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Fire Emblem - Page 42

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chocorush
Profile Joined June 2009
694 Posts
April 03 2016 04:16 GMT
#821
If you freeze the lancer first turn, it looks like you should be able to kill the lancer second turn or take the house to prevent the reinforcements from appearing. It never really occurred to me to use the freeze there since you only need three houses, and the exp for killing the reinforcements is pretty substantial.

I was able to clear Kotaro, but it was kind of weird getting him to switch his weapon. He kept his silver shuriken equipped when he attacked my wyvern lord Corrin, so I just gave up and attacked him with Shura instead, who he decided to attack with the flame shuriken despite hitting his significantly higher resistance stat.
Alventenie
Profile Joined July 2007
United States2147 Posts
April 03 2016 04:21 GMT
#822
On April 03 2016 13:08 VayneAuthority wrote:
thats what I originally tried, I have +str avatar and tried rushing north side and freezing the lancer. but after that it quickly went to shit as the top mid section of the map just ovewhelmed. I'll have to try going left side this time. Don't have jakob, I have felicia.

I heard chapter 10 is way harder so saving dread scrolls for then if i have to use em


Chapter 10 is a monster of a chapter. Good luck when you get there. Even on my second/third playthrough that chapter is still very tough.
chocorush
Profile Joined June 2009
694 Posts
April 03 2016 15:42 GMT
#823
Benny is turning into a surprisingly useful draft pick. What my team really needed was a strong +def pair up for ophelia and Felicia.
Alventenie
Profile Joined July 2007
United States2147 Posts
April 04 2016 02:19 GMT
#824
Well, did a few more chapters

Chapter 21: The staircase. I thought this would be a really annoying map, but I cleared it on first attempt with no issues at all. My Peri is actually turning into a really good unit compared to other runs. Leo maxed out speed here and got level 15 to become godlike offensive unit.

Chapter 22: This was pretty easy as well. I just went up the left side with entire party instead of split. Took my time to clear through the hard parts with reinforcements. Did a few adjustments. Heart sealed to Basara for Avatar for Rend Heaven, then Heart sealed back to Spear master for Lancefaire (Looking back I should have been Basara until 5 then just gone to Spear Master). Also, my Forrest was a god on this map. Shining bow into him just soloing waves and waves of enemies. The dude killed 6 units in enemy phase because the right side of the map is mostly caster. Seal magic with 33 resistance (I took off Resistance +2, also not his max resist stat yet (looked it up, 36 is max due to Nyx mother)) is just insane for bow knight against bolt naginatas and any tome user. I did not expect him to be this effective. He also hit 15 for shuriken breaker which will help with the dreaded ninjas.

Overall I am still worried since my Selena still is low str, but I have not actually given out my stat items so I will use them for likely chapter 26, or when people hit max level and are still missing stats. I am contemplating changing Leo to a sorcerer to pick up bowbreaker for Endgame, but am unsure still.
Frudgey
Profile Joined September 2012
Canada3367 Posts
April 04 2016 04:16 GMT
#825
So I finally got to endgame on Conquest. You guys have any tips?

I don't have any rescue staves with me, so I'm sure I'm in for a GREAT time.
It is better to die for The Emperor than live for yourself.
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
Last Edited: 2016-04-04 05:15:32
April 04 2016 04:33 GMT
#826
On April 04 2016 13:16 Frudgey wrote:
So I finally got to endgame on Conquest. You guys have any tips?

I don't have any rescue staves with me, so I'm sure I'm in for a GREAT time.

+ Show Spoiler +
I rushed it, dont know about you but for me, other than avatar amd xander everyone was essentially fodder. So i tried to rush avatar to takumi as fast as possible distracting enemies with my team and having xander move ahead and snipe staff users along the way. Pretty much everyone was torn down but avatar got the kill...
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2016-04-04 05:12:49
April 04 2016 05:09 GMT
#827
Put that in spoilers ^

I can't stomach having my whole team die even if it's the last chapter. Sure you won't be using them for anything and you just miss the text ending, but what about their virtual children! Luckly I had got S rank on the final chapter to use bifrost and got lucky on a possible lethal. Rescue staves can be great for sniping a staff unit then pulling back, but at a certain point you just have to rush the boss because infinite reinforcements will trigger. Tonics help, pull with your best unit for whatever they will attack with. A mix of paired up and non paired up works well since you do need to move fast, but they can hit hard. Hide behind DV barriers when you see boss charging, but it's not lethal damage so if the unit isn't going to be attacked it's ok.

Visited some castles and how are people getting lvl 50 characters? You can spam Eternal Seals? And does Birthright have a higher lvl end game or will there be dlc where you need lvl 30+ promoted units.
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
April 04 2016 05:17 GMT
#828
On April 04 2016 14:09 BlackMagister wrote:
Put that in spoilers ^

I can't stomach having my whole team die even if it's the last chapter. Sure you won't be using them for anything and you just miss the text ending, but what about their virtual children! Luckly I had got S rank on the final chapter to use bifrost and got lucky on a possible lethal. Rescue staves can be great for sniping a staff unit then pulling back, but at a certain point you just have to rush the boss because infinite reinforcements will trigger. Tonics help, pull with your best unit for whatever they will attack with. A mix of paired up and non paired up works well since you do need to move fast, but they can hit hard. Hide behind DV barriers when you see boss charging, but it's not lethal damage so if the unit isn't going to be attacked it's ok.

Visited some castles and how are people getting lvl 50 characters? You can spam Eternal Seals? And does Birthright have a higher lvl end game or will there be dlc where you need lvl 30+ promoted units.

What do you mean by higher level end game? And no the most difficult DLC are the ones with given units.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2016-04-04 05:35:08
April 04 2016 05:28 GMT
#829
I mean higher lvl as in units with higher lvls and stats. Apparently the cap is 20/99. Why do they even need 99? It's sort of replacement for not being able to endless reclass like in Awakening I guess? Do birthright or rev difficulty push you to using higher lvl units then Conquest because of grinding being in the game or higher stats on Lunatic? Will there be an Future Past or even Apothesis type dlc where the enemies are stronger than the last chapter.
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
April 04 2016 06:06 GMT
#830
On April 04 2016 14:28 BlackMagister wrote:
I mean higher lvl as in units with higher lvls and stats. Apparently the cap is 20/99. Why do they even need 99? It's sort of replacement for not being able to endless reclass like in Awakening I guess? Do birthright or rev difficulty push you to using higher lvl units then Conquest because of grinding being in the game or higher stats on Lunatic? Will there be an Future Past or even Apothesis type dlc where the enemies are stronger than the last chapter.

Take this to mean what you will but Birthright Lunatic is such that Ryoma with Avatar support solo beat chap 22-endgame. Birthright probably has the most enemy unit inflation in lunatic, but revelation has the stat inflation (essentially forcing you to sit on your triple powerhouses while the enemy comes to you)
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-04-04 06:16:33
April 04 2016 06:07 GMT
#831
99 is just the display cap. You can continue to use Eternal Seals past level 99 and still get level-ups, it's just your displayed level will still be 99.

None of the 3 games require you to go past 20/20 to beat them, even on Lunatic.

As far as a Future Past or Apotheosis equivalent, the Future Past equivalent (where all the parents died and its up to the kids to save the world) is out in Japan, but it uses fixed units for the levels (similar to Royal Royale) rather than your story team, so grinding is irrelevant. Apotheosis equivalent is speculated but doesn't exist yet.

Mostly there are people who like to collect skills or play online PvP (which is totally imbalanced and degenerate, but some people like it, so w/e).

On April 04 2016 14:09 BlackMagister wrote:
Rescue staves can be great for sniping a staff unit then pulling back, but at a certain point you just have to rush the boss because infinite reinforcements will trigger.

The use of Rescue on Endgame isn't for this, it's to leapfrog units forward so that you can 2-turn the map.

You aren't going to beat the map by going slowly, so you pretty much have to use some combination of Rescue/Pass/Shelter-double-dance/Lunge tricks to rush the boss. On Hard you have more leeway to take time baiting/clearing blocking units like the generals, but it's still easier to just 2-turn skip the map (which there are very few alternatives to on Lunatic).
Moderator
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2016-04-04 06:59:50
April 04 2016 06:53 GMT
#832
I'm on hard and just playing it normally so no I didn't use the leap frog thing. While interesting to hear about speed run tactics game just seems I enjoy playing it normally rather than a rescue rush which is why I don't play Lunatic.

If Ryoma really is that OP I might not use him. I was already thinking about not using royals in my Birthright play through as the game makes them more useful than their non royal counterpart with a exclusive good weapon and access to DV. So I used all the royals in Conquest was thinking about using less on Birthright since it's supposed to be easier.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-04-04 07:02:56
April 04 2016 06:59 GMT
#833
Rescue/Warpskipping is a staple of even non-LTC efficiency play.

Some maps are just too irritating to bother clearing normally.

It's too bad that Conquest's most irritating map is a Rout map. If it was kill boss, I'd Rescue-skip 19 in a second.

On April 04 2016 15:53 BlackMagister wrote:
If Ryoma really is that OP I might not use him. I was already thinking about not using royals in my Birthright play through as the game makes them more useful than their non royal counterpart with a exclusive good weapon and access to DV. So I used all the royals in Conquest was thinking about using less on Birthright since it's supposed to be easier.

Ryoma's dominance of the route is overblown, it's mostly that Birthright is insanely easy (I'm pretty convinced that BR Lunatic isn't even actually harder than BR Hard because when you only scale the route by enemy density, the player's team just ends up higher level, which offsets any increase in difficulty more enemies is supposed to provide) and Ryoma is ready to take on the remainder of the game at base. A good avatar setup is better than Ryoma and a good Saizo can be almost as good.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-04-04 07:02:50
April 04 2016 07:02 GMT
#834
EDIT: double
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
April 04 2016 07:03 GMT
#835
On April 04 2016 15:59 TheYango wrote:
Rescue/Warpskipping is a staple of even non-LTC efficiency play.

Some maps are just too irritating to bother clearing normally.

It's too bad that Conquest's most irritating map is a Rout map. If it was kill boss, I'd Rescue-skip 19 in a second.

Show nested quote +
On April 04 2016 15:53 BlackMagister wrote:
If Ryoma really is that OP I might not use him. I was already thinking about not using royals in my Birthright play through as the game makes them more useful than their non royal counterpart with a exclusive good weapon and access to DV. So I used all the royals in Conquest was thinking about using less on Birthright since it's supposed to be easier.

Ryoma's dominance of the route is overblown, it's mostly that Birthright is insanely easy (I'm pretty convinced that BR Lunatic isn't even actually harder than BR Hard because when you only scale the route by enemy density, the player's team just ends up higher level, which offsets any increase in difficulty more enemies is supposed to provide) and Ryoma is ready to take on the remainder of the game at base. A good avatar setup is better than Ryoma and a good Saizo can be almost as good.

That is just a strangely poor map for an otherwise great path.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
April 04 2016 07:05 GMT
#836
On April 04 2016 15:59 TheYango wrote:
Rescue/Warpskipping is a staple of even non-LTC efficiency play.

Some maps are just too irritating to bother clearing normally.

It's too bad that Conquest's most irritating map is a Rout map. If it was kill boss, I'd Rescue-skip 19 in a second.

Show nested quote +
On April 04 2016 15:53 BlackMagister wrote:
If Ryoma really is that OP I might not use him. I was already thinking about not using royals in my Birthright play through as the game makes them more useful than their non royal counterpart with a exclusive good weapon and access to DV. So I used all the royals in Conquest was thinking about using less on Birthright since it's supposed to be easier.

Ryoma's dominance of the route is overblown, it's mostly that Birthright is insanely easy (I'm pretty convinced that BR Lunatic isn't even actually harder than BR Hard because when you only scale the route by enemy density, the player's team just ends up higher level, which offsets any increase in difficulty more enemies is supposed to provide) and Ryoma is ready to take on the remainder of the game at base. A good avatar setup is better than Ryoma and a good Saizo can be almost as good.

To a certain extent I disagree as you see similar results in Revelation as well. In that you can very clearly and easily compare All characters and the only unit that can compete with ryoma is corrin.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-04-04 07:41:52
April 04 2016 07:05 GMT
#837
I'm actually pretty sure that Camilla is more out of line on Conquest than Ryoma is on Birthright, it's just that since Conquest is harder overall she's less centralizing since you can't beat the game with just her and Corrin.

On April 04 2016 16:05 Cricketer12 wrote:
To a certain extent I disagree as you see similar results in Revelation as well. In that you can very clearly and easily compare All characters and the only unit that can compete with ryoma is corrin.

Xander is a stronger unit with investment than Ryoma. He needs stat boosters to get started, but the end result has higher bulk and a horse, while still having enough offense. Camilla is weaker endgame, but thanks to availability still makes greater contributions to the route as a whole.

The "all characters" comparison is also not quite fair because character usefulness is a mixed product of their availability and bases relative to their join time, and Revelation absolutely butchers the join times of almost every non-Royal unit. Strong units on Birthright get to catch up to Ryoma because of how much of the cast is with you after Ch. 7-9. But inflated Rev bases coupled with butchered join times makes this hard to do with anyone that could compare because you really want to just Corrinstomp most of the midgame.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
April 04 2016 07:07 GMT
#838
On April 04 2016 16:05 TheYango wrote:
I'm actually pretty sure that Camilla is more out of line on Conquest than Ryoma is on Birthright, it's just that since Conquest is harder overall she's less centralizing since you can't beat the game with just her and Corrin.

Im not sure what I'm doing wrong, but I have never had camilla dominate in my conquest runs.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-04-04 07:27:57
April 04 2016 07:09 GMT
#839
That's the point, she won't actually dominate because the route is actually well designed, so a single powerful unit isn't overcentralizing. But compared to other units, Camilla still makes disproportionately high contributions.

All Ryoma's really doing is EP routing with passable bulk, unpenalized 1-2 range, and overkill damage (it's not overkill on Rev because of enemy stat inflation, but on Birthright it is because of how weak the enemies are). There are plenty of other units on the route that can be developed into bulky 1-2 range rout units. Saizo and Corrin are the easiest to do it with because they take minimal effort to get there, but when you include Heart seals or other investment, there are a ton of units that can do that.

Put differently, Camilla does way more things that other units can't in Conquest than Ryoma does in Birthright. But because Birthright is so easy, the things Ryoma does are enough to beat the route on his own, while in Conquest, you still need more than just Camilla.
Moderator
chocorush
Profile Joined June 2009
694 Posts
April 04 2016 07:49 GMT
#840
Camila with magic investment can do more or less what Ryoma does in Conquest, but can fly. She can also go all out physical with Wyvern Lord and gets access to beast killer. I don't think she really falls off, supposing you pick up Trample from Malig Knight on the way and with the right pair up, and if you went magic route, enemy resistance never gets high enough until CH 26 to stop you from killing pretty much everything. She can fit pretty much any playstyle with only small adjustments.

Conquest rewards flying way more than the other routes. The indoor maps have those annoying pillar squares that I can never see, and there's a lot of outdoor maps that straight up tell you to fly over everything (fuga, hinoka, staircase off the top of my head). The fact that she comes in chapter 10 is also amazing. Her personal is amazing. Her pair up stats are amazing if for some reason you aren't using her as the active character.

Conquest is really well balanced as far as unit viability. This draft run made me realize how little you need any of the best characters outside of Corrin, and pretty much any unit can be certainly usable enough on Lunatic. That being said, making Corrin a +Mag Wyvern Lord to get a fake Camila certainly makes things a lot easier, so maybe that's just another testament to how good Camila really is.
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