I do love Wary Fighter + giving Effie "Effie's Spear" because her huge Skill and Str let her just one shot a ton of shit in the midgame.
Fire Emblem - Page 49
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deth2munkies
United States4051 Posts
I do love Wary Fighter + giving Effie "Effie's Spear" because her huge Skill and Str let her just one shot a ton of shit in the midgame. | ||
TheYango
United States47024 Posts
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deth2munkies
United States4051 Posts
On April 19 2016 11:55 TheYango wrote: Effie also basically doesn't have a secondary class because lol Troubadour on a unit with 0 Mag growth. If I wasn't so set on spears, the Aurthur pairup (most obvious in the world) into Hero wouldn't be so bad. The problem is raising from E rank at that stage in the game is a pain in the ass and you don't want to waste the Arms Scrolls. Though, devil's advocate, I haven't found a good use for Arms Scrolls on my other playthrough, though I did eventually use one on Silas's kid who I made into a Great Knight. Using it for all 3 weapons seemed advantageous, but she never uses Axes anyway. The A+ with Beruka into Wyv. Lord Effie might be cool though. Might have to try that...aaand she can't do it, RIP. Could do Master of Arms with Mozu, but not sure if worth. | ||
TheYango
United States47024 Posts
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Frudgey
Canada3367 Posts
On April 19 2016 12:52 TheYango wrote: Arms Scroll Percy to D lances for 19 to not suck. General Effie works pretty well in my opinion. Sol + Peri's Lance + Effie is a match made in heaven in my humble opinion. | ||
deth2munkies
United States4051 Posts
On April 19 2016 12:54 Frudgey wrote: General Effie works pretty well in my opinion. Sol + Peri's Lance + Effie is a match made in heaven in my humble opinion. She has to spend at least 3 post-promotion levels (and past lvl 5 to boot) to get Sol though...I have no idea where you find the time to do that. | ||
chocorush
694 Posts
S rank staff also gives you a bit of an accuracy boost which is nice, as 90% to hit silence or entrap can be game ending if you miss (this just happened to me on my current game). I didn't use a sword class for Corrin in this game, so getting from D rank to B rank just to use Yato and Levin Sword in endgame is probably worth it. | ||
TheYango
United States47024 Posts
On April 19 2016 12:57 deth2munkies wrote: She has to spend at least 3 post-promotion levels (and past lvl 5 to boot) to get Sol though...I have no idea where you find the time to do that. Technically they don't have to be past level 5, since you can gain them as level 3/4/5. | ||
chocorush
694 Posts
1: Get two levels with Jakob as Paladin to get shelter. 2: Have two rescue uses, split onto two different staves 3: Corrin needed draconic hex (picked up ch 24) 4: All uses of silence saved for end game. 5: One use of entrap 6: Corrin changed to Paladin for Yato, also used boots 26 was pretty standard fare, going through mage side. I spent a few turns getting the long shuriken abusing pass, but it turned out I didn't need the money anyways. 27 was also pretty straightforward. Ophelia needed a mounted pair up in order to reach Garon from the top stairs after clearing the room. Corrin and Azura cleared the bottom right, and was able to reach Garon from the bottom stairs after one dance. Garon killed in player phase between corrin and Ophelia with lightning. Endgame went easier than last time I did it because I planned things a little bit cleaner than last time. Double dance was used to silence all three of the weakness maids and Ophelia and Corrin tanked the top row of enemies. Second and third turn cleaned up the rest of the top, and last silence use was used on the freeze maid. Odin is positioned above the left rock north of the generals, Jakob, Corrin and Ashura as close to Takumi on the left side as possible but outside of enemy range. Fourth turn Elise entrapped the bottom left general blocking. Corrin moves ten spaces away (Gunther support) and Shura brings Aqua over to dance so Corrin can attack the boss. Felicia rescues Jakob carrying Shigure so Shigure can rescue Odin carrying Ophelia 10 squares South (what we would call the double Yango method). Exactly 8 squares away from the diagonal of the boss so Ophelia can finish him off. All in all a really fun run and I got a pretty reliable way to beat lunatic endgame with most team compositions. Pass wasn't actually needed this time, but bow knight is still really useful to get the silence staff. Ophelia is really good as well, but the investment I put in to get her by chapter 14 was pretty ridiculous. Dragon is a good class. I'm sure there are strategies for lunatic endgame without silence uses. If so you can probably beat a draft lunatic even without outlaws or mercenaries. It is probably impossible to cheese though if you can't ORKO with Mozu or get two units down there to kill the boss in player phase. There's just too much stuff that will kill you down there. | ||
TheYango
United States47024 Posts
I've never used the Card Shop, and this would give me a reason to do so. | ||
TheYango
United States47024 Posts
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Cricketer12
United States13988 Posts
On April 20 2016 02:01 TheYango wrote: BTW Cricketer when you get to Ch. 23 Lunatic you should capture the MoA that has 4 Rallies. thanks for advice, ill look into that | ||
TheYango
United States47024 Posts
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chocorush
694 Posts
I find I've used the 4 entrap uses on pretty much the same things every time with little variation. That line of death pair of archers on ch 23, one of the long bow puppets on ch 25, Hans, and a blocking unit in end game. Is there a better target that comes to mind for burning one of those uses? Another random bit of information I remembered was that Elise didn't even reach level 14/20 in my last run where I promoted her early at level 14. She capped Magic and luck at level 19, and was one point away from capping speed, which was the average result given the stats I had at 14. I didn't really use her as a combat unit since Ophelia and Corrin were so dominant, but promoting her early is another way to trivialize ch 10 and she gets the strategist skill just that much earlier. It was still probably pretty late though, and I had Felicia with the strategist aura for most of the game, but in time for when the game started getting a lot tougher which wasn't the case in the run where I promoted her at 20. | ||
TheYango
United States47024 Posts
On April 20 2016 03:57 chocorush wrote: I find I've used the 4 entrap uses on pretty much the same things every time with little variation. That line of death pair of archers on ch 23, one of the long bow puppets on ch 25, Hans, and a blocking unit in end game. Is there a better target that comes to mind for burning one of those uses? It's probably possible to shave the endgame use to get an extra use on 25, but I don't think that's actually worth it. From a "make the game easier" perspective, the contribution to endgame is more meaningful, and from an LTC perspective, you don't even do 25 because soloing Ryoma takes less turns than doing the map. | ||
Cricketer12
United States13988 Posts
EDIT: Infinite hexing rods? Wtf is this shit.... Yango, Choco halp. I dont like Staff Savant ![]() | ||
TheYango
United States47024 Posts
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Cricketer12
United States13988 Posts
On April 20 2016 06:26 TheYango wrote: Are you on 24 or 26? I assumed 24 since you didn't post anything about 24 or 25, but it sounds like you're on 26 lol. I am on 26. 24 and 25 were relatively easy by comparison. | ||
TheYango
United States47024 Posts
Iago rotates staff uses predictably every turn, including if no one is in range and if he's silenced. If you Silence him on the turn he would use the Hexing Rod, he skips it. Choco probably has a different approach to this chapter than me since he saves Silence for endgame, while I burn through most of my Silences here between Iago and the maids. Are you doing the left side or the right side? | ||
Cricketer12
United States13988 Posts
On April 20 2016 06:37 TheYango wrote: There's probably some way to bait Iago's staff AI but it wasn't immediately obvious and I didn't spend a long time experimenting with it. Iago rotates staff uses predictably every turn, including if no one is in range and if he's silenced. If you Silence him on the turn he would use the Hexing Rod, he skips it. Choco probably has a different approach to this chapter than me since he saves Silence for endgame, while I burn through most of my Silences here. Are you doing the left side or the right side? Honestly I'm not sure but I think I am more inclined to do the right side. I have been flip flopping trying to figure out which is easier. | ||
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