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Fire Emblem - Page 12

Forum Index > General Games
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yookstah
Profile Joined October 2010
Australia655 Posts
Last Edited: 2016-02-28 14:46:38
February 28 2016 14:46 GMT
#221
On February 24 2016 05:05 Kipsate wrote:
EU date rumored to be 27th of may

-.-.


I assume same for AU since we're both PAL :/ Where did you see this?
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
Faruko
Profile Joined April 2013
Chile34169 Posts
February 28 2016 14:48 GMT
#222
It sold 300k copies in 3 days in US

Yep boys, a tactical Japanese RPG on 3ds sold 300k copies in just 3 days, what a world we live in (I'm not sure if the SE is counted as 1 or 2 but it doesn't really matter since it cost pretty much 2x)
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
chocorush
Profile Joined June 2009
694 Posts
February 28 2016 15:46 GMT
#223
On February 28 2016 17:49 TheYango wrote:
Even if he doesn't retain his stats, the gain from giving chapter 4 enemies to your avatar sufficiently small that I would still feed Kaze most of the regular enemies on the chapter. Chapter 5 is much less annoying that way.

If you're on Normal you could probably just have the avatar take everything, not just because chapter 5 will be easier, but also because the XP dropoff is shallower.


It's still around 1.5 levels on lunatic if you can feed most of chapter 4 to the avatar. For reference my avatar was level 8 with 81 XP at the start of chapter 6. That's still a lot of exp that you will lose otherwise that could have gone to other characters.

Chapter 5 is actually surprisingly simple even on lunatic, since literally the only things you need to worry about are mercenaries with dragon killers. I vaguely remember having a little trouble the first time because I was manically trying to OCD give Kaze and Rinka every kill not knowing it doesn't do anything on Conquest. Base stat Kaze still one rounds mages with Rinka support. Unless you're going for a low turn run it's actually easier if Kaze doesn't one round the mercenaries as he will only take one hit enemy phase. This let's you kill one mage reinforcement and the weakened wall unit player phase.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-28 17:13:05
February 28 2016 16:43 GMT
#224
On February 29 2016 00:46 chocorush wrote:
It's still around 1.5 levels on lunatic if you can feed most of chapter 4 to the avatar. For reference my avatar was level 8 with 81 XP at the start of chapter 6. That's still a lot of exp that you will lose otherwise that could have gone to other characters.

It's less than half a level off the regular enemies. The regular Faceless are like 4 XP for your avatar, most of the XP comes off the boss kill. You can still take the boss kill, since it probably won't be a full level for Kaze anyway (and the boss is high enough level for you to get something from it), but the XP from the regular Faceless is very small.

EDIT: Though it can be worth more depending on how you split the XP on Ch. 2 + 3 and what level you reached by the end of Ch. 3. If you didn't hit level 7 on Ch. 3, then it's probably worth it to take the kills necessary to do so on Ch. 4.

On February 29 2016 00:46 chocorush wrote:
Base stat Kaze still one rounds mages with Rinka support.

This is definitely wrong. The mages are 21 HP 7 Def. Kaze is 7 base Str, Iron Shuriken is 4 Mt, and Rinka Pair Up is +4 Str. He doesn't ORKO them unless he gets 3 Str levels (probably not happening anyway though).

The real benefit of the levels is that base Kaze dies to 1 Wyrmslayer hit + 1 Mage attack (including with Sakura's aura and Rinkah's +2 Def), but lives if he gets some combination of defensive stats from levels (or the HP Tonic on the left side, but that also benefits the avatar by letting him tank a Wyrmslayer hit and live). With base Kaze, the map is more tedious because Kaze can't survive EP against groups like the starting one on the right so you have to do some baiting/dual gauge management. Not drastically harder, but a lot more tedious for very little gain.
Moderator
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-02-28 17:12:24
February 28 2016 17:11 GMT
#225
My bad, I was referring to the mage reinforcements that are weaker than the starting mage on the map.

The map is designed so that you can always survive the first mercenary and mage on the right side on the first turn, and after that you are always able to manage it so that Kaze only gets hit by one unit, and you can clear every threat player phase with Kaze returning to wall the wyrmslayers. The important part is being able to advance to the choke point on the right side and killing all the mages, but it turns out very manageable.

Apparently it doesn't matter that much though, since Kaze comes back with a flat boost to his stats and level rather than with fixed level and stats.
Cricketer12
Profile Blog Joined May 2012
United States13969 Posts
Last Edited: 2016-02-28 17:59:11
February 28 2016 17:58 GMT
#226
Is it just me, or is xander pretty much the weakest royal child excluding sakura, elise, and i guess azura if you want to look at it that way.
Kaina + Drones Linkcro Summon Cupsie Yummy Way
chocorush
Profile Joined June 2009
694 Posts
February 28 2016 19:02 GMT
#227
I would say Elise is a better unit than Leon and arguably Hinoka and Takumi. Reducing damage taken by 5 and increasing damage by 1 as a level 10 troubadour is absolutely insane, and the aura is crazier as 15 strategist.

Xander is probably one of the best units in the game when you feed him all your speedwings. It's hard to say where he lies because Camila and Elise are also insanely good.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-28 20:01:49
February 28 2016 19:18 GMT
#228
Xander just needs a speed pair-up and 1-2 Speedwings and he's as good as Ryoma. Definitely better than Takumi and Leo. Hinoka's weird cuz Rev Hinoka is super bad but Birthright Hinoka is super good. Camilla is Camilla and Ryoma is Ryoma.

Leo's biggest problem is that he competes for the same investment as Xander (Speedwings) but uses them worse. Its hard to justify feeding Leo the necessary speed when Xander exists. The best you can do is give him Felicia pair up and the Horse God from Ophelia's paralogue and hope he doesn't get screwed by his level ups.

On February 29 2016 04:02 chocorush wrote:
Xander is probably one of the best units in the game when you feed him all your speedwings. It's hard to say where he lies because Camila and Elise are also insanely good.

The trouble is judging investment vs. no-investment units. Xander is the by far the best unit to dump resources into because he's so powerful with investment, but Camilla and Elise require far less to get good (Elise spends most of the route eating free experience that nobody else can get, especially if you have Paladin Jakob and she becomes the only staffbot for the first half of the game).
Moderator
Frudgey
Profile Joined September 2012
Canada3367 Posts
February 28 2016 20:29 GMT
#229
Guys I'm so confused on who of the Royal Siblings are worth using from the Conquest end.

Elise I know is good.

Camilla, Leo and Xander I have no idea but it seems like you guys like using them. I'm really thinking that I need to break my stigma of using pre-promotes.
It is better to die for The Emperor than live for yourself.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-28 21:44:26
February 28 2016 21:06 GMT
#230
All of them are worth taking to endgame. Leo is the most questionable, it comes down to preference and whether you have the means to make him worth it (e.g. did you pair Felicia before you got him, and do you have access to Odin's child paralogue?). With the proper resources to invest into him he's still largely worth a slot over the non-royals.

Camilla's simply the best unit (edit: non-avatar unit) on the route. I feel strongly about this to say that I don't think it's debatable. Xander with investment is more powerful lategame but Camilla has availability and is useful with less resources (again, Elise is weird cuz shes eating free resources for most of the route so its hard to compare). The new pre-promote XP rules just break her in half because they essentially put the bases + free promotion of a level 21 on a unit that gains XP like a level 16 unit. Being 5 levels better than her stats is just absurd--she's amazing at base, and her growth spread allows her to do literally anything.

You can either dump all your Speedwings into Xander or you can split them 2-1 between Xander and Leo and spam Speed Tonics for the difference as you approach endgame. I think both are valid, just a matter of your own preference.

EDIT: To show you how insane Camilla is, compare her bases to an average 20/1 Effie!Percy (a unit I'm sure you're familiar with).

Camilla recruits with 30 HP/19 Str/11 Mag/15 Skl/19 Spd/12 Luk/18 Def/15 Res
Reclassed to Wyvern Lord, this would be 31 HP/20 Str/5 Mag/18 Skl/20 Spd/15 Luk/20 Def/10 Res

Average 20/1 Wyvern Lord Effie!Percy has 27 HP/19 Str/1 Mag/16 Skl/16 Spd/16 Luk/22 Def/5 Res
Note: Percy's bases can be up to 2 points higher depending on how much the parents each gained in the respective stat before you recruited him. I ignored it because it's RNG-dependent and doesn't drastically affect the comparison.

She has better (or at worst, comparable if you used the parents sufficiently to boost his inheritance) bases on average than one of the best child units at the same level, comes promoted for free, and gains levels as if she was 5 levels lower than she actually is. Not to mention that if you recruited Percy before Ch. 10 he'd be nowhere near 20/1.
Moderator
chocorush
Profile Joined June 2009
694 Posts
February 28 2016 22:01 GMT
#231
Her personal is also one of the best in the game. Stick Elise and Camila next to Niles and he is able to kill and survive a crazy amount of units on enemy phase, including Takumi.
Frudgey
Profile Joined September 2012
Canada3367 Posts
February 28 2016 22:07 GMT
#232
Playing chapter 13 has made me realize that Takumi is out for blood. He was a little more dangerous than I gave him credit for.
It is better to die for The Emperor than live for yourself.
chocorush
Profile Joined June 2009
694 Posts
February 29 2016 04:39 GMT
#233
Nothing makes me happier that I promoted Effie to a general than getting to chapter 19 conquest and realizing that almost all of my promoted units were mounted.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-29 05:42:05
February 29 2016 05:16 GMT
#234
I don't think I'd ever promote her to General. If her speed growth has been poor enough that GK isn't feasible, I'd have ditched her long before promotion.

EDIT: Though that's probably partly because I can't stand using Generals.
Moderator
Frudgey
Profile Joined September 2012
Canada3367 Posts
February 29 2016 05:49 GMT
#235
Generals are probably my favorite class of Fire Emblem. I'm going to promote EFFIE! to a General, no questions asked.

For me my least favorite class would probably be myrmidons. I think I've been strength screwed by them too many times. Now that I think of it, I think the only myrmidon that I would actively use would be Joshua from FE8.

I don't think myrmidons are bad, I just don't like them.

Also Yangers what would you promote a Ninja Kaze into? I promoted him into a Master Ninja.
It is better to die for The Emperor than live for yourself.
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-02-29 05:51:18
February 29 2016 05:49 GMT
#236
My initial reasoning was that the general pair bonuses were more useful for my Niles support, and as a duo she's mobile enough with boots. It just also turned out that my current team was so horse heavy that Xander and Effie were the only units that were surviving the red line nine tails, and she wouldn't have been able to tank two if she was taking effective damage.

If I ever do another run with a great knight, I'd probably just delay class changing the Avatar if I chose a mounted class, just because that level is a bitch.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-29 06:11:31
February 29 2016 06:02 GMT
#237
I think I've always fed 2 Boots to Azura and don't get a 3rd cuz I recruit Asura, unless I'm forgetting about a set somewhere. 7 Mov Dancer has always just felt more useful to me than +2 Mov on any other individual unit.

On February 29 2016 14:49 Frudgey wrote:
Also Yangers what would you promote a Ninja Kaze into? I promoted him into a Master Ninja.

Master Ninja, spending 2 levels as Mechanist near the end of the game for Replicate if you feel like it.

Myrms have always kind of been a questionable class despite being a fan favorite. They're absurd in FE6 because of the ridiculous crit bonus (lol Rutger) but a lot of the other FE games are either too mount-dominant for them to shine, or they're hurt too bad by being weaponlocked in a weapon type that can't attack at range.

TBH I think Fates found a decent place for Myrms where they're decent but not broken. Ryoma is Ryoma, but Samurai is still an above-average avatar option and Hana and Hinata both have enough upside to be worth using on both Birthright and Rev.
Moderator
chocorush
Profile Joined June 2009
694 Posts
February 29 2016 06:24 GMT
#238
+2 Mov has huge gains on generals, but the prerequisite is that you have to use them. I always liked boots on Hector a little bit more than boots on Ninian, because lugging around a 5 mov but otherwise good unit is just irritating.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-29 06:37:28
February 29 2016 06:36 GMT
#239
For FE7 I can see that, but that's because the Con difference affects the dynamics of Rescue-chaining them around the map. Ninian can be Rescued by basically anyone so she basically never has to walk long distances on her own.

Pair Up doesn't create the same issues. You can Pair-Up chain Generals around just as easily as any other unit so the base mobility feels more useful on a Dancer.
Moderator
Faruko
Profile Joined April 2013
Chile34169 Posts
February 29 2016 19:57 GMT
#240
is the story of conquest you being bad and the story of birthright you being the good guy ? or it has some shades of gray ?

getting the SE tomorrow so want to know which version i would play first
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
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