• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:55
CEST 00:55
KST 07:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War895.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Megathread] Daily Funny Videos BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL FINALS HYPE VIDEO 2X Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues ASL 22 Finals [ASL22] Semifinal B [ASL22] Semifinal A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12050 users

Fire Emblem - Page 37

Forum Index > General Games
Post a Reply
Prev 1 35 36 37 38 39 171 Next
chocorush
Profile Joined June 2009
696 Posts
Last Edited: 2016-03-28 03:56:46
March 28 2016 03:55 GMT
#721
On March 28 2016 12:43 TheYango wrote:
Show nested quote +
On March 28 2016 12:41 chocorush wrote:
The difficulty of Conquest is really "fair" compared to hard modes from previous games (outside of a pair of skills found in the last chapters of lunatic). It's been quite a few years since I last played the other games, but as a gut feeling, Conquest once you understand all the mechanics is very easily controllable from beginning to end, while the other games tend to have some common factors that cause real headaches just because of how unfair they are. It might just be because this game is fresh in my head though.

It's also different in that the difficulty is paced much better than other hard modes. The vast majority of FE games are front-loaded in their difficulty, where the earliest chapters are the hardest and the game progressively gets easier as you amass prepromotes, raise growth units, and generally cut weak links from your roster. Conquest on the other hand has a pretty easy early-game, a few midgame spikes, and ramps into a comparatively challenging lategame. It's also notable that the game gives you a lot of useful units very quickly, whereas a lot of older games overload you with bad units early and only start giving you good units a little later into the game (Awakening was also pretty good about this, but it's largely overshadowed by how quickly Robin overcentralizes the game).


What I like about Conquest is how little RNG really feels like a factor. I've only done avoid tanking as a general strategy for ch 25, and otherwise just treated it like a random perk like it's meant to be. A lot of these things from older games are burned into my mind like FE7's luna druids, or that early part of FE10 where you pray to god that Eddie doesn't trigger a wrath critical (respect for NA players that deal with the "buffed" activation at 30% instead of 20% HP and 100% activation).

FE6's enemy phase reinforcements also get me every time because I'm just bad at visually remembering precisely where and when they pop up.
TheYango
Profile Joined September 2008
United States47024 Posts
March 28 2016 03:59 GMT
#722
There are a few situations in the series where Same-Turn Reinforcements are done well and don't feel unfair, but pretty much every game that has them has at least a few instances where they do feel like complete bullshit that I'm happy they're gone.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 28 2016 04:04 GMT
#723
lost ryoma at the shura chapter to a 2% crit 9% chance to hit axe lol. not sure if ill be able to finish the run after that
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
March 28 2016 04:06 GMT
#724
A leveled Saizo or a reclassed Avatar can still do Ryoma's job.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 28 2016 04:21 GMT
#725
On March 28 2016 13:06 TheYango wrote:
A leveled Saizo or a reclassed Avatar can still do Ryoma's job.


My Saizo's RNG was weird, he isnt actually that stealthy. He rolled more HP/STR/DEF so he gets hit more easily then ryoma did. I will probably start dumping def/res into azama with guard and switch some one else to my off healer, probably shura ironically since he can use staves I guess.
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-28 04:24:19
March 28 2016 04:22 GMT
#726
That's not Saizo's RNG being weird, that's standard Saizo and why he's good lategame. He can tank lategame enemies with actual bulk rather than relying on dodgetanking.

It works on Birthright because the enemies never really get strong enough to overwhelm his defensive stats, though in Rev he can't keep up with the stat inflation so he's worse there.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
Last Edited: 2016-03-28 04:50:57
March 28 2016 04:36 GMT
#727
Alright, as it turns out lvl 25 Swordmaster Corrin makes an excellent Ryoma replacement as Chap 24 onwards was basically single handedly completed by Corrin :D

As a final recap, the early chapters were relatively simple with Niles doing most of the work. By the time I reached 10 Effie wasnt dying anytime soon but she wasnt killing stuff in one hit which told me I did something right.

After that Kaze Niles and Nina were excellent in holding up the midgame.

As expected Xander and Corrin dominated late game with Corrin maxing out her Str Skill and Speed, whilst Xander wasnt far behind in str speed and def thanks to 3-4 speedwings and Felicia pair up. Honorable mention to the Xander peekaboo strat on Chap 23, and Corrin with Jakob pair up for literally soloing Chap 24 and Chap 27.

She was strong enough I was even able to cheese out Ninja Hell for a 6 turn win ^^.

Obviously I don't expect this to work on Lunatic (it very barely did on hard). Special shoutout to chap 26 for being surprisingly difficult.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
chocorush
Profile Joined June 2009
696 Posts
March 28 2016 04:43 GMT
#728
Is that your draft run? Sounds like you're almost done with the game already, lol.
Frudgey
Profile Joined September 2012
Canada3367 Posts
March 28 2016 04:48 GMT
#729
He's going to be done his draft run before I even finish my original run, let alone start my draft run!
It is better to die for The Emperor than live for yourself.
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
March 28 2016 04:49 GMT
#730
On March 28 2016 13:43 chocorush wrote:
Is that your draft run? Sounds like you're almost done with the game already, lol.

See the edit ^^
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
March 28 2016 04:54 GMT
#731
On March 28 2016 13:48 Frudgey wrote:
He's going to be done his draft run before I even finish my original run, let alone start my draft run!

If its any consolation, in my original run i had to tone it down to normal towards the end because im bad, so this was my first completed run on hard.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
chocorush
Profile Joined June 2009
696 Posts
March 28 2016 05:02 GMT
#732
Your draft can probably take on lunatic pretty well as well. Since you've gone through the game twice already (once without even using Camilla), lunatic isn't that noticeable of a step up except for the 25-Endgame.
TheYango
Profile Joined September 2008
United States47024 Posts
March 28 2016 05:12 GMT
#733
Yeah I was going to say, no-Camilla Hard isn't going to be worse than Lunatic for most of the game, lol.
Moderator
chocorush
Profile Joined June 2009
696 Posts
March 28 2016 17:56 GMT
#734
I just got wrecked for being scummy. I was grinding Corrin's axe skill on the chapter 8 boss, and the turn my heal staff broke, the boss attacks Odin instead of Corrin causing my guard gauge not to fill up to prevent him from healing with nosferatu and leaving him at high enough health to survive the next player phase.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 28 2016 18:00 GMT
#735
any tips for lunatic hans level where you pop out at their training ground? no real choke point and just kind of get floodgates by them. Keeping in mind that I have lost ryoma among a bunch of other important people so more gameplay tips rather then character specific ones.

I come in for the scraps
chocorush
Profile Joined June 2009
696 Posts
March 28 2016 18:03 GMT
#736
Who do you have left that can survive anything?
Alventenie
Profile Joined July 2007
United States2147 Posts
March 28 2016 18:04 GMT
#737
Most of what I did was rush the orb at bottom and try to get the Dragon Veins for bottom left and bottom right. Once their reinforcements stop like 20 turns in you can slow clear the map.

Definitely will be hard if you don't have tanky front liners because they have wyvern lords and berzerkers that come at you a lot.
TheYango
Profile Joined September 2008
United States47024 Posts
March 28 2016 18:09 GMT
#738
Either you turtle at the bottom side where it's easy to chokepoint around the ballista, or if your team is insufficient for that you can rescue-skip (use Rescue staves + fliers to get units to the boss on the first turn and kill him on the first turn).
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 28 2016 18:11 GMT
#739
On March 29 2016 03:03 chocorush wrote:
Who do you have left that can survive anything?


avatar with dragonstone+ can tank physical, but there are some mages that are a problem.

Azama (who went from dogshit to amazing when he reclasses) can tank pretty much anything with guard. He is not a problem, especially with renewal. problem is they can just avoid him.

Saizo can tank a few hits but nothing substantial. RNG luck would decide if he dies or not.

Takumi same problem as avatar, dumpstered by magic but he is insanely tanky for an archer. He seems broken in general.

Thats about it.
I come in for the scraps
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 28 2016 18:12 GMT
#740
On March 29 2016 03:09 TheYango wrote:
Either you turtle at the bottom side where it's easy to chokepoint around the ballista, or if your team is insufficient for that you can rescue-skip (use Rescue staves + fliers to get units to the boss on the first turn and kill him on the first turn).


How many fliers would you need for that? I have 2 left
I come in for the scraps
Prev 1 35 36 37 38 39 171 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE151
Nina 143
NeuroSwarm 140
StarCraft: Brood War
Artosis 573
White-Ra 191
League of Legends
Doublelift5719
Super Smash Bros
hungrybox684
AZ_Axe65
Heroes of the Storm
Grubby2877
Other Games
summit1g5716
Liquid`RaSZi2263
FrodaN548
shahzam528
WinterStarcraft466
PiGStarcraft281
ToD256
C9.Mang0203
Livibee157
JimRising 131
ArmadaUGS40
ZombieGrub36
Organizations
StarCraft 2
BasetradeTV175
Other Games
gamesdonequick148
[ Show 13 non-featured ]
StarCraft 2
• musti20045 18
• davetesta8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
• niya90s 0
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie999
• Shiphtur620
Upcoming Events
The PondCast
11h 5m
WardiTV Qualifier
12h 5m
Online Event
1d 12h
Korean StarCraft League
2 days
Afreeca Starleague
2 days
Rush vs Soulkey
CranKy Ducklings
2 days
AI Arena Tournament
2 days
BSL Open Qualifier
2 days
Sparkling Tuna Cup
3 days
IPSL
3 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-13
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.