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Fire Emblem - Page 7

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TheYango
Profile Joined September 2008
United States47024 Posts
February 23 2016 07:39 GMT
#121
All the archers in FE7 are bad. Rath is less bad than the rest because he has a horse, followed by Louise because she doesn't take investment and auto-supports Pent, who is one of the best units in the game.

Arguing between Wil and Rebecca being worse is pretty pointless.
Moderator
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-02-23 08:29:01
February 23 2016 08:28 GMT
#122
I only used him in one run, but the best bow user in FE7 is easily Bartre.

I played my conquest run with a ton of handicaps, but it's possible to screw yourself over well past chapter 10 if you don't know what you're in for.

You really can't neglect offense on your units. Only a few characters will have base speed high enough to double attack and some characters like Marx are getting doubled frequently, so you want to plan accordingly to have speed supports or sky knight Luna available for your key characters. Having a sorcerer for the S rank tome can also be useful because of the +5 double attack it gives you.

Enemies also have absurdly high defense, so being able to deal with that is important. Having multiple sources of good magic damage helps, but you can kind of make do with various debuffs.

The hardest thing to deal with in the game is probably ninjas. They're often doubling your characters, have 1-2 attack range, give debuffs, are great wall breakers because of snake venom and often have the skill that swaps position. Any one of these things is hard to deal with, but the skills are particularly hard to deal with because it's very difficult to ORKO them to prevent activation. It gets even more fun when you face paired up ninjas in the last few chapters, because they can quickly rack up the points to activate dual guard. The last few chapters in particular throw a bunch of ninja related problems at you, which I feel can completely ruin your game beyond redemption if you weren't prepared to deal with them.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-24 07:58:30
February 23 2016 08:39 GMT
#123
On February 23 2016 17:28 chocorush wrote:
I only used him in one run, but the best bow user in FE7 is easily Bartre.

I mean, if we're counting the non-archer archers, it's Geitz with his HHM bases. Even if you want a Warrior, raising the starting Fighters isn't worth it compared to just using Geitz when you get him. HHM Geitz recruits with comparable bases to Bartre's stats at the same level and has a similar growth spread past that. Using Bartre to that point is basically investing a ton of resources to get a unit that can basically do the same things as one with no investment. With regard to bows in particular, Geitz recruits with B Axes and Bows, whereas it's very unlikely that Bartre would get to B bows by then.

On February 23 2016 17:28 chocorush wrote:
You really can't neglect offense on your units. Only a few characters will have base speed high enough to double attack and some characters like Marx are getting doubled frequently, so you want to plan accordingly to have speed supports or sky knight Luna available for your key characters.

Also, stat boosters. I know a lot of people like to hoard them, but seriously, feeding 2 Speedwings to Xander is basically mandatory.

I'd also say people probably aren't in the habit of using tonics enough. Its understandable because they're still relatively new to the series, and they weren't really necessary in Awakening outside of L+ or LTC runs. But if you're having trouble with a particular chapter, tonics are super cheap and really help out if a unit is struggling in a particular stat. Unless you're popping them on your entire roster every chapter, using tonics has very little impact on your overall fund management while having a pretty big impact on units' in-game performance.
Moderator
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 23 2016 09:08 GMT
#124
So, hard is REALLY hard this time around? Awakening hard was quite fun up to the point where your children snowball out of control.

Did they change anything about Lunatic mode or did they just gave them more stats?

it wasn't neccesarily fun in Awakening to face Silver Axes/lances at chapter 6 already or so....
WriterXiao8~~
chocorush
Profile Joined June 2009
694 Posts
February 23 2016 14:37 GMT
#125
It's pretty hard. I went into it blindly, and made all sorts of strategic mistakes as far as character usage (don't use Mozume), and it turned into one of the hardest runs I've ever done. The closest thing I've played to it is maybe FE6's hard mode due to relatively poor stats being an issue for most of the game. No enemy turn reinforcements to memorize thankfully. The Dawn's Brigade portions of FE10 are also similar before Ike's team joins and blows everything up.

This only applies to conquest, as the other routes are complete jokes difficulty wise.

The biggest difficulty for me though was the map design. There was a level with a bunch of pots, and an underground level with caltraps everywhere that had me take a break for weeks at a time because I wasn't having fun slogging through them (I also died quite a bit, so I did try just beating the level to get past them) . There are also a bunch of Awakening style maps that are just mostly empty space which I'm not a big fan of.
Alventenie
Profile Joined July 2007
United States2147 Posts
February 23 2016 17:01 GMT
#126
So far the only thing that has made me angry is when one of my characters die and I have to reset + Show Spoiler +
Or when they die in a CUTSCENE because you fail at supports (B support instead of A support, seriously hate stuff like this)
.

Only hard map so far (I'm only on birthright chapter 16 so far) is the Chapter 10. I had to restart a few times because of one archer that has a steel yumi and does like 20+ damage because archers with any str do so much damage.

The 5 chapters after this one were actually easier for me to do since there were less archers and no shurikens.
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
February 23 2016 17:22 GMT
#127
On February 24 2016 02:01 Alventenie wrote:
So far the only thing that has made me angry is when one of my characters die and I have to reset + Show Spoiler +
Or when they die in a CUTSCENE because you fail at supports (B support instead of A support, seriously hate stuff like this)
.

Only hard map so far (I'm only on birthright chapter 16 so far) is the Chapter 10. I had to restart a few times because of one archer that has a steel yumi and does like 20+ damage because archers with any str do so much damage.

The 5 chapters after this one were actually easier for me to do since there were less archers and no shurikens.

+ Show Spoiler +
wait not being support A is why my character died in a cutscene? WTF. I lost Kaze for no reason?!


10 was tough, but I also had trouble with 23. The last couple of levels are pretty easy by comparison.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
February 23 2016 17:24 GMT
#128
Also for people who have done luna in both paths, what is the recommended group to use? I ask especially for conq because I know how much ninjas are bothering people.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-23 18:11:35
February 23 2016 18:06 GMT
#129
That spoiler's one of the more annoying things in the game. TBH I've just been spoiling everyone I know playing Birthright about it anyway to save them the frustration. The fact that the game doesn't warn you beforehand or even tell you it's avoidable after the fact is SO stupid.

Ninjas are like half the reason using Mozu over Niles is stupid. Negative Chain Master Ninjas on Lunatic makes Kunaibreaker more valuable than any incremental stat lead Mozu might have over him even if you trained her up.

Birthright's difficulty is more or less like Awakening's. You hit the point where your superunits take over the game a little bit later (in Awakening it happens right near the end of the Plegia arc, in Birthright it's only after you get Ryouma) but otherwise its the same stuff.

Birthright endgame Lunatic is kinda dumb though.

EDIT: Unrelated, but Sakura somehow ended up as one of my best combat units this run. I was just going to do the usual stuff of Onmyouji->parallel to Falcoknight after level 5 to get triple rally, but realized after the Falco swap that she got really def blessed and was pretty bulky. Fed her 2 Arms Scrolls and she just goes to town with the Shockstick lol. Best Shockstick user on my team even after giving Hinoka Spirit Dusts.
Moderator
Frudgey
Profile Joined September 2012
Canada3367 Posts
February 23 2016 18:21 GMT
#130
Okay so I did beat chapter 10, but I used Camilla more than I would have liked. However, I'm unsure how I would have done the mission otherwise if I didn't use her to chase down targets. That being said, Arthas/Effie pair up was incredibly strong. Like to the point that the only thing that could kill them was the lady with the strength and defense seal. That was rough.

But now I have a bunch of questions. Keep in mind that I haven't done chapter 11 yet.

So I've noticed that most people here are advocating to not use Mozu (the villager). I've been using her a little bit but is she really that bad? I'm considering dropping her.

I'm also considering dropping Jakob (the butler) as I didn't realize he was a pre-promote (I honestly thought he was unpromoted) so he's going to be hitting his walls real soon. Is it worth it to drop the butler? I'm thinking probably, and I am less than sure if I want to get to an S support with him with my avatar.

Odin hasn't been great for me but I'm considering trying to make him work as I don't have any other mages that I'm using. Thoughts?

Also for the Paralogue missions, (like 2 and beyond) should I be doing them as soon as I get them, or should I hold off on them because + Show Spoiler +
the children get better base stats the higher the parents stats are. Does it work like Awakening or do they do a different system. Anyone have an informed opinion on this?


Also if you guys want to throw character recommendations at me I'm all ears!
It is better to die for The Emperor than live for yourself.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-23 18:43:04
February 23 2016 18:25 GMT
#131
Don't feel bad about using Camilla. Fates has variable internal level for pre-promotes where the effective level of a pre-promote is not necessarily 21 like a 20/1 promoted unit is. For example, the servants start with an internal level of 1 even though they're in a promoted class. Camilla's internal level is 14 or 15 IIRC, so you can just treat her like a unit of that level as far as XP is concerned (even though her bases are still better than the 20/1 stats of most units on the route, lol).

Jakob functions best if you instant-reclass him to Paladin after chapter 7. He basically becomes a build-your-own-Oifey where he drops off a bit but has good enough growths that if you want to keep investing he'll still be useful. If you haven't done so already, it's probably too late, since giving him that many levels of Butler growths isn't great and it'll be a struggle to train him out of E Swords/Lances now. Regardless, he's always a good pair-up bot for your Avatar because of his personal so you can always fall back on using him that way. If you want to S-support him, he's a decent option, even if you're going to stop using him for combat.
Moderator
chocorush
Profile Joined June 2009
694 Posts
February 23 2016 18:37 GMT
#132
Jacob is a special unit that doesn't cap at level 20, so you don't need to worry about him being unusable at level 20. His growths are kind of mediocre, and while not terrible he ended up pretty terrible in the runs I've used him in, and will never be useful as a late game staff user. That being said, he's a perfectly okay character to keep around, just as a pair up partner for Corrin if you're not intending on using any other person. It works out pretty well, because he's such a mediocre character you barely miss not being able to use him as a stand-alone unit.

Odin is kind of mediocre. All of the mages that are not Elise or a magic boosted Corrin are mediocre, so take that as you will.

+ Show Spoiler +
Paralogue missions you can do more or less whenever you want. The level of the units on the map and your child unit scales with what level you are in the main story. Doing them earlier gives you earlier access to the child unit, which is great if you need to fill a roster spot immediately. Doing them later gives you an extra map for loads of experience, as well as giving you more time to hit level 15 on the parents to pass down better skills. If you wait until chapter 19, the child comes with a free promotion item.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-23 18:46:52
February 23 2016 18:41 GMT
#133
Reclass Strategist Felicia is also fine, though still not as good as Paladin Jakob.

If you're using Odin, you prob need to give him a magic pair up (Felicia's the best, but I'd save Felicia for Leo because he's a vastly better unit) because his growths are Str-skewed. Otherwise he functions better if you reclass him to Samurai (though Heart Seals are tight at that point in the game, so that's really hard to justify) because they match his growths better.

Funnily enough, the actual payoff for using Odin isn't Odin himself, it's actually the fact that his daughter's paralogue has the best tome in the game + a bunch of other useful items, lol.

EDIT: Regarding Mozu, she's really just the same as other trainee units--doesn't pay you off quite enough for the massive investment required to train her at the beginning.

If you managed to actually train her out of her rut, it's fine to keep going, it's just that getting her to that point required taking XP away from your other early game recruits.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
February 23 2016 18:46 GMT
#134
On February 24 2016 03:41 TheYango wrote:
Instant-reclass Strategist Felicia is also fine, though still not as good as Paladin Jakob.

If you're using Odin, you prob need to give him a magic pair up (Felicia's the best, but I'd save Felicia for Leo because he's a vastly better unit) because his growths are Str-skewed. Otherwise he functions better if you instant-reclass him to Samurai (though Heart Seals are tight at that point in the game, so that's really hard to justify) because they match his growths better.

Funnily enough, the actual payoff for using Odin isn't Odin himself, it's actually the fact that his daughter's paralogue has the best tome in the game lol.

EDIT: Regarding Mozu, she's really just the same as other trainee units--doesn't pay you off quite enough for the massive investment required to train her at the beginning.

If you managed to actually train her out of her rut, it's fine to keep going, it's just that getting her to that point required taking XP away from your other early game recruits.

I probably should have done that with felicia. I found her to be incredibly useful as a maid up until i picked up ryoma...at which point she just fell off miserably...
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-02-23 18:50:10
February 23 2016 18:49 GMT
#135
The growth rate differences between strategist and maid aren't huge, so reclassing her now only leaves you with the issue of low tome rank. Forged Fire tome is a lot more serviceable than the bronze equivalents, and you don't need much more than thunder for the game.

That being said, leaving felicia as a maid is pretty good once you get the flame shuriken, which is a really good weapon in itself.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-23 18:57:45
February 23 2016 18:53 GMT
#136
She still falls off enough to be mostly a support bot at that point in the game, but having 2 auras + the only practical way to get Rally Res on Hoshido means she's still useful. I'm like 50/50 on deploying her in lategame Hoshido mostly because nothing she does requires her to actually see more combat so she's not taking away resources from anyone else.

I didn't need her as a lategame magic unit because my Avatar's secondary was Dark Mage, so I only needed her as a magic unit for the first half of the game since Hoshido gives you zero good mages to start (RIP Hayato & Orochi).

The first 2 Heart Seals are pretty much always going to go to your Servant and your Avatar, because both desperately want to get out of their initial classes. Which order you do them in depends on a lot of other things like which servant you got and what your Avatar build is (Jakob needs the reclass more than Felicia because weapon ranks matter more for Swords/Lances than Tomes, Avatar secondary that doesn't keep Sword rank needs the reclass earlier so he can train up while enemies are still weak). Conquest complicates this a bit because you get early recruits that are also candidates for reclassing (Camilla to Wyvern Lord, Selena to Sky Knight).

On February 24 2016 03:49 chocorush wrote:
you don't need much more than thunderhorse god for the game.

Fixed.

Horse Spirit is seriously the best, lol. Only D-tomes with insane stat boosts and on Hoshido it's much easier to get early.
Moderator
Frudgey
Profile Joined September 2012
Canada3367 Posts
Last Edited: 2016-02-23 19:01:03
February 23 2016 18:57 GMT
#137
If Odin is going to be mediocre I might just drop him as well then. Unless I really, really need magic users, but I'm already using Elise so I might be just peachy.

Also thanks for all the information you guys have given me. Incredibly helpful!

EDIT: I haven't reclassed my avatar yet. Am I boned beyond comparison, or is a chapter 11 reclass into armor knight not going to screw me over?

This with the assumption that the avatar can only reclass into the secondary class you pick at character creation.
It is better to die for The Emperor than live for yourself.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-23 19:11:13
February 23 2016 19:04 GMT
#138
If your secondary is Armor Knight, I'd actually wait till 20/1 to reclass and go Great Knight. You really want a reclass that retains your Sword rank because of Yato.

You can reclass to other options with Partner/Friendship seals and S/A supports. That's also an option since stuff like Paladin or Ninja are better reclass options than GK (though Master Ninja with E-rank Shurikens is pretty rough, probably would need to burn some Arms Scrolls).

Since you're playing a female Avatar, I'd say your options are like:
+ Show Spoiler +

1) Heart Seal to GK at 20/1
2) Marry Silas, Partner Seal to Paladin at 20/1
3) Marry Gunther, same as above
3) Marry Kaze, Partner Seal to Ninja as soon as it happens, burn Arms Scrolls accordingly
4) A support Selena, Friendship Seal to Mercenary as soon as it happens

You could also marry/A support Laslow/Peri for the same class options, but they recruit late enough that I'm not sure that you get there in time for promote.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
February 23 2016 19:08 GMT
#139
On February 24 2016 03:53 TheYango wrote:
She still falls off enough to be mostly a support bot at that point in the game, but having 2 auras + the only practical way to get Rally Res on Hoshido means she's still useful. I'm like 50/50 on deploying her in lategame Hoshido mostly because nothing she does requires her to actually see more combat so she's not taking away resources from anyone else.

I didn't need her as a lategame magic unit because my Avatar's secondary was Dark Mage, so I only needed her as a magic unit for the first half of the game since Hoshido gives you zero good mages to start (RIP Hayato & Orochi).

The first 2 Heart Seals are pretty much always going to go to your Servant and your Avatar, because both desperately want to get out of their initial classes. Which order you do them in depends on a lot of other things like which servant you got and what your Avatar build is (Jakob needs the reclass more than Felicia because weapon ranks matter more for Swords/Lances than Tomes, Avatar secondary that doesn't keep Sword rank needs the reclass earlier so he can train up while enemies are still weak). Conquest complicates this a bit because you get early recruits that are also candidates for reclassing (Camilla to Wyvern Lord, Selena to Sky Knight).

Show nested quote +
On February 24 2016 03:49 chocorush wrote:
you don't need much more than thunderhorse god for the game.

Fixed.

Horse Spirit is seriously the best, lol. Only D-tomes with insane stat boosts and on Hoshido it's much easier to get early.

I havent played awakening so i dont know if thats when it changed but in fe7 i remember monks being lightning users (lucius was easily top 3 fe7 character for me).because of that i chose monk as secondary avatar class for my first run...big mistake on my part
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
chocorush
Profile Joined June 2009
694 Posts
February 23 2016 19:11 GMT
#140
You aren't boned beyond comparison, as chapter 11 is still really early. I don't think any of my original units even hit level 20 at that point in the game. Conquest Avatar is good regardless, as dark blood is a good offensive set, assuming you didn't pick Magic as your weak trait. With a +Mag trait, even the dragonstone is pretty useful at nabbing one hit KO's. I don't think it's necessary to reclass immediately, and my personal preference would be to grab the level 5 skill first for the -4 debuff to all stats.
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