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[MLG] Winter X Games at Aspen - Page 84

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ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
January 26 2015 13:28 GMT
#1661
Why are hostage rescue maps never played in competitive, are they just not inherently balanced by design?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
January 26 2015 13:52 GMT
#1662
On January 26 2015 22:28 ahswtini wrote:
Why are hostage rescue maps never played in competitive, are they just not inherently balanced by design?


basically yes, hostage rescue is just not really balanced (the gameplay and the maps).
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
rabidch
Profile Joined January 2010
United States20289 Posts
January 26 2015 17:21 GMT
#1663
On January 26 2015 22:52 amazingxkcd wrote:
Show nested quote +
On January 26 2015 22:28 ahswtini wrote:
Why are hostage rescue maps never played in competitive, are they just not inherently balanced by design?


basically yes, hostage rescue is just not really balanced (the gameplay and the maps).

they made some changes in csgo which made the gameplay more balanced, but the maps are usually awful -- the only decent one is italy but its still very bad compared to bomb maps. office is popular but oh boy is it the shining example of an awful hostage map
LiquidDota StaffOnly a true king can play the King.
Haee
Profile Blog Joined February 2011
522 Posts
Last Edited: 2015-01-26 18:19:56
January 26 2015 18:15 GMT
#1664
There's lots of reasons. It's already hard enough to push into T spawn as CT because of the amount of corners and places to hide in hostage maps.

The CT that's carrying the hostage hilariously enough has portion of his vision obscured and you suffer from a pretty severe movement penalty. You're than expected to travel all the way back to CT spawn to win the round, so it's next to impossible to actually win the round by objective when you're at a player deficit. Most rounds are won by team elimination.

Finally the economy system makes no god damn sense. CT's would usually find themselves money starved because of the severe disadvantage BUT if you actually win a round by rescuing a hostage, you are literally given close to money cap as your reward.

It's a hilarious game mode but it needs to go through an extreme overhaul as a whole for you to consider taking it seriously.
Elroi
Profile Joined August 2009
Sweden5617 Posts
January 27 2015 08:53 GMT
#1665
My analyses: other teams need to get better with pistols. LDLC is so much more dangerous on save/armor pistol and it can often be the difference between winning and losing a map.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
January 27 2015 13:33 GMT
#1666
On January 26 2015 22:28 ahswtini wrote:
Why are hostage rescue maps never played in competitive, are they just not inherently balanced by design?



Yes, they're generally terrible for competitive play.

One big reason is that Defusal maps are designed in such a way that it spreads the defenders out. If all 5 Ts can camp one hallway, the game would just be 15-0 for Ts every half. Even de_Dust, which is a horrible competitive map, has at least 2 main avenues of advancing to bombsites (though underpass is hardly viable).



shaGuar :: elemeNt :: XeqtR :: naikon :: method
DEN1ED
Profile Joined December 2009
United States1087 Posts
January 27 2015 14:54 GMT
#1667
On January 27 2015 22:33 Crownlol wrote:
Show nested quote +
On January 26 2015 22:28 ahswtini wrote:
Why are hostage rescue maps never played in competitive, are they just not inherently balanced by design?



Yes, they're generally terrible for competitive play.

One big reason is that Defusal maps are designed in such a way that it spreads the defenders out. If all 5 Ts can camp one hallway, the game would just be 15-0 for Ts every half. Even de_Dust, which is a horrible competitive map, has at least 2 main avenues of advancing to bombsites (though underpass is hardly viable).



That just depends on map design, which most hostage maps are terrible at. Sure, if you spawn the hostages in T spawn then it makes it impossible. You just need to design the map so that the Ts actually have to move in order to defend the hostages. The economy system is just broken though so that would need fixing first.
MassHysteria
Profile Joined October 2010
United States3678 Posts
January 27 2015 16:05 GMT
#1668
On January 27 2015 23:54 DEN1ED wrote:
Show nested quote +
On January 27 2015 22:33 Crownlol wrote:
On January 26 2015 22:28 ahswtini wrote:
Why are hostage rescue maps never played in competitive, are they just not inherently balanced by design?



Yes, they're generally terrible for competitive play.

One big reason is that Defusal maps are designed in such a way that it spreads the defenders out. If all 5 Ts can camp one hallway, the game would just be 15-0 for Ts every half. Even de_Dust, which is a horrible competitive map, has at least 2 main avenues of advancing to bombsites (though underpass is hardly viable).



That just depends on map design, which most hostage maps are terrible at. Sure, if you spawn the hostages in T spawn then it makes it impossible. You just need to design the map so that the Ts actually have to move in order to defend the hostages. The economy system is just broken though so that would need fixing first.

I wouldn't say it's broken, it was just designed around T's being on the offensive and CT's on the defensive. And hostage maps put you in the complete opposite situation.
"Just ban all the J's...even jinklejoes" --unnamed source
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