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Duvon
Profile Joined October 2011
Sweden2360 Posts
September 25 2015 12:32 GMT
#11521
I just use regular blizz interface. The only thing I feel I'm missing is a cooldown counter for raids. I am using a damage meter though.

If you scale the blizz ui down things can get much clearer. I think there are addons which allows you to scale specific bars/buttons/interface elements too, could be handy.
Nothing is impossible, only some things for some people.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
September 25 2015 13:00 GMT
#11522
On September 25 2015 19:18 crappen wrote:
Will try Bigwigs today.

ElvUI, I have been looking at this a while back, I think I was afraid it was too much hassle, as I don't really need to monitor everything, but rather just disable unwanted UI elements.

I mean just look at this beauty, everything I need [image loading]


That has everything you need but it probably requires quite a lot of focus and attention to actually see stuff.

I've come very far in MMO's since taking a close look at where my focus is during fights - any extra second that you have to look off to the side to assess raid HP and who is dead/alive is a second not spent focusing on movement, mechanics and other more critical things.

I have grid configured to be pretty huge with a big mark on healers and tanks and class coloring on everything, i have a HUD center screen and i have pop-ups and flashy things and even some really loud and distinctive sounds to play so that me and everyone within 3 houses will know when my t18 2p procs or somebody uses the legendary ring - it really makes it much easier to play.

Easier to play is everything, it's the best way to improvement until the top 1%
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
crappen
Profile Joined April 2010
Norway1546 Posts
Last Edited: 2015-09-25 14:09:57
September 25 2015 14:04 GMT
#11523
On September 25 2015 22:00 Cyro wrote:
Show nested quote +
On September 25 2015 19:18 crappen wrote:
Will try Bigwigs today.

ElvUI, I have been looking at this a while back, I think I was afraid it was too much hassle, as I don't really need to monitor everything, but rather just disable unwanted UI elements.

I mean just look at this beauty, everything I need [image loading]


That has everything you need but it probably requires quite a lot of focus and attention to actually see stuff.

I've come very far in MMO's since taking a close look at where my focus is during fights - any extra second that you have to look off to the side to assess raid HP and who is dead/alive is a second not spent focusing on movement, mechanics and other more critical things.

I have grid configured to be pretty huge with a big mark on healers and tanks and class coloring on everything, i have a HUD center screen and i have pop-ups and flashy things and even some really loud and distinctive sounds to play so that me and everyone within 3 houses will know when my t18 2p procs or somebody uses the legendary ring - it really makes it much easier to play.

Easier to play is everything, it's the best way to improvement until the top 1%


I would tweak the settings in the direction you are talking about. Bigger raidframes, and a bit bigger icons on boss CDs, as well as better view on my own CD's. I'm gonna try config ElvUI and BigWigs, see if it fits me.

PS: Im not doing it for the beauty, but for me, this makes it practical and I only get to focus on whats important.
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
Last Edited: 2015-09-25 17:41:13
September 25 2015 17:40 GMT
#11524
There's an addon called 'move anything', which does exactly that. It let's you move, resize or hide every single thing imaginable. The downside being that you need to know the exact name of whatever you want to edit.
"I just pressed stimpack, and somehow I won the battle" -Flash
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-09-30 18:30:26
September 30 2015 18:30 GMT
#11525
Just killed archimonde and no living shadows spawned. Bugged? We had 20-25ish people
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
September 30 2015 20:44 GMT
#11526
I havent seen anything like that. I killed him last night and they were spawning.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
September 30 2015 21:57 GMT
#11527
killed him again on heroic and they spawned, was really odd though. That actually makes the fight a lot easier
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-10-01 14:47:53
October 01 2015 14:39 GMT
#11528
It was one of many unannounced nerfs! (i had a sneaking suspicion of that but didn't expect more than a few, this is a bit of a rework of normal difficulty i guess)

Kilrogg Deadeye
Kilrogg Deadeye's Heart Seeker now deals damage and spawns globules only against the target of the ability on Normal Difficulty.
Significantly reduced the health of Blood Globule and Fel Blood Globule on Normal Difficulty.


Hellfire High Council
Reduced the damage of Dia Darkwhisper's Wailing Horrors by 30% on Normal difficulty.


Gorefiend
Gorefiend no longer uses Shared Fate on Normal or Raid Finder difficulty.
Gorebound Construct's Hunger for Life now only affects the fixated target on Normal difficulty.


Tyrant Velhari
Aura of Oppression in stage one and Aura of Contempt in stage two of the encounter now increases its effect over time more slowly on Normal difficulty.


Xhul'horac
Wild Pyromaniac's Fel Orb no longer creates patches of Chaotic Felblaze if it fails to impact a player on Normal and Raid Finder difficulty.
Unstable Voidfiend's Volatile Voidstep no longer spreads Creeping Void if the explosion contacts any players on Normal and Raid Finder difficulty.


Archimonde
Archimonde no longer uses Wrought Chaos on Normal or Raid Finder difficulty.
Nether Portals created by Nether Banish no longer summon Living Shadows on Normal or Raid Finder difficulty.


We certainly haven't consistently been successful in doing this, but as we reflect on how Normal difficulty has turned out, we'd rather remove mechanics from Normal difficulty entirely than leave them in but make them so non-threatening that they can be ignored entirely. The latter approach hurts clarity, because you look at an encounter and see 3 or 4 mechanics, but there may actually only be 1 or 2 that you truly need to worry about.

Removing mechanics from Normal also means that, in effect, going from Normal to Heroic now introduces some additional mechanics, just as going from Heroic to Mythic always has. That adds some additional depth to the experience of learning a boss on a higher difficulty, rather than just having the same encounter with larger numbers.

It might be better if the difficulty and complexity gap between Normal and Heroic were comparable to the gap between Heroic and Mythic, and that hasn't been the case.


I agree somewhat, normal and heroic being identical but just having bigger numbers wasn't the greatest. For the archimonde fight, the chaos beam was one of the easier mechanics but a lot of the difficulty is a ton of stuff happening at once, not in any particular mechanic. The living shadows is a big deal, especially for groups with lower DPS

going into mythic HFC has been awesome, mythic assault is actually a completely different and actually interesting fight compared to normal/heroic, Reaver and Kormrog are more complex and punishing and we have the overall feeling of difficulty through mechanics rather than having any problem with DPS or HPS numbers in particular
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Redox
Profile Joined October 2010
Germany24794 Posts
October 02 2015 12:54 GMT
#11529
I thought normal was already much easier than hc. Especially removing wrought chaos is lame imo as it is one of the mechanics that characterizes the Archimonde fight. And it is really not hard to deal with it.
Off-season = best season
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-10-03 17:46:41
October 03 2015 07:09 GMT
#11530
On October 02 2015 21:54 Redox wrote:
I thought normal was already much easier than hc. Especially removing wrought chaos is lame imo as it is one of the mechanics that characterizes the Archimonde fight. And it is really not hard to deal with it.


It was if you had the players who could do the mechanics well, Archimonde was really hard mechanically though. I agree with having more/harder mechanics on the normal to heroic step instead of just the heroic to mythic step; having four difficulties and two of them being exactly the same aside from gear inflation numbers wasn't fun!

The boss stood out a lot as one that was difficult to carry or overgear, especially on normal. That was mostly due to the difficulty being in mechanics. Wrought chaos, shackles, infernals, shadows, feedback and nethers at the same time was something that most people couldn't handle.

I did like the chaos mechanic and it didn't really seem to be hard or stand out, but i must say after about 250 pulls of archimonde, having chaos fire at you and then from you while you're shackled with an infernal on you and trying to kill living shadows was at least a little bit fucked up That kind of terrible, terrible RNG hits occasionally. It's fun to some extent on heroic, but i don't think it should neccesarily be imposed on easy mode.

They could have made chaos deactivate when the boss hit 40%, it was fun in third phase but being spammed by dangerous and often unavoidable mechanics in the last phase was the part that i see a problem in.

It's something that i'm personally fine with, but it's a huge obstacle for people of certain skill levels and if you're lucky enough to have your entire guild be of very similar skills, they'll just go something like 12/13n, 5-8/13h at the moment. There are numerous bosses on heroic that are much easier than archimonde N if you have a group of slight-moderately overgeared people (any legendary rings on key dps) but some or all of your raid groups can't handle a lot of dangerous mechanics at the same time. The recent rework of normal mode prevents this somewhat~
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FinestHour
Profile Joined August 2010
United States18466 Posts
October 12 2015 04:35 GMT
#11531
mythic mannoroth is the most soul crushing thing i have ever had to do
thug life.                                                       MVP/ex-
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 12 2015 04:53 GMT
#11532
Haha how many wipes
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
F1rstAssau1t
Profile Joined November 2010
1341 Posts
October 12 2015 07:19 GMT
#11533
On September 21 2015 12:36 Cyro wrote:
Show nested quote +
SC2 has the early game


They're actually reworking the start of the game specifically to remove that. Have you played Legacy? You have 16 probes at 0 minutes and 39 seconds into the game, literally.

Show nested quote +
Couldn't Blizzard just patch stuff like this out of the game? Hardly seems like a show stopper.


5v5 is still kinda large scale for LAN events, bring 20-30 people and having 20 computers for 1 match would be hard. It probably doesn't create proportionally higher viewership or prize pools. Blizzard would have to seriously seriously stay on top of the game and constantly patch stuff, something they're not amazing at even for PVE content which is much more predictable. It'd mean extra developers hired to oversee pvp balance at the very least

They seem happier to focus on what's generally considered "the" 1v1 esport (starcraft) and getting their moba (5v5, pvp only) off the ground, rather than trying to balance WoW matches with 20 people in them using classes that get redesigned every 1.5 - 2 years with their own set of pvp-only abilities and stats to safely seperate it from the PVE core of WoW and avoid ruining both PVE and PVP trying to have a compromise (though Legion is stepping in that direction, which is good


Then why not make it smaller? Like creat a new RBG for "eSports" like 6v6 or 7v7 idk, and making new maps for them.

I really believe Blizzard should try something like that, i would love it.
#1 Kloggmosexual | Gambit 4 lyfe! | DiamondGOD | #iBelieve
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
October 12 2015 07:42 GMT
#11534
They could try this new revolutionary arena system I just thought of:

Port season 7 back into balance for arena tournaments.
daemir
Profile Joined September 2010
Finland8662 Posts
October 12 2015 09:42 GMT
#11535
Got to try some mythics in a joint raid with another guild having problems with hitting the magical 20 people limit, killed first 2 and got kormrok to 36% something in first raid. Can't wait to get to the fun stuff like Gorefiend ;d
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-10-12 17:25:22
October 12 2015 17:15 GMT
#11536
On October 12 2015 18:42 daemir wrote:
Got to try some mythics in a joint raid with another guild having problems with hitting the magical 20 people limit, killed first 2 and got kormrok to 36% something in first raid. Can't wait to get to the fun stuff like Gorefiend ;d


We almost got deadeye but i hear a lot about gorefiend being poorly balanced compared to bosses 1-5 and some of the ones after him

we are a fairly new guild at the moment that just jumped up to 4, nearly 5 mythic pretty much out of nowhere and now we have so many recruits it's not even really possible to accept any more, we have like 25 people in the roster and 6 applications in the last 24 hours. Back when it was 13/13H, 0/13M there were very few applications
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
daemir
Profile Joined September 2010
Finland8662 Posts
October 12 2015 19:16 GMT
#11537
Well, I'm on the same realm as Nova (Fatboss) and there's a ton of horde raiding guilds so recruiting is damn hard. Maybe it gets easier if we can advertise as having some mythic bosses down, who knows. Or maybe we end up merging with this other gang.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 12 2015 19:32 GMT
#11538
I'm on Silvermoon alliance as it was one of the biggest servers for any one faction population in the world, been in several guilds who were not making mythic and struggling to recruit anyone and now this one with some success and mythic kills and suddenly there are a ton of applications and few people leaving
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FinestHour
Profile Joined August 2010
United States18466 Posts
October 13 2015 02:25 GMT
#11539
i currently have 50 pulls in but the guild i joined has over 250 and they are pretty fed up with anyone making a mistake at this point so its a little rough
if 1 person makes even 1 small mistake its just a wipe and reset, i actually know like at least 3 guilds with friends who just disbanded cuz they couldnt handle that shit
idk if that hard of a fight is a good thing or a bad thing
thug life.                                                       MVP/ex-
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-10-13 03:15:05
October 13 2015 03:00 GMT
#11540
On October 13 2015 11:25 FinestHour wrote:
i currently have 50 pulls in but the guild i joined has over 250 and they are pretty fed up with anyone making a mistake at this point so its a little rough
if 1 person makes even 1 small mistake its just a wipe and reset, i actually know like at least 3 guilds with friends who just disbanded cuz they couldnt handle that shit
idk if that hard of a fight is a good thing or a bad thing


It's a very bad thing IMO if it's thrown halfway through progression in the middle of much easier fights or if you have a situation where a 300-wipe boss guards half a dozen 50-wipe bosses
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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