• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:12
CEST 14:12
KST 21:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou5Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? BSL Season 21 OGN to release AI-upscaled StarLeague from Feb 24 BW caster Sayle BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN Azhi's Colosseum - Anonymous Tournament
Strategy
[I] TvZ Strategies and Builds [I] TvP Strategies and Build Roaring Currents ASL final Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Chess Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1209 users

General Discussion - Page 10

Forum Index > General Games
Post a Reply
Prev 1 8 9 10 11 12 176 Next
Please be advised:

We will be closing this General thread in 24 hours. It will remain searchable.

After that we will require new threads to discuss topics.

Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread.

Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
November 08 2014 10:00 GMT
#181
I want to play. More than LotV.
KTY
paralleluniverse
Profile Joined July 2010
4065 Posts
November 08 2014 10:08 GMT
#182
On November 08 2014 18:46 Andre wrote:
Show nested quote +
On November 08 2014 18:35 paralleluniverse wrote:
On November 08 2014 07:56 ahswtini wrote:
On November 08 2014 07:53 paralleluniverse wrote:
On November 08 2014 07:47 Steveling wrote:
On November 08 2014 07:40 The_Red_Viper wrote:
On November 08 2014 07:35 Steveling wrote:
Have you guys read what reaper's ulti skill does?
This can't be more casual, which in itself is not a bad thing, just saying.

Yeah i know right, a short ranged aoe dmg spell is literally casual.
I am sure you won't find any of that in the hardcore games you play !


It's a fps game, you are supposed to aim at stuff.
I have never seen something like this in any fps game ever, for obvious reasons.

It's far more than an the typical cross-hair-over-enemy-then-click-fast FPS game.

They appear to be expanding the FPS genre, vastly improving the gameplay, like they did with the MOBA genre.

here we go again

It's been mentioned that Overwatch has a form of auto-aim.

I did talk about this subject in the past:
Example 1: Adding auto-aim to CS:GO (removing complexity)
Aiming is a huge part of CS:GO, it's one of the most important skills in the game. Does adding auto-aim dumb down the game, reduce skill or kill depth? No. The game will still require just as much skill as it does now. Instead of being about aiming, auto-aim would shift the game to be about positioning, strategy, flashing and firing with maximum lethality (minimizing recoil). The team with more skill in avoiding situations where they will be killed by the opponent's auto-aim by being at the right place at the right time would win. The skill of correct positioning would be absolutely critical. So playing CS:GO with auto-aim would require the same amount of skill it requires now, it just emphasizes different types of skills, like positioning.

Source: http://www.teamliquid.net/forum/closed-threads/465001-near-impossible-reduce-skill-in-competitive-games

No doubt, we will have losers (as in people who literally lose in a game of Overwatch) that get annihilated and utterly dominated by their auto-aiming opponents while hypocritically saying that the game is too easy.

Except Overwatch seems to be based more on heroes/abilities than actually aiming.

Exactly.
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
November 08 2014 10:33 GMT
#183
I'd greatly prefer it if this was actually a skill shooter but oh well, still looks fun and I'm very interested in trying it out. Here's hoping I get lucky with a beta key ONCE.
Miragee
Profile Joined December 2009
8573 Posts
November 08 2014 10:38 GMT
#184
On November 08 2014 18:35 paralleluniverse wrote:
Show nested quote +
On November 08 2014 07:56 ahswtini wrote:
On November 08 2014 07:53 paralleluniverse wrote:
On November 08 2014 07:47 Steveling wrote:
On November 08 2014 07:40 The_Red_Viper wrote:
On November 08 2014 07:35 Steveling wrote:
Have you guys read what reaper's ulti skill does?
This can't be more casual, which in itself is not a bad thing, just saying.

Yeah i know right, a short ranged aoe dmg spell is literally casual.
I am sure you won't find any of that in the hardcore games you play !


It's a fps game, you are supposed to aim at stuff.
I have never seen something like this in any fps game ever, for obvious reasons.

It's far more than an the typical cross-hair-over-enemy-then-click-fast FPS game.

They appear to be expanding the FPS genre, vastly improving the gameplay, like they did with the MOBA genre.

here we go again

It's been mentioned that Overwatch has a form of auto-aim.

I did talk about this subject in the past:
Show nested quote +
Example 1: Adding auto-aim to CS:GO (removing complexity)
Aiming is a huge part of CS:GO, it's one of the most important skills in the game. Does adding auto-aim dumb down the game, reduce skill or kill depth? No. The game will still require just as much skill as it does now. Instead of being about aiming, auto-aim would shift the game to be about positioning, strategy, flashing and firing with maximum lethality (minimizing recoil). The team with more skill in avoiding situations where they will be killed by the opponent's auto-aim by being at the right place at the right time would win. The skill of correct positioning would be absolutely critical. So playing CS:GO with auto-aim would require the same amount of skill it requires now, it just emphasizes different types of skills, like positioning.

Source: http://www.teamliquid.net/forum/closed-threads/465001-near-impossible-reduce-skill-in-competitive-games

No doubt, we will have losers (as in people who literally lose in a game of Overwatch) that get annihilated and utterly dominated by their auto-aiming opponents while hypocritically saying that the game is too easy.


This is one of the dumbest things I have ever read. And this is even on a starcraft board where we have immediate disprove in form of BW-->SC2. In the beginning people argued that the "removal" of macro in SC2 would shift the game towards more attractive things. More micro, more drops etc. Did this ever happen? No. Players in SC2 just have less stuff to do, less apm needed.
CS with auto aim would be indredible boring. Most weapons are insanely accurate with the first shot. With auto aim it would just come down to split seconds of reaction timing to hit the trigger. Just comes down to who shoots first wins. And nades would be completly useless with autoaim.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50532 Posts
November 08 2014 10:45 GMT
#185
I bet I'll have as much playing this as I have TF2, I for one, cannot wait.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 08 2014 10:47 GMT
#186
On November 08 2014 19:38 Miragee wrote:
Show nested quote +
On November 08 2014 18:35 paralleluniverse wrote:
On November 08 2014 07:56 ahswtini wrote:
On November 08 2014 07:53 paralleluniverse wrote:
On November 08 2014 07:47 Steveling wrote:
On November 08 2014 07:40 The_Red_Viper wrote:
On November 08 2014 07:35 Steveling wrote:
Have you guys read what reaper's ulti skill does?
This can't be more casual, which in itself is not a bad thing, just saying.

Yeah i know right, a short ranged aoe dmg spell is literally casual.
I am sure you won't find any of that in the hardcore games you play !


It's a fps game, you are supposed to aim at stuff.
I have never seen something like this in any fps game ever, for obvious reasons.

It's far more than an the typical cross-hair-over-enemy-then-click-fast FPS game.

They appear to be expanding the FPS genre, vastly improving the gameplay, like they did with the MOBA genre.

here we go again

It's been mentioned that Overwatch has a form of auto-aim.

I did talk about this subject in the past:
Example 1: Adding auto-aim to CS:GO (removing complexity)
Aiming is a huge part of CS:GO, it's one of the most important skills in the game. Does adding auto-aim dumb down the game, reduce skill or kill depth? No. The game will still require just as much skill as it does now. Instead of being about aiming, auto-aim would shift the game to be about positioning, strategy, flashing and firing with maximum lethality (minimizing recoil). The team with more skill in avoiding situations where they will be killed by the opponent's auto-aim by being at the right place at the right time would win. The skill of correct positioning would be absolutely critical. So playing CS:GO with auto-aim would require the same amount of skill it requires now, it just emphasizes different types of skills, like positioning.

Source: http://www.teamliquid.net/forum/closed-threads/465001-near-impossible-reduce-skill-in-competitive-games

No doubt, we will have losers (as in people who literally lose in a game of Overwatch) that get annihilated and utterly dominated by their auto-aiming opponents while hypocritically saying that the game is too easy.


This is one of the dumbest things I have ever read. And this is even on a starcraft board where we have immediate disprove in form of BW-->SC2. In the beginning people argued that the "removal" of macro in SC2 would shift the game towards more attractive things. More micro, more drops etc. Did this ever happen? No. Players in SC2 just have less stuff to do, less apm needed.
CS with auto aim would be indredible boring. Most weapons are insanely accurate with the first shot. With auto aim it would just come down to split seconds of reaction timing to hit the trigger. Just comes down to who shoots first wins. And nades would be completly useless with autoaim.

I think that people should keep in mind that we don't know how all the game mechaniques like movement and spells will look like, we might get a gunz2 remake but then with a diffrent way on how they handle spells

even with auto aim games like gunz would be fcking skillfull, so why can't it be with overwatch?

The harder it becomes, the more you should focus on the basics.
Miragee
Profile Joined December 2009
8573 Posts
November 08 2014 11:00 GMT
#187
On November 08 2014 19:47 sabas123 wrote:
Show nested quote +
On November 08 2014 19:38 Miragee wrote:
On November 08 2014 18:35 paralleluniverse wrote:
On November 08 2014 07:56 ahswtini wrote:
On November 08 2014 07:53 paralleluniverse wrote:
On November 08 2014 07:47 Steveling wrote:
On November 08 2014 07:40 The_Red_Viper wrote:
On November 08 2014 07:35 Steveling wrote:
Have you guys read what reaper's ulti skill does?
This can't be more casual, which in itself is not a bad thing, just saying.

Yeah i know right, a short ranged aoe dmg spell is literally casual.
I am sure you won't find any of that in the hardcore games you play !


It's a fps game, you are supposed to aim at stuff.
I have never seen something like this in any fps game ever, for obvious reasons.

It's far more than an the typical cross-hair-over-enemy-then-click-fast FPS game.

They appear to be expanding the FPS genre, vastly improving the gameplay, like they did with the MOBA genre.

here we go again

It's been mentioned that Overwatch has a form of auto-aim.

I did talk about this subject in the past:
Example 1: Adding auto-aim to CS:GO (removing complexity)
Aiming is a huge part of CS:GO, it's one of the most important skills in the game. Does adding auto-aim dumb down the game, reduce skill or kill depth? No. The game will still require just as much skill as it does now. Instead of being about aiming, auto-aim would shift the game to be about positioning, strategy, flashing and firing with maximum lethality (minimizing recoil). The team with more skill in avoiding situations where they will be killed by the opponent's auto-aim by being at the right place at the right time would win. The skill of correct positioning would be absolutely critical. So playing CS:GO with auto-aim would require the same amount of skill it requires now, it just emphasizes different types of skills, like positioning.

Source: http://www.teamliquid.net/forum/closed-threads/465001-near-impossible-reduce-skill-in-competitive-games

No doubt, we will have losers (as in people who literally lose in a game of Overwatch) that get annihilated and utterly dominated by their auto-aiming opponents while hypocritically saying that the game is too easy.


This is one of the dumbest things I have ever read. And this is even on a starcraft board where we have immediate disprove in form of BW-->SC2. In the beginning people argued that the "removal" of macro in SC2 would shift the game towards more attractive things. More micro, more drops etc. Did this ever happen? No. Players in SC2 just have less stuff to do, less apm needed.
CS with auto aim would be indredible boring. Most weapons are insanely accurate with the first shot. With auto aim it would just come down to split seconds of reaction timing to hit the trigger. Just comes down to who shoots first wins. And nades would be completly useless with autoaim.

I think that people should keep in mind that we don't know how all the game mechaniques like movement and spells will look like, we might get a gunz2 remake but then with a diffrent way on how they handle spells

even with auto aim games like gunz would be fcking skillfull, so why can't it be with overwatch?

http://youtu.be/Cj-a_4xE7Ig?t=2m9s


That's not what I said. It can be very skillfull with autoaim if the rest of the mechanics complement. I was just replying to the poster above quoting illogical arguments and sources.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 08 2014 11:17 GMT
#188
On November 08 2014 20:00 Miragee wrote:
Show nested quote +
On November 08 2014 19:47 sabas123 wrote:
On November 08 2014 19:38 Miragee wrote:
On November 08 2014 18:35 paralleluniverse wrote:
On November 08 2014 07:56 ahswtini wrote:
On November 08 2014 07:53 paralleluniverse wrote:
On November 08 2014 07:47 Steveling wrote:
On November 08 2014 07:40 The_Red_Viper wrote:
On November 08 2014 07:35 Steveling wrote:
Have you guys read what reaper's ulti skill does?
This can't be more casual, which in itself is not a bad thing, just saying.

Yeah i know right, a short ranged aoe dmg spell is literally casual.
I am sure you won't find any of that in the hardcore games you play !


It's a fps game, you are supposed to aim at stuff.
I have never seen something like this in any fps game ever, for obvious reasons.

It's far more than an the typical cross-hair-over-enemy-then-click-fast FPS game.

They appear to be expanding the FPS genre, vastly improving the gameplay, like they did with the MOBA genre.

here we go again

It's been mentioned that Overwatch has a form of auto-aim.

I did talk about this subject in the past:
Example 1: Adding auto-aim to CS:GO (removing complexity)
Aiming is a huge part of CS:GO, it's one of the most important skills in the game. Does adding auto-aim dumb down the game, reduce skill or kill depth? No. The game will still require just as much skill as it does now. Instead of being about aiming, auto-aim would shift the game to be about positioning, strategy, flashing and firing with maximum lethality (minimizing recoil). The team with more skill in avoiding situations where they will be killed by the opponent's auto-aim by being at the right place at the right time would win. The skill of correct positioning would be absolutely critical. So playing CS:GO with auto-aim would require the same amount of skill it requires now, it just emphasizes different types of skills, like positioning.

Source: http://www.teamliquid.net/forum/closed-threads/465001-near-impossible-reduce-skill-in-competitive-games

No doubt, we will have losers (as in people who literally lose in a game of Overwatch) that get annihilated and utterly dominated by their auto-aiming opponents while hypocritically saying that the game is too easy.


This is one of the dumbest things I have ever read. And this is even on a starcraft board where we have immediate disprove in form of BW-->SC2. In the beginning people argued that the "removal" of macro in SC2 would shift the game towards more attractive things. More micro, more drops etc. Did this ever happen? No. Players in SC2 just have less stuff to do, less apm needed.
CS with auto aim would be indredible boring. Most weapons are insanely accurate with the first shot. With auto aim it would just come down to split seconds of reaction timing to hit the trigger. Just comes down to who shoots first wins. And nades would be completly useless with autoaim.

I think that people should keep in mind that we don't know how all the game mechaniques like movement and spells will look like, we might get a gunz2 remake but then with a diffrent way on how they handle spells

even with auto aim games like gunz would be fcking skillfull, so why can't it be with overwatch?

http://youtu.be/Cj-a_4xE7Ig?t=2m9s


That's not what I said. It can be very skillfull with autoaim if the rest of the mechanics complement. I was just replying to the poster above quoting illogical arguments and sources.

I was replying the posters above your quoting
The harder it becomes, the more you should focus on the basics.
shin ken
Profile Blog Joined October 2009
Germany612 Posts
November 08 2014 11:46 GMT
#189
As a HAWKEN player I approve of the Bastion hero!

It's basically a direkt copy of the Brawler Heavy Mech from HAWKEN complete with machine gun, turret mode and repair drone.
Now if it additionally got a dumb-fire rocket, dodge and jumpjets it would make it perfect!
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
November 08 2014 11:50 GMT
#190
I thought the trailer made little sense, but the gameplay vids seemed interesting. If it really manages to allow you play different kind of game depending on your character while managing to not be clunky, it could actually be pretty good.

I just hope they make it one time purchase game, grinding stuff open in such game doesn't sound like too fun and I'm still haunted by what happened to my favorite server(s) soon after TF2 went F2P (spoiler: the already constantly full pretty high end pubs with few hundred regulars turned into cesspool). Then again, if it really is heavily focused on matchmaking and ranks it might filter the games well enough.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
November 08 2014 11:54 GMT
#191
On November 08 2014 18:35 paralleluniverse wrote:
Show nested quote +
On November 08 2014 07:56 ahswtini wrote:
On November 08 2014 07:53 paralleluniverse wrote:
On November 08 2014 07:47 Steveling wrote:
On November 08 2014 07:40 The_Red_Viper wrote:
On November 08 2014 07:35 Steveling wrote:
Have you guys read what reaper's ulti skill does?
This can't be more casual, which in itself is not a bad thing, just saying.

Yeah i know right, a short ranged aoe dmg spell is literally casual.
I am sure you won't find any of that in the hardcore games you play !


It's a fps game, you are supposed to aim at stuff.
I have never seen something like this in any fps game ever, for obvious reasons.

It's far more than an the typical cross-hair-over-enemy-then-click-fast FPS game.

They appear to be expanding the FPS genre, vastly improving the gameplay, like they did with the MOBA genre.

here we go again

It's been mentioned that Overwatch has a form of auto-aim.

I did talk about this subject in the past:
Show nested quote +
Example 1: Adding auto-aim to CS:GO (removing complexity)
Aiming is a huge part of CS:GO, it's one of the most important skills in the game. Does adding auto-aim dumb down the game, reduce skill or kill depth? No. The game will still require just as much skill as it does now. Instead of being about aiming, auto-aim would shift the game to be about positioning, strategy, flashing and firing with maximum lethality (minimizing recoil). The team with more skill in avoiding situations where they will be killed by the opponent's auto-aim by being at the right place at the right time would win. The skill of correct positioning would be absolutely critical. So playing CS:GO with auto-aim would require the same amount of skill it requires now, it just emphasizes different types of skills, like positioning.

Source: http://www.teamliquid.net/forum/closed-threads/465001-near-impossible-reduce-skill-in-competitive-games

No doubt, we will have losers (as in people who literally lose in a game of Overwatch) that get annihilated and utterly dominated by their auto-aiming opponents while hypocritically saying that the game is too easy.



Hahaha, auto aim.
Oh well, I'll show myself out, hf with this.
My dick has shrunk to the point where it looks like I have 3 balls.
shin ken
Profile Blog Joined October 2009
Germany612 Posts
November 08 2014 12:10 GMT
#192
I'm a bit sceptical though.

Blizzard already tried to make a Superhero player vs. player game once in the form of "Justice League Task Force" and it was godawful and known as one of the worst fighting games of all times.
Daray
Profile Blog Joined August 2010
6006 Posts
November 08 2014 12:19 GMT
#193
It's hard to find a good balance between possibilities for people to do without making it too complex. I think CS and recently CS:GO has this and the reason why it's so popular. Aiming is the number one thing but you can compensate with good positioning, map awareness etc. Also there's a random element in the weapons that can lead to both frustration and funny shit.

Games like quake on the other hand has much more shit to do and learn, starting from the movement which is like art when done by people who know it inside and out. There's very little randomness to the weapons and you have pretty much yourself to blame. The skill gaps also makes it really hard to get into the game since people slightly better than you will make it seem like there's nothing you can do so it's important that you play with people around the same skill level as you. This is so horribly implemented in quake live it's unreal but it's not the games fault but rather the system around it and low number of players.

I'm interested in how Reborn and a few other games in development will do. To make a game complex and 'hard' but also fun and accessible for everyone is insanely hard and a noble effort but i'm not sure if it's the right way to go if you want your game to be successful. Although if you do manage to balance those things it's a jackpot for sure.
Skithiryx
Profile Joined August 2010
Australia648 Posts
November 08 2014 12:21 GMT
#194
On November 08 2014 21:10 shin ken wrote:
I'm a bit sceptical though.

Blizzard already tried to make a Superhero player vs. player game once in the form of "Justice League Task Force" and it was godawful and known as one of the worst fighting games of all times.


I'm going to go out on a limb here and assume that in 19 years Blizz has managed to improve and learn a few things.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
November 08 2014 12:36 GMT
#195
symmetra is too similar to engineer in tf2.
Dominions 4: "Thrones of Ascension".
Godwrath
Profile Joined August 2012
Spain10131 Posts
November 08 2014 12:38 GMT
#196
On November 08 2014 21:10 shin ken wrote:
I'm a bit sceptical though.

Blizzard already tried to make a Superhero player vs. player game once in the form of "Justice League Task Force" and it was godawful and known as one of the worst fighting games of all times.

20 years ago.
Blizzard North
Co-developed the SNES version.

I will join you and be sceptical about it :D
iXphobos
Profile Joined July 2010
Germany1464 Posts
November 08 2014 13:30 GMT
#197
On November 08 2014 07:42 Voronoff wrote:
Battleborn anyone?

http://www.battleborn.com/

This x1000
shin ken
Profile Blog Joined October 2009
Germany612 Posts
November 08 2014 13:31 GMT
#198
On November 08 2014 21:21 Skithiryx wrote:
Show nested quote +
On November 08 2014 21:10 shin ken wrote:
I'm a bit sceptical though.

Blizzard already tried to make a Superhero player vs. player game once in the form of "Justice League Task Force" and it was godawful and known as one of the worst fighting games of all times.


I'm going to go out on a limb here and assume that in 19 years Blizz has managed to improve and learn a few things.


Blizzard should force all designers of Overwatch to play Justice League Task Force at least a couple of hours as a rude reminder how things can go wrong!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50532 Posts
November 08 2014 13:32 GMT
#199
On November 08 2014 19:33 NihiLStarcraft wrote:
I'd greatly prefer it if this was actually a skill shooter but oh well, still looks fun and I'm very interested in trying it out. Here's hoping I get lucky with a beta key ONCE.


I'd rather have a casual shooter, I'm getting tired of the whole "is this the next big esport" crap from blizzard.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
DDie
Profile Joined April 2010
Brazil2369 Posts
November 08 2014 13:35 GMT
#200
Seems interesting, reminded me of team fortress, but i have a horrible feeling this is going to be pay2win. (New chararacter for only $10, super cool item that improves energy $15, etc).
''Television! Teacher, mother, secret lover.''
Prev 1 8 9 10 11 12 176 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
October Qualifier #1
WardiTV650
IndyStarCraft 113
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko259
IndyStarCraft 113
Rex 102
Codebar 17
StarCraft: Brood War
Britney 35005
Calm 7243
Rain 3679
Horang2 1612
Hyuk 1415
Bisu 1160
Flash 818
Jaedong 764
firebathero 606
Soma 430
[ Show more ]
actioN 296
Larva 280
Light 276
Stork 254
BeSt 200
Mini 194
EffOrt 184
ZerO 174
Pusan 158
Hyun 155
sSak 140
Snow 124
Killer 120
PianO 99
ggaemo 61
Soulkey 47
JYJ45
Rush 43
Sea.KH 43
Liquid`Ret 42
TY 34
Sharp 34
sorry 29
Movie 28
soO 26
Shinee 22
Shine 21
Free 20
Bale 16
Sacsri 12
HiyA 10
Noble 10
Icarus 4
Hm[arnc] 3
Mong 1
Dota 2
XaKoH 384
XcaliburYe231
Dendi161
Fuzer 119
BananaSlamJamma36
Counter-Strike
shoxiejesuss830
zeus683
Other Games
summit1g6908
singsing2029
olofmeister1457
B2W.Neo719
Liquid`LucifroN125
hiko119
oskar67
Mew2King54
Trikslyr30
ZerO(Twitch)8
Organizations
Counter-Strike
PGL422
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV413
League of Legends
• Jankos3600
Upcoming Events
Wardi Open
2h 19m
PiGosaur Monday
11h 49m
Replay Cast
21h 49m
Tenacious Turtle Tussle
1d 10h
The PondCast
1d 21h
OSC
1d 23h
WardiTV Invitational
2 days
Online Event
3 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Invitational
3 days
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
CrankTV Team League
5 days
RSL Revival
5 days
Wardi Open
5 days
CrankTV Team League
6 days
Replay Cast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.