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United Kingdom31255 Posts
On October 15 2015 01:30 Thermia wrote: Thinking about resubbing after quitting back around when BRF came out, what's the best way to level up a new char from 90 and gear it out quickly for some casual raiding nowadays? Baneful gear into farming Apexis gets you 700 gear which is enough to do mythic highmaul / BRF. From there you have normal HFC etc etc
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On October 15 2015 01:39 Drazerk wrote:Show nested quote +On October 15 2015 01:30 Thermia wrote: Thinking about resubbing after quitting back around when BRF came out, what's the best way to level up a new char from 90 and gear it out quickly for some casual raiding nowadays? Baneful gear into farming Apexis gets you 700 gear which is enough to do mythic highmaul / BRF. From there you have normal HFC etc etc With Apexis gear you can skip BRF and go strait to normal and early heroic HFC
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Yeah if you're raiding with a casual guild and not silly pugs, 690-695 is plenty for normal HFC.
There's no reason to go into mythic Highmaul anymore unless you want the related achievements. The mythic BRF trinkets can still be good even in mythic HFC depending on the fight and your class though, and Blackhand drops a mount.
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I was going to say, I was doing heroic brf/mythic highmaul when I stopped playing and drops were 680 or something I think. However I don't really want to play my rogue since I got burned out on it after being the best player by far in my guild (pretty average guild though) and having to work my ass off to top meters against mouthbreathers. I just want to clear hfc and progress casually to get used to playing again for legion when I will switch to DH main. It's a lot easier to have a group of people to play with that know you won't suck at the new class and know you plan on playing it than having to find a good guild as the new class when the expansion rolls around. Would it be worth it to get flying on my rogue first or just level normally? I have around 100k gold so I can do that potion stuff but absolutely no progress on flying stuff that I know of.
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On October 15 2015 04:09 Thermia wrote: I was going to say, I was doing heroic brf/mythic highmaul when I stopped playing and drops were 680 or something I think. However I don't really want to play my rogue since I got burned out on it after being the best player by far in my guild (pretty average guild though) and having to work my ass off to top meters against mouthbreathers. I just want to clear hfc and progress casually to get used to playing again for legion when I will switch to DH main. It's a lot easier to have a group of people to play with that know you won't suck at the new class and know you plan on playing it than having to find a good guild as the new class when the expansion rolls around. Would it be worth it to get flying on my rogue first or just level normally? I have around 100k gold so I can do that potion stuff but absolutely no progress on flying stuff that I know of. It will take a whole bunch of gold or a few weeks of time to get flying (need revered with the new Tanaar factions)
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http://www.wowhead.com/flying You can check what you've done to unlock flying. Tanaan reps probably take longest unless you buy medallions or miss pit daily and never see it again.
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Yeah I think I'll skip flying and work on the reps while gearing up new character then. I have most of that stuff done except the dailies and rep stuff but if it takes that long it's probably not worth it to do before leveling.
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United Kingdom20275 Posts
Weekly 8 mythic dungeons are good; you can do all 8 in about 2 to 20 hours depending on how fast your groups are (yes, an order of magnitude difference) and it gives a lot of 705 gear. Empowered baleful and crafted will fill the important slots (weapons, trinks) very quickly, 685 crafted costs very little and 705 is available for something like a gun or 2h weapon
funnily enough in my experience, even though mythic dungeons with gear are much easier than CM's, they tend to take a lot longer. That's because people do all the crazy pulls in CM and you have 5 people who have experience fighting a timer doing their best to fight a timer
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On October 15 2015 04:47 Cyro wrote: Weekly 8 mythic dungeons are good; you can do all 8 in about 2 to 20 hours depending on how fast your groups are (yes, an order of magnitude difference) and it gives a lot of 705 gear. Empowered baleful and crafted will fill the important slots (weapons, trinks) very quickly, 685 crafted costs very little and 705 is available for something like a gun or 2h weapon
funnily enough in my experience, even though mythic dungeons with gear are much easier than CM's, they tend to take a lot longer. That's because people do all the crazy pulls in CM and you have 5 people who have experience fighting a timer doing their best to fight a timer
That's because most people running CMs know the routes etc. they are optimized. Mythic dungeon with your guild grp in full mythic gear is pretty much same as normal dungeon, packs simply last few secs more.
It'll be interesting to see if Blizzard is going to finally fix the mess that was trinkets at launch, mythic dungeon trinkets are still severely underbudgeted on int and even at 725 they'll be worse than BRF mythic if not fixed.
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On October 14 2015 23:35 Stancel wrote: i'd resub if they introduced raid timewalking
Well timewalk is really easy but that would be cool. Imagine The spine of deathwing with pickups ^:p
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United Kingdom31255 Posts
On October 15 2015 22:36 FFW_Rude wrote:Show nested quote +On October 14 2015 23:35 Stancel wrote: i'd resub if they introduced raid timewalking Well timewalk is really easy but that would be cool. Imagine The spine of deathwing with pickups ^:p
You know it'd be LFR spine
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United Kingdom20275 Posts
In the week since killing 4/13 mythic, we got 5/13 mythic and 17 guild applications holy shit
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Welcome to how WoW raiding works. Everyone wants to jump ahead, no one wants to settle for less. At least, no one worth having.
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United Kingdom20275 Posts
On October 17 2015 14:42 deth2munkies wrote: Welcome to how WoW raiding works. Everyone wants to jump ahead, no one wants to settle for less. At least, no one worth having.
Sucks for the huge amount of guilds collapsing around archimonde HC level (also partly because of 20 man mythic, losing 60% of subs in 7 months etc) but damn we have 30 people accepted for gorefiend mythic :D
The next 4 hours of raid time is probably going to suck
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On October 15 2015 23:42 Drazerk wrote:Show nested quote +On October 15 2015 22:36 FFW_Rude wrote:On October 14 2015 23:35 Stancel wrote: i'd resub if they introduced raid timewalking Well timewalk is really easy but that would be cool. Imagine The spine of deathwing with pickups ^:p You know it'd be LFR spine 
Oh yeahh they could delete the spinning mechanics that's true.
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On October 17 2015 14:42 deth2munkies wrote: Welcome to how WoW raiding works. Everyone wants to jump ahead, no one wants to settle for less. At least, no one worth having. Only works like this if you chose yourself to be part of a guild like this. I have been playing with less progress oriented and more relaxed guilds for some time. And they always have some very good players among them that could easily play in a way better guild but just dont care too. I would include myself there tbh. I care very little if I do a certain boss now or in a month. Especially not if I have to play in a more stressful environment for it. Also it is kinda fun to be one of the better players in your guild and you dont have to worry about slacking off once in a while when you feel like it.
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United Kingdom20275 Posts
On October 18 2015 19:05 Redox wrote:Show nested quote +On October 17 2015 14:42 deth2munkies wrote: Welcome to how WoW raiding works. Everyone wants to jump ahead, no one wants to settle for less. At least, no one worth having. Only works like this if you chose yourself to be part of a guild like this. I have been playing with less progress oriented and more relaxed guilds for some time. And they always have some very good players among them that could easily play in a way better guild but just dont care too. I would include myself there tbh. I care very little if I do a certain boss now or in a month. Especially not if I have to play in a more stressful environment for it. Also it is kinda fun to be one of the better players in your guild and you dont have to worry about slacking off once in a while when you feel like it.
I was recently in 2-3 guilds that were like you describe and they were stalled on progress and starved for applications
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On October 18 2015 19:14 Cyro wrote:Show nested quote +On October 18 2015 19:05 Redox wrote:On October 17 2015 14:42 deth2munkies wrote: Welcome to how WoW raiding works. Everyone wants to jump ahead, no one wants to settle for less. At least, no one worth having. Only works like this if you chose yourself to be part of a guild like this. I have been playing with less progress oriented and more relaxed guilds for some time. And they always have some very good players among them that could easily play in a way better guild but just dont care too. I would include myself there tbh. I care very little if I do a certain boss now or in a month. Especially not if I have to play in a more stressful environment for it. Also it is kinda fun to be one of the better players in your guild and you dont have to worry about slacking off once in a while when you feel like it. I was recently in 2-3 guilds that were like you describe and they were stalled on progress and starved for applications
Stalling is pretty much expected and not really a huge problem. Every casual/relaxed guild eventually hits a wall they can't overcome because of their competence level, time commitment, or lack of consistency. So long as everyone is still enjoying themselves it doesn't matter if they never overcome that wall.
Recruitment is a problem, but it's solved by having one or two people actively working on it. 90% of all applications you'll get are complete trash, but turnover tends to be low so you only need 1-2 new people a year anyway.
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On October 19 2015 22:33 Seuss wrote:Show nested quote +On October 18 2015 19:14 Cyro wrote:On October 18 2015 19:05 Redox wrote:On October 17 2015 14:42 deth2munkies wrote: Welcome to how WoW raiding works. Everyone wants to jump ahead, no one wants to settle for less. At least, no one worth having. Only works like this if you chose yourself to be part of a guild like this. I have been playing with less progress oriented and more relaxed guilds for some time. And they always have some very good players among them that could easily play in a way better guild but just dont care too. I would include myself there tbh. I care very little if I do a certain boss now or in a month. Especially not if I have to play in a more stressful environment for it. Also it is kinda fun to be one of the better players in your guild and you dont have to worry about slacking off once in a while when you feel like it. I was recently in 2-3 guilds that were like you describe and they were stalled on progress and starved for applications Stalling is pretty much expected and not really a huge problem. Every casual/relaxed guild eventually hits a wall they can't overcome because of their competence level, time commitment, or lack of consistency. So long as everyone is still enjoying themselves it doesn't matter if they never overcome that wall. Recruitment is a problem, but it's solved by having one or two people actively working on it. 90% of all applications you'll get are complete trash, but turnover tends to be low so you only need 1-2 new people a year anyway. Your perception is vastly different from what I and everyone I know sees.
At the top? yeah turnover can be pretty low but for the guilds currently in Heroic? Hell no. People leave all the time, heck ive seen a guild go from 20+ active raiders to sub 10 in a span of 3 weeks. People getting bored or leaving for better progressing guilds happens a lot and recruitment is slow going with equal level applications often being slower then the rate at which you lose people. So you have to take sub par raiders, which slows you down and frustrates the older/better players. Some of who leave for another guild which means you need more sub par raiders to replace them ect ect. Its a vicious cycle that few guilds actually escape from.
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I'm in a guild that killed Normal Archimonde for the first time this week. Our turnover is really low.
We're basically talking about different things. You're still talking about progression guilds, albeit ones that aren't as serious as top guilds. I'm talking about guilds that don't really care about progression, they just like raiding and however far they get is however far they get.
The difference in mindset is fairly important.
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