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TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-23 19:13:38
February 23 2016 19:13 GMT
#141
You can still fall back on Partner/Friendship seals to reclass to things other than your secondary, it's just that your secondary lets you reclass right away.

Even with Monk, it's not unsalvageable since you still get Onmyouji as a promotion option, you just need an Arms Scroll to get out of E Tomes and start using Horse Spirit.
Moderator
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 23 2016 20:05 GMT
#142
EU date rumored to be 27th of may

-.-.
WriterXiao8~~
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2016-02-23 23:09:50
February 23 2016 23:03 GMT
#143
Find lance called Stick. Item description it's good for practice, I think good, I'll give it to Salis who still has E lancing, it will help feed kills to Mozu too. Stick requires D weapon proficiency...

Mozu is bad idea for Conquest, but at this point I'm in too deep. Gotta keep feeding her.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-23 23:18:44
February 23 2016 23:18 GMT
#144
The fact that Silas loses an entire weapon rank in both weapons in exchange for recruiting a chapter earlier in Conquest (with no other change in stats) is pretty silly to begin with.

Mozu's a bad idea in general like every other trainee in the series, but some people just like trainee characters, so there's gotta be one.
Moderator
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2016-02-23 23:27:11
February 23 2016 23:26 GMT
#145
This is the first time I've been burned by using a trainee unit. I like going with trainees because of the prospect of a late game beast, but when I used Nino in Fe7 I'm sure I was just playing normal so it was fine. For Fe8 and Awakening they could all be trained to their promote or usability point in the next chapter. Conquest... All I can do is support grind between chapters and raising her is difficult on hard.
Frudgey
Profile Joined September 2012
Canada3367 Posts
February 23 2016 23:29 GMT
#146
Hey I got a random question.

How hard is Revelation in comparison to Conquest?

Is Revelation to Conquest like what the Horus Heresy was to Blue's Clues?

Also I typically like trainee characters, but I haven't really had to use them in an environment in which resources were scarce. I used Nino as well, but I was playing on Normal so it was a moot point. I'm going to blame FE8 for making me think that trainees are universally good, seeing how it was the first FE I played.
It is better to die for The Emperor than live for yourself.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-24 00:03:15
February 23 2016 23:32 GMT
#147
FE7 and Awakening are front-loaded in their difficulty though (and FE8's arguably just the easiest game in the series so it doesn't really matter). The hardest part of the game is when you have only 2-3 decent units and a bunch of mediocre-to-bad forced deploys and having a trainee to raise just puts even more constraints on what you can do with those decent units. There's no payoff to having a unit that makes the early game harder and the lategame easier when the early game is already harder than the lategame.

Donny's just as bad an idea on Awakening Luna as Mozu is in Conquest, its just anything below that is way easier than Conquest Hard, so you don't get burned for it. Nino's an Est rather than a trainee, since you get her super late when you already have a functional team, which then begs the question "why bother"?

On February 24 2016 08:29 Frudgey wrote:
How hard is Revelation in comparison to Conquest?

Rev's difficulty is much closer to Birthright than Conquest.

Rev Lunatic is silly but that's largely a product of ludicrous enemy stat inflation and most of your team having shit bases compared to their join times.
Moderator
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2016-02-25 01:49:42
February 25 2016 01:49 GMT
#148
So is Prison and Capturing just something you do on Lunatic because of the crazy stats of enemies.. I wouldn't want to replace character units with generics even if they did have slightly better stats on hard/normal. Unique character traits, support conversations and shipping is one of the fun aspects of the game. Is there a generic unit so good that they would be useful on any difficulty?
chocorush
Profile Joined June 2009
694 Posts
February 25 2016 05:45 GMT
#149
My guess is that people use it to have an expendable meat shield. I play with minimal My Castle interactions myself, so it's hardly necessary to beat the game.

Finally got around to beating the other two routes and starting Conquest Lunatic. Despite my past experiences, I ended up using Mozume again, but this time playing with reclassing.

Did her recruitment at chapter 9 with the intent of giving Odin a few extra levels to catch up, but found that Odin's bases are as hilariously bad as Mozume's anyways. In fact, Odin was so bad he was doing worse than Mozume that same chapter, which was extremely helpful in getting her the last hits. Giving her the whole left half of the map gets her to level 5, and with four 5/6 point levels (your mileage will obviously vary) she is close to parity with the rest of the cast, and most importantly has the highest accuracy due to the +2 skill from archer class. So my overall impression of her is vastly different. She is usable only if you feed her on the recruitment chapter, and instantly reclass. The hit to funds is really hard though, as you need to buy the parallel proof, a bronze bow, and ideally an iron bow by the next chapter, but she is a definitely a net plus to the team if you can get her leveled up before the serious problems start (you have realistically 3 maps to do it). She is probably still complete garbage without a reclass.

Chapter 10 gave me way less trouble on lunatic than my first time around on hard. Partly because I understand the game better, but mostly because the offensive potential is incomparably different this time than the first time I ran it. Having +Str avatar instead of +Def, and having 2 archers to use the ballistas and clear pegasus allowed me to quickly clear each wave before they could cause problems, as my avatar was able to ORKO the entire right side of the map solo. Mozume was actually contributing instead of being dead weight soaking up experience, and towards the end of the level was doubling soldiers. I didn't get to kill Takumi this time around though, which I think I managed to do the first time around, but overall happy with the run.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-25 05:52:32
February 25 2016 05:49 GMT
#150
It still feels weird to take Mozu to endgame as an archer because she can't really replace Niles because you really need Kunaibreaker anyway, and you get Asura for free, and it feels like a chore to play with 3 archers.

Though Asura is pretty good with Berserker reclass so I guess you can do that and it balances things out. Or just not use him, but it feels like a waste to ditch a perfectly good pre-promote.
Moderator
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-02-25 06:11:58
February 25 2016 06:10 GMT
#151
To be fair, Mozu's archer class is a far superior offensive class due to the superior stats, innate crit bonus and Bowfaire +Quick Draw. Or you could go utility with kinshi knight and get your E rank lances back. Normally I would lean towards the latter just because I like flying units, but all out offense seemed to be the way to go the first time I ran through Conquest on Hard. Even merchant might be pretty good if you have a mule to carry around your gold bars for you.

3 archers is probably going to be a pain. I'm actually going thief on my avatar this time around, because of the classes that keep swords, bow knight had slightly higher caps than ninja and the bazillion quality of life skills that you can swap around seemed fun. I figured you can't go wrong with +1 Movement, an extra lockpick, kunaibreaker and a horse. Paladins and great knights are also fine, but it just seemed a little plain. My favorite so far has been Dark Knight with +Mag, but I didn't feel like going -Luck this run.

I'm sure that a class without swords is also all right. Yato still gives bonus stats if you just have it in your inventory, and isn't that amazing of a weapon relatively, but free resources are free resources.

Edit: Bonus Mozume when fed is no joke. Level 11 and she has 16 Str compared Niles' 10 Str at level 12. My +Str Avatar has 19 Str at 13.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-25 07:01:49
February 25 2016 06:58 GMT
#152
On February 25 2016 15:10 chocorush wrote:
To be fair, Mozu's archer class is a far superior offensive class due to the superior stats, innate crit bonus and Bowfaire +Quick Draw. Or you could go utility with kinshi knight and get your E rank lances back. Normally I would lean towards the latter just because I like flying units, but all out offense seemed to be the way to go the first time I ran through Conquest on Hard. Even merchant might be pretty good if you have a mule to carry around your gold bars for you.

Oh I know that Archer is a vastly superior class to Outlaw for combat, it's just that you still need everything else Niles brings regardless, even if he's a worse combat unit. So it's not like you can just swap her in over Niles, you'd still have to use both.

You can't go wrong with pretty much any mounted class that keeps sword rank tbh. Of the ones that don't, Diviner line seems to be the best choice since a +Mag MU in a magic reclass will by default be the best magic user on your team and therefore always be useful. Though this is kind of better with the Conquest Yato rather than the Birthright one since the Birthright Yato gives +Str.

I think +Mag DK is a little better on Birthright than Conquest. Birthright lacks both non-flyer mounted units and good magic users and +Mag DK helps to fill both those gaps. Other things that make it better on Birthright include an easily accessible Horse God tome and the fact that you generally face lower speed units, meaning DK's low speed tends to hurt you less.

Have you tried +Mag Paladin? Nohr Prince/Paladin's Mag growths keep up quite well and being able to do physical/magical combat with 2 weapon types and at 1-2 range seems quite powerful (DK can only do "Sword" combat since Swords and Tomes occupy the same position in the weapon triangle). The Shockstick and Levin Sword also just have better Mt than most Tomes anyway. Seems like it'd be better on Rev than on the other routes since you kind of need both a Shockstick and a Levin Sword to make good on all your combat options, but if you have the BP/VP reward ones you could probably do it on any route.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
February 25 2016 07:08 GMT
#153
On February 25 2016 14:49 TheYango wrote:
It still feels weird to take Mozu to endgame as an archer because she can't really replace Niles because you really need Kunaibreaker anyway, and you get Asura for free, and it feels like a chore to play with 3 archers.

Though Asura is pretty good with Berserker reclass so I guess you can do that and it balances things out. Or just not use him, but it feels like a waste to ditch a perfectly good pre-promote.

Is Niles the guy you need to counter the luna ninjas?
Kaina + Drones Linkcro Summon Cupsie Yummy Way
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-25 07:17:41
February 25 2016 07:13 GMT
#154
More or less yes because the only way to not get Negative Chain stacked is to be able to dodge-tank them, which you can only feasibly do with Kunaibreaker.

You can also do it with a Bow Knight MU but + Show Spoiler +
there's a certain chapter where your MU is split off from the rest of your party so you still need another character who can do it anyway which is why you'd use Niles.
Moderator
Frudgey
Profile Joined September 2012
Canada3367 Posts
February 25 2016 07:23 GMT
#155
So I beat chapter 11 on Conquest and it was SIGNIFICANTLY easier than chapter 10. It was insane. Arthur also one shot the boss with a critical so that helped.

But I need suggestions of how to fill out my party. I think I'm using too few people. Here's who I got:

Avatar
Azura
Silas
Elise
Kaze
EFFIE!
Arthur (He's like level 16 right now and he's unstoppable)
Percy

I just got to chapter 12 so I don't know what other lovelies I'll come across. If anyone had recommendations I'm all ears!

Also I wanted to say that those Pegasus on chapter 10 caused problems for me on Hard mode as well. I dealt with them with having Niles on the ballista and using Camilla to pick off stragglers. I actually ran into problems where Arthur/Effie had too high of defense and then the enemies would make a break for the exit.
It is better to die for The Emperor than live for yourself.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-25 07:58:16
February 25 2016 07:31 GMT
#156
You still have the two royal brothers to get, who I'd expect you're most likely to use + whoever you pair them up with would get you to a team of 12. That's a decent party size for most of the game, filling out with prepromotes and children when you get near endgame and deployment opens up.

As far as primary combat units, the guys you have + the remaining royals are decent, most of the other slots would go to utility units (pair up fodder, staffbots, etc.). Of the characters you have so far, Camilla's two retainers are pretty good for this (Beruka's pair up bonuses are great for guys like Kaze or Niles, and Selena has Falcoknight Staff + Rally Speed utility and is a good pair-up for Silas). Of units you have yet to recruit: + Show Spoiler +
Keaton, Felicia, and Charlotte are decent pair-up bots. Keaton's also a pretty good combat unit if you feel like you want another one. Felicia's also a decent staffer but won't have the staff rank of some of the later pre-promotes.
. You also get a bunch of prepromoted staffers toward the middle-end of the game that don't take any investment to be useful utility units.

Also, once Camilla gets past Malig Knight 5, I would suggest Heart Sealing her to Wyvern Lord. It has a better growth spread for her (since her Magic isn't ever good enough to really do a whole lot) and being able to work on her lance rank has some payoff a few chapters from now. Again, don't forget to keep using her, since she isn't a full-on 20/1 prepromote (her internal level at recruit is 16, so once your party reaches that level, she's gaining XP at the same rate as everyone else).
Moderator
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-02-25 08:00:29
February 25 2016 08:00 GMT
#157
Haven't tried +Mag paladin, and might not get to as this might be my last run with the game. The main issue for me with these weapons is that they're really expensive. You don't get them for free in Conquest, and the first bolt axe goes to Camilla for me as it kills a lot of things you can't with a hand axe or tome. They are really strong though admittedly, and probably affordable enough if you plan your purchases. I need to watch how much money I have when you get the level 2 armory. The first time around, I didn't know what to expect and mismanaged my funds buying fancy weapons.

I liked Dark Knight because of how smooth the transition into doing strong magic offense. Early game, the dragon stone was one shotting most things, and mid game to end game, I was able to just run +1 thunder to ORKO most guys in Birthright. I barely used Yato that run, except for a few bosses where the resistance was high enough for the higher base damage on Yato to be effective. I did have kaze support the entire game though, so the speed wasn't an issue for me.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
February 25 2016 08:35 GMT
#158
Well I'm a euro peasant so won't be playing this anytime soon but most of the people here seem to have gone Conquest while I'm leaning towards Birthright, mostly due to the character design, I prefer the Hoshido's asian looks and especially Ryuma looks like a badass compared to Xander. And if I do get really into it and end up buying all three versions it's probably better I started with the easiest one anyway.
lestye
Profile Blog Joined August 2010
United States4163 Posts
Last Edited: 2016-02-25 08:52:26
February 25 2016 08:44 GMT
#159
On February 25 2016 17:35 Vaelone wrote:
Well I'm a euro peasant so won't be playing this anytime soon but most of the people here seem to have gone Conquest while I'm leaning towards Birthright, mostly due to the character design, I prefer the Hoshido's asian looks and especially Ryuma looks like a badass compared to Xander. And if I do get really into it and end up buying all three versions it's probably better I started with the easiest one anyway.

I think the gameplay style differences matter way more than character/world aesethics.

That being said, Birthright is probably the best place to start if you think you might go the distance and get all 3, since you don't want to real with the really challenging gameplay and then go into baby mode the next playthrough.

That being said, I'm a super Fire Emblem noob, and I feel like I'm playing the game wrong. Like, right now I'm just getting to the next chapter. Is there a rule of thumb of how I should distribute xp (granted, im playing birthright still and it doesnt matter nearly as much, but I want to get good at that type of thinking)

Also, I don't really know what the ideal army comp looks like. So any tips for how I should plan out my units careers?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 25 2016 08:48 GMT
#160
Its all about waifu's sir

actually I am really excited to go back to the "oldschool" limited resources type of play rather then the grinding style that has been prevalent since FE8(?)

also Conquest still has best waifu's so its oke, I will most likely buy the Special Edition anyway if it gets released in EU.
WriterXiao8~~
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