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Fire Emblem - Page 46

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TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-04-07 18:15:36
April 07 2016 18:02 GMT
#901
Gunter A support is still pretty good, and in my case the benefits of recruiting Dwyer early are more significant.

My team also has enough A-supports to be able to reconfigure this pretty reasonably. Jakob and Silas support each other so they don't necessarily need to be paired with their spouses, while Soleil and Sophie support each other if their parents are otherwise paired.
Moderator
chocorush
Profile Joined June 2009
694 Posts
April 07 2016 18:35 GMT
#902
Finished Ch 22 without too much incident other than finding out Benny having too much defense to deal with the pass puppet reinforcements and getting overwhelmed.

Team is mostly rounding out with Shigure and Ignatius a bit underleveled compared to the rest of my team. Shigure has nobility so I'm not too worried about him.

The tricky part coming up will be level and money management. I want Kamui to get 1 level as Nohr Noble to get Draconic Hex and 2 levels as Malig Knight to get trample. Shura needs to get Kunai Breaker by chapter 25. He's currently level 13 as an Adventurer and I need to either get 4 levels in the next two chapters or reclass now.

Not sure if I want Ophelia to get lifetaker and Odin to pick up swordfaire. Seems more like a luxury rather than a necessity right now and I still haven't worked out which uber weapons I will want to buy for endgame.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-04-07 19:34:03
April 07 2016 19:28 GMT
#903
Choco since you're playing the JP version, have you tried the Ballistician class? I know Witch is absurdly broken cuz of Warp, but I know very little about whether Ballistician is any good. And since the free DLC that gives you 1 Witch/Ballistician seal comes out next week, I figured I'd ask.

Playing a Conquest playthrough with a Ballistician avatar sounds like an interesting experience.
Moderator
chocorush
Profile Joined June 2009
694 Posts
April 07 2016 20:53 GMT
#904
Haven't used the DLC classes. Might use them for a birthright/rev run, but I like conquest balance as it is.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-04-07 21:15:47
April 07 2016 21:13 GMT
#905
All the DLC classes I've toyed around with break the game by giving unpromoted units promoted bases, its just Ballistician seems like the least immediately useful so I wasn't sure if that is true of it as well.

They aren't even that special post-promote its just using a DF Scroll or Great Lord seal early is basically giving you a second Pally Jakob.
Moderator
chocorush
Profile Joined June 2009
694 Posts
April 09 2016 00:45 GMT
#906
Odin's stats before storming the wall solo on chapter 23.
http://i.imgur.com/hKKno2G.jpg

He's on pace to be about two defense short of Xander from my last run, which is probably about as good as I hoped he could get. In some ways he's a bit better because of the vantage astra combo filling up the dual guard guage.

Corrin might have been able to do the same job if I reclassed him out of flyer, but I wanted trample ASAP. Probably will keep him as wyvern afterwards rather than trying to squeeze put a few more skills.
TheYango
Profile Joined September 2008
United States47024 Posts
April 09 2016 02:31 GMT
#907
It's still hilarious to me that Horse Spirit gives more bonus stats than any of the Prf weapons except Omega Yato.
Moderator
chocorush
Profile Joined June 2009
694 Posts
April 09 2016 03:16 GMT
#908
Unfortunately, Odin can't use it very well because his magic stat is so poor. He was just able to ORKO the lancers with the +7 magic that Ophelia gave as pair up and +3 magic from mess hall and tonics.

On a different note, as a whole I think I like Malig Knight as a class better than Wyvern Lord. The stat differences seem to really be in favor of Malig Knight until you hit the speed cap. 1 def hasn't really been a game changer on my Corrin, while there were a lot of situations where 5 resistance would have made things a lot simpler. +6 magic base is icing on the cake, and unnecessary as a +Mag Corrin (ORKO came easily in wyvern lord), but would allow you to go +Spd/+Def instead. +Str too I guess, but Corrin still pretty much exclusively used Bolt Axe from the chapter it was available.

Rally defense is the better level 5 skill, but it's rarely been used with easy access to Felicia's strategist aura and Benny pairups. Beruka seems like a pretty mediocre unit and I can see her using it more, but Corrin almost always would rather have done an attack player phase.
TheYango
Profile Joined September 2008
United States47024 Posts
April 09 2016 04:49 GMT
#909
If you go +Mag Malig Knight, the Horse Spirit basically makes up the speed difference between Malig Knight and Wyvern Lord, since there's not that many enemies that you both need the speed to double AND need the extra Mt of the Bolt Axe.

Also, if you want a Rally Def bot, the easiest one to get it on is Gunter. I was telling Frudgey this, but Gunter is honestly criminally underrated outside of LTC contexts since Forceful Partner is actually a fair bit better than Supportive or Evasive Partner, and Gunter has a big advantage over Jakob and Felicia which is that he can fly, so for non-flying avatar builds he gives a significant boost in mobility as a pair-up.
Moderator
chocorush
Profile Joined June 2009
694 Posts
April 09 2016 05:44 GMT
#910
There are so few good users of the bolt axe, and a few characters that really want the horse tome. After my corrin regressed to the mean, very few times was I really needing any combat stats because of the high base might on bolt axe and naturally strong growths all around. Corrin's weakest stat is resistance which is why I feel like going Malig Knight will get your better returns for most of the game. Personal experience and all, but this current game has a lot of parallels with how I used Camilla in my last lunatic run.

The partners are kind of a wash for me. If you go +Mag, Felicia support nets you more damage on magic attacks than Gunter, with the additional benefits of Maid support (which admittedly Leon and Odin also want). What I like about Gunter is that he takes pretty much no investment to be useful. Even if you S ranked the other partner, generic guy on a horse that gives a ton of defense and movement as a pair up is usable pretty much all the time, and you don't miss out on that much by benching the starter late game. He's amazing on a +Str avatar, because you pretty much never fall off damage wise with respects to the enemy's defensive stat increases.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-04-09 05:55:56
April 09 2016 05:50 GMT
#911
Problem with Felicia is that she's super in-demand if you're using any of the other magic users since she gives personal +Spd and has access to multiple +Spd class options depending on their stat spread (Maid for Odin, Bow Knight for Leo). You can use Nyx, but she takes more money and XP to get to the same place (have to get her to 10, have to promote her, have to Heart Seal her since Sorcerer and DK don't give Spd).

EDIT: Funny thing is that since Gunter has the Wyvern line, he can actually still help Magic avatars by reclassing to Malig Knight. Forceful Partner + Malig Knight pair up bonuses give you a pretty sweet mix of damage and bulk, but requires your Speed to already be good enough.
Moderator
chocorush
Profile Joined June 2009
694 Posts
April 09 2016 17:41 GMT
#912
Ophelia got 100 hit on Hinoka with calamity gate. Kind of a ridiculous character.

She's a better boss killer than Mozu and has really good EP options with generally high avoid, calamity gate silliness and nosferatu.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 09 2016 20:46 GMT
#913
God, there is nothing worse than painstakingly turtling through a map, getting great levelups on the right people, then dying to a 48% hit, 3% crit from the boss. QQ
chocorush
Profile Joined June 2009
694 Posts
April 10 2016 00:10 GMT
#914
Sounds like you need lunatic, so you don't have to worry about levels.
TheYango
Profile Joined September 2008
United States47024 Posts
April 10 2016 01:15 GMT
#915
Well, you still have to worry about them, you just can't reset for them, and have to utilize other safety valves to replace a character that gets screwed by level-up RNG.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13988 Posts
April 10 2016 03:50 GMT
#916
On April 10 2016 05:46 deth2munkies wrote:
God, there is nothing worse than painstakingly turtling through a map, getting great levelups on the right people, then dying to a 48% hit, 3% crit from the boss. QQ

RNG is really brutal in this game
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-04-10 18:09:46
April 10 2016 18:09 GMT
#917
I think the map graphics in this game is my biggest complaint. Pillar tiles have caused me more grief than anything else because I miscount movement for pair up chains and dancing due to not seeing them.

There are also some really obnoxious things like the entire map being really hard to read on turns with all wind in Fuga's map, or the 3d tiles obscuring tiles behind them like on the ship or forest chapters. The unmarked forest tiles on chapter 19 are also up there if it wasn't a map dominated by fliers.

As a whole unit map graphics seem less animated than in awakening and even the gba incarnations giving it a static feel.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2016-04-12 00:11:56
April 10 2016 20:07 GMT
#918
Yeah, and don't forget Dwyer's paralogue, the roof of the mansion covers several entrances that you might think are solid walls.

Also, is it just me or is Arthur literally Captain Gordon, Defender of Earth?
chocorush
Profile Joined June 2009
694 Posts
April 14 2016 04:02 GMT
#919
Old 3ds started to die so I had to wait to get a new one.

CH 25 was kind of annoying because I didn't quite have enough resources to take both sides simultaneously. If I ever had to do a low man run again, I might get Ninja Corrin one way or another just to solo Ryouma without having to clear both sides.

Burned 3 freeze uses, a Rescue, and one entrap on the left side, leaving 2 entraps, 3 rescues, and 7 freezes for the final 3 maps. I'm not really good at planning things like endgame without the game in front of me, so I'm probably just going to wing it and hope I have enough resources at that point.

Chapter 26 will probably use one rescue to pull back whoever triggers the door into the death room of mages and one entrap to pull Hans out of his group. I probably don't need silence staves here. Monster side might be easier as well, but I'm not seeing it atm.
Frudgey
Profile Joined September 2012
Canada3367 Posts
April 14 2016 04:18 GMT
#920
Endgame I had to use two rescues and I need to use all of the charges on my silence staff.

Technically it would have been possible with just the rescues, but the silence staff made it that much easier. Silence staves would be really to buy, if you could.

26, on my original run, I had Arthur and Percy sit in the corridor once the enemies were agitated, and that worked pretty well. After I had Arthur (with Axe Breaker) take on Hans.

It worked pretty well.
It is better to die for The Emperor than live for yourself.
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