+ Show Spoiler +
Please don't subject yourself to playing Gaiden.
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TheYango
United States47024 Posts
+ Show Spoiler + Please don't subject yourself to playing Gaiden. | ||
TomatoBisque
United States6290 Posts
it was bad e: Rather, the NES games didn't really age very well | ||
TheYango
United States47024 Posts
Like, I'm not sure map design in an FE game can actually get worse than this: + Show Spoiler + ![]() | ||
TomatoBisque
United States6290 Posts
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Frudgey
Canada3367 Posts
Also I feel like out of the older Fire Emblem games pre FE6, Genealogy of the Holy War was the only one worth playing. And Thracia 776 if you liked a challenge. I can't weigh in personally on this, these are just the opinions I've come across. | ||
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Kipsate
Netherlands45349 Posts
yeah fuck fog, have to bring torches or you can get fuuuucked. | ||
TheYango
United States47024 Posts
Also, even though FE4 is my personal favorite game in the series, I actually think Thracia is the best game in the series from a level design standpoint. Most of what could be deemed problems stem largely from the fact that it never got a particularly good translation so it's easy to get burned by unfamiliar mechanics because they're not sufficiently explained in the fan translations. Though it does have a few "fuck you" moments that are really frustrating. Thracia also has one of the best systems to combat lowmanning and staff abuse in the series. | ||
Frudgey
Canada3367 Posts
On February 26 2016 09:39 TheYango wrote: Thracia also has one of the best systems to combat lowmanning and staff abuse in the series. I know what you mean, but missing with staves seems... cruel. I mean I get why they did it but that's brutal. I would also say that logically it doesn't add up, but I think you could argue that several things in Fire Emblem don't line up logically. | ||
TomatoBisque
United States6290 Posts
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chocorush
694 Posts
On February 26 2016 08:38 imBLIND wrote: I love the FE series, but my biggest complaint is that these games don't have much replayability. I'm not exactly willing to fork over an extra $20 for another story line, and I haven't heard too much about how the DLC and multiplayer affects the main story. Could anyone give their opinion as to how well the new multiplayer system works and if its worth the money? Multiplayer is probably all right if you're playing it casually and play against other casuals. Try hard multiplayer is a grindfest getting capped stats, and all of the busted skills on every character like Replicate and Warp. The game is simply not balanced for PvP play, and playing it isn't really the FE experience. That being said, 60 dollars for 2 routes and 80 dollars (revelations might drop to 10 dollars eventually like in Japan) is still pretty good for close to a 100 hours of content just running through the game once in each route. You'll get close to double that if you go for lunatic afterwards. | ||
MrCon
France29748 Posts
On February 26 2016 09:39 TheYango wrote: I actually disagree with that. FE3 is actually a lot more fun to play than Shadow Dragon/New Mystery, IMO. Though that has more to do with Shadow Dragon and New Mystery not being particularly good, more than FE3 having aged exceptionally well. Also, even though FE4 is my personal favorite game in the series, I actually think Thracia is the best game in the series from a level design standpoint. Most of what could be deemed problems stem largely from the fact that it never got a particularly good translation so it's easy to get burned by unfamiliar mechanics because they're not sufficiently explained in the fan translations. Though it does have a few "fuck you" moments that are really frustrating. Thracia also has one of the best systems to combat lowmanning and staff abuse in the series. I think I enjoyed every single FE. The GC-Wii (radiant down and...path of radiance ?) were good but too easy sadly compared to what a FE should be (imo), but I enjoyed those too ![]() | ||
TheYango
United States47024 Posts
On February 26 2016 10:11 Frudgey wrote: I know what you mean, but missing with staves seems... cruel. I mean I get why they did it but that's brutal. Staff missing is stupid. Hit rates flooring at 1% and capping at 99% is also stupid. I was referring to fatigue, which ticks people off when they first encounter it but it largely exists in the game to discourage degenerate play patterns like the ones I mentioned and does so fairly successfully. | ||
Frudgey
Canada3367 Posts
On February 26 2016 10:31 TheYango wrote: I was referring to fatigue, which ticks people off when they first encounter it but it largely exists in the game to discourage degenerate play patterns like the ones I mentioned and does so fairly successfully. Oh. I'll show myself out now. | ||
TheYango
United States47024 Posts
On February 26 2016 10:12 TomatoBisque wrote: I liked New Mystery but that might be more because I loved lunatic and the blind playthrough I did as soon as we got the ROM was probably the most fun I ever had with FE The thing I dislike about Shadow Dragon/New Mystery is that they simply made the game more of a chore to play. The beauty of FE3 is that it's a fundamentally really simple and straightforward game. There's no weapon triangle yet, XP gains are static rather than scaled against your level, it uses the Weapon Level mechanic rather than weapon ranks, etc. And yet it manages to be strategically interesting solely on having solid level design. SD and New Mystery take the base formula and just complicate everything with the modern FE stuff but without actually making the game any more satisfying to play. It's still the same game in a lot of ways but now there's all this new stuff that complicates playing the game it just becomes more of a chore to play and less fun overall IMO. If you're going to add new gameplay systems, they work best when you design your levels to take advantage of them. Conquest and its utilization of the Dragon Vein mechanic is a good example of what happens when this works. SD and New Mystery add all these modern FE mechanics (including the really new stuff like reclassing and a playable avatar), but retain the level design from a game that didn't have them, and so they just feel tacked on and don't contribute positively to the experience. | ||
chocorush
694 Posts
On February 26 2016 10:22 MrCon wrote: Show nested quote + On February 26 2016 09:39 TheYango wrote: I actually disagree with that. FE3 is actually a lot more fun to play than Shadow Dragon/New Mystery, IMO. Though that has more to do with Shadow Dragon and New Mystery not being particularly good, more than FE3 having aged exceptionally well. Also, even though FE4 is my personal favorite game in the series, I actually think Thracia is the best game in the series from a level design standpoint. Most of what could be deemed problems stem largely from the fact that it never got a particularly good translation so it's easy to get burned by unfamiliar mechanics because they're not sufficiently explained in the fan translations. Though it does have a few "fuck you" moments that are really frustrating. Thracia also has one of the best systems to combat lowmanning and staff abuse in the series. I think I enjoyed every single FE. The GC-Wii (radiant down and...path of radiance ?) were good but too easy sadly compared to what a FE should be (imo), but I enjoyed those too ![]() Path of Radiance was unfortunately gimped in localization where they removed maniac mode and added an easy mode. Overall difficulty, it's probably close to Hector Hard mode from FE7, but without the rng bullshit of Luna druids. Radiant Dawn is pretty difficult for most of the game because of availability and poor base stats on the dawn's brigade team. I just hated how they removed the enemy movement markers for no good reason. The american version managed to make it harder by upping the activation level on Wrath, causing Eddie to get way too many crits in the early chapters. Of the post FE6 generation, the gamecube/wii games are probably the least offenders as far as overly easy gameplay goes. I do have a black hole of memory of the DS games though, because I just stopped playing after warp staffing through a ton of maps. | ||
TheYango
United States47024 Posts
If you don't use BEXP it's probably fine, but the PoR iteration of BEXP is massively overtuned and negatively affects the difficulty of the game. | ||
chocorush
694 Posts
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TheYango
United States47024 Posts
First would be FE4 Sigurd aka the lord that is his own Jeigan (but still gains XP normally). | ||
Frudgey
Canada3367 Posts
I don't know about you guys, but I LIVE for supports. I feel that it actually makes the characters, you know, people. | ||
TheYango
United States47024 Posts
IS can and should be faulted for not adding them though. | ||
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