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Fire Emblem - Page 39

Forum Index > General Games
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chocorush
Profile Joined June 2009
694 Posts
March 30 2016 05:24 GMT
#761
If I remember correctly, the reinforcements are position based, so you can still somewhat control the pace at which you take them on. If you weren't aware already, you can manipulate the one square bridges to make sure your whole team doesn't get blown into no man's land, since only one man will get blown onto the bridge, while the rest in the same columns will just clump up at the ledge south of the bridge.

As I feared, I'm probably 1 point short from 14 support points to S rank Azura after clearing chapter 11. Kind of frustrating since I was trying so hard to get it in order to use Shigure's map to get the last 3 points to S rank Odin x Elise for chapter 12 with Elise out. I'll just call it a night and pray that the My Castle skinship can finish it out tomorrow.
Alventenie
Profile Joined July 2007
United States2147 Posts
March 30 2016 17:06 GMT
#762
I don't know all of the reinforcement positions/times. I was pretty sure some maps did turn based and some did position based but I guess its just coincidence if I make similar moves each time and they spawn on the same turn.
Frudgey
Profile Joined September 2012
Canada3367 Posts
March 30 2016 19:59 GMT
#763
I feel like I'm the only one here who hasn't started my draft run.

Anyways, I'm on Chapter 26 on Conquest. Not sure how I'm going to tackle it, but I think I can figure it out. I think the fun part is going to be figuring out how many silences I'm going to need.

Chapter 25 didn't go as I expected it to. The left side was actually pretty easy thanks to Ignatius having such high defense that no one could touch him (even after with the seal defense!) so he just slowly killed everything after being tossed around like a bean-bag thanks to those lunging archers.

Right side took a little more finesse. The hardest part about the right side was figuring out how to deal with the Ninjas with the spy shurikens. Luckily Effie had high enough defense (and sol!) that she was able to pick off the Ninjas that had wandered a little too close with Peri's lance.

+ Show Spoiler +
Ryoma versus the Avatar was a wet noodle fight of grand proportions. Eventually I was able to tag out the Avatar with Percy and then it became absolute Hulk smashery. Percy had 43 defense, was using lances, and had swordbreaker. It was a madhouse!
It is better to die for The Emperor than live for yourself.
TheYango
Profile Joined September 2008
United States47024 Posts
March 30 2016 21:24 GMT
#764
The thing to know about Iago is that he cycles which staff he uses every turn, even if he has no targets or is silenced. This is absolutely critical on Lunatic one the infinite use Hexing Rod enters the equation.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
March 30 2016 21:44 GMT
#765
On March 31 2016 06:24 TheYango wrote:
The thing to know about Iago is that he cycles which staff he uses every turn, even if he has no targets or is silenced. This is absolutely critical on Lunatic one the infinite use Hexing Rod enters the equation.

That is a very not nice chapter...
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
chocorush
Profile Joined June 2009
694 Posts
March 30 2016 21:54 GMT
#766
You can also stop the reinforcements by having units step on the squares they spawn.
Alventenie
Profile Joined July 2007
United States2147 Posts
March 31 2016 18:38 GMT
#767
On March 31 2016 06:54 chocorush wrote:
You can also stop the reinforcements by having units step on the squares they spawn.


Yeah I did that and got a good strategy down to complete the map finally. It was frustrating but once I worked it out it was very straightforward each attempt.

Mostly lost the map a few times due to BS rng. I also messed up at Fuga and attacked him with a Javelin to get Draconic Hex on him, but his seal speed was -2 extra speed which allowed him to double me the next turn and I died.

With Chapter 20 completed though I got all my paralogues though. Did Avatar paralogue for exp/support. Got Leo's paralogue to pick up Forrest. Did offspring seal -> Heart seal to Bow Knight. Gave him an Arms scroll for D bows. Then did Keaton's paralogue and got Velouria. Pair up with Forrest and grinded Forrest up to B bows on the boss. Did Jakob's paralogue for general exp for everyone.

Currently have good team, but the biggest downfall I have at the moment is major front liners. Leo is my best option, and then Peri. Avatar and Selena can physical tank with mid 20s in the defense right now, but their resistances are really low so I can't just throw them up there and handle Mages. Forrest has more resistance than Leo, but 10 less defense so he can be very offensive (I gave him both phys and magic bow since he has 26 magic already), but can't take out physical attackers.

Onwards to the staircase though. Will be quite annoying with stone guys, but I should make it decently. I likely can't deploy Felicia or Azura on the map since both have 10ish defense and will die almost instantly to stoneforms.
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2016-03-31 18:48:57
March 31 2016 18:48 GMT
#768
Final Chapters having two part battles is tough since you can't save between but they usually aren't a problem. Though this is the first time I'm going blind into it on a hard difficulty as I usually run through the game on normal first. Did a paralogue and the invasion 3 and ready to tackle it again.

I am annoyed that the game makes it way too hard to raise weapon lvls. Leo and Camilla only have high B rank weapon lvls in tomes and axes respectively. Felicia still has high A rank staff even though I stalled the end of the last few chapters so she could heal people and waste some high lvl staffs. These are near max, max or eternal seal characters and they can't use the S rank weapons. I can reach S rank with some characters by spamming supports for more paralogues and using an arms scroll, but I don't remember any FE game I finished with no characters having an S rank weapon lvl at the end.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-31 19:04:43
March 31 2016 18:54 GMT
#769
On April 01 2016 03:48 BlackMagister wrote:
Final Chapters having two part battles is tough since you can't save between but they usually aren't a problem. Though this is the first time I'm going blind into it on a hard difficulty as I usually run through the game on normal first. Did a paralogue and the invasion 3 and ready to tackle it again.

Chapter 27 is an easy 3 turn clear, so 27-endgame being linked is really just an annoyance due to having to skip like 5 cutscenes.

Honestly Ch. 27 is one of Conquest's weaker maps.

On April 01 2016 03:48 BlackMagister wrote:
I don't remember any FE game I finished with no characters having an S rank weapon lvl at the end.

This isn't a fair comparison to make because Fates is the only gate that has both weapon rank bonuses AND S weapon ranks. SD, New Mystery, and Awakening only go up to A-rank weapons and all prior games that had an S weapon rank did not have associated stat modifiers for high weapon rank.

Every game since SD first introduced weapon rank bonuses has only gone up to A-ranks. Having an additional rank of bonuses is actually pretty huge even if we're ignoring the S-rank weapons (which are pretty lackluster anyway) and there obviously needs to be an appropriate cost to getting them.

If you need an example of how big a deal these weapon rank bonuses makes, compare Hard!Kotaro to Lunatic!Kotaro on chapter 17. Literally the only difference is between the two is his Shuriken rank being raised from B to S (no new skills or changes to weapons), but Hard!Kotaro can be beaten basically with no extraneous effort, while Lunatic!Kotaro basically demands some effort to reduce his Avoid (my favorite being using a low-res unit to bait him into using his Flame Shuriken).

EDIT: Personally, weapon rank bonuses are not a feature I'm a fan of (they muck up combat calcs with no real significant benefit to gameplay). But so long as they're in the game, you have to be cognizant of how they affect things.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-03-31 19:05:51
March 31 2016 19:05 GMT
#770
The fact that's all they change for him also seems to be their way of subtly stating - yea we know ninjas are OP, it's intended

What is supposed to be the intended drawback of shurikens anyway? I have no idea
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-31 19:11:47
March 31 2016 19:07 GMT
#771
Nominally, Shurikens trade 5 hit for the +2 Speed bonus.

In practice this is essentially an irrelevant drawback, and hilarious in the context of the other weapon tradeoffs (Katanas get ONE speed inexchange for -1 Def/Res).
Moderator
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2016-03-31 19:14:37
March 31 2016 19:13 GMT
#772
I wasn't sure if there were bonuses for weapon rank, I'm just annoyed I can't use the S rank weapons I'm getting at the end game like every other FE game I played. Though a lot of units are capped at A or even B rank of a weapon which is another thing I don't like, but there doesn't seem to be a lot of S rank weapons anyways.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-03-31 19:16:38
March 31 2016 19:14 GMT
#773
They should have made shurikens "true" weapons and not given them dual/flame. If it was actually plausible it would be funny to just make a team of ninjas

oh by the way, an azama miracle proc was the difference between me full clearing the hans level and getting overrun, gotta love this game sometimes.

I lost both my kids on the iago level though, more crit fun. kana died to crit and then the red hair kid (forget his name) was just a weak pair up so he got slaughtered.

Down to 12 people for xander havent tried it yet
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-31 19:33:27
March 31 2016 19:16 GMT
#774
The S-rank weapons are pretty bad though, lol. That's a different issue, but there's not a whole lot of draw to using the S-rank weapons because they compare so poorly to forged weapons you can have (I'd take a +3 Silver Axe over Aurgelmir).

On April 01 2016 04:14 VayneAuthority wrote:
They should have made shurikens "true" weapons and not given them dual/flame. If it was actually plausible it would be funny to just make a team of ninjas

It's not even just Dual/Flame, Shurikens/Daggers have the best combination of effective damage versions.

Shurikens/Daggers have both an Armor-effective and Beast-effective version (Sting Shuriken and Hunter's Knife), the two best kinds of effective damage. Every other weapon type only has one of the two.

EDIT:

On April 01 2016 04:13 BlackMagister wrote:
Though a lot of units are capped at A or even B rank of a weapon which is another thing I don't like

I can't agree with this.

Without variable weapon rank caps, limited weapon access is always a downside. Weaponlocked classes have historically been fucked over by the fact that there's no real draw to using them over classes with weapon triangle control. Myrmidons/Swordmasters are frequently on the receiving end of this, where without absurd things like the FE6 Swordmaster crit bonus, they tend to compare unfavorably to Heroes.

Variable weapon rank cap gives an axis on which to give those classes a unique benefit to make up for their weaker weapon access. With the exception of Shurikens because lolninjas, S-rank weapons are locked exclusively to weaponlocked classes.

If there's a problem with the weapon rank mechanics in Fates, it's that new weapon types gained on promotion are gained at E-rank. Lategame E-rank weapons are highly impractical to raise, so promotion weapon access tends to get ignored.
Moderator
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-03-31 20:17:07
March 31 2016 20:16 GMT
#775
I'm not a fan of weapon rank bonuses partly because of the calculations (need to remember wta calcs and the bonuses themselves) but also because it kind of homogenizes the base weapon parameters. Axes are supposed to be more damaging but less accurate, but weapon skill bonuses make swords and axes essentially the same.

It also kind of drives me crazy how the new weapon triangle doesn't reflect the weapon skill bonuses, shuriken has same bonus as swords for example (lol, like shurikens need to be any stronger). Just a pain in the ass to remember because it doesn't feel logically consistent.
BlackMagister
Profile Joined October 2008
United States5834 Posts
March 31 2016 20:18 GMT
#776
I didn't even know only weapon locked classes could get S of that weapon. The weakness of weapon locked classes would be better solved by changing the stat caps or bonuses for that class in my opinion. Though my gripes are caused by my previous FE knowledge being at odds with Fates, with almost no S weapons and S weapons not being worth it instead weapon lvls themselves are what the game needs to balance around. I like having the option of having a Warrior with S rank bow if I wanted to even though the warrior should have gone axe S rank just for customization's sake.
TheYango
Profile Joined September 2008
United States47024 Posts
March 31 2016 20:35 GMT
#777
I'd like the Warrior class to exist again, though Oni Chieftain is also one of the cooler new classes added.
Moderator
Frudgey
Profile Joined September 2012
Canada3367 Posts
March 31 2016 20:35 GMT
#778
On April 01 2016 05:18 BlackMagister wrote:
I didn't even know only weapon locked classes could get S of that weapon. The weakness of weapon locked classes would be better solved by changing the stat caps or bonuses for that class in my opinion. Though my gripes are caused by my previous FE knowledge being at odds with Fates, with almost no S weapons and S weapons not being worth it instead weapon lvls themselves are what the game needs to balance around. I like having the option of having a Warrior with S rank bow if I wanted to even though the warrior should have gone axe S rank just for customization's sake.

While I do understand where Yango is coming from, I think I have to agree with this. Well rather, this is what I'd like to see.

Having weapon locked classes being the only class that can get S-rank makes sense realistically, because you'd expect the sword user to be a better sword user than the sword and axe user.

Of course, I think they could do other things to add incentive to, say, picking sword master over a Hero. They could have done caps, skills, or something else.

Actually the more I think about it the less I'm sure about it. I think both sides of the argument have merit to be honest. Having weapon locked classes being the only class that can get S-rank allows you to give them some weapon diversity over classes that can use multiple weapons. That being said, it would also make sense that any class could get S-rank in whatever, because part of the incentive to pick, say, Hero over Swordmaster IS because they can use more weapons - swords and axes. To pick a Swordmaster because they can use more swords than a Hero... I'm a little unsure of.
It is better to die for The Emperor than live for yourself.
TheYango
Profile Joined September 2008
United States47024 Posts
March 31 2016 20:37 GMT
#779
The weaponlocked classes also have passive stat bonuses like in the GBA games. Swordmaster has +10 passive crit/avoid, for example.
Moderator
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-03-31 20:47:18
March 31 2016 20:43 GMT
#780
It makes sense that the weapon locked classes should be better at using that weapon than the all purpose class which were traditionally stronger anyways (compare snipers, and sword masters to warriors and heroes/paladins). Being able to use a better weapon for like 2 or 3 chapters is a fun incentive to use these classes.

Radiant Dawn also locked the SS weapons to mono classes, and it made a lot of sense back then too. Snipers just naturally were the best units to lock the double bow into, and Swordmasters were just too good with infinite sword uses to pass up giving them the SS swords.
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