Katowice will be INSANE!
[MLG] Winter X Games at Aspen - Page 83
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Souma
2nd Worst City in CA8938 Posts
Katowice will be INSANE! | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
On January 26 2015 08:03 Souma wrote: It's been an amazing ride for TL's very first CS:GO LR thread for a LAN tournament since the inception of our subforum. Thanks to everyone who contributed, participated, and kept things civil. Katowice will be INSANE! we're just getting started | ||
Aocowns
Norway6070 Posts
gonna be a good year | ||
Ragnarork
France9034 Posts
Also, congratz amazingxkcd for that CS:GO stuff on TL! | ||
goiflin
Canada1218 Posts
On January 26 2015 07:45 Crownlol wrote: imagine how cool the finals would have been on Train or Nuke or Mirage or... anything but de_jokemap they were fantastic up until that map. It kind of sucks, but it doesn't take away from the first two neck-in-neck maps. | ||
DEN1ED
United States1087 Posts
On January 26 2015 08:02 Kevin_Sorbo wrote: Yeah I was wondering, shouldnt teams be able to play every map that is in the mappool? Not really, everyone agrees it is terrible and is banned 99% of the time so it's kinda a waste of time to practice it. | ||
graan
Germany589 Posts
On January 26 2015 11:18 DEN1ED wrote: Not really, everyone agrees it is terrible and is banned 99% of the time so it's kinda a waste of time to practice it. Both teams had the chance to ban it, if they dont there is a chance they have to play on it - these are pro players, why wouldnt they train the maps properly?! If not they HAVE to ban it, leave it to randomness is just stupid imho.. Why are some people blaming valve btw, doesnt mlg pick the mappool? | ||
SyNc`
333 Posts
On January 26 2015 12:00 graan wrote: Both teams had the chance to ban it, if they dont there is a chance they have to play on it - these are pro players, why wouldnt they train the maps properly?! If not they HAVE to ban it, leave it to randomness is just stupid imho.. Why are some people blaming valve btw, doesnt mlg pick the mappool? Because valve sets the map pool through their majors since the prize pool comes from Valve. Since majors are the pinnacle of csgo events, tournaments are basically forced to use these maps because of Valve. The problem is cobblestone is awful and everyone knows its awful but until valve removes it from majors its not going anywhere. Its sad because mirage_ce was an amazing map and everyone loved it, then valve forced their own mirage into the map pool and a lot of people have agreed that its a bad map as well. Then they reintroduce cobble and overpass which were both absolutely terrible at the time. Luckily overpass is being fixed through updates but cobble is beyond fixing. The only map that is better now than before is cache but that's because it wasn't valve who changed it. | ||
Varanice
United States1516 Posts
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zappa-
Canada21 Posts
On January 26 2015 14:03 Varanice wrote: Does anyone have some reccommended matches to watch? I had to work during every single match this weekend. :c I'd recommend nip vs fnatic bo3. | ||
iXphobos
Germany1464 Posts
On January 26 2015 14:03 Varanice wrote: Does anyone have some reccommended matches to watch? I had to work during every single match this weekend. :c NiP vs fnatic x100000 Best series in CSGO history | ||
Fleetfeet
Canada2464 Posts
On January 26 2015 12:00 graan wrote: Both teams had the chance to ban it, if they dont there is a chance they have to play on it - these are pro players, why wouldnt they train the maps properly?! If not they HAVE to ban it, leave it to randomness is just stupid imho.. Why are some people blaming valve btw, doesnt mlg pick the mappool? Look at the group stages of the tournament, where CLG play an amazing Dust 2 or we have solid matches on Inferno or Cache - you can clearly see that teams are more comfortable on certain maps, and it isn't a question of why proteams haven't played every pool map 10,000 times, but a question of where a team should put their practice in. It doesn't really make sense to put a lot of practice in to a map that's unlikely to be picked. | ||
REDBLUEGREEN
Germany1903 Posts
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Ragnarork
France9034 Posts
On January 26 2015 16:55 REDBLUEGREEN wrote: what's wrong with cbble? was top 3 map for me in 1.5/6 ( along with mill and prodigy) and I like the csgo version as well. I don't understand as well. I kinda like it in GO, it's imbalanced but so is Nuke, and all the answers I got when asking were on the line of "it's just terrible" or "there are reasons it wasn't there during 200X - 20XX" without explaining why... | ||
SyNc`
333 Posts
On January 26 2015 17:14 Ragnarork wrote: I don't understand as well. I kinda like it in GO, it's imbalanced but so is Nuke, and all the answers I got when asking were on the line of "it's just terrible" or "there are reasons it wasn't there during 200X - 20XX" without explaining why... cbble was eventually removed from 1.6/source because it was way too ct sided and boring to watch (like prodigy). So basically it was an iconic map as in it was there from the beginning and had many historic matches but it was never a good map. Valve basically took a map that was not so great and translated it into a csgo map and made it overwhelming. They tried to fix the issues by adding hallways and other random shit but now there are too many distractions, way too many angles and cubbies and its still too big and extremely long ranged, which was the original problem with the map. On top of that there are still towers which are retarded and have been since 1.6. It honestly reminds me of a map from call of duty ghosts. It does not represent what cs is about at all. It was removed years ago from 1.6 and source and there was no reason for valve to bring it back but they did and made it even worse. Nuke and train were really ct sided in 1.6 and source as well but the way those maps were designed just allowed for interesting plays and setups, whereas cbble had like 3 choke points and nothing interesting about it. Every round was just about terrorists funneling through those chokes and dying. B was the dumbest bombsite ever created as you just put an awp all the way in the back to watch 1 doorway, and all the long range angles just made it extremely hard to play against passive setups. Running fakes was hard because of the extremely long rotates for t's whereas A and B were so close together for ct's. Probably more reasons as to why cbble was bad in 1.6/source that I don't remember. | ||
Ragnarork
France9034 Posts
On January 26 2015 17:20 SyNc` wrote: cbble was eventually removed from 1.6/source because it was way too ct sided and boring to watch (like prodigy). So basically it was an iconic map as in it was there from the beginning and had many historic matches but it was never a good map. Valve basically took a map that was not so great and translated it into a csgo map and made it overwhelming. They tried to fix the issues by adding hallways and other random shit but now there are too many distractions, way too many angles and cubbies and its still too big and extremely long ranged, which was the original problem with the map. On top of that there are still towers which are retarded and have been since 1.6. It honestly reminds me of a map from call of duty ghosts. It does not represent what cs is about at all. It was removed years ago from 1.6 and source and there was no reason for valve to bring it back but they did and made it even worse. Nuke and train were really ct sided in 1.6 and source as well but the way those maps were designed just allowed for interesting plays and setups, whereas cbble had like 3 choke points and nothing interesting about it. Every round was just about terrorists funneling through those chokes and dying. B was the dumbest bombsite ever created as you just put an awp all the way in the back to watch 1 doorway, and all the long range angles just made it extremely hard to play against passive setups. Running fakes was hard because of the extremely long rotates for t's whereas A and B were so close together for ct's. Probably more reasons as to why cbble was bad in 1.6/source that I don't remember. Many thanks for the details then. Yeah, it makes sense w.r.t. what I experienced on this map, though at my level this is still enjoyable as people are bad enough to fail to abuse the misdesigns then | ||
mdb
Bulgaria4058 Posts
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DinoToss
Poland507 Posts
On January 26 2015 17:20 SyNc` wrote: cbble was eventually removed from 1.6/source because it was way too ct sided and boring to watch (like prodigy). So basically it was an iconic map as in it was there from the beginning and had many historic matches but it was never a good map. Valve basically took a map that was not so great and translated it into a csgo map and made it overwhelming. They tried to fix the issues by adding hallways and other random shit but now there are too many distractions, way too many angles and cubbies and its still too big and extremely long ranged, which was the original problem with the map. On top of that there are still towers which are retarded and have been since 1.6. It honestly reminds me of a map from call of duty ghosts. It does not represent what cs is about at all. It was removed years ago from 1.6 and source and there was no reason for valve to bring it back but they did and made it even worse. Nuke and train were really ct sided in 1.6 and source as well but the way those maps were designed just allowed for interesting plays and setups, whereas cbble had like 3 choke points and nothing interesting about it. Every round was just about terrorists funneling through those chokes and dying. B was the dumbest bombsite ever created as you just put an awp all the way in the back to watch 1 doorway, and all the long range angles just made it extremely hard to play against passive setups. Running fakes was hard because of the extremely long rotates for t's whereas A and B were so close together for ct's. Probably more reasons as to why cbble was bad in 1.6/source that I don't remember. Cbble was disgrace, prodigy even more. But those were the times when round time was 5 minute (or something can't remember). Also Aztec 5v5 haha (though it was my favorite 2v2 map). @mdb Repeating the same mistakes 1.6 did 10 years ago is the way to go | ||
DinoToss
Poland507 Posts
On January 26 2015 17:14 Ragnarork wrote: I don't understand as well. I kinda like it in GO, it's imbalanced but so is Nuke, and all the answers I got when asking were on the line of "it's just terrible" or "there are reasons it wasn't there during 200X - 20XX" without explaining why... The most unbalanced maps in 1.6 after cbble prodigy and aztec Train CT sided Nuke CT sided D2 T sided offered counter measures via interesting tactics (nade positioning, weird tactics, timing attacks, or in case of D2 different defense patterns) Cbble prodigy were shitfests, super long distances vs supper narrow choke for terro to attack made it close to impossible to make a statistical difference with any kind of strategy. There was no tactics on Cbble, you just had to entry kill awp or die sooner or later. | ||
Crownlol
United States3726 Posts
On January 26 2015 19:02 DinoToss wrote: Cbble was disgrace, prodigy even more. But those were the times when round time was 5 minute (or something can't remember). Also Aztec 5v5 haha (though it was my favorite 2v2 map). @mdb Repeating the same mistakes 1.6 did 10 years ago is the way to go Aztec is a lot more balanced than Cbble, and Aztec blows. | ||
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