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Conquest isn't you being bad more than being naive to a fault and being manipulated into doing bad things because of it.
Story-wise, the natural progression is Birthright->Conquest->Revelation if you plan on playing all 3.
Difficulty, Conquest > Revelation > Birthright (though Revelation's difficulty isn't really satisfying because it's largely enemy stat inflation on higher difficulties + shitty base stats for most of your roster).
Enjoyment-wise, IMO Conquest = Birthright > Revelation. Birthright is easier but it's also just super relaxing to play and you can go through the game super fast because of the high density of good units that are thrown at you through the whole route. Conquest has the most satisfying level design but plays much slower as well due to a lot of your early units being a bit more lopsided and needing to be developed into their roles. Revelation is a huge slog and honestly my least favorite route by a significant margin. Rev is tedious, but not particularly difficult, recycles maps from the other 2 routes, has worse unit balance than the other routes by a wide margin, and just generally feels less fun to play to me than Birthright and Conquest.
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On March 01 2016 04:57 Faruko wrote: is the story of conquest you being bad and the story of birthright you being the good guy ? or it has some shades of gray ?
getting the SE tomorrow so want to know which version i would play first While I can't comment on Birthright, Conquest I'd probably label you as morally grey. Well actually, the story makes you sympathetic to the protagonist so I could see an argument for Conquest being about the "good" guys, while other good people suffer for an individual's actions.
More than anything, there are (in my opinion) legitimately good people in Conquest.
That said, I think the common consensus is to start with Birthright.
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On March 01 2016 04:57 Faruko wrote: is the story of conquest you being bad and the story of birthright you being the good guy ? or it has some shades of gray ?
getting the SE tomorrow so want to know which version i would play first Hoshido is the "good" kingdom. Nohr is the "evil" kingdom. Either way Avatar's goal is peace.
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On March 01 2016 05:26 TheYango wrote: Conquest isn't you being bad more than being naive to a fault and being manipulated into doing bad things because of it.
Story-wise, the natural progression is Birthright->Conquest->Revelation if you plan on playing all 3.
Difficulty, Conquest > Revelation > Birthright (though Revelation's difficulty isn't really satisfying because it's largely enemy stat inflation on higher difficulties + shitty base stats for most of your roster).
Enjoyment-wise, IMO Conquest = Birthright > Revelation. Birthright is easier but it's also just super relaxing to play and you can go through the game super fast because of the high density of good units that are thrown at you through the whole route. Conquest has the most satisfying level design but plays much slower as well due to a lot of your early units being a bit more lopsided and needing to be developed into their roles. Revelation is a huge slog and honestly my least favorite route by a significant margin. Rev is tedious, but not particularly difficult, recycles maps from the other 2 routes, has worse unit balance than the other routes by a wide margin, and just generally feels less fun to play to me than Birthright and Conquest. That pretty disappointing. I was actually really looking forward to rev. Hopefully its at least somewhat enjoyable? But yea both birth and conq were really fun in their own ways.
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The main issue for me with the revelation maps was that it was often the second or third time you saw the exact same map.
Of the maps unique to revelation I liked them more overall than the other two routes except for a specific map filled with snow. The gimmicky ones that tried to add new mechanics to the map were actually fun to play through while the conquest gimmicks tended to be downright terrible as a whole.
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On March 01 2016 06:10 chocorush wrote: The main issue for me with the revelation maps was that it was often the second or third time you saw the exact same map.
Of the maps unique to revelation I liked them more overall than the other two routes except for a specific map filled with snow. The gimmicky ones that tried to add new mechanics to the map were actually fun to play through while the conquest gimmicks tended to be downright terrible as a whole. I don't know if I agree with you on conq. The port defense was really fun and something that was missing from Birthright. The stairway escape level was pretty fun as well.
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for those of you that already DL'd the other half onto your card: how many blocks does it consume? I have an ambassador program 3DS so my card is kinda bogged down with shit. Wanted to see how much stuff id have to delete for fire emblem.
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On March 01 2016 06:25 Cricketer12 wrote:Show nested quote +On March 01 2016 06:10 chocorush wrote: The main issue for me with the revelation maps was that it was often the second or third time you saw the exact same map.
Of the maps unique to revelation I liked them more overall than the other two routes except for a specific map filled with snow. The gimmicky ones that tried to add new mechanics to the map were actually fun to play through while the conquest gimmicks tended to be downright terrible as a whole. I don't know if I agree with you on conq. The port defense was really fun and something that was missing from Birthright. The stairway escape level was pretty fun as well. Oh boy. I haven't gotten to that one yet.
That sounds intense.
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On March 01 2016 06:25 Cricketer12 wrote:Show nested quote +On March 01 2016 06:10 chocorush wrote: The main issue for me with the revelation maps was that it was often the second or third time you saw the exact same map.
Of the maps unique to revelation I liked them more overall than the other two routes except for a specific map filled with snow. The gimmicky ones that tried to add new mechanics to the map were actually fun to play through while the conquest gimmicks tended to be downright terrible as a whole. I don't know if I agree with you on conq. The port defense was really fun and something that was missing from Birthright. The stairway escape level was pretty fun as well. I think chocorush is referring to the DV gimmicks in particular, rather than the general level design. Which is pretty fair because most of the good levels in Conquest don't rely on the gimmicks to be good levels. Ch. 10 doesn't even have a player-usable DV. It gets there on strong conventional map design.
That said, I like the Conquest iteration of the + Show Spoiler +character-duplicating DV gimmick in Ch. 15, and I think it functions better than the Revelation version.
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At the very least what I'm looking forward from Revelation is getting all units and grinding out all the support possibilities with it being a master file for any dlc too. Conquest and Birthright are going to be the most fun to playthrough though, but even as a long time FE fan I question if I'll have the time to play FE so many times through.
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Support grinding is such a chore that I'd rather just fill the support log over multiple regular playthroughs (since that also challenges me to use units that I wouldn't normally use) than to have 1 file where i just grind everything out.
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On March 01 2016 06:28 VayneAuthority wrote: for those of you that already DL'd the other half onto your card: how many blocks does it consume? I have an ambassador program 3DS so my card is kinda bogged down with shit. Wanted to see how much stuff id have to delete for fire emblem. Couldnt have been more than 550 blocks if i recall correctly
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Do they have a support log in this Fire Emblem?
I haven't found it. Or do you get it for beating the game?
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Its in the Record Hall building in your castle. Its saved across all save files.
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how long is each game btw ? i plan on playing all 3 obviously
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6 maps pre route split 22 regular maps per route 22 paralogues (14 in each normal route, all 22 accessible in Revelation)
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On March 01 2016 07:29 TheYango wrote: 6 maps pre route split 22 regular maps per route 22 paralogues (13 in each normal route, all 22 accessible in Revelation) That's more content than I thought it'd have.
So I'm looking at like... 50-70 hours of gameplay for Conquest alone? That's pretty good. And then if I get Revelations that'll be like probably another 50-70 hours, though there are probably lots of variables that I haven't accounted for.
Not as good at the 2000+ hours I've put into StarCraft II.
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On March 01 2016 05:26 TheYango wrote: Conquest isn't you being bad more than being naive to a fault and being manipulated into doing bad things because of it. That's certainly the nice way of putting it :x
+ Show Spoiler +You get manipulated pre-route split with the Ganglari but pretty much everything in Nohr route revolves around Avatar being a moron who lets Hans, Iago, and Garon walk all over them. Avatar doesn't even really bloody their hands, you just win battles and then Hans shows up to murder people while you stand on the sidelines being shocked and appalled.
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I tried to be nonspecific so as not to be spoilery lol.
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On March 01 2016 08:12 Frudgey wrote:Show nested quote +On March 01 2016 07:29 TheYango wrote: 6 maps pre route split 22 regular maps per route 22 paralogues (13 in each normal route, all 22 accessible in Revelation) That's more content than I thought it'd have. So I'm looking at like... 50-70 hours of gameplay for Conquest alone? That's pretty good. And then if I get Revelations that'll be like probably another 50-70 hours, though there are probably lots of variables that I haven't accounted for. Not as good at the 2000+ hours I've put into StarCraft II.
All the dialogue and extra stuff might give you much more, not to mention online multiplayer if you like that
I cant believe you even put more than 2 hours in sc2
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