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Total War: Warhammer - Page 35

Forum Index > General Games
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ChunderBoy
Profile Joined August 2011
3242 Posts
July 02 2016 15:44 GMT
#681
skaven best race
"mmr is a social construct" - tumblr
Archeon
Profile Joined May 2011
3253 Posts
July 02 2016 16:09 GMT
#682
On July 02 2016 15:57 Artesimo wrote:
Show nested quote +
On July 02 2016 09:08 Blackfeather wrote:
Heard that pistoliers and other black powder units are dealing heavy friendly fire and should definitely not be deployed behind your lines. True? Also still true if they are shooting down from a hill? Do they hit each other in one stack if I don't stretch them out enough?


Ranged units don't deal friendly fire to themselves (unless they are using explosives and the enemy is that close) and don’t hinder their own line of fire. Friendly fire is very much a thing though, but if you are fighting on a hill with the enemy being uphill you often are able to shoot over your units.
After the initial firing on the enemy while he advances, just pull your handgunners back and wait until the engagement happens, then move your handgunners to the flank and shoot him in the side/back.
Shooting an enemy unit that is engaged in the back will also occasionally result in some friendly fire to the unit engaging them from the front, but it is totally unneglectable in comparison to the damage to health and moral that your enemy will suffer.
You can also do some more advanced stuff like retreating individual units in a way that the chasing troop ends up in a setup crossfire.

Archers deal friendly fire aswell but since they fire in an arc it happens much less.

Thank you, lots of useful info. What if i'm fighting downhill? Does distance between my melee stack and my handgunners change the equation?
low gravity, yes-yes!
Gorsameth
Profile Joined April 2010
Netherlands21694 Posts
July 02 2016 16:42 GMT
#683
On July 03 2016 00:40 ChunderBoy wrote:
ppl complaining about dlc lol..
gamers feeling entitled yet again

For years games had a gore/blood setting in the option menu.
Now it is DLC, why is it entitlement to complain about a standard feature being moved to a payed one?

I personally don't care much and thought it was a bigger deal when they released the exact same DLC for Rome 2 while the game was in a barely working state. Atleast Warhammer works this time.
It ignores such insignificant forces as time, entropy, and death
Artesimo
Profile Joined February 2015
Germany546 Posts
July 02 2016 19:08 GMT
#684
On July 03 2016 01:09 Blackfeather wrote:
Thank you, lots of useful info. What if i'm fighting downhill? Does distance between my melee stack and my handgunners change the equation?


Handgunners pretty much fire in a straight line towards the target, if you are fighting on a hill with the enemy being uphill, you should get better results by having your handgunners further away from your units since it will increase the angle of their line of fire. Letting the enemy have the uphill and therefore having a statbuf over you and the better charge can still be beneficial with this method.

Melee also deals friendly fire, depending on the unit. For example, if your giant is fighting a lord/hero you might not want to engage with additional units depending on how the fight is going as they will swarm the single lord/hero and therefore the giant will deal a good portion of damage to your surrounding units every time he swings at the enemy lord/hero. I believe this applies to every unit that has a melee area of effect. In most cases it will be fine though, just don't put valuable units with low hp and small model sizes in melee against the same unit an AOE-unit is engaging unless you really need to. This doesn’t apply for artillery of course, especially canons/steamtanks. Their shots tend to bounce of the ground and will devastate your unit as well. You can abuse this bounce with attack ground though to fire on targets above maximum range or to cause even more damage.
Deleted User 197942
Profile Joined July 2011
Romania151 Posts
July 03 2016 09:25 GMT
#685
On July 02 2016 05:25 Manit0u wrote:


This is some ridiculous stuff right there

Show nested quote +
On July 01 2016 22:50 hexhaven wrote:
On June 30 2016 23:47 plated.rawr wrote:
On June 30 2016 23:44 Godwrath wrote:
So first DLC, the gore DLC.

http://store.steampowered.com/app/404011/#

Awww, I thought you meant beastmen, as with their ungors and bestigors etc. units. Shame it wasn't that.

I can do without gore, so I'll pass.


Beastmen will be added at some point almost certainly. There's been teasers about them.


Beastmen = DLC 3
Wood Elves = DLC 5

That's what's been revealed by data mining the game files.

I really hope that they come soon. I'm not sure how to count it. Is BftBG DLC 1 or were WoC DLC 1?


That 2v2 was a blast to play, haha. It was crazy how I had to dodge the enemy general with mine, then try to go in for a hit before he flew off.

Though, nice to see that Teamliquid has at least some interest in the MP of TW. Total War's multiplayer has always been #1 in my heart, and it's what allowed me to discover StarCraft 2 in 2011 (and I still play SC2 to this day, only diamond though sadly, but I really want master lol).
Manit0u
Profile Blog Joined August 2004
Poland17267 Posts
July 03 2016 10:18 GMT
#686
I do hope there will be some more tournaments in the future (maybe even a 2v2 tournament as I find them nicely dynamic).
Time is precious. Waste it wisely.
ChunderBoy
Profile Joined August 2011
3242 Posts
July 03 2016 11:57 GMT
#687
if only CA cared about their multiplayer..
i have like 1000 MP games in rome1 and 50 in warhammer
"mmr is a social construct" - tumblr
Deleted User 197942
Profile Joined July 2011
Romania151 Posts
July 03 2016 11:57 GMT
#688
On July 03 2016 19:18 Manit0u wrote:
I do hope there will be some more tournaments in the future (maybe even a 2v2 tournament as I find them nicely dynamic).


The problem with team games is the potential lag and I believe the maps don't scale for team games (previously, in Shogun 2, the more players were in a game, the bigger the map would get, but that doesn't happen since then I believe, could be wrong though).

Anyway, lag is the biggest issue. And player pool isn't big either.
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
July 03 2016 12:02 GMT
#689
Anyone had a problem with a campaign getting corrupted or something? Whenever i try to load my dwarves campaign (turn 150 or something) the game crashes back to windows. I can load all my other ones and start new ones just fine.

I've reinstalled the game and stuff but no dice. Not worried about losing it, just curious. Was thinking maybe a mod issue but then would have thought that would screw up all my games.
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2016-07-03 12:18:32
July 03 2016 12:07 GMT
#690
On July 03 2016 21:02 Phredxor wrote:
Anyone had a problem with a campaign getting corrupted or something? Whenever i try to load my dwarves campaign (turn 150 or something) the game crashes back to windows. I can load all my other ones and start new ones just fine.

I've reinstalled the game and stuff but no dice. Not worried about losing it, just curious. Was thinking maybe a mod issue but then would have thought that would screw up all my games.

yes and i figured it was quest related coz i had to depoly a thane in enemy territory earlier but i never did and after i confederated them i deployed him and it caused the crash. so i went back and didnt deploy him and it worked
and i tested it again by deploying him and it crashed again
"mmr is a social construct" - tumblr
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2016-07-03 23:10:52
July 03 2016 22:14 GMT
#691
So I abandoned my Empire campaign and fired up a new one, this time on legendary difficulty. I went with a fortress Reikland strategy where I just turtled and teched, building walls in all of my settlements and beelining tanks and demigryphs (none of the other Empire units are really worth a damn, except for handgunners). While I was doing this, the Vampire factions went apeshit in both east and west. All of the non-Southern human factions were wiped out by turn 50. The first Chaos wave wiped out everything north of Reikland, Stirland, and Sylvania. The only good thing to happen is that, for once in one of my campaigns, the Dwarves got really strong and have mostly held the Greenskins in check.

I damn near bankrupted myself building one doomstack with tanks and demigryphs (and one mortar because the game won't let me attack fortified settlements without sieging with just tanks), and then lashed out at the various Vanpire factions to get some quick cash from sacking settlements. I then pushed hard west into Mousillion and took most of the Bretonnian provinces from them. Then the Chaos and norscan factions arrived at my doorstep, so I decided to make peace with everyone and just hunker down until Chaos was defeated. I basically was on my own with the defense. The Dwarves were busy with the Greenskins, and the Vampire factions couldn't be bothered to do anything useful to help. The first doom wave damn near broke me when 3 Skaeling and 4 Chaos stacks showed up at the same time. I only had three stacks, one of which (my weaker stack) was crushed. Grunsberg was razed as was L'Arguile. The second doom wave was even worse. Another 3 Skaeling stacks went for Marienburg while 6 Chaos stacks pushed Altdorf. This time, I was better situated for the defense. I had Franz with tank/demigryph doomstack and my weaker stack at Altdorf, and my second demigryph/tank doomstack was at Marienburg. The second stack crushed two full Skaeling stacks sieging Marienburg on one turn, and my other two stacks broke three Chaos stacks that attacked Altdorf on Chaos's turn. On my text turn, I was able to collapse with all of my forces on five Chaos stacks north of Altdorf and destroy them in detail. It's now about turn 180. I'm not sure whether another Chaos doom wave is coming, but I think that I'm in really good shape to start pushing out and wiping out the Vampire factions.

Honestly, the hardest part about playing Empire is having to constantly soak waves of Skaeling stacks at Marienburg. I think the devs need to retool them a bit. It also doesn't help that you're forced into building super-expensive stacks to be competitive against Chaos.
Manit0u
Profile Blog Joined August 2004
Poland17267 Posts
July 03 2016 23:51 GMT
#692
Even pre demi/tank you can do very well against pretty much everything with greatswords. Those guys are black orc level and relatively cheap compared to the tanks or demis. Had great success with them.
Time is precious. Waste it wisely.
xDaunt
Profile Joined March 2010
United States17988 Posts
July 04 2016 00:20 GMT
#693
Fuck. The last Chaos guy razed Marianberg, creating a 5k hole in my budget.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
July 04 2016 00:25 GMT
#694
Having played all the campaigns now on various difficulties I think the Vampire counts are my favorite. Best mix of challenge and unit variation.
"losers always whine about their best, Winners go home and fuck the prom queen"
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
July 04 2016 00:47 GMT
#695
On July 03 2016 21:07 ChunderBoy wrote:
Show nested quote +
On July 03 2016 21:02 Phredxor wrote:
Anyone had a problem with a campaign getting corrupted or something? Whenever i try to load my dwarves campaign (turn 150 or something) the game crashes back to windows. I can load all my other ones and start new ones just fine.

I've reinstalled the game and stuff but no dice. Not worried about losing it, just curious. Was thinking maybe a mod issue but then would have thought that would screw up all my games.

yes and i figured it was quest related coz i had to depoly a thane in enemy territory earlier but i never did and after i confederated them i deployed him and it caused the crash. so i went back and didnt deploy him and it worked
and i tested it again by deploying him and it crashed again


Aha! Thanks for that, very good to know.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 04 2016 01:26 GMT
#696
On July 03 2016 00:40 ChunderBoy wrote:
ppl complaining about dlc lol..
gamers feeling entitled yet again

lol wut?

remember when you used to buy an expansion pack that did something more than give you a fucking skin or something and it was fun? now its pay 30$ for one race
wooow
Artillery spawned from the forges of Hell
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2016-07-04 03:32:30
July 04 2016 03:29 GMT
#697
On July 04 2016 10:26 arb wrote:
Show nested quote +
On July 03 2016 00:40 ChunderBoy wrote:
ppl complaining about dlc lol..
gamers feeling entitled yet again

lol wut?

remember when you used to buy an expansion pack that did something more than give you a fucking skin or something and it was fun? now its pay 30$ for one race
wooow

Isn't chaos dlc like 10 dollars? And it gives you a campaign with events, opening scene and quest battles?

I mean yes, day 1 dlc around a race that's in the game anyways. Prolly gonna happen for Bretonia as well and at least chaos should be part of the game anyways as a major faction.
But content and price wise I can't really moan. And I can't really moan for blood covered skins of units for 2,50€ either.
low gravity, yes-yes!
B.I.G.
Profile Blog Joined August 2010
3251 Posts
July 04 2016 06:54 GMT
#698
So which factions will be included down the line do you think? Will they also add another continent for campaign play or will they jam everything into warhammer-europe?
Manit0u
Profile Blog Joined August 2004
Poland17267 Posts
Last Edited: 2016-07-04 07:31:54
July 04 2016 07:27 GMT
#699
On July 04 2016 15:54 B.I.G. wrote:
So which factions will be included down the line do you think? Will they also add another continent for campaign play or will they jam everything into warhammer-europe?


Just one page earlier...

On July 02 2016 23:30 Manit0u wrote:
Some more info from data mining:

DLC 3 - Beastmen
DLC 5 - Wood Elves
DLC 8 - Tomb Kings
DLC 10 - Skaven
DLC 13 - Chaos Dwarfs
DLC 15 - Ogre Kingdoms
EXP 1 - High Elves, Dark Elves, Lizardmen (basically adding the entire continent to the west)
EXP 2 - Daemons of Chaos (Khorne, Nurgle, Slaanesh, Tzeench)

Not sure how reliable that is, but it makes sense strutcture-wise (dlc's filling out the Old World and closest neighbours, expansions adding more of the world). Beastmen and Wood Elves are pretty much what I was hoping for from the beginning since they would be the easiest to put on the current map.


[image loading]

TK should add lands to the south. CD and OK to the east (without Kathay). EXP1 everything to the west.
Time is precious. Waste it wisely.
hexhaven
Profile Joined July 2014
Finland931 Posts
July 04 2016 09:04 GMT
#700
On July 04 2016 10:26 arb wrote:
Show nested quote +
On July 03 2016 00:40 ChunderBoy wrote:
ppl complaining about dlc lol..
gamers feeling entitled yet again

lol wut?

remember when you used to buy an expansion pack that did something more than give you a fucking skin or something and it was fun? now its pay 30$ for one race
wooow


People were complaining back in 1998 that Brood War only included a few new units. The gory expansion is a couple of euros now.
WriterI shoot events. | http://www.jussi.co/esports
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