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Please be advised:

We will be closing this General thread in 24 hours. It will remain searchable.

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Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads.
Imperfect1987
Profile Joined August 2010
United States558 Posts
November 08 2014 04:57 GMT
#161
The game looks like it could be a lot of fun. It's cool Blizzard is making a new franchise finally (not that I don't like their Franchises just refreshing to see something new from them). From seeing the gameplay videos it looks like there is definitely skill involved and I like the game has a lot of variety mixed in. Also strategic FPS games seem a relatively unexplored genre and I can see a lot of potential with it. It definitely looks like something can be casual fun for anyone and at the same time have a highly developed competitive scene for those trying to push their skills.
The keyboard is mightier than the pen.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2014-11-08 06:32:41
November 08 2014 06:27 GMT
#162
TBH to me it felt like a cross between borderlands and unreal tournament 03-04/ unreal championship 2
really hyped, looked really nice and slick
Stop procrastinating
Nimix
Profile Joined October 2011
France1809 Posts
November 08 2014 07:20 GMT
#163
On November 08 2014 05:00 amazingxkcd wrote:
And I thought CSGO's Overwatch finally came out of beta....

Haha exactly what first crossed my mind too :D

The game looks pretty fun but I'm not too much into Team Fortress like games, can't wait to try it out though!
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
November 08 2014 07:22 GMT
#164
my friends that attended this year told me this game was legit, i'm pretty hyped
geno
Profile Blog Joined October 2007
United States1404 Posts
November 08 2014 08:03 GMT
#165
Played a bunch of it, was the most addictive thing on the floor. Was super easy to pick up, could see it having a very high skill cap if it ends up competitive. Maps were very well designed and looked gorgeous. Characters felt like moba heroes to me, which I think is a good thing. Fairly easy to pick up most of the heroes playstyles, generally only 4 fairly simple abilities to nail down.

I think I found tracer most fun, but I had the most success playing Hanzo and Zenyatta. Reaper felt a little weak to me, his teleport didn't really seem that strong a movement skill and left you too vulnerable to use in battle. The invincibility spell didn't feel too satisfying either. He was the first hero I played though, so maybe I was just too new to it. Didn't get a chance to play with 5 out of the 12. Excited to play a lot more tomorrow.
Alpino
Profile Joined June 2011
Brazil4390 Posts
Last Edited: 2014-11-08 08:29:59
November 08 2014 08:11 GMT
#166
Ok. Now they got me by the balls.

PS: To anyone who played it, how does the "You can change to another hero every time you die." thing work? As someone who's used to dota I think I'd rather teams to have identity/composition instead of every match being all heroes.
20/11/2015 - never forget EE's Ember
Boonbag
Profile Blog Joined March 2008
France3318 Posts
November 08 2014 08:34 GMT
#167
fps next big esports plz
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
November 08 2014 08:43 GMT
#168
I think the worst thing looking at this game is that the Cinematic Trailer made me interested in content that probably won't be present at all.

More story please T_T.
Average means I'm better than half of you.
SkelA
Profile Blog Joined January 2007
Macedonia13081 Posts
November 08 2014 08:44 GMT
#169
If its F2P i might try it. Sticking to my promise to never spend another dime for blizzard games.
Stork and KHAN fan till 2012 ...
Probemicro
Profile Joined February 2014
3708 Posts
November 08 2014 08:47 GMT
#170
On November 08 2014 17:44 SkelA wrote:
If its F2P i might try it. Sticking to my promise to never spend another dime for blizzard games.


but the point of f2p is to compel you to spend money on mtx if you do like it
geno
Profile Blog Joined October 2007
United States1404 Posts
Last Edited: 2014-11-08 09:01:04
November 08 2014 08:58 GMT
#171
On November 08 2014 17:11 Alpino wrote:
Ok. Now they got me by the balls.

PS: To anyone who played it, how does the "You can change to another hero every time you die." thing work? As someone who's used to dota I think I'd rather teams to have identity/composition instead of every match being all heroes.

There was a text popup when you died that said you can press F to change your hero. At which point, you could do that and not be punished at all. Was quite nice for the setting at least, got to try out a lot of different heroes in the same game as well as experiment to defeat particularly hard teams (had trouble with a particular Torbjorn... those turrets are very strong)

Who really knows how the game ends up working with that in the end though, could just be for the Blizzcon build. Or maybe there will be a unranked/ranked matchmaking system where you can/cannot change classes respectively. Think they are still figuring that kind of stuff out, but I wouldn't be surprised (they said they are making just such a distinction with Archon mode's unranked/ranked matchmaking in LotV when it comes to how many players).
Miragee
Profile Joined December 2009
8675 Posts
November 08 2014 09:01 GMT
#172
Wow, another copycat from a boring game. So my hiatus for not buying/playing blizzard games will at least go on until the next game announcement.
NukeD
Profile Joined October 2010
Croatia1612 Posts
November 08 2014 09:10 GMT
#173
I dont like the names of the characters...
sorry for dem one liners
TAMinator
Profile Joined February 2011
Australia2706 Posts
November 08 2014 09:21 GMT
#174
Really looks like TF2 to me, which im excited about since after 3k+ hours it gets stale . I hope they dont randomly drop this though, out of all lineup they have this one seems the most fragile and out of their element.
zeo
Profile Joined October 2009
Serbia6342 Posts
November 08 2014 09:26 GMT
#175
Wish they would make a new single-player franchise.
Pre-emptive retaliatory de-escalation action
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 08 2014 09:31 GMT
#176
This looks awesome
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2014-11-08 09:36:05
November 08 2014 09:35 GMT
#177
On November 08 2014 07:56 ahswtini wrote:
Show nested quote +
On November 08 2014 07:53 paralleluniverse wrote:
On November 08 2014 07:47 Steveling wrote:
On November 08 2014 07:40 The_Red_Viper wrote:
On November 08 2014 07:35 Steveling wrote:
Have you guys read what reaper's ulti skill does?
This can't be more casual, which in itself is not a bad thing, just saying.

Yeah i know right, a short ranged aoe dmg spell is literally casual.
I am sure you won't find any of that in the hardcore games you play !


It's a fps game, you are supposed to aim at stuff.
I have never seen something like this in any fps game ever, for obvious reasons.

It's far more than an the typical cross-hair-over-enemy-then-click-fast FPS game.

They appear to be expanding the FPS genre, vastly improving the gameplay, like they did with the MOBA genre.

here we go again

It's been mentioned that Overwatch has a form of auto-aim.

I did talk about this subject in the past:
Example 1: Adding auto-aim to CS:GO (removing complexity)
Aiming is a huge part of CS:GO, it's one of the most important skills in the game. Does adding auto-aim dumb down the game, reduce skill or kill depth? No. The game will still require just as much skill as it does now. Instead of being about aiming, auto-aim would shift the game to be about positioning, strategy, flashing and firing with maximum lethality (minimizing recoil). The team with more skill in avoiding situations where they will be killed by the opponent's auto-aim by being at the right place at the right time would win. The skill of correct positioning would be absolutely critical. So playing CS:GO with auto-aim would require the same amount of skill it requires now, it just emphasizes different types of skills, like positioning.

Source: http://www.teamliquid.net/forum/closed-threads/465001-near-impossible-reduce-skill-in-competitive-games

No doubt, we will have losers (as in people who literally lose in a game of Overwatch) that get annihilated and utterly dominated by their auto-aiming opponents while hypocritically saying that the game is too easy.
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
November 08 2014 09:36 GMT
#178
All depends on how smoth the gameplay is. Responsive weapons etc.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
November 08 2014 09:46 GMT
#179
On November 08 2014 18:35 paralleluniverse wrote:
Show nested quote +
On November 08 2014 07:56 ahswtini wrote:
On November 08 2014 07:53 paralleluniverse wrote:
On November 08 2014 07:47 Steveling wrote:
On November 08 2014 07:40 The_Red_Viper wrote:
On November 08 2014 07:35 Steveling wrote:
Have you guys read what reaper's ulti skill does?
This can't be more casual, which in itself is not a bad thing, just saying.

Yeah i know right, a short ranged aoe dmg spell is literally casual.
I am sure you won't find any of that in the hardcore games you play !


It's a fps game, you are supposed to aim at stuff.
I have never seen something like this in any fps game ever, for obvious reasons.

It's far more than an the typical cross-hair-over-enemy-then-click-fast FPS game.

They appear to be expanding the FPS genre, vastly improving the gameplay, like they did with the MOBA genre.

here we go again

It's been mentioned that Overwatch has a form of auto-aim.

I did talk about this subject in the past:
Show nested quote +
Example 1: Adding auto-aim to CS:GO (removing complexity)
Aiming is a huge part of CS:GO, it's one of the most important skills in the game. Does adding auto-aim dumb down the game, reduce skill or kill depth? No. The game will still require just as much skill as it does now. Instead of being about aiming, auto-aim would shift the game to be about positioning, strategy, flashing and firing with maximum lethality (minimizing recoil). The team with more skill in avoiding situations where they will be killed by the opponent's auto-aim by being at the right place at the right time would win. The skill of correct positioning would be absolutely critical. So playing CS:GO with auto-aim would require the same amount of skill it requires now, it just emphasizes different types of skills, like positioning.

Source: http://www.teamliquid.net/forum/closed-threads/465001-near-impossible-reduce-skill-in-competitive-games

No doubt, we will have losers (as in people who literally lose in a game of Overwatch) that get annihilated and utterly dominated by their auto-aiming opponents while hypocritically saying that the game is too easy.

Except Overwatch seems to be based more on heroes/abilities than actually aiming.

Your past discussion on the subject doesn't really relate all that much.
You must gather your party before venturing forth.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
November 08 2014 09:49 GMT
#180
The game looks quite interesting. It is the sort of game that one cannot really make an opinion on until trying it out. So I will save me judgment on whether or not it will hold until beta. With that said, the characters shown are not all that will be in the game. I am unsure of just how many will be added but quite a few will be worked on and added.

Oh and must say, I actually loved the cinematic trailer. It felt fun and exciting. Hope the game holds up.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
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