As I feared, I'm probably 1 point short from 14 support points to S rank Azura after clearing chapter 11. Kind of frustrating since I was trying so hard to get it in order to use Shigure's map to get the last 3 points to S rank Odin x Elise for chapter 12 with Elise out. I'll just call it a night and pray that the My Castle skinship can finish it out tomorrow.
Fire Emblem - Page 39
Forum Index > General Games |
chocorush
694 Posts
As I feared, I'm probably 1 point short from 14 support points to S rank Azura after clearing chapter 11. Kind of frustrating since I was trying so hard to get it in order to use Shigure's map to get the last 3 points to S rank Odin x Elise for chapter 12 with Elise out. I'll just call it a night and pray that the My Castle skinship can finish it out tomorrow. | ||
Alventenie
United States2147 Posts
| ||
Frudgey
Canada3367 Posts
Anyways, I'm on Chapter 26 on Conquest. Not sure how I'm going to tackle it, but I think I can figure it out. I think the fun part is going to be figuring out how many silences I'm going to need. Chapter 25 didn't go as I expected it to. The left side was actually pretty easy thanks to Ignatius having such high defense that no one could touch him (even after with the seal defense!) so he just slowly killed everything after being tossed around like a bean-bag thanks to those lunging archers. Right side took a little more finesse. The hardest part about the right side was figuring out how to deal with the Ninjas with the spy shurikens. Luckily Effie had high enough defense (and sol!) that she was able to pick off the Ninjas that had wandered a little too close with Peri's lance. + Show Spoiler + Ryoma versus the Avatar was a wet noodle fight of grand proportions. Eventually I was able to tag out the Avatar with Percy and then it became absolute Hulk smashery. Percy had 43 defense, was using lances, and had swordbreaker. It was a madhouse! | ||
TheYango
United States47024 Posts
| ||
Cricketer12
United States13974 Posts
On March 31 2016 06:24 TheYango wrote: The thing to know about Iago is that he cycles which staff he uses every turn, even if he has no targets or is silenced. This is absolutely critical on Lunatic one the infinite use Hexing Rod enters the equation. That is a very not nice chapter... | ||
chocorush
694 Posts
| ||
Alventenie
United States2147 Posts
On March 31 2016 06:54 chocorush wrote: You can also stop the reinforcements by having units step on the squares they spawn. Yeah I did that and got a good strategy down to complete the map finally. It was frustrating but once I worked it out it was very straightforward each attempt. Mostly lost the map a few times due to BS rng. I also messed up at Fuga and attacked him with a Javelin to get Draconic Hex on him, but his seal speed was -2 extra speed which allowed him to double me the next turn and I died. With Chapter 20 completed though I got all my paralogues though. Did Avatar paralogue for exp/support. Got Leo's paralogue to pick up Forrest. Did offspring seal -> Heart seal to Bow Knight. Gave him an Arms scroll for D bows. Then did Keaton's paralogue and got Velouria. Pair up with Forrest and grinded Forrest up to B bows on the boss. Did Jakob's paralogue for general exp for everyone. Currently have good team, but the biggest downfall I have at the moment is major front liners. Leo is my best option, and then Peri. Avatar and Selena can physical tank with mid 20s in the defense right now, but their resistances are really low so I can't just throw them up there and handle Mages. Forrest has more resistance than Leo, but 10 less defense so he can be very offensive (I gave him both phys and magic bow since he has 26 magic already), but can't take out physical attackers. Onwards to the staircase though. Will be quite annoying with stone guys, but I should make it decently. I likely can't deploy Felicia or Azura on the map since both have 10ish defense and will die almost instantly to stoneforms. | ||
BlackMagister
United States5834 Posts
I am annoyed that the game makes it way too hard to raise weapon lvls. Leo and Camilla only have high B rank weapon lvls in tomes and axes respectively. Felicia still has high A rank staff even though I stalled the end of the last few chapters so she could heal people and waste some high lvl staffs. These are near max, max or eternal seal characters and they can't use the S rank weapons. I can reach S rank with some characters by spamming supports for more paralogues and using an arms scroll, but I don't remember any FE game I finished with no characters having an S rank weapon lvl at the end. | ||
TheYango
United States47024 Posts
On April 01 2016 03:48 BlackMagister wrote: Final Chapters having two part battles is tough since you can't save between but they usually aren't a problem. Though this is the first time I'm going blind into it on a hard difficulty as I usually run through the game on normal first. Did a paralogue and the invasion 3 and ready to tackle it again. Chapter 27 is an easy 3 turn clear, so 27-endgame being linked is really just an annoyance due to having to skip like 5 cutscenes. Honestly Ch. 27 is one of Conquest's weaker maps. On April 01 2016 03:48 BlackMagister wrote: I don't remember any FE game I finished with no characters having an S rank weapon lvl at the end. This isn't a fair comparison to make because Fates is the only gate that has both weapon rank bonuses AND S weapon ranks. SD, New Mystery, and Awakening only go up to A-rank weapons and all prior games that had an S weapon rank did not have associated stat modifiers for high weapon rank. Every game since SD first introduced weapon rank bonuses has only gone up to A-ranks. Having an additional rank of bonuses is actually pretty huge even if we're ignoring the S-rank weapons (which are pretty lackluster anyway) and there obviously needs to be an appropriate cost to getting them. If you need an example of how big a deal these weapon rank bonuses makes, compare Hard!Kotaro to Lunatic!Kotaro on chapter 17. Literally the only difference is between the two is his Shuriken rank being raised from B to S (no new skills or changes to weapons), but Hard!Kotaro can be beaten basically with no extraneous effort, while Lunatic!Kotaro basically demands some effort to reduce his Avoid (my favorite being using a low-res unit to bait him into using his Flame Shuriken). EDIT: Personally, weapon rank bonuses are not a feature I'm a fan of (they muck up combat calcs with no real significant benefit to gameplay). But so long as they're in the game, you have to be cognizant of how they affect things. | ||
VayneAuthority
United States8983 Posts
What is supposed to be the intended drawback of shurikens anyway? I have no idea | ||
TheYango
United States47024 Posts
In practice this is essentially an irrelevant drawback, and hilarious in the context of the other weapon tradeoffs (Katanas get ONE speed inexchange for -1 Def/Res). | ||
BlackMagister
United States5834 Posts
| ||
VayneAuthority
United States8983 Posts
oh by the way, an azama miracle proc was the difference between me full clearing the hans level and getting overrun, gotta love this game sometimes. I lost both my kids on the iago level though, more crit fun. kana died to crit and then the red hair kid (forget his name) was just a weak pair up so he got slaughtered. Down to 12 people for xander havent tried it yet | ||
TheYango
United States47024 Posts
On April 01 2016 04:14 VayneAuthority wrote: They should have made shurikens "true" weapons and not given them dual/flame. If it was actually plausible it would be funny to just make a team of ninjas It's not even just Dual/Flame, Shurikens/Daggers have the best combination of effective damage versions. Shurikens/Daggers have both an Armor-effective and Beast-effective version (Sting Shuriken and Hunter's Knife), the two best kinds of effective damage. Every other weapon type only has one of the two. EDIT: On April 01 2016 04:13 BlackMagister wrote: Though a lot of units are capped at A or even B rank of a weapon which is another thing I don't like I can't agree with this. Without variable weapon rank caps, limited weapon access is always a downside. Weaponlocked classes have historically been fucked over by the fact that there's no real draw to using them over classes with weapon triangle control. Myrmidons/Swordmasters are frequently on the receiving end of this, where without absurd things like the FE6 Swordmaster crit bonus, they tend to compare unfavorably to Heroes. Variable weapon rank cap gives an axis on which to give those classes a unique benefit to make up for their weaker weapon access. With the exception of Shurikens because lolninjas, S-rank weapons are locked exclusively to weaponlocked classes. If there's a problem with the weapon rank mechanics in Fates, it's that new weapon types gained on promotion are gained at E-rank. Lategame E-rank weapons are highly impractical to raise, so promotion weapon access tends to get ignored. | ||
chocorush
694 Posts
It also kind of drives me crazy how the new weapon triangle doesn't reflect the weapon skill bonuses, shuriken has same bonus as swords for example (lol, like shurikens need to be any stronger). Just a pain in the ass to remember because it doesn't feel logically consistent. | ||
BlackMagister
United States5834 Posts
| ||
TheYango
United States47024 Posts
| ||
Frudgey
Canada3367 Posts
On April 01 2016 05:18 BlackMagister wrote: I didn't even know only weapon locked classes could get S of that weapon. The weakness of weapon locked classes would be better solved by changing the stat caps or bonuses for that class in my opinion. Though my gripes are caused by my previous FE knowledge being at odds with Fates, with almost no S weapons and S weapons not being worth it instead weapon lvls themselves are what the game needs to balance around. I like having the option of having a Warrior with S rank bow if I wanted to even though the warrior should have gone axe S rank just for customization's sake. While I do understand where Yango is coming from, I think I have to agree with this. Well rather, this is what I'd like to see. Having weapon locked classes being the only class that can get S-rank makes sense realistically, because you'd expect the sword user to be a better sword user than the sword and axe user. Of course, I think they could do other things to add incentive to, say, picking sword master over a Hero. They could have done caps, skills, or something else. Actually the more I think about it the less I'm sure about it. I think both sides of the argument have merit to be honest. Having weapon locked classes being the only class that can get S-rank allows you to give them some weapon diversity over classes that can use multiple weapons. That being said, it would also make sense that any class could get S-rank in whatever, because part of the incentive to pick, say, Hero over Swordmaster IS because they can use more weapons - swords and axes. To pick a Swordmaster because they can use more swords than a Hero... I'm a little unsure of. | ||
TheYango
United States47024 Posts
| ||
chocorush
694 Posts
Radiant Dawn also locked the SS weapons to mono classes, and it made a lot of sense back then too. Snipers just naturally were the best units to lock the double bow into, and Swordmasters were just too good with infinite sword uses to pass up giving them the SS swords. | ||
| ||