• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:11
CEST 20:11
KST 03:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy2[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ [ASL22] Ro8 Preview: In A Tizzy BW General Discussion an AI researcher's take on the ladder bot
Tourneys
[BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D [ASL22] Ro16 Group B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14069 users

Sid Meier's Civilization VI - Page 58

Forum Index > General Games
Post a Reply
Prev 1 56 57 58 59 60 61 Next
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
April 06 2021 00:48 GMT
#1141
Time is precious. Waste it wisely.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 09 2021 16:20 GMT
#1142
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2021-04-12 17:10:50
April 12 2021 17:10 GMT
#1143
Firaxis is officially done with Civilization VI.

"Smokey, this is not 'Nam, this is bowling. There are rules."
evilfatsh1t
Profile Joined October 2010
Australia8925 Posts
April 12 2021 17:49 GMT
#1144
guess i picked a good time to buy civ6 since nothing i learn will change from now on. still like civ5 better so far though
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
April 12 2021 22:36 GMT
#1145
On April 13 2021 02:49 evilfatsh1t wrote:
guess i picked a good time to buy civ6 since nothing i learn will change from now on. still like civ5 better so far though

I just wish the Civ6 AI wouldn't this much bad. I can accept certain level of stupidity, but the constant spam, that I am not at war, or that I am at war etc. And it's all. the. damn. time. FINE. I GET IT. STFU. Which brings me to the domination civs which are repeating that I am not in the war when we both haven't met anyone else. Dude, chill out, the war gonna hurt us both FFS ><

Also the map generator with its clustering of civs gets annoying.

(also the fact that playing tall is not exactly recommended)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
evilfatsh1t
Profile Joined October 2010
Australia8925 Posts
Last Edited: 2021-04-13 07:40:36
April 13 2021 07:37 GMT
#1146
yeah my first impressions after playing ~40 hours is mixed.
having to restart a game because you roll a barb camp next to you and they start spawning horsemen and horse archers at like turn 15 is pretty dumb.
being unable to play exclusively tall is sad. it seems also the optimal way to play wide is to keep the cities really close (like 3-5 tiles away), which tilts me so hard as a civ 5 player.
i also agree that the city state placements in maps are annoying. even on standard size often times i find theres just nowhere to settle unless i move an entire continent away. also on some maps you get ridiculous mountain lines that block off a third of the map and with all the movement penalties with rainforest/hill etc it takes forever to actually do anything
domination is so tedious with the loyalty system. dont know why this has to exist but even on standard maps i find that early domination is extremely difficult because you just cant conquer cities fast enough to stop them rebelling.
grievance systems also make domination annoying because everyone just gets mad at you and next minute youre at war with everyone. dunno if this is correct but in my experience it didnt seem to matter that the civs didnt like each other.

overall i think theres a bit more depth to civ 6 with the introduction of heaps of other features or mechanics, but the depth came at the price of straightforward gameplay.
city planning is fun to an extent but once you start spamming settlers or conquering nearby cities to make your empire wide, planning districts doesnt take that much thought imo.
i like the weather systems and how desert tiles arent as trash now though. housing and fresh water is a bit annoying early game.
playing at emperor now trying to get a win on each victory condition and having mixed thoughts about my satisfaction for the game. i think ill find myself alternating between civ 5 and civ 6 eventually
Bacillus
Profile Joined August 2010
Finland2110 Posts
April 13 2021 07:43 GMT
#1147
This is probably a bit of an oddball question to a game that's been released years ago, but did anyone else struggle with the map visuals in Civ 6?

I've been picking up Civ 6 a bit after feeling I've seen enough of Civ 5 and one of the initial impressions has been that it's much harder to reason your surroundings in Civ 6. The brown papery map effect is cool visually, but it also means you've got very limited color palette for everything that isn't in your line of sight. I really struggle to form clear picture of how the finer details in the map go.

I'm fairly sure it's a matter of getting used to the new visuals, but it still feels like an unnecessary hurdle for a game that's already fairly complex and mentally taxing by modern standards.
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
April 13 2021 07:51 GMT
#1148
On April 13 2021 16:37 evilfatsh1t wrote:
yeah my first impressions after playing ~40 hours is mixed.
having to restart a game because you roll a barb camp next to you and they start spawning horsemen and horse archers at like turn 15 is pretty dumb.
being unable to play exclusively tall is sad. it seems also the optimal way to play wide is to keep the cities really close (like 3-5 tiles away), which tilts me so hard as a civ 5 player.
i also agree that the city state placements in maps are annoying. even on standard size often times i find theres just nowhere to settle unless i move an entire continent away. also on some maps you get ridiculous mountain lines that block off a third of the map and with all the movement penalties with rainforest/hill etc it takes forever to actually do anything
domination is so tedious with the loyalty system. dont know why this has to exist but even on standard maps i find that early domination is extremely difficult because you just cant conquer cities fast enough to stop them rebelling.
grievance systems also make domination annoying because everyone just gets mad at you and next minute youre at war with everyone. dunno if this is correct but in my experience it didnt seem to matter that the civs didnt like each other.

overall i think theres a bit more depth to civ 6 with the introduction of heaps of other features or mechanics, but the depth came at the price of straightforward gameplay.
city planning is fun to an extent but once you start spamming settlers or conquering nearby cities to make your empire wide, planning districts doesnt take that much thought imo.
i like the weather systems and how desert tiles arent as trash now though. housing and fresh water is a bit annoying early game.
playing at emperor now trying to get a win on each victory condition and having mixed thoughts about my satisfaction for the game. i think ill find myself alternating between civ 5 and civ 6 eventually

Kill the scout. If you kill the scout than the barbs won't go at you, the scout needs to say the barbs Duuuudes, there's a free town to be taken over there!

Oh you can conquer cities, oh yes you can It's a different game than Civ5, so some adaptation time is required though
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
evilfatsh1t
Profile Joined October 2010
Australia8925 Posts
April 13 2021 08:44 GMT
#1149
On April 13 2021 16:51 deacon.frost wrote:
Show nested quote +
On April 13 2021 16:37 evilfatsh1t wrote:
yeah my first impressions after playing ~40 hours is mixed.
having to restart a game because you roll a barb camp next to you and they start spawning horsemen and horse archers at like turn 15 is pretty dumb.
being unable to play exclusively tall is sad. it seems also the optimal way to play wide is to keep the cities really close (like 3-5 tiles away), which tilts me so hard as a civ 5 player.
i also agree that the city state placements in maps are annoying. even on standard size often times i find theres just nowhere to settle unless i move an entire continent away. also on some maps you get ridiculous mountain lines that block off a third of the map and with all the movement penalties with rainforest/hill etc it takes forever to actually do anything
domination is so tedious with the loyalty system. dont know why this has to exist but even on standard maps i find that early domination is extremely difficult because you just cant conquer cities fast enough to stop them rebelling.
grievance systems also make domination annoying because everyone just gets mad at you and next minute youre at war with everyone. dunno if this is correct but in my experience it didnt seem to matter that the civs didnt like each other.

overall i think theres a bit more depth to civ 6 with the introduction of heaps of other features or mechanics, but the depth came at the price of straightforward gameplay.
city planning is fun to an extent but once you start spamming settlers or conquering nearby cities to make your empire wide, planning districts doesnt take that much thought imo.
i like the weather systems and how desert tiles arent as trash now though. housing and fresh water is a bit annoying early game.
playing at emperor now trying to get a win on each victory condition and having mixed thoughts about my satisfaction for the game. i think ill find myself alternating between civ 5 and civ 6 eventually

Kill the scout. If you kill the scout than the barbs won't go at you, the scout needs to say the barbs Duuuudes, there's a free town to be taken over there!

Oh you can conquer cities, oh yes you can It's a different game than Civ5, so some adaptation time is required though

you cant always kill the scout before he returns though? do you keep a warrior just standing around your base in case of a scout? i normally scout close areas with the warrior and if im unlucky theres just no way to kill a scout before he returns to the camp.
also what do you do for conquering cities that dont have loyalty pressure from your empire? any particular tech/unit thats extremely effective? so far ive found knights to be very effective (melee units are way more effective in civ 6 than 5, and archers/composite bowmen seem weaker in civ 6 based on my experience), but i dont normally have an army composed entirely of knights so...maybe classical era units arent the solution?
On April 13 2021 16:43 Bacillus wrote:
This is probably a bit of an oddball question to a game that's been released years ago, but did anyone else struggle with the map visuals in Civ 6?

I've been picking up Civ 6 a bit after feeling I've seen enough of Civ 5 and one of the initial impressions has been that it's much harder to reason your surroundings in Civ 6. The brown papery map effect is cool visually, but it also means you've got very limited color palette for everything that isn't in your line of sight. I really struggle to form clear picture of how the finer details in the map go.

I'm fairly sure it's a matter of getting used to the new visuals, but it still feels like an unnecessary hurdle for a game that's already fairly complex and mentally taxing by modern standards.

yeah i really struggled with the visuals too. ive played less than 50 hours now but its already a lot better. my preference was still civ 5s graphics though
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
Last Edited: 2021-04-13 10:02:01
April 13 2021 09:32 GMT
#1150
On April 13 2021 17:44 evilfatsh1t wrote:
Show nested quote +
On April 13 2021 16:51 deacon.frost wrote:
On April 13 2021 16:37 evilfatsh1t wrote:
yeah my first impressions after playing ~40 hours is mixed.
having to restart a game because you roll a barb camp next to you and they start spawning horsemen and horse archers at like turn 15 is pretty dumb.
being unable to play exclusively tall is sad. it seems also the optimal way to play wide is to keep the cities really close (like 3-5 tiles away), which tilts me so hard as a civ 5 player.
i also agree that the city state placements in maps are annoying. even on standard size often times i find theres just nowhere to settle unless i move an entire continent away. also on some maps you get ridiculous mountain lines that block off a third of the map and with all the movement penalties with rainforest/hill etc it takes forever to actually do anything
domination is so tedious with the loyalty system. dont know why this has to exist but even on standard maps i find that early domination is extremely difficult because you just cant conquer cities fast enough to stop them rebelling.
grievance systems also make domination annoying because everyone just gets mad at you and next minute youre at war with everyone. dunno if this is correct but in my experience it didnt seem to matter that the civs didnt like each other.

overall i think theres a bit more depth to civ 6 with the introduction of heaps of other features or mechanics, but the depth came at the price of straightforward gameplay.
city planning is fun to an extent but once you start spamming settlers or conquering nearby cities to make your empire wide, planning districts doesnt take that much thought imo.
i like the weather systems and how desert tiles arent as trash now though. housing and fresh water is a bit annoying early game.
playing at emperor now trying to get a win on each victory condition and having mixed thoughts about my satisfaction for the game. i think ill find myself alternating between civ 5 and civ 6 eventually

Kill the scout. If you kill the scout than the barbs won't go at you, the scout needs to say the barbs Duuuudes, there's a free town to be taken over there!

Oh you can conquer cities, oh yes you can It's a different game than Civ5, so some adaptation time is required though

you cant always kill the scout before he returns though? do you keep a warrior just standing around your base in case of a scout? i normally scout close areas with the warrior and if im unlucky theres just no way to kill a scout before he returns to the camp.
also what do you do for conquering cities that dont have loyalty pressure from your empire? any particular tech/unit thats extremely effective? so far ive found knights to be very effective (melee units are way more effective in civ 6 than 5, and archers/composite bowmen seem weaker in civ 6 based on my experience), but i dont normally have an army composed entirely of knights so...maybe classical era units arent the solution?
Show nested quote +
On April 13 2021 16:43 Bacillus wrote:
This is probably a bit of an oddball question to a game that's been released years ago, but did anyone else struggle with the map visuals in Civ 6?

I've been picking up Civ 6 a bit after feeling I've seen enough of Civ 5 and one of the initial impressions has been that it's much harder to reason your surroundings in Civ 6. The brown papery map effect is cool visually, but it also means you've got very limited color palette for everything that isn't in your line of sight. I really struggle to form clear picture of how the finer details in the map go.

I'm fairly sure it's a matter of getting used to the new visuals, but it still feels like an unnecessary hurdle for a game that's already fairly complex and mentally taxing by modern standards.

yeah i really struggled with the visuals too. ive played less than 50 hours now but its already a lot better. my preference was still civ 5s graphics though

Well, in this case you get some slingers and defend with them, get the eureka for archers, archers are insanely strong early game unit. Keep the warrior close, build a scout. Also uncover the map so you see the barbarian camp spawn notification.

Governors grant 9 loyalty, there are loyalty cards, unit in the city provides some loyalty, cannot tell how much - but I've noticed that the rebellion gets pushed further if I place a unit in the city. Monument provides some loyalty. That's all from the easy parts. You can try to build the government plaza, but let's be real If you plan a war you have to plan ahead - change the cards in the government. Also plan to quickly capture multiple cities - in case you capture a city further away from you but close to the enemies high pop cities the loyalty pressure won't be easy to fight against. Also golden age increases the loyalty pressure while dark age decreases - if you get the dark age and your neighbour the golden age that's a huge difference. (again, don't remember numbers) Oh, yeah, if you have a religion - having your own religion increases your own pressure while not having your religion increases their pressure. So if you invade a city - convert it I'm sure I forget something, you can check the details in the city screen, there's a loyalty tab.

TL, DR - card policies, governors. check the loyalty tab xD

Edit> Damn replying during calls What units - ok, unit wise bombards and better. early game you want the battering ram. Then melee units and anti-cav units do the full damage to the city walls(city is a city center district)
Obviously generals(check which units they affect) and archers are great early game. Crossbows are strong AF but that's probably a mid game unit?

Another Edit> Also the new free updates adds trebuchets, so the proper unit chain will be most probably battering rams, trebuchets, bombards and so on. For some reason I find catapults weak and useless.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
andrewlt
Profile Joined August 2009
United States7702 Posts
April 13 2021 17:44 GMT
#1151
On April 13 2021 16:51 deacon.frost wrote:
Show nested quote +
On April 13 2021 16:37 evilfatsh1t wrote:
yeah my first impressions after playing ~40 hours is mixed.
having to restart a game because you roll a barb camp next to you and they start spawning horsemen and horse archers at like turn 15 is pretty dumb.
being unable to play exclusively tall is sad. it seems also the optimal way to play wide is to keep the cities really close (like 3-5 tiles away), which tilts me so hard as a civ 5 player.
i also agree that the city state placements in maps are annoying. even on standard size often times i find theres just nowhere to settle unless i move an entire continent away. also on some maps you get ridiculous mountain lines that block off a third of the map and with all the movement penalties with rainforest/hill etc it takes forever to actually do anything
domination is so tedious with the loyalty system. dont know why this has to exist but even on standard maps i find that early domination is extremely difficult because you just cant conquer cities fast enough to stop them rebelling.
grievance systems also make domination annoying because everyone just gets mad at you and next minute youre at war with everyone. dunno if this is correct but in my experience it didnt seem to matter that the civs didnt like each other.

overall i think theres a bit more depth to civ 6 with the introduction of heaps of other features or mechanics, but the depth came at the price of straightforward gameplay.
city planning is fun to an extent but once you start spamming settlers or conquering nearby cities to make your empire wide, planning districts doesnt take that much thought imo.
i like the weather systems and how desert tiles arent as trash now though. housing and fresh water is a bit annoying early game.
playing at emperor now trying to get a win on each victory condition and having mixed thoughts about my satisfaction for the game. i think ill find myself alternating between civ 5 and civ 6 eventually

Kill the scout. If you kill the scout than the barbs won't go at you, the scout needs to say the barbs Duuuudes, there's a free town to be taken over there!

Oh you can conquer cities, oh yes you can It's a different game than Civ5, so some adaptation time is required though


I'm not fond of the infinite city sprawl but I found Civ 6 to be more enjoyable than Civ 5. The 3-4 city science strategy was too dominant for too long in Civ 5, where you get heavily penalized for building more cities. I prefer playing in maps where I can have 10-15 cities. 3-4 feels way too limiting.

Played Civ 6 vanilla on release and got bored quickly though. I did play for roughly 100 hours, which is short for this series. Came back for platinum last year and I'm at 350 now. I was definitely concerned about the feature creep in the expansions when they were announced but I admit to being pleasantly surprised at how well it all came together.

The barbs can still be very annoying. Sometimes, it feels like they are ganging up on the player but I once I get more map vision I do see that the AI struggles with them too. They seem to be worst when you start near tundra since nobody settles on the ice but barbs can spawn there.
farvacola
Profile Blog Joined January 2011
United States18869 Posts
April 13 2021 17:50 GMT
#1152
On April 14 2021 02:44 andrewlt wrote:
Show nested quote +
On April 13 2021 16:51 deacon.frost wrote:
On April 13 2021 16:37 evilfatsh1t wrote:
yeah my first impressions after playing ~40 hours is mixed.
having to restart a game because you roll a barb camp next to you and they start spawning horsemen and horse archers at like turn 15 is pretty dumb.
being unable to play exclusively tall is sad. it seems also the optimal way to play wide is to keep the cities really close (like 3-5 tiles away), which tilts me so hard as a civ 5 player.
i also agree that the city state placements in maps are annoying. even on standard size often times i find theres just nowhere to settle unless i move an entire continent away. also on some maps you get ridiculous mountain lines that block off a third of the map and with all the movement penalties with rainforest/hill etc it takes forever to actually do anything
domination is so tedious with the loyalty system. dont know why this has to exist but even on standard maps i find that early domination is extremely difficult because you just cant conquer cities fast enough to stop them rebelling.
grievance systems also make domination annoying because everyone just gets mad at you and next minute youre at war with everyone. dunno if this is correct but in my experience it didnt seem to matter that the civs didnt like each other.

overall i think theres a bit more depth to civ 6 with the introduction of heaps of other features or mechanics, but the depth came at the price of straightforward gameplay.
city planning is fun to an extent but once you start spamming settlers or conquering nearby cities to make your empire wide, planning districts doesnt take that much thought imo.
i like the weather systems and how desert tiles arent as trash now though. housing and fresh water is a bit annoying early game.
playing at emperor now trying to get a win on each victory condition and having mixed thoughts about my satisfaction for the game. i think ill find myself alternating between civ 5 and civ 6 eventually

Kill the scout. If you kill the scout than the barbs won't go at you, the scout needs to say the barbs Duuuudes, there's a free town to be taken over there!

Oh you can conquer cities, oh yes you can It's a different game than Civ5, so some adaptation time is required though


I'm not fond of the infinite city sprawl but I found Civ 6 to be more enjoyable than Civ 5. The 3-4 city science strategy was too dominant for too long in Civ 5, where you get heavily penalized for building more cities. I prefer playing in maps where I can have 10-15 cities. 3-4 feels way too limiting.

Played Civ 6 vanilla on release and got bored quickly though. I did play for roughly 100 hours, which is short for this series. Came back for platinum last year and I'm at 350 now. I was definitely concerned about the feature creep in the expansions when they were announced but I admit to being pleasantly surprised at how well it all came together.

The barbs can still be very annoying. Sometimes, it feels like they are ganging up on the player but I once I get more map vision I do see that the AI struggles with them too. They seem to be worst when you start near tundra since nobody settles on the ice but barbs can spawn there.

Yeah spawning near tundra, even with a civ well suited to it, seems unduly tough for that reason.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
April 13 2021 18:55 GMT
#1153
From what I gathered barbs can spawn only in the fog of war. So many players do the thing that they spam cities and units and create a vision radius around them. Obviously if you start a game next to the barb camp it's hard to do so
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
evilfatsh1t
Profile Joined October 2010
Australia8925 Posts
April 17 2021 09:42 GMT
#1154
why is it that civ 6 doesnt save your game settings when you start a new game?
having to reselect everything is lame
bluzi
Profile Joined May 2011
4703 Posts
April 18 2021 11:30 GMT
#1155
How long after "no more updates" did we get Civ6 after Civ5 ? wondering if we can start counting down to Civ7!!!!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2021-04-18 16:43:24
April 18 2021 13:47 GMT
#1156
Six years. So we should hear of Civ VII sometime this year before it would be released next year.

  • Civ IV - 2005
  • Civ V - 2010
  • Civ VI - 2016
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 21 2021 18:24 GMT
#1157
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 22 2021 17:20 GMT
#1158
Patch notes:

https://forums.civfanatics.com/threads/april-2021-update-patch-notes-discussion.669526/
"Smokey, this is not 'Nam, this is bowling. There are rules."
Simberto
Profile Blog Joined July 2010
Germany11992 Posts
July 14 2021 19:24 GMT
#1159
On April 14 2021 03:55 deacon.frost wrote:
From what I gathered barbs can spawn only in the fog of war. So many players do the thing that they spam cities and units and create a vision radius around them. Obviously if you start a game next to the barb camp it's hard to do so


I guess i am a bit late to the party, but i just recently got back into Civ6 (due to humble bundle with cheap addons). I was just playing a coop game with my wife and basically ragequit due to barbarians. I really have no idea what i could have done better.

On turn 2 or 3, i got scouted by one scout. I tried to chase him down with my warrior, but obviously without success. At some point he was just gone and i had no idea where he went. 2-3 Turns later, i got scouted by another scout which i couldn't kill (because i still only had a single warrior, my scout wasn't finished yet due to it taking 8 turns on standard speed (more food than production))

I managed to scout around (got two free builders!) a bit and mostly built military, but the barbarian scouts returned home, and it was just horrific hell. I had one slinger, my warrior and a pretty defensive position with two rivers next to my capital. But i just couldn't leave anymore due to nonstop barbarian stuff. Warriors, then slingers. I killed them pretty quickly with my slinger, bought another slinger with my money, and sadly my warrior eventually got killed. I guess i made a mistake trying to build a settler at this point. Because then the horses arrived. A horseman and a horse archer just when i thought i might have regained control of the situation. At this point i had lost one slinger and turned the other into an archer. I could still defend my city somewhat reasonably well, but i could simply never leave, because anything that left the city got killed. I guess i could have stayed in the game, but it simply wasn't any fun anymore, falling behind further and further every turn, never being able to settle anything in the most crucial time of the game. It also felt as if the second i dealt with the barbarians surrounding my city, a new set arrived from one of the two directions, so i could never move out and take out one of those camps.

I don't know what i could have done better. I already built a lot more military than i usually do. I know that i should have stopped the scouts, but i don't see i could have done that. Stopping them from returning to their camps was a guessing game, too, since i hadn't really scouted those camps yet.

I assume that there were two camps pretty close by which immediately scouted in my direction, but i only ever really found one of them, 5 tiles away from my city.

I find this especially frustrating because restarting a coop game is not something you can do as often as a single player game, because the other person gets annoyed that they have to restart a game that they were doing well in. Should one just restart the game if one gets scouted in the first 10 turns and cannot kill the scout? Or is there any way of dealing with this that i missed? Usually barbarians aren't really a problem, but this time it was simply absurd and seemed unsolvable.

On a different note, it appeared as if in our previous game, the AI was really bad at dealing with teams being set up in the pregame lobby. It seemed to simply never declare a war, which i assume is due to some hiccup in the AI?
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
January 18 2022 13:35 GMT
#1160
So recently I picked up Civ6 again and wanted to get some wins with Civs I hadn't touched before.

Does anyone else have the following "problem": I can't win Domination or Science, because I win Culture before. Especially domination I feel like is impossible because once I captured about 2/3 capitals all tourists only come to me.
I tried gifting away all great works but I still can't prevent the tourist from flocking in.

Anyone else?
ModeratorI know Teamliquid is known as a massive building
Prev 1 56 57 58 59 60 61 Next
Please log in or register to reply.
Live Events Refresh
Next event in 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 277
ProTech158
BRAT_OK 72
MindelVK 9
StarCraft: Brood War
Shuttle 719
Dewaltoss 120
Mong 51
Hyun 50
Snow 44
Trap 39
ToSsGirL 23
yabsab 22
soO 17
zelot 11
[ Show more ]
scan(afreeca) 10
Noble 4
Dota 2
qojqva2737
Heroes of the Storm
Khaldor370
Liquid`Hasu348
Other Games
FrodaN3052
Grubby2978
Liquid`RaSZi2006
singsing1056
Beastyqt865
B2W.Neo664
KnowMe255
ArmadaUGS150
TKL 103
Railgan28
CosmosSc2 17
Organizations
Dota 2
PGL Dota 2 - Secondary Stream3458
Other Games
EGCTV1296
gamesdonequick616
[ Show 18 non-featured ]
StarCraft 2
• mYiSmile140
• StrangeGG 35
• Adnapsc2 16
• Reevou 9
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki32
• FirePhoenix19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3643
League of Legends
• Jankos1634
Other Games
• imaqtpie676
• Shiphtur291
Upcoming Events
BSL
49m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
5h 49m
Afreeca Starleague
15h 49m
Shine vs Rush
WardiTV Weekly
16h 49m
Monday Night Weeklies
21h 49m
Sparkling Tuna Cup
1d 15h
Afreeca Starleague
1d 15h
Light vs EffOrt
OSC
1d 17h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
GSL
6 days
Yamato Cup
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.