On February 24 2016 05:05 Kipsate wrote:
EU date rumored to be 27th of may
-.-.
EU date rumored to be 27th of may
-.-.
I assume same for AU since we're both PAL :/ Where did you see this?
Forum Index > General Games |
yookstah
Australia655 Posts
On February 24 2016 05:05 Kipsate wrote: EU date rumored to be 27th of may -.-. I assume same for AU since we're both PAL :/ Where did you see this? | ||
Faruko
Chile34169 Posts
Yep boys, a tactical Japanese RPG on 3ds sold 300k copies in just 3 days, what a world we live in (I'm not sure if the SE is counted as 1 or 2 but it doesn't really matter since it cost pretty much 2x) | ||
chocorush
694 Posts
On February 28 2016 17:49 TheYango wrote: Even if he doesn't retain his stats, the gain from giving chapter 4 enemies to your avatar sufficiently small that I would still feed Kaze most of the regular enemies on the chapter. Chapter 5 is much less annoying that way. If you're on Normal you could probably just have the avatar take everything, not just because chapter 5 will be easier, but also because the XP dropoff is shallower. It's still around 1.5 levels on lunatic if you can feed most of chapter 4 to the avatar. For reference my avatar was level 8 with 81 XP at the start of chapter 6. That's still a lot of exp that you will lose otherwise that could have gone to other characters. Chapter 5 is actually surprisingly simple even on lunatic, since literally the only things you need to worry about are mercenaries with dragon killers. I vaguely remember having a little trouble the first time because I was manically trying to OCD give Kaze and Rinka every kill not knowing it doesn't do anything on Conquest. Base stat Kaze still one rounds mages with Rinka support. Unless you're going for a low turn run it's actually easier if Kaze doesn't one round the mercenaries as he will only take one hit enemy phase. This let's you kill one mage reinforcement and the weakened wall unit player phase. | ||
TheYango
United States47024 Posts
On February 29 2016 00:46 chocorush wrote: It's still around 1.5 levels on lunatic if you can feed most of chapter 4 to the avatar. For reference my avatar was level 8 with 81 XP at the start of chapter 6. That's still a lot of exp that you will lose otherwise that could have gone to other characters. It's less than half a level off the regular enemies. The regular Faceless are like 4 XP for your avatar, most of the XP comes off the boss kill. You can still take the boss kill, since it probably won't be a full level for Kaze anyway (and the boss is high enough level for you to get something from it), but the XP from the regular Faceless is very small. EDIT: Though it can be worth more depending on how you split the XP on Ch. 2 + 3 and what level you reached by the end of Ch. 3. If you didn't hit level 7 on Ch. 3, then it's probably worth it to take the kills necessary to do so on Ch. 4. On February 29 2016 00:46 chocorush wrote: Base stat Kaze still one rounds mages with Rinka support. This is definitely wrong. The mages are 21 HP 7 Def. Kaze is 7 base Str, Iron Shuriken is 4 Mt, and Rinka Pair Up is +4 Str. He doesn't ORKO them unless he gets 3 Str levels (probably not happening anyway though). The real benefit of the levels is that base Kaze dies to 1 Wyrmslayer hit + 1 Mage attack (including with Sakura's aura and Rinkah's +2 Def), but lives if he gets some combination of defensive stats from levels (or the HP Tonic on the left side, but that also benefits the avatar by letting him tank a Wyrmslayer hit and live). With base Kaze, the map is more tedious because Kaze can't survive EP against groups like the starting one on the right so you have to do some baiting/dual gauge management. Not drastically harder, but a lot more tedious for very little gain. | ||
chocorush
694 Posts
The map is designed so that you can always survive the first mercenary and mage on the right side on the first turn, and after that you are always able to manage it so that Kaze only gets hit by one unit, and you can clear every threat player phase with Kaze returning to wall the wyrmslayers. The important part is being able to advance to the choke point on the right side and killing all the mages, but it turns out very manageable. Apparently it doesn't matter that much though, since Kaze comes back with a flat boost to his stats and level rather than with fixed level and stats. | ||
Cricketer12
United States13969 Posts
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chocorush
694 Posts
Xander is probably one of the best units in the game when you feed him all your speedwings. It's hard to say where he lies because Camila and Elise are also insanely good. | ||
TheYango
United States47024 Posts
Leo's biggest problem is that he competes for the same investment as Xander (Speedwings) but uses them worse. Its hard to justify feeding Leo the necessary speed when Xander exists. The best you can do is give him Felicia pair up and the Horse God from Ophelia's paralogue and hope he doesn't get screwed by his level ups. On February 29 2016 04:02 chocorush wrote: Xander is probably one of the best units in the game when you feed him all your speedwings. It's hard to say where he lies because Camila and Elise are also insanely good. The trouble is judging investment vs. no-investment units. Xander is the by far the best unit to dump resources into because he's so powerful with investment, but Camilla and Elise require far less to get good (Elise spends most of the route eating free experience that nobody else can get, especially if you have Paladin Jakob and she becomes the only staffbot for the first half of the game). | ||
Frudgey
Canada3367 Posts
Elise I know is good. Camilla, Leo and Xander I have no idea but it seems like you guys like using them. I'm really thinking that I need to break my stigma of using pre-promotes. | ||
TheYango
United States47024 Posts
Camilla's simply the best unit (edit: non-avatar unit) on the route. I feel strongly about this to say that I don't think it's debatable. Xander with investment is more powerful lategame but Camilla has availability and is useful with less resources (again, Elise is weird cuz shes eating free resources for most of the route so its hard to compare). The new pre-promote XP rules just break her in half because they essentially put the bases + free promotion of a level 21 on a unit that gains XP like a level 16 unit. Being 5 levels better than her stats is just absurd--she's amazing at base, and her growth spread allows her to do literally anything. You can either dump all your Speedwings into Xander or you can split them 2-1 between Xander and Leo and spam Speed Tonics for the difference as you approach endgame. I think both are valid, just a matter of your own preference. EDIT: To show you how insane Camilla is, compare her bases to an average 20/1 Effie!Percy (a unit I'm sure you're familiar with). Camilla recruits with 30 HP/19 Str/11 Mag/15 Skl/19 Spd/12 Luk/18 Def/15 Res Reclassed to Wyvern Lord, this would be 31 HP/20 Str/5 Mag/18 Skl/20 Spd/15 Luk/20 Def/10 Res Average 20/1 Wyvern Lord Effie!Percy has 27 HP/19 Str/1 Mag/16 Skl/16 Spd/16 Luk/22 Def/5 Res Note: Percy's bases can be up to 2 points higher depending on how much the parents each gained in the respective stat before you recruited him. I ignored it because it's RNG-dependent and doesn't drastically affect the comparison. She has better (or at worst, comparable if you used the parents sufficiently to boost his inheritance) bases on average than one of the best child units at the same level, comes promoted for free, and gains levels as if she was 5 levels lower than she actually is. Not to mention that if you recruited Percy before Ch. 10 he'd be nowhere near 20/1. | ||
chocorush
694 Posts
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Frudgey
Canada3367 Posts
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chocorush
694 Posts
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TheYango
United States47024 Posts
EDIT: Though that's probably partly because I can't stand using Generals. | ||
Frudgey
Canada3367 Posts
For me my least favorite class would probably be myrmidons. I think I've been strength screwed by them too many times. Now that I think of it, I think the only myrmidon that I would actively use would be Joshua from FE8. I don't think myrmidons are bad, I just don't like them. Also Yangers what would you promote a Ninja Kaze into? I promoted him into a Master Ninja. | ||
chocorush
694 Posts
If I ever do another run with a great knight, I'd probably just delay class changing the Avatar if I chose a mounted class, just because that level is a bitch. | ||
TheYango
United States47024 Posts
On February 29 2016 14:49 Frudgey wrote: Also Yangers what would you promote a Ninja Kaze into? I promoted him into a Master Ninja. Master Ninja, spending 2 levels as Mechanist near the end of the game for Replicate if you feel like it. Myrms have always kind of been a questionable class despite being a fan favorite. They're absurd in FE6 because of the ridiculous crit bonus (lol Rutger) but a lot of the other FE games are either too mount-dominant for them to shine, or they're hurt too bad by being weaponlocked in a weapon type that can't attack at range. TBH I think Fates found a decent place for Myrms where they're decent but not broken. Ryoma is Ryoma, but Samurai is still an above-average avatar option and Hana and Hinata both have enough upside to be worth using on both Birthright and Rev. | ||
chocorush
694 Posts
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TheYango
United States47024 Posts
Pair Up doesn't create the same issues. You can Pair-Up chain Generals around just as easily as any other unit so the base mobility feels more useful on a Dancer. | ||
Faruko
Chile34169 Posts
getting the SE tomorrow so want to know which version i would play first | ||
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