Conquest and Thracia do share some traits in this regard, such as using non-combat benefits to diversify the strengths of weaker combat units. While many games in the series are such that units without good combat fail to contribute at all, Thracia and Conquest both give plenty of varied benefits to make those non-combat characters useful, with skills being a defining one in both.
Fire Emblem - Page 43
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TheYango
United States47024 Posts
Conquest and Thracia do share some traits in this regard, such as using non-combat benefits to diversify the strengths of weaker combat units. While many games in the series are such that units without good combat fail to contribute at all, Thracia and Conquest both give plenty of varied benefits to make those non-combat characters useful, with skills being a defining one in both. | ||
andrewlt
United States7702 Posts
My falcon knight Sakura is bulkier than Ryoma and my master ninja Corrin. I just got her to D-rank spears so I'm about to buy that magic naginata from the shop and see how she does. Was planning on using her just as a flying staff bot but those stats. Corrin and Silas are still good but it looks like they've had less luck on the RNG front. | ||
TheYango
United States47024 Posts
Bolt Naginata Sakura is pretty good if her HP/Def roll well and she has not-awful bulk. I've had it work out on my first Birthright run, but it's not reproducible. Hayato actually ends up quite good if you bother to raise him, it's just that raising a trainee/Est is pretty pointless in Birthright when the route never gets difficult enough for your early-midgame bases units to fall off completely. | ||
Alventenie
United States2147 Posts
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VayneAuthority
United States8983 Posts
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TheYango
United States47024 Posts
If you want something challenging, Birthright is anything but, but it's also still just fun to play. | ||
VayneAuthority
United States8983 Posts
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chocorush
694 Posts
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TheYango
United States47024 Posts
Puppet Break is a little more useful on Conquest than Birthright, but you can still more or less pretend it doesn't exist. | ||
VayneAuthority
United States8983 Posts
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TheYango
United States47024 Posts
The main draw of Master Ninja is the much more focused pair up bonuses and the passive stats (Master Ninja has passive +5% Hit/Crit/Avo/CEv). Its bases/growths are actually quite lopsided which can be awkward (Saizo's growths happen to complement them well, which is why he usually turns out as the most balanced of the 3 on Birthright). Master Ninja's pair up bonuses are in too high demand during Conquest, so it's hard to use Mech Kaze there, but on Birthright most units don't need the Speed pairup. | ||
chocorush
694 Posts
+1 movement is arguably more useful than sword access on a +str corrin. I can see how preferentially people will tend to like master ninja more, but both are strong if you get both classes skills. | ||
andrewlt
United States7702 Posts
Marrying Hinoka to a ninja would probably result in a very easy difficulty. | ||
TheYango
United States47024 Posts
Hinoka's best option on Birthright is Silas, since not only do their pair-up bonuses complement each other well (Silas gets Spd+Res, Hinoka gets Str+Def), they also get a lot of mileage out of reclassing into each other's classes--Hinoka in particular benefits a lot from getting access to the Cav skills, while Silas can use a level in Sky Knight to get Darting Blow. | ||
Cricketer12
United States13974 Posts
On April 05 2016 04:41 andrewlt wrote: I've been going slow on birthright hard because I'm trying to play it like the old GBA game and distributing kills around. I probably made a few middle chapters harder than they should be because I'm trying to let the other chars I use catch up to Corrin and Ryoma and Takumi. Hayato ended up with disappointing mag for me and both Kaze and Rinkah just had abysmal str and defenses and abysmal level ups in general during my run. Saizo was the ninja I ended up benching so my ninjas don't have the strength and bulk to 1RKO everything on enemy phase. Oh well. Marrying Hinoka to a ninja would probably result in a very easy difficulty. Kaze with Rinkah pair up made him very competent in my runs. Plenty of str from the pair up. Especially in the earlier levels. | ||
TheYango
United States47024 Posts
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VayneAuthority
United States8983 Posts
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chocorush
694 Posts
Kind of hope the ninjas are a one off thing in the series. I don't particularly like shurikens design wise and it just doesn't feel right in the players hands. | ||
andrewlt
United States7702 Posts
Which children are the most worth getting in the different routes? Which paralogues have useful stuff even if I don't plan on using the children? I just grabbed Ryoma's, Azura's, Silas' and Subaki's kids to replace the pairings that got a bit rng screwed. | ||
Frudgey
Canada3367 Posts
On April 05 2016 06:44 andrewlt wrote: I did do the Silas/Hinoka and Kaze/Rinkah pairings. Unfortunately, I never did get lucky with both Kaze and Rinkah. They both ended with very poor str and Kaze's str was just abysmal. They both ended up with poor all around stats in general. Which children are the most worth getting in the different routes? Which paralogues have useful stuff even if I don't plan on using the children? I just grabbed Ryoma's, Azura's, Silas' and Subaki's kids to replace the pairings that got a bit rng screwed. I can't speak about Birthright children, but for Conquest I highly recommend Percy. In particular, the Arthur/Effie combination seems to be quite potent, as that gets you a pretty powerful Percy. A PPP, if you will. | ||
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