+ Show Spoiler +
Basically, there's a Lunatic-only enemy skill called Negative Chain that allows Shuriken debuffs to stack, which causes some insanely stupid things to happen once you're fighting Master Ninja groups.
Forum Index > General Games |
TheYango
United States47024 Posts
+ Show Spoiler + Basically, there's a Lunatic-only enemy skill called Negative Chain that allows Shuriken debuffs to stack, which causes some insanely stupid things to happen once you're fighting Master Ninja groups. | ||
chocorush
694 Posts
| ||
BlackMagister
United States5834 Posts
| ||
Faruko
Chile34169 Posts
| ||
BlackMagister
United States5834 Posts
| ||
TheYango
United States47024 Posts
Though they should have called the Raider weapons Slim weapons because that's functionally kind of what they are, lol. On February 21 2016 04:56 BlackMagister wrote: Such as? I haven't tried the online features yet besides the dlc map. You can visit people's My Castles and gather materials from their farm/mine (every player gets spawned with 1 resource, so this is the only way to reasonably gather materials other than your own). You can also use their arena or fight their Streetpass team. Each visit gives you 2 VP, and battling them gives you 2 BP. Winning the battle gives you an extra +1. The BP/VP go toward rewards that are like the renown rewards from FE:A. | ||
Cricketer12
United States13969 Posts
On February 20 2016 17:16 TheYango wrote: Conquest Lunatic gets REALLY silly near endgame (as in, people have restarted runs like 2 chapters from the end due to a certain segment that's near-impossible without a unit with specific skills). + Show Spoiler + Basically, there's a Lunatic-only enemy skill called Negative Chain that allows Shuriken debuffs to stack, which causes some insanely stupid things to happen once you're fighting Master Ninja groups. Looking forward to that... | ||
BlackMagister
United States5834 Posts
The AI seems better or at least different than previous games. They no longer attack units they have no chance of damaging which is annoying since your strong unit will need to initiate the attack on each of them or physically block their way to protect allies. I'm still not taking into account that enemies can pair attack, boss of the map is in a tiny room and doesn't move, but the archers would use pair attack with the boss to deal massive damage. | ||
TheYango
United States47024 Posts
I'm not sure I'd say the AI is necessarily better, but I think their formations are better. There seems to have been quite a bit of thought on how enemy units cover each other and passive groups tend to aggro together rather than individually. Again, nothing terribly new, but a welcome sight given how Awakening had a lot of maps with really haphazard enemy placement and little attention to aggro patterns. Guard Stance still seems to be the dominant strategy, but I've used Attack Stance chains in enough places that I'm ok with how things are now. | ||
chocorush
694 Posts
Enemies allowed to dual attack/guard doesn't necessarily make the AI better, but it does give the map makers some options to throw threats at you without cluttering the map. I don't like the change that much personally because it makes dual guard a little too necessary, and it feels like I'm playing with half the characters. | ||
yookstah
Australia655 Posts
| ||
TheYango
United States47024 Posts
On February 21 2016 16:16 chocorush wrote: I don't like the change that much personally because it makes dual guard a little too necessary, and it feels like I'm playing with half the characters. I think that's more a problem of Pair Up bonus stats being way too strong still. Even disregarding the fact that Guard Stance negates enemy Attack Stances, the overall benefits of Guard Stance are usually stronger because of how big the Pair Up bonuses are for higher support ranks. With a lot of the strong Pair Up fodder units like Rinkah or Charlotte, their Pair Up bonuses are far stronger than most reasonable dual attacks. Rinkah Pair Up at S-rank gives +5 Strength, and on a unit that can double reliably like Kaze or Ryouma, that's basically +10 damage--often comparable to a dual attack, and with the added defensive benefits as well. | ||
chocorush
694 Posts
The ton of support fodder units is an aspect that I don't like from an aesthetic perspective. It feels silly bringing an almost deadweight character just to be paired up in the back for most of the game, but it is what it is. | ||
yookstah
Australia655 Posts
On February 22 2016 00:32 chocorush wrote: Offensively dual attack is still noticeably stronger as far as raw damage outout, since you get two moves in player phase that can both potentially dual attack. It's often hard to even take advantage of this because you end up taking too much damage in player phase with 1.5 counter attacks. The ton of support fodder units is an aspect that I don't like from an aesthetic perspective. It feels silly bringing an almost deadweight character just to be paired up in the back for most of the game, but it is what it is. Sounds a lot like Awakening in that regard. | ||
TheYango
United States47024 Posts
In Fates you're kind of like 50/50 on pairs that have 2 trained characters vs. pairs that have 1 trained character and a statstick. The pairs that have both units trained function reasonably in both attack and guard stance so you do make use of attack stance for them a bit, even if Guard Stance is still the dominant strategy. It depends on the character--characters like Ryouma and Xander that ORKO reliably anyway and can EP-tank at 1-2 range are more likely to get a statstick partner because they never actually need the other character to do anything. | ||
Frudgey
Canada3367 Posts
Also I think the only archer that I've used that was great was Rebecca from FE7. Nemi was okay as well but she too quite a bit of investment and also FE8 lets you turn anyone into a god. I'm also going to mention that I have a huge soft spot for armor knights and that I love using them. The only time I didn't use an armor knight was in Awakening but that was because I really didn't like Kellam's character. Also the armor knight armor in that game just looked silly. This leads me to my next tangent, I've been using EFFIE! and she's been great. I've think I've been lucky on the level ups but I'm not complaining. Arthur reminds me of Kronk. | ||
TheYango
United States47024 Posts
Effie's amazing. You could be getting lucky, but you could also just be making good on her 80/50/55 Str/Skl/Spd growth. Like, it's par for the course for her speed to be good enough by promotion time that you don't bother with General because Defensive Formation is a useless skill. It also helps that she recruits with Arthur who patches up all her problems (Arthur S-rank is like +6 Str/+2 Skl/+2 Spd which is perfect for her and hilarious with her personal) and has a fast support growth so you easily get one of the best kids on the route. | ||
Frudgey
Canada3367 Posts
Interesting note about chapter 10. I was so close to beating it as well but then everything fell apart on enemy phase 10. Also I wasn't sure if I was going to push for a Arthur/Effie S-Support but now you've sold me. I'll let you know if I tough it out or succumb to weakness. | ||
Laurens
Belgium4537 Posts
![]() Pretty jealous on all you muricans playing already ~~ | ||
Cricketer12
United States13969 Posts
On February 23 2016 13:56 Frudgey wrote: Yangers how hard is it to flub a Konqwest Hard Mode run? I'm having fun and I like to think that I'm at least a competent Fire Emblem player but I've had to restart quite a bit so far. That being said, I don't think I've had to try a level more than 4 times. I think I'm like at chapter 10 right now. Also I think the only archer that I've used that was great was Rebecca from FE7. Nemi was okay as well but she too quite a bit of investment and also FE8 lets you turn anyone into a god. I'm also going to mention that I have a huge soft spot for armor knights and that I love using them. The only time I didn't use an armor knight was in Awakening but that was because I really didn't like Kellam's character. Also the armor knight armor in that game just looked silly. This leads me to my next tangent, I've been using EFFIE! and she's been great. I've think I've been lucky on the level ups but I'm not complaining. Arthur reminds me of Kronk. Will > Rebecca | ||
| ||
[ Submit Event ] |
![]() StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Super Smash Bros Other Games Organizations Other Games StarCraft 2 StarCraft: Brood War
StarCraft 2 • Hupsaiya StarCraft: Brood War![]() • davetesta52 • musti20045 ![]() • poizon28 ![]() • gosughost_ ![]() • IndyKCrew ![]() • AfreecaTV YouTube • intothetv ![]() • Kozan • LaughNgamezSOOP • sooper7s • Migwel ![]() Dota 2 Other Games |
Online Event
Clem vs ShoWTimE
herO vs MaxPax
GSL Qualifier
Sparkling Tuna Cup
WardiTV Invitational
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
Anonymous
BSL Season 20
TerrOr vs HBO
Tarson vs Spine
RSL Revival
BSL Season 20
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
Monday Night Weeklies
[ Show More ] Replay Cast
The PondCast
Replay Cast
Replay Cast
Road to EWC
SC Evo League
Road to EWC
|
|