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Fire Emblem - Page 9

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lestye
Profile Blog Joined August 2010
United States4195 Posts
February 25 2016 08:54 GMT
#161
On February 25 2016 17:48 Kipsate wrote:
Its all about waifu's sir

actually I am really excited to go back to the "oldschool" limited resources type of play rather then the grinding style that has been prevalent since FE8(?)

also Conquest still has best waifu's so its oke, I will most likely buy the Special Edition anyway if it gets released in EU.

Yeah, I think thats the best part of the series' newfound sucess (Awakening was almost the last game) is how to cater to the old fans and keep that series identity while still.... paying the bills.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
February 25 2016 16:19 GMT
#162
On February 25 2016 17:48 Kipsate wrote:
Its all about waifu's sir

actually I am really excited to go back to the "oldschool" limited resources type of play rather then the grinding style that has been prevalent since FE8(?)

also Conquest still has best waifu's so its oke, I will most likely buy the Special Edition anyway if it gets released in EU.

Yea fe8 started it, thats partially why i prefer FE7.

Not sure if i agree with you on waifu point.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheYango
Profile Joined September 2008
United States47024 Posts
February 25 2016 16:31 GMT
#163
Ehh the grinding stuff was only really specific to FE8 and Awakening. FE9/10 didn't have it, though they continued the more general trend of stat-inflation and growths-heavy games (which Fates also reverses). But that trend started from FE6 already.

I think the biggest thing isn't the option to grind or lack thereof (all the games are perfectly playable with no-grind and are arguably much more enjoyable that way anyway), but rather the greater emphasis on good map design and objective variety. Awakening and Birthright have some truly terrible maps and have an obsession with the rout objective (even Kill Boss maps are relatively scarce). Overall the level design in both games feels lazy. Conquest at least shows that enough people care about these things for it to be worth the time for IS to design good maps.
Moderator
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-02-25 17:57:59
February 25 2016 17:57 GMT
#164
Conquest maps feel schizophrenic to me. They're either Awakening style with all out open space, or completely claustrophobic where your army is choked up at every point in every direction. It still feels reliant on getting super units that can handle the weak defensive positions, but this time you need like 3 or 4 of them.
TheYango
Profile Joined September 2008
United States47024 Posts
February 25 2016 17:59 GMT
#165
On February 26 2016 02:57 chocorush wrote:
It still feels reliant on getting super units that can handle the weak defensive positions, but this time you need like 3 or 4 of them.

I feel like that's more a product of the gameplay systems than the map design itself, though.
Moderator
Frudgey
Profile Joined September 2012
Canada3367 Posts
Last Edited: 2016-02-25 20:58:41
February 25 2016 20:37 GMT
#166
On February 25 2016 17:44 lestye wrote:
Show nested quote +
On February 25 2016 17:35 Vaelone wrote:
Well I'm a euro peasant so won't be playing this anytime soon but most of the people here seem to have gone Conquest while I'm leaning towards Birthright, mostly due to the character design, I prefer the Hoshido's asian looks and especially Ryuma looks like a badass compared to Xander. And if I do get really into it and end up buying all three versions it's probably better I started with the easiest one anyway.

I think the gameplay style differences matter way more than character/world aesethics.

That being said, Birthright is probably the best place to start if you think you might go the distance and get all 3, since you don't want to real with the really challenging gameplay and then go into baby mode the next playthrough.

That being said, I'm a super Fire Emblem noob, and I feel like I'm playing the game wrong. Like, right now I'm just getting to the next chapter. Is there a rule of thumb of how I should distribute xp (granted, im playing birthright still and it doesnt matter nearly as much, but I want to get good at that type of thinking)

Also, I don't really know what the ideal army comp looks like. So any tips for how I should plan out my units careers?

If I were to guess, it sounds like you'd probably be playing on Normal or Hard. I think you were playing Lunatic like Yango and some others in the thread, then you'd really have to worry about who to use, what to reclass them into, resource management, etc.

I'm not one of those players and typically I only go up to hard. And from my experiences, I think in this game you can use who you want (assuming of course you're on hard or lower) as long as you're consistent. That said, I realize you were looking for tips so I shall give you what I think is decent advice. I'd probably defer to some of the other people on this forum though as they're much more Fire Emblem savvy than I am.

1. Keep everyone around the same level. This helps prevent your tougher units leeching potential experience and your weaker units becoming irrelevant.

2. Have a balanced team composition. When I say this I mean have someone who is proficient with swords, one with axes, etc. Basically you want to have all your bases covered so that you can deal with whatever is thrown your way. If you have a team of mostly riders, then the guy with a beast killer is going to ruin your day.

3. Have fun! Honestly we all play games to have fun right? While I think it's good and healthy to talk to other players to get their opinions, don't be afraid to play the game how you want to play it. If you want to try and do a run where you use axe users only, then more power to you! Keep in mind while I do say this, I do think there is an optimal way to play the game. I just don't want you to burn yourself out thinking that you must do everything right - it's fine to make mistakes or play less optimally.

I'd also say something about not using pre-promotes too much, but I'm really unsure because they seem better in this game compared to what I'm used to.

Hopefully this helps!

P.S. I am NOT the guy to ask about reclassing! Sorry!
It is better to die for The Emperor than live for yourself.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-25 21:10:21
February 25 2016 20:45 GMT
#167
You can use who you want on Lunatic too. As chocorush noted, it's not like using Mozu is impossible, you just have to work harder to do it. I'd probably be more amenable to doing so if I was a better player, but I'm not.

That said, I'll also add that it's generally good to pin down a core team you want to use rather than trying to level everyone. Leveling everyone is only really possible if you're also grinding challenges in Birthright. You can afford to "waste" a little more XP in Fates than you normally can in other FE games because of how harsh the XP dropoff is for overleveled units anyway, but you still want to solidify a core team by the time you recruit all 4 royals on either route.

For both routes, ~12 is where your target number is for the size of your core team. Endgame deployment goes up to 15/16 but you can get kids and pre-promoted staffbots or utility units to fill out those slots when you get there.

On February 26 2016 05:37 Frudgey wrote:
I'd also say something about not using pre-promotes too much, but I'm really unsure because they seem better in this game compared to what I'm used to.

Mid-lategame pre-promotes tend to be good in most FE games (frequently they're in contention for the best units in their respective games e.g. FE6 Percival or RD Haar).

Early prepromotes tend to be units you don't want to overuse but are nonetheless among the most useful units in the game. Some of the ones with better development like FE8 Seth can be overused anyway with no real downside.

The mid-lategame pre-promotes in Fates aren't anything exceptional in the series. The early game pre-promotes are helped a lot by the new internal level system for calculating their XP gains (e.g. how your servant gains normal XP), but other than Camilla (who has 20/1 bases despite having the internal level of a 10/1 promote) most of them have their bases adjusted accordingly.

As far as reclassing goes, it's not necessary, it just makes your life a little easier in some places. The base classes are good enough to beat the game and really extensive reclassing is outright infeasible without grinding. Even if you're really trying to optimize, most characters won't ever reclass and the ones that do are probably only doing it once to get into a class that has a better growth spread for them. I probably focus on it more than most people who aren't LTCers, in part because I don't think my actual micromanagement is that good so I try to eke out a little more advantage on this aspect of the game to make up for it.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 25 2016 20:51 GMT
#168
I dont even touch lunatic because as I said im a hands off kind of player, and heads roll in lunatic just by its erratic nature. My team always gets eradicated/unable to continue at some point from just deaths. Hard is still very challenging if you arent playing optimally so I just stop there
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
February 25 2016 20:56 GMT
#169
Lunatic is brutal if you go in blind, even if you're not playing Ironman you can get into a fail state on Conquest Lunatic.
Moderator
lestye
Profile Blog Joined August 2010
United States4195 Posts
February 25 2016 21:00 GMT
#170
On February 26 2016 05:37 Frudgey wrote:
Show nested quote +
On February 25 2016 17:44 lestye wrote:
On February 25 2016 17:35 Vaelone wrote:
Well I'm a euro peasant so won't be playing this anytime soon but most of the people here seem to have gone Conquest while I'm leaning towards Birthright, mostly due to the character design, I prefer the Hoshido's asian looks and especially Ryuma looks like a badass compared to Xander. And if I do get really into it and end up buying all three versions it's probably better I started with the easiest one anyway.

I think the gameplay style differences matter way more than character/world aesethics.

That being said, Birthright is probably the best place to start if you think you might go the distance and get all 3, since you don't want to real with the really challenging gameplay and then go into baby mode the next playthrough.

That being said, I'm a super Fire Emblem noob, and I feel like I'm playing the game wrong. Like, right now I'm just getting to the next chapter. Is there a rule of thumb of how I should distribute xp (granted, im playing birthright still and it doesnt matter nearly as much, but I want to get good at that type of thinking)

Also, I don't really know what the ideal army comp looks like. So any tips for how I should plan out my units careers?

If I were to guess, it sounds like you'd probably be playing on Normal or Hard. I think you were playing Lunatic like Yango and some others in the thread, then you'd really have to worry about who to use, what to reclass them into, resource management, etc.

I'm not one of those players and typically I only go up to hard. And from my experiences, I think in this game you can use who you want (assuming of course you're on hard or lower) as long as you're consistent. That said, I realize you were looking for tips so I shall give you what I think is decent advice. I'd probably defer to some of the other people on this forum though as they're much more Fire Emblem savvy than I am.

1. Keep everyone around the same level. This helps prevent your tougher units leeching potential experience and your weaker units becoming irrelevant.

2. Have a balanced team composition. When I say this I mean have someone who is proficient with swords, one with axes, etc. Basically you want to have all your bases covered so that you can deal with whatever is thrown your way. If you have a team of mostly riders, then the guy with a beast killer is going to ruin your day.

3. Have fun! Honestly we all play games to have fun right? While I think it's good and healthy to talk to other players to get their opinions, don't be afraid to play the game how you want to play it. If you want to try and do a run where you use axe users only, then more power to you! Keep in mind while I do say this, I do think there is an optimal way to play the game. I just don't want you to burn yourself out thinking that you must do everything right - it's fine to make mistakes or play less optimally.

I'd also say something about not using pre-promotes too much, but I'm really unsure because they seem better in this game compared to what I'm used to.

Hopefully this helps!

P.S. I am NOT the guy to ask about reclassing! Sorry!

Thanks, I'm doing a Normal run, I'm trying to get familiar with the mechanics. I know in casual mode you can zerg everything down without paying attention to skills/ACTUALLY using strategy. because of the gear/equipment/levelling its kinda daunting. Like in Starcraft, you're just practicing the mechanics and the strategy, but in Fire Emblem you need to play that mission to prepare for the next 15 missions, if that makes sense.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TheYango
Profile Joined September 2008
United States47024 Posts
February 25 2016 21:04 GMT
#171
Off the top of my head the only reclasses that are really categorical improvements to the unit are Avatar to secondary class, Jakob to Paladin, Mozu to Archer, and Selena to Sky Knight. Everything else kind of depends on how you're using the unit.
Moderator
Frudgey
Profile Joined September 2012
Canada3367 Posts
Last Edited: 2016-02-25 21:13:42
February 25 2016 21:11 GMT
#172
On February 26 2016 06:00 lestye wrote:
Show nested quote +
On February 26 2016 05:37 Frudgey wrote:
On February 25 2016 17:44 lestye wrote:
On February 25 2016 17:35 Vaelone wrote:
Well I'm a euro peasant so won't be playing this anytime soon but most of the people here seem to have gone Conquest while I'm leaning towards Birthright, mostly due to the character design, I prefer the Hoshido's asian looks and especially Ryuma looks like a badass compared to Xander. And if I do get really into it and end up buying all three versions it's probably better I started with the easiest one anyway.

I think the gameplay style differences matter way more than character/world aesethics.

That being said, Birthright is probably the best place to start if you think you might go the distance and get all 3, since you don't want to real with the really challenging gameplay and then go into baby mode the next playthrough.

That being said, I'm a super Fire Emblem noob, and I feel like I'm playing the game wrong. Like, right now I'm just getting to the next chapter. Is there a rule of thumb of how I should distribute xp (granted, im playing birthright still and it doesnt matter nearly as much, but I want to get good at that type of thinking)

Also, I don't really know what the ideal army comp looks like. So any tips for how I should plan out my units careers?

If I were to guess, it sounds like you'd probably be playing on Normal or Hard. I think you were playing Lunatic like Yango and some others in the thread, then you'd really have to worry about who to use, what to reclass them into, resource management, etc.

I'm not one of those players and typically I only go up to hard. And from my experiences, I think in this game you can use who you want (assuming of course you're on hard or lower) as long as you're consistent. That said, I realize you were looking for tips so I shall give you what I think is decent advice. I'd probably defer to some of the other people on this forum though as they're much more Fire Emblem savvy than I am.

1. Keep everyone around the same level. This helps prevent your tougher units leeching potential experience and your weaker units becoming irrelevant.

2. Have a balanced team composition. When I say this I mean have someone who is proficient with swords, one with axes, etc. Basically you want to have all your bases covered so that you can deal with whatever is thrown your way. If you have a team of mostly riders, then the guy with a beast killer is going to ruin your day.

3. Have fun! Honestly we all play games to have fun right? While I think it's good and healthy to talk to other players to get their opinions, don't be afraid to play the game how you want to play it. If you want to try and do a run where you use axe users only, then more power to you! Keep in mind while I do say this, I do think there is an optimal way to play the game. I just don't want you to burn yourself out thinking that you must do everything right - it's fine to make mistakes or play less optimally.

I'd also say something about not using pre-promotes too much, but I'm really unsure because they seem better in this game compared to what I'm used to.

Hopefully this helps!

P.S. I am NOT the guy to ask about reclassing! Sorry!

Thanks, I'm doing a Normal run, I'm trying to get familiar with the mechanics. I know in casual mode you can zerg everything down without paying attention to skills/ACTUALLY using strategy. because of the gear/equipment/levelling its kinda daunting. Like in Starcraft, you're just practicing the mechanics and the strategy, but in Fire Emblem you need to play that mission to prepare for the next 15 missions, if that makes sense.

Oh I forgot to mention this, but I think Yangers is correct in his assessment of having a party of around 12. I tend to use smaller parties but I think that'll blow up in my face soon. And then I'll tell you guys about it!

But yeah I totally get where you're coming from. Once you get the mechanics down the strategy will come naturally. You'll also see computers do stuff and you'll think "Oh that's a thing? Huh."

If you want helpful tip about strategy, read the enemy skills. Moreover, think about the enemy skills and how they're going to interact with your party. If you fail to do so, great! You'll get a first hand lesson which will help you understand that much more! Case in point, I've gotten boned by enemy skills frequently enough that now I always check to see who has what and what they can do to my party.

Ultimately, the more you play the better you'll get. I think this is true for all games. Everyone here was a new player at one point, including myself! In fact I still remember when I used promotion items on my units before they hit level 20.

I still cry.

EDIT: Yango should I make Arthur a Berserker or a Hero? I'm leaning towards Hero because I think it fits his character fluff wise but also because I really like Heroes. But I've also used a Berserker in my life time and I'm aware that they can be hecka dope.
It is better to die for The Emperor than live for yourself.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-25 21:13:38
February 25 2016 21:12 GMT
#173
I think having a smaller party is fine for where you are in the game, Frudgey. You're going to get 2 more units that are basically auto-include for endgame and you'll need pair-ups to go with them, so your party size is going to be forcibly increased when you get there anyway. Having a smaller party where you are now means you won't have to ditch anyone when you get those characters.
Moderator
lestye
Profile Blog Joined August 2010
United States4195 Posts
February 25 2016 22:21 GMT
#174
Is anyone here like super hardcore in Fire Emblem from like 20 years ago? I remember I had an elitist friend mocking me because they actually added like 10 tutorial missions to the American version of one of the GBA fire emblems.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
andrewlt
Profile Joined August 2009
United States7702 Posts
February 25 2016 22:53 GMT
#175
Do you take 12 because that is the maximum number allowed for most of the midgame? So just bring the same 12 units in every mission? Or do you cycle in maybe 2-4 units every mission?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-25 23:19:21
February 25 2016 23:08 GMT
#176
On February 26 2016 07:53 andrewlt wrote:
Do you take 12 because that is the maximum number allowed for most of the midgame? So just bring the same 12 units in every mission? Or do you cycle in maybe 2-4 units every mission?

Yeah, it's mostly because 12 is where the deployment limit is. It's more on some missions and opens up a lot toward endgame, but you get enough extra pre-promotes/children/staff-bots to fill the gap. I cycle units a bit but not for the purpose of gameplay optimization--I like seeing more of the support convos so I'll swap in various support or pair-up fodder units so that I can get more of the support log. My core combat units usually get deployed every mission, but the pair-ups and staffbots can usually swap around a bit since their level/stats largely don't impact how useful they are.

On February 26 2016 06:11 Frudgey wrote:
EDIT: Yango should I make Arthur a Berserker or a Hero? I'm leaning towards Hero because I think it fits his character fluff wise but also because I really like Heroes. But I've also used a Berserker in my life time and I'm aware that they can be hecka dope.

I'd make him a Berserker, but that's mostly expecting full pair-up fodder endgame since he starts to fall off and Berserker has better Pair Up bonuses for Effie + Rally Strength. If you plan to take him to endgame as a combat unit, I think Hero might be better.
Moderator
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2016-02-25 23:24:48
February 25 2016 23:24 GMT
#177
On February 26 2016 07:21 lestye wrote:
Is anyone here like super hardcore in Fire Emblem from like 20 years ago? I remember I had an elitist friend mocking me because they actually added like 10 tutorial missions to the American version of one of the GBA fire emblems.

Is 14 years close enough?
rip
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2016-02-25 23:38:48
February 25 2016 23:38 GMT
#178
I love the FE series, but my biggest complaint is that these games don't have much replayability. I'm not exactly willing to fork over an extra $20 for another story line, and I haven't heard too much about how the DLC and multiplayer affects the main story. Could anyone give their opinion as to how well the new multiplayer system works and if its worth the money?
im deaf
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
February 25 2016 23:39 GMT
#179
On February 26 2016 08:24 TomatoBisque wrote:
Show nested quote +
On February 26 2016 07:21 lestye wrote:
Is anyone here like super hardcore in Fire Emblem from like 20 years ago? I remember I had an elitist friend mocking me because they actually added like 10 tutorial missions to the American version of one of the GBA fire emblems.

Is 14 years close enough?

that's fe6 so close enough
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2016-02-25 23:43:57
February 25 2016 23:42 GMT
#180
I'm definitely an elitist old fogey at this point. I don't know what fansites even exist outside of SF these days.
rip
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