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Fire Emblem - Page 38

Forum Index > General Games
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TheYango
Profile Joined September 2008
United States47024 Posts
March 28 2016 18:15 GMT
#741
If your Avatar can ORKO Hans, you only need 1, otherwise 2 is enough (if you need more than 2 combat units to kill the boss in 1 turn, you're probably a little underleveled and the rest of the game is going to be hard).
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 28 2016 18:18 GMT
#742
On March 29 2016 03:15 TheYango wrote:
If your Avatar can ORKO Hans, you only need 1, otherwise 2 is enough (if you need more than 2 combat units to kill the boss in 1 turn, you're probably a little underleveled and the rest of the game is going to be hard).


My avatar is garbage actually, one of my weaker characters. Kana is almost stronger then him already.

I can definitely 2 round him though, I retained most of the good offensive units. Just lacking in support/tanks
I come in for the scraps
chocorush
Profile Joined June 2009
694 Posts
March 28 2016 18:23 GMT
#743
If one of your fliers is a falcon knight that can use the rescue staff, you can rescue over the center statue with a unit on the northern most line. You will need 9 movement to reach that point from the position 1S1E/W, so you will need falcon + pair up with one mov bonus.

I can't remember off the top of my head where rescue drops you but it shouldn't matter because you can just choose the east side or west side respectively. The unit to kill Hans will need to be paired up with an 8 mov unit to be able to reach Hans from there, and will ideally be a bow user or magic user because of his skills.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 28 2016 18:27 GMT
#744
On March 29 2016 03:23 chocorush wrote:
If one of your fliers is a falcon knight that can use the rescue staff, you can rescue over the center statue with a unit on the northern most line. You will need 9 movement to reach that point from the position 1S1E/W, so you will need falcon + pair up with one mov bonus.

I can't remember off the top of my head where rescue drops you but it shouldn't matter because you can just choose the east side or west side respectively. The unit to kill Hans will need to be paired up with an 8 mov unit to be able to reach Hans from there, and will ideally be a bow user or magic user because of his skills.


You're right I dont even need 2 now that i think about it, takumi can definitely one shot him. Alright ill try that when i get home, thanks. And the red hair girl is falcon knight, her name escapes me. I just use her as a pair up think its hinoto or something idk.
I come in for the scraps
Alventenie
Profile Joined July 2007
United States2147 Posts
March 28 2016 18:33 GMT
#745
Hinoka, one of your royals who started out as a Pegasus Knight. She is really good utility for that. If you have Subaki he can do it as well if you made him a falco knight.
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
March 28 2016 18:38 GMT
#746
On March 29 2016 03:33 Alventenie wrote:
Hinoka, one of your royals who started out as a Pegasus Knight. She is really good utility for that. If you have Subaki he can do it as well if you made him a falco knight.

I have never used Subaki (in birth Hinoka comes in the next chapter and in Rev, Kaze is a way better option imo). How good is he?
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 28 2016 18:40 GMT
#747
I legit cant even remember subaki, he probably died in the chapter I received him tbh.

Only person I lost early that legitimately annoyed me was Oboro dying to a low % crit. everything else was my fault.
I come in for the scraps
Alventenie
Profile Joined July 2007
United States2147 Posts
Last Edited: 2016-03-28 19:07:21
March 28 2016 19:05 GMT
#748
On March 29 2016 03:38 Cricketer12 wrote:
Show nested quote +
On March 29 2016 03:33 Alventenie wrote:
Hinoka, one of your royals who started out as a Pegasus Knight. She is really good utility for that. If you have Subaki he can do it as well if you made him a falco knight.

I have never used Subaki (in birth Hinoka comes in the next chapter and in Rev, Kaze is a way better option imo). How good is he?


I used him on my first playthrough as well as Hinoka. He is good mid game but I think his end game stats don't hold up to being an offensive powerhouse like Avatar/Ryoma/Takumi. Even some other ones I have done like Oboro Spearmaster and Mozu Sniper are more effective in handling units late game because his benefit is high mobility and staff usage. I would use him mid game for counter magic users, but late game hes more of a pair up to give well rounded defense stats (A rank is +3spd +2skl +2def +3res +1move)

edit: On my first playthrough Kaze was my late game anti caster over the falcoknights. Shurikens were way more useful for me than spears on falcoknights.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-28 19:27:58
March 28 2016 19:08 GMT
#749
The best way to describe Subaki is "Lowen with wings".

He has mediocre growths that aren't quite good enough to hold up to your lategame team, but his bases and movement ensure that he's useful early-midgame.

EDIT: He's not really an anti-caster TBH. His defining quality is his high base physical bulk and uncharacteristically high HP/Def growth for a PegKnight. His Res growth is actually quite low, but his base is good enough to keep him going. His bases and growth spread are much more characteristic of a Cav than a PegKnight.

Comparing him to Hinoka is interesting because even though nominally they're in the same class, they have very different functions given how drastically different their stat spreads are. Hinoka very quickly outclasses him in terms of overall usefulness because of how absurd her bases/growths are, but since on Birthright you really lack units to play that "physically bulky mounted unit" niche occupied by Cavs and Wyverns, he fills in that role through most of the midgame once you have the Guard Naginata. Again, much more like a Cav than a PegKnight.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
March 28 2016 19:25 GMT
#750
On March 29 2016 04:08 TheYango wrote:
The best way to describe Subaki is "Lowen with wings"

HAHAHA good ol no eyes
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-28 19:28:49
March 28 2016 19:28 GMT
#751
Interesting to note: if you compare his defensive bases/growths, Subaki is actually more similar to Silas than anyone else (Subaki: 22/9/10 bases, 55/45/25 growths; Silas: 22/10/5 bases, 50/50/30 growths).

Subaki is Birthright's way of giving you 2 Cavs without actually giving you 2 Cavs.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 28 2016 19:56 GMT
#752
is it just me or do all horse classes suck past early-mid game
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-28 20:01:46
March 28 2016 19:58 GMT
#753
In Birthright their advantage won't be well-represented because the pace of the game is set by Ryoma and is so enemy-phase dominant that your best units are always going to be Ryoma and the Ninjas. You simply never have to go fast on player phase because the way the route is designed emphasizes enemy phase offense so much--unpenalized 1-2 range is a much more valuable trait than mounted movement.

In Conquest the traditional advantages of mounted movement are much more apparent, especially given that all 4 royals recruit mounted and the route's design has a much greater player phase emphasis.
Moderator
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-03-29 06:24:57
March 29 2016 05:31 GMT
#754
Welp, learned that support point gains are not 6/9 per battle like in Awakening, and is probably more like 1/9.

If dancing isn't 2/9 I'm probably missing my target to get Shigure's map before chapter 12.

Edit: there also seems to be some sort of variable that keeps track of how many times you've hit a specific unit preventing you from farming weapon exp on them.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-29 09:02:53
March 29 2016 08:57 GMT
#755
Played up to Ch. 6 in my draft playthrough. Pretty uneventful. Skimped on giving XP to Kaze in 4 and 5 as much as possible, which is different from what I usually do.

Stopped at Ch. 6 because I realized that with 3 units in my draft fighting for the first 2 Heart Seals, I need to plan how I do my reclassing carefully. Not sure I can afford to wait till Ch. 13 to reclass one of them, but we'll see. Might need some Friendship or Partner Seal shenanigans to get where I want (Basara Jakob to work on lance rank without eating the Heart Seal would be...interesting). Though the right way to do this is probably just to put off the Avatar's reclass and eat an Arms Scroll later because that maximizes my early team strength. I don't need to save an Arms Scroll for one of the Wyverns like I normally would since I can't use them anyway, and my Avatar is going to do the Ch. 19 lowman stuff.

On March 29 2016 14:31 chocorush wrote:
Edit: there also seems to be some sort of variable that keeps track of how many times you've hit a specific unit preventing you from farming weapon exp on them.

I would assume it's the same as Awakening where hitting the same unit repeatedly would diminish XP gains as well. I don't remember if Awakening's diminishing returns affected weapon XP, mostly because weapon XP kind of raised too quickly in that game for it to really matter (especially on characters that got Discipline from Cav).
Moderator
Alventenie
Profile Joined July 2007
United States2147 Posts
Last Edited: 2016-03-29 17:09:05
March 29 2016 17:08 GMT
#756
I actually found Chapter 19 rather easy this time around (first Conquest run was a nightmare). I launched my whole party and didn't get overrun thankfully.

Chapter 20 has been giving me trouble but I completely messed up on my last attempt and got felicia killed to a falcoknight because I couldn't shelter her.

I am going to take a day or two break since Nova Covert Ops comes out today and I want to try it out, but will finish the run soon.

edit: I forgot to respond to your other post. I did not know that about S class with Selena/Keaton (although I have them paired together atm). Thats awesome to hear, although I think my Selena has decent HP growth so far (at 35 right now level 7 or 8 Hero), but more for free is better.
TheYango
Profile Joined September 2008
United States47024 Posts
March 29 2016 18:26 GMT
#757
There's actually some weird roundabout ways to benefit from the fact that classes gained from A+/S supports can double-dip on shared promotions. For example, Camilla can marry Keaton and A+ Selena, and get both Fighter and Merc skills from a Hero reclass.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
March 29 2016 18:29 GMT
#758
On March 30 2016 02:08 Alventenie wrote:
I actually found Chapter 19 rather easy this time around (first Conquest run was a nightmare). I launched my whole party and didn't get overrun thankfully.

Chapter 20 has been giving me trouble but I completely messed up on my last attempt and got felicia killed to a falcoknight because I couldn't shelter her.

I am going to take a day or two break since Nova Covert Ops comes out today and I want to try it out, but will finish the run soon.

edit: I forgot to respond to your other post. I did not know that about S class with Selena/Keaton (although I have them paired together atm). Thats awesome to hear, although I think my Selena has decent HP growth so far (at 35 right now level 7 or 8 Hero), but more for free is better.

I limit my roster as much as I can for that chapter,its super annoying otherwise.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
chocorush
Profile Joined June 2009
694 Posts
March 29 2016 21:28 GMT
#759
Trying to grind support on invasion 1 turned out way more tedious than I expected. You don't get support points while in attack stance and unequipped (completely forgot to try guard stance after seeing no support gain), and I had way too much evasion on the throne where I trapped the last guy.

I also may have undercalculated how much support I got on Azura, as I didn't get the next convo after finishing the invasion map. It might be fine if you only get one convo per game chapter, as I already got the convo at the end of chapter 9, but I'm otherwise way behind my expected pace. I danced at least 30 times on ch 9, gaiden 1 and invasion 1 to be safe.

If things are going as I planned, I should have 9 support points Odin x Elise and somewhere above 9 points Azura x Corrin (not sure how the my castle bonus works), and am at the beginning of chapter 10.

Elise is promoted after hitting level 14.
Alventenie
Profile Joined July 2007
United States2147 Posts
March 30 2016 05:07 GMT
#760
On March 30 2016 03:29 Cricketer12 wrote:
Show nested quote +
On March 30 2016 02:08 Alventenie wrote:
I actually found Chapter 19 rather easy this time around (first Conquest run was a nightmare). I launched my whole party and didn't get overrun thankfully.

Chapter 20 has been giving me trouble but I completely messed up on my last attempt and got felicia killed to a falcoknight because I couldn't shelter her.

I am going to take a day or two break since Nova Covert Ops comes out today and I want to try it out, but will finish the run soon.

edit: I forgot to respond to your other post. I did not know that about S class with Selena/Keaton (although I have them paired together atm). Thats awesome to hear, although I think my Selena has decent HP growth so far (at 35 right now level 7 or 8 Hero), but more for free is better.

I limit my roster as much as I can for that chapter,its super annoying otherwise.


I would have been fine probably if I had made the correct play to save her. It was the last real set of reinforcements that would have been bothersome (the Kinshi knights). After that it would have just been a slow clear through the map since the only other reinforcements that come are top left and not as painful as the ones from the right side.
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