 Posts
On April 13 2021 02:49 evilfatsh1t wrote: guess i picked a good time to buy civ6 since nothing i learn will change from now on. still like civ5 better so far though I just wish the Civ6 AI wouldn't this much bad. I can accept certain level of stupidity, but the constant spam, that I am not at war, or that I am at war etc. And it's all. the. damn. time. FINE. I GET IT. STFU. Which brings me to the domination civs which are repeating that I am not in the war when we both haven't met anyone else. Dude, chill out, the war gonna hurt us both FFS >< Also the map generator with its clustering of civs gets annoying. (also the fact that playing tall is not exactly recommended) | ||
evilfatsh1t
Australia8606 Posts
having to restart a game because you roll a barb camp next to you and they start spawning horsemen and horse archers at like turn 15 is pretty dumb. being unable to play exclusively tall is sad. it seems also the optimal way to play wide is to keep the cities really close (like 3-5 tiles away), which tilts me so hard as a civ 5 player. i also agree that the city state placements in maps are annoying. even on standard size often times i find theres just nowhere to settle unless i move an entire continent away. also on some maps you get ridiculous mountain lines that block off a third of the map and with all the movement penalties with rainforest/hill etc it takes forever to actually do anything domination is so tedious with the loyalty system. dont know why this has to exist but even on standard maps i find that early domination is extremely difficult because you just cant conquer cities fast enough to stop them rebelling. grievance systems also make domination annoying because everyone just gets mad at you and next minute youre at war with everyone. dunno if this is correct but in my experience it didnt seem to matter that the civs didnt like each other. overall i think theres a bit more depth to civ 6 with the introduction of heaps of other features or mechanics, but the depth came at the price of straightforward gameplay. city planning is fun to an extent but once you start spamming settlers or conquering nearby cities to make your empire wide, planning districts doesnt take that much thought imo. i like the weather systems and how desert tiles arent as trash now though. housing and fresh water is a bit annoying early game. playing at emperor now trying to get a win on each victory condition and having mixed thoughts about my satisfaction for the game. i think ill find myself alternating between civ 5 and civ 6 eventually | ||
Bacillus
Finland1881 Posts
I've been picking up Civ 6 a bit after feeling I've seen enough of Civ 5 and one of the initial impressions has been that it's much harder to reason your surroundings in Civ 6. The brown papery map effect is cool visually, but it also means you've got very limited color palette for everything that isn't in your line of sight. I really struggle to form clear picture of how the finer details in the map go. I'm fairly sure it's a matter of getting used to the new visuals, but it still feels like an unnecessary hurdle for a game that's already fairly complex and mentally taxing by modern standards. | ||
deacon.frost
Czech Republic12128 Posts
On April 13 2021 16:37 evilfatsh1t wrote: yeah my first impressions after playing ~40 hours is mixed. having to restart a game because you roll a barb camp next to you and they start spawning horsemen and horse archers at like turn 15 is pretty dumb. being unable to play exclusively tall is sad. it seems also the optimal way to play wide is to keep the cities really close (like 3-5 tiles away), which tilts me so hard as a civ 5 player. i also agree that the city state placements in maps are annoying. even on standard size often times i find theres just nowhere to settle unless i move an entire continent away. also on some maps you get ridiculous mountain lines that block off a third of the map and with all the movement penalties with rainforest/hill etc it takes forever to actually do anything domination is so tedious with the loyalty system. dont know why this has to exist but even on standard maps i find that early domination is extremely difficult because you just cant conquer cities fast enough to stop them rebelling. grievance systems also make domination annoying because everyone just gets mad at you and next minute youre at war with everyone. dunno if this is correct but in my experience it didnt seem to matter that the civs didnt like each other. overall i think theres a bit more depth to civ 6 with the introduction of heaps of other features or mechanics, but the depth came at the price of straightforward gameplay. city planning is fun to an extent but once you start spamming settlers or conquering nearby cities to make your empire wide, planning districts doesnt take that much thought imo. i like the weather systems and how desert tiles arent as trash now though. housing and fresh water is a bit annoying early game. playing at emperor now trying to get a win on each victory condition and having mixed thoughts about my satisfaction for the game. i think ill find myself alternating between civ 5 and civ 6 eventually Kill the scout. If you kill the scout than the barbs won't go at you, the scout needs to say the barbs Duuuudes, there's a free town to be taken over there! ![]() Oh you can conquer cities, oh yes you can ![]() ![]() | ||
evilfatsh1t
Australia8606 Posts
On April 13 2021 16:51 deacon.frost wrote: Kill the scout. If you kill the scout than the barbs won't go at you, the scout needs to say the barbs Duuuudes, there's a free town to be taken over there! ![]() Oh you can conquer cities, oh yes you can ![]() ![]() you cant always kill the scout before he returns though? do you keep a warrior just standing around your base in case of a scout? i normally scout close areas with the warrior and if im unlucky theres just no way to kill a scout before he returns to the camp. also what do you do for conquering cities that dont have loyalty pressure from your empire? any particular tech/unit thats extremely effective? so far ive found knights to be very effective (melee units are way more effective in civ 6 than 5, and archers/composite bowmen seem weaker in civ 6 based on my experience), but i dont normally have an army composed entirely of knights so...maybe classical era units arent the solution? On April 13 2021 16:43 Bacillus wrote: This is probably a bit of an oddball question to a game that's been released years ago, but did anyone else struggle with the map visuals in Civ 6? I've been picking up Civ 6 a bit after feeling I've seen enough of Civ 5 and one of the initial impressions has been that it's much harder to reason your surroundings in Civ 6. The brown papery map effect is cool visually, but it also means you've got very limited color palette for everything that isn't in your line of sight. I really struggle to form clear picture of how the finer details in the map go. I'm fairly sure it's a matter of getting used to the new visuals, but it still feels like an unnecessary hurdle for a game that's already fairly complex and mentally taxing by modern standards. yeah i really struggled with the visuals too. ive played less than 50 hours now but its already a lot better. my preference was still civ 5s graphics though | ||
deacon.frost
Czech Republic12128 Posts
On April 13 2021 17:44 evilfatsh1t wrote: you cant always kill the scout before he returns though? do you keep a warrior just standing around your base in case of a scout? i normally scout close areas with the warrior and if im unlucky theres just no way to kill a scout before he returns to the camp. also what do you do for conquering cities that dont have loyalty pressure from your empire? any particular tech/unit thats extremely effective? so far ive found knights to be very effective (melee units are way more effective in civ 6 than 5, and archers/composite bowmen seem weaker in civ 6 based on my experience), but i dont normally have an army composed entirely of knights so...maybe classical era units arent the solution? yeah i really struggled with the visuals too. ive played less than 50 hours now but its already a lot better. my preference was still civ 5s graphics though Well, in this case you get some slingers and defend with them, get the eureka for archers, archers are insanely strong early game unit. Keep the warrior close, build a scout. Also uncover the map so you see the barbarian camp spawn notification. Governors grant 9 loyalty, there are loyalty cards, unit in the city provides some loyalty, cannot tell how much - but I've noticed that the rebellion gets pushed further if I place a unit in the city. Monument provides some loyalty. That's all from the easy parts. You can try to build the government plaza, but let's be real ![]() ![]() TL, DR - card policies, governors. check the loyalty tab xD Edit> Damn replying during calls ![]() Obviously generals(check which units they affect) and archers are great early game. Crossbows are strong AF but that's probably a mid game unit? Another Edit> Also the new free updates adds trebuchets, so the proper unit chain will be most probably battering rams, trebuchets, bombards and so on. For some reason I find catapults weak and useless. | ||
andrewlt
United States7702 Posts
On April 13 2021 16:51 deacon.frost wrote: Kill the scout. If you kill the scout than the barbs won't go at you, the scout needs to say the barbs Duuuudes, there's a free town to be taken over there! ![]() Oh you can conquer cities, oh yes you can ![]() ![]() I'm not fond of the infinite city sprawl but I found Civ 6 to be more enjoyable than Civ 5. The 3-4 city science strategy was too dominant for too long in Civ 5, where you get heavily penalized for building more cities. I prefer playing in maps where I can have 10-15 cities. 3-4 feels way too limiting. Played Civ 6 vanilla on release and got bored quickly though. I did play for roughly 100 hours, which is short for this series. Came back for platinum last year and I'm at 350 now. I was definitely concerned about the feature creep in the expansions when they were announced but I admit to being pleasantly surprised at how well it all came together. The barbs can still be very annoying. Sometimes, it feels like they are ganging up on the player but I once I get more map vision I do see that the AI struggles with them too. They seem to be worst when you start near tundra since nobody settles on the ice but barbs can spawn there. | ||
farvacola
United States18818 Posts
On April 14 2021 02:44 andrewlt wrote: I'm not fond of the infinite city sprawl but I found Civ 6 to be more enjoyable than Civ 5. The 3-4 city science strategy was too dominant for too long in Civ 5, where you get heavily penalized for building more cities. I prefer playing in maps where I can have 10-15 cities. 3-4 feels way too limiting. Played Civ 6 vanilla on release and got bored quickly though. I did play for roughly 100 hours, which is short for this series. Came back for platinum last year and I'm at 350 now. I was definitely concerned about the feature creep in the expansions when they were announced but I admit to being pleasantly surprised at how well it all came together. The barbs can still be very annoying. Sometimes, it feels like they are ganging up on the player but I once I get more map vision I do see that the AI struggles with them too. They seem to be worst when you start near tundra since nobody settles on the ice but barbs can spawn there. Yeah spawning near tundra, even with a civ well suited to it, seems unduly tough for that reason. | ||
deacon.frost
Czech Republic12128 Posts
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evilfatsh1t
Australia8606 Posts
having to reselect everything is lame | ||
bluzi
4703 Posts
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United States41117 Posts
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United States41117 Posts
https://forums.civfanatics.com/threads/april-2021-update-patch-notes-discussion.669526/ | ||
Simberto
Germany11315 Posts
On April 14 2021 03:55 deacon.frost wrote: From what I gathered barbs can spawn only in the fog of war. So many players do the thing that they spam cities and units and create a vision radius around them. Obviously if you start a game next to the barb camp it's hard to do so ![]() I guess i am a bit late to the party, but i just recently got back into Civ6 (due to humble bundle with cheap addons). I was just playing a coop game with my wife and basically ragequit due to barbarians. I really have no idea what i could have done better. On turn 2 or 3, i got scouted by one scout. I tried to chase him down with my warrior, but obviously without success. At some point he was just gone and i had no idea where he went. 2-3 Turns later, i got scouted by another scout which i couldn't kill (because i still only had a single warrior, my scout wasn't finished yet due to it taking 8 turns on standard speed (more food than production)) I managed to scout around (got two free builders!) a bit and mostly built military, but the barbarian scouts returned home, and it was just horrific hell. I had one slinger, my warrior and a pretty defensive position with two rivers next to my capital. But i just couldn't leave anymore due to nonstop barbarian stuff. Warriors, then slingers. I killed them pretty quickly with my slinger, bought another slinger with my money, and sadly my warrior eventually got killed. I guess i made a mistake trying to build a settler at this point. Because then the horses arrived. A horseman and a horse archer just when i thought i might have regained control of the situation. At this point i had lost one slinger and turned the other into an archer. I could still defend my city somewhat reasonably well, but i could simply never leave, because anything that left the city got killed. I guess i could have stayed in the game, but it simply wasn't any fun anymore, falling behind further and further every turn, never being able to settle anything in the most crucial time of the game. It also felt as if the second i dealt with the barbarians surrounding my city, a new set arrived from one of the two directions, so i could never move out and take out one of those camps. I don't know what i could have done better. I already built a lot more military than i usually do. I know that i should have stopped the scouts, but i don't see i could have done that. Stopping them from returning to their camps was a guessing game, too, since i hadn't really scouted those camps yet. I assume that there were two camps pretty close by which immediately scouted in my direction, but i only ever really found one of them, 5 tiles away from my city. I find this especially frustrating because restarting a coop game is not something you can do as often as a single player game, because the other person gets annoyed that they have to restart a game that they were doing well in. Should one just restart the game if one gets scouted in the first 10 turns and cannot kill the scout? Or is there any way of dealing with this that i missed? Usually barbarians aren't really a problem, but this time it was simply absurd and seemed unsolvable. On a different note, it appeared as if in our previous game, the AI was really bad at dealing with teams being set up in the pregame lobby. It seemed to simply never declare a war, which i assume is due to some hiccup in the AI? | ||
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zatic
Zurich15313 Posts
Does anyone else have the following "problem": I can't win Domination or Science, because I win Culture before. Especially domination I feel like is impossible because once I captured about 2/3 capitals all tourists only come to me. I tried gifting away all great works but I still can't prevent the tourist from flocking in. Anyone else? | ||
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