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Fire Emblem - Page 44

Forum Index > General Games
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chocorush
Profile Joined June 2009
696 Posts
Last Edited: 2016-04-04 22:05:58
April 04 2016 22:05 GMT
#861
Odin's is noteworthy for having 3 of the best tomes in the game and a spirit dust (horse god and reverse god are otherwise unobtainable), as well as arguably the best magic user in Conquest that isn't Corrin.

Arthur's gives you a massive gold infusion early on when you need it the most, as well as another dragon.

Azura's son Shigure is a solid combat unit on a pegasus, and his map gives an absurd amount of experience if you get it early.

Niles' daughter Nina is another solid outlaw unit in Conquest (really good).

Otherwise haven't really gone out of my way to get all the children, as I'm fine using just the first gen units. Leo's son Forrest is a solid troubadour unit that is easy to get late game for S rank staves. The rest are kind of filler units that don't really fill a niche that the first gen parents won't fill already.
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
April 04 2016 22:07 GMT
#862
On April 05 2016 06:44 andrewlt wrote:
I did do the Silas/Hinoka and Kaze/Rinkah pairings. Unfortunately, I never did get lucky with both Kaze and Rinkah. They both ended with very poor str and Kaze's str was just abysmal. They both ended up with poor all around stats in general.

Which children are the most worth getting in the different routes? Which paralogues have useful stuff even if I don't plan on using the children? I just grabbed Ryoma's, Azura's, Silas' and Subaki's kids to replace the pairings that got a bit rng screwed.

Nina is pretty solid.

Especially if you are afraid on ninjas
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-04-04 22:26:22
April 04 2016 22:18 GMT
#863
Obivously this is subject a bit to how well you pair the parents, but:

Shared kids: Shigure is pretty much universally useful, Sophie is great on Birthright and still decent, but redundant, on Conquest, and Dwyer is good if recruited early and bad if recruited late.

Birthright kids: Shiro will have great combat but lacks utility/mounted movement, Caeldori will basically fully replace her father.

Conquest kids: Forrest is basically a second Elise (not having Lily's Poise is balanced out by potentially inheriting an additional aura/support skill from his mother), Velouria will have great combat but lacks utility/mounted movement, Nina does all the great things Niles does but with potentially fixed Str/Def or higher Mag for the Shining Bow, Ophelia is best offensive mage on the route.

Percy deserves special mention due to how good he is to get early. Arthur+Effie fast support means he can be recruited right after C10, and his paralogue's gimmick gives you a huge gold boost. The specifics of his inheritance (auto-capped Luck at base, inherit 2 stat+ skills from his parents) means that he will have great bases immediately upon joining, has an amazing personal and class line, and growths that make him useful for the rest of the game. Most of the kids usually just fill in as no-investment lategame prepromotes, but Percy stands out as one of the few that is specifically good to recruit early.

On April 05 2016 07:05 chocorush wrote:
Odin's is noteworthy for having 3 of the best tomes in the game and a spirit dust (horse god and reverse god are otherwise unobtainable), as well as arguably the best magic user in Conquest that isn't Corrin.

Basically if you plan to use ANY of the base mages on Conquest, you want to do Ophelia's paralogue. Obviously if you're using Ophelia, you need to do the paralogue for her to exist, but even if you aren't, Odin/Leo/Nyx need the Horse Spirit to fix their sketchy Skill/Speed and the Calamity Gate/Lightning to diversify their offensive options.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
April 04 2016 23:36 GMT
#864
So I have done some digging into Recollection of Bubbles + Show Spoiler +
having never played awakening I didn't (and still don't) know what Future Past was to compare this too.Regardless this looks like it could be extremely fun, and depending on how long they want to make the gap between map pack 1 and 2 may not take too long to come out!
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
TheYango
Profile Joined September 2008
United States47024 Posts
April 05 2016 00:09 GMT
#865
Choco, do you know what the formula is for Guard Stance XP? I think I figured out what I'm going to do about Endgame on my draft playthrough, and it requires getting Gunter 2 levelups after a Wyvern reclass. Trying to see whether he can get there off just Guard Stance or if I should just feed him the levels in his join chapter.

Though TBH it's probably just better for me to feed him the levels for Rally Def.
Moderator
chocorush
Profile Joined June 2009
696 Posts
Last Edited: 2016-04-05 01:09:49
April 05 2016 01:08 GMT
#866
Don't know the specific formula. It is based on relative level of the enemy unit and I'm guessing the defending unit (it would be weird if it was the lead unit). Conquest has so much experience to go around though so it seems like it's not worth trying to eke out two levels that way.

Edit: Is the level up for stat gain purposes? It might be easier to just reclass to Paladin to get Defender.
TheYango
Profile Joined September 2008
United States47024 Posts
April 05 2016 01:42 GMT
#867
It's to get Lunge, which lets me open a gap in the blocking units on the left side.
Moderator
chocorush
Profile Joined June 2009
696 Posts
April 06 2016 01:08 GMT
#868
Fuga's map is one of the few maps I hated the first time around that I still don't like. It's pretty simple just surviving it, but is just tedious having dead turns just to wait for the wind to change.

Ophelia was able to solo pretty much any wave of enemies this time. Calamity gate is a pretty good tome.
Frudgey
Profile Joined September 2012
Canada3367 Posts
Last Edited: 2016-04-06 04:46:27
April 06 2016 02:40 GMT
#869
So I could have beaten Conquest, as I did endgame using the patented Yango-Rescue skip method. Problem was though, I had three people die getting this to work.

I literally could have ended + Show Spoiler +
Takumi's
miserable existence right there, but it would have felt pretty hollow. I'm going to try again later using a different method and try to keep everyone alive.

EDIT: I DID IT.
It is better to die for The Emperor than live for yourself.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 06 2016 05:10 GMT
#870
I may have to restart my Conquest playthrough. I did the entire thing blind up to chapter 22 and I only have 2-3 kids and my levels too spread out to really do all that much. In particular, I've "beaten" the map twice, but lost Leo every single time because it seems like every single enemy unit can ORKO him despite the fact he's supposed to be lvl 6 with a legendary tome. And I have to use him to hit Dragon Veins on the caster side of the map. The fact that none of my supports are anywhere close to making new babies and I have 0 magic users (I haven't used Camilla at all and gave up on Odin/Nyx because they got super outclassed in the midgame), not sure I'll make it through the next map either without losing somebody.
chocorush
Profile Joined June 2009
696 Posts
Last Edited: 2016-04-06 05:21:56
April 06 2016 05:21 GMT
#871
Level 6 does seem a bit low, but Leo is probably enough to get through it as your sole magic user, and combined with Xander can pull the weight for enemy phase tanking. If he's having trouble surviving, you can buy tonics at the store, use the mess hall (but speed/offensive stats are still usually more useful), and use a pair up that gives resistance. Also useful to remember is that Elise gives 3 defense (magic and physical) from her personal, and 2 from the Demoiselle skill (2 more if you got her to level 15 for the strategist aura), which should make surviving locally almost always possible.

The key is understanding how the reinforcements work on that map. Since they're triggered when you enter specific areas of the map, you can actually fully prepare for each wave of reinforcement and slow push that way. You can also prevent them from spawning by having units sit on the spawn points the turn you trigger the reinforcements (the most noteworthy one is that paired up puppet master spawn, which I remember giving me a lot of trouble my first time around because I had under leveled archers).
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-04-06 05:23:47
April 06 2016 05:21 GMT
#872
You can actually pair everyone up to one side of the map rather than splitting your forces. Activating the DVs isn't actually necessary to traverse the map.

Combat in the corridors gets pretty tight, but this generally works out in your favor, due to the ability to aura stack a single blocking unit like choco mentioned.
Moderator
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 06 2016 05:45 GMT
#873
I'm aware, I've done both ways and it's worked up until bullshit happened (multiple sub 50% hits in a turn, random crits, etc.). The best non-bullshit way I've done involves using Leo to activate the DVs and block reinforcements, but he always seems to die almost regardless of what I do just to either random launchers or random casters that for some reason do over 20 damage to him. Elise has to be on the other side since I only have 2 Staff users (Shura and Elise). My main problem is that most of the weight has been carried by Baruka and Percy as Wyvren Lords and they're bloody useless on that side because everything's magic or arrows, and useless on the other side since it's all axes and swords and all my other physical guys bar Effie have swords.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-04-06 05:49:01
April 06 2016 05:47 GMT
#874
If flyer vulnerability is a problem you can reclass them to a non-flyer class for the chapter. both have reasonable options which will net them good skills from their levelups anyway.

After 20, Heart Seals become unlimited, and gold availability explodes in the 22-26 stretch so it's pretty reasonable to do one-off reclassing for a particular chapter. I like reclassing Xander to Hero to remove Beast Killer vulnerability in Ch. 26 for example.
Moderator
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 06 2016 06:12 GMT
#875
On April 06 2016 14:47 TheYango wrote:
If flyer vulnerability is a problem you can reclass them to a non-flyer class for the chapter. both have reasonable options which will net them good skills from their levelups anyway.

After 20, Heart Seals become unlimited, and gold availability explodes in the 22-26 stretch so it's pretty reasonable to do one-off reclassing for a particular chapter. I like reclassing Xander to Hero to remove Beast Killer vulnerability in Ch. 26 for example.


It's not just the flyer vuln, but the extremely low res and speed which lets them get doubled with most weapons by the shit ton of mages on that side.
chocorush
Profile Joined June 2009
696 Posts
April 06 2016 06:23 GMT
#876
Finally got Ignatius' map on chapter 22.

Benny has been invaluable as pair up support but kind of hard to use throughout the whole run. The guy has so much defense that he is rarely even usable as an EP tank, even with his +2 defense skill removed. He's been better than Nyx as a player phase nuke though lol.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-04-06 06:28:25
April 06 2016 06:25 GMT
#877
On April 06 2016 15:12 deth2munkies wrote:
It's not just the flyer vuln, but the extremely low res and speed which lets them get doubled with most weapons by the shit ton of mages on that side.

What's their speed at?

I don't remember the mages on that map being exceptionally fast (Xander and Leo are already on the slow side, and both were still within a Rally Speed of doubling most of the map). Tonics + Mess Hall + Speed pairups should keep you within range of "don't get doubled". Both Percy and Beruka would also gain +2 Spd reclassing to Hero, or +3 going to Berserker.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
April 06 2016 07:00 GMT
#878
On April 06 2016 11:40 Frudgey wrote:
So I could have beaten Conquest, as I did endgame using the patented Yango-Rescue skip method. Problem was though, I had three people die getting this to work.

I literally could have ended + Show Spoiler +
Takumi's
miserable existence right there, but it would have felt pretty hollow. I'm going to try again later using a different method and try to keep everyone alive.

EDIT: I DID IT.

Nice! Did you just slowely push? Or get lucky with the Yango method?
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
TheYango
Profile Joined September 2008
United States47024 Posts
April 06 2016 07:14 GMT
#879
IDK why it's the "Yango method" when some form of rescue-skipping is the most common approach to that map on Lunatic.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
April 06 2016 16:31 GMT
#880
On April 06 2016 16:14 TheYango wrote:
IDK why it's the "Yango method" when some form of rescue-skipping is the most common approach to that map on Lunatic.

Because it harder to type out the whole thing on mobile ^^
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
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