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Gorsameth
Profile Joined April 2010
Netherlands22165 Posts
September 10 2015 00:58 GMT
#11501
On September 10 2015 09:09 Alabasern wrote:
How terrible would it be to complete the entire legendary ring quest only to misclick and choose the wrong reward....

Then you go to the gnome outside Khadgar's tower and buy the other one?
It ignores such insignificant forces as time, entropy, and death
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
September 10 2015 17:22 GMT
#11502
Method pretty much just "disbanded"
WTF so sad, proper fan boy'd over the way they were so strong for many years.

There's no official statement yet, but most Method players broke out of the guild to make , we will still be pushing for world first in Legion, just with different goals that's not regarding going for world first!


From Fragnance stream, alot of Method raiders are now in Serenity already with others joining soon. Seems some huge drama must of kicked off for this to happen
End of an era i guess.

Method won't disband but they will not be very high up in world first challenge i would assume now due to how many people left. Will focus itself in other aspects of ESPORTS. They have WoW PvP team, CSGO team Hearthstone players and a poker streamer. Wonder where it will take itself over the next few years but as a world 1st wrecking machine i think it might be done.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
TomatoBisque
Profile Joined March 2013
United States6290 Posts
September 10 2015 22:15 GMT
#11503
Reading the thread about it on MMOC and the statements, my impression is the members lost faith in the officer team for various reasons (evidence of this is Kuznam, who wasn't an officer, was raid leading), such as personality clashes and Sco's leading (implications that they didn't like how he was trying to profit from Method's reputation).
rip
Gorsameth
Profile Joined April 2010
Netherlands22165 Posts
September 10 2015 22:18 GMT
#11504
Well it makes sense. If the Method brand is trying to expand and earn money off the reputation build by their raid team and they see nothing of it with all the $ going into (1 or more) officers pocket then that will naturally cause friction.
It ignores such insignificant forces as time, entropy, and death
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-09-10 22:24:55
September 10 2015 22:24 GMT
#11505
Not even them not making money off it, but that sort of thing would require a lot more investment, and I can imagine a lot of the members aren't willing to put that in for various reasons. These guys did world firsts for bragging rights/thrill/competition/etc., not to use it to start a gaming brand and make money
rip
Gorsameth
Profile Joined April 2010
Netherlands22165 Posts
September 10 2015 22:28 GMT
#11506
On September 11 2015 07:24 TomatoBisque wrote:
Not even them not making money off it, but that sort of thing would require a lot more investment, and I can imagine a lot of the members aren't willing to put that in for various reasons. These guys did world firsts for bragging rights/thrill/competition/etc., not to use it to start a gaming brand and make money

I would imagine the raiders didn't do anything outside of WoW for Method so its unlikely to be about that.
It ignores such insignificant forces as time, entropy, and death
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-09-10 22:54:52
September 10 2015 22:38 GMT
#11507
That's kind of my point, the world first race is only really time intensive for the 2-3 weeks when a new tier is released (which is about 3 times every 2 years) and then the rest of the time is spent just gearing up alts or whatever, which isn't that time consuming compared to a normal raiding schedule because they have such high gear and skill.

It's likely that the direction Sco wanted to move the guild would push them in the direction of having to travel more or stream more to advertise sponsors, which would require them to spend even more time doing things for Method that didn't involve the world first race. A lot of these guys actually have jobs and lives outside of WoW, and from the looks of things didn't want to sacrifice such things for the Method brand, regardless of whether they were getting paid for it or not.
rip
Gorsameth
Profile Joined April 2010
Netherlands22165 Posts
September 10 2015 23:40 GMT
#11508
Someone over on MMO-C expressed my opinion better then I did.
It sounds like to me the Method leadership was more concerned with growing the brand and creating a bigger income than they were running the guild. They left that to others and then those others started wondering why someone else was making an income off of their work ( I'm assuming the Method officers were getting the bulk of this income).

Combined with the break away guilds new logo
[image loading]

It ignores such insignificant forces as time, entropy, and death
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-09-11 00:55:52
September 11 2015 00:37 GMT
#11509
I'm not disagreeing with you, I'm just saying there could be a combination of factors.

That tabard is great though.

Apparently Slootbag is going to tank for Serenity too, and Misume from WWA is replacing him in Midwinter. rip NA?

Edit: Serenity also has a warlock named Furty on their roster, I'm wondering if he's moving over too or what
rip
DCRed
Profile Joined May 2011
Finland435 Posts
September 11 2015 05:03 GMT
#11510
Combination of Method(brand), few people leaking stuff and some of them never really got along but because Method was the only place to be it worked to this point. I'm actually pretty surprised by few of the names in Serenity, we'll see how they'll do, at least they managed to recruit pretty good players who were not in method.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2015-09-17 23:09:24
September 17 2015 23:08 GMT
#11511
Man playing Mythic dungeons with random groups is a real adventure again. Way more stressful than any raid as a healer. Had to pull 90k hps at some trash groups, idk how it is even possible to take this much dmg.

But at least people have somewhat better equip than last time there was the Mythic dungeon event. I still remember repeatedly wiping at 3rd boss in Auchindoun with 2 mages that had each 12k dps. Yeah. This time the worst I saw was like 20k.
Off-season = best season
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-09-19 13:34:19
September 19 2015 13:33 GMT
#11512
On September 18 2015 08:08 Redox wrote:
Man playing Mythic dungeons with random groups is a real adventure again. Way more stressful than any raid as a healer. Had to pull 90k hps at some trash groups, idk how it is even possible to take this much dmg.

But at least people have somewhat better equip than last time there was the Mythic dungeon event. I still remember repeatedly wiping at 3rd boss in Auchindoun with 2 mages that had each 12k dps. Yeah. This time the worst I saw was like 20k.


I cleared all 4 mythics in 1 hour total with a random group with me doing ~ 80k overall and spiking harder on bosses. I remember when i was chasing 20k overall damage on a DK at the beginning of the expansion lmao :D

ring and mirror of the blademaster is gud stuff

Last mythic event i didn't actually do them, just did the first boss everbloom, last boss everbloom reset thing to get 4 in 20-25 minutes
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Amarok
Profile Joined August 2010
Australia2003 Posts
September 20 2015 22:13 GMT
#11513
Is there any particular reason(s) that rated bgs aren't WoWs form of esport?

I tried watching the BlizzCon arena qualifiers and it just wasn't that interesting. All cool down counting, LoSing and most importantly countercomping. Seems to me you'd get all that in WSG or AB and the game would have more depth because it was more than just "oh one guy died the game's over."
Fighting for peace is like screwing for virginity
dae
Profile Joined June 2010
Canada1600 Posts
September 20 2015 22:38 GMT
#11514
On September 21 2015 07:13 Amarok wrote:
Is there any particular reason(s) that rated bgs aren't WoWs form of esport?

I tried watching the BlizzCon arena qualifiers and it just wasn't that interesting. All cool down counting, LoSing and most importantly countercomping. Seems to me you'd get all that in WSG or AB and the game would have more depth because it was more than just "oh one guy died the game's over."


Many reasons, in no particular order.

Arenas came first, before rated bgs.

At the top of the rated bg ladder right now, there is no real competition for the top team, and it is full of ddos'ers and scripters, including the top team. (NA)

Organizing a 10v10 tournament is much much harder then a 3v3 tournament.

RBG's are very comp dependent, with the optimal comp being much different from map to map.

Some RBG's are very hard to come back on, like AB where once you have 3 nodes you are a massive favorite to win.

There is a lot more dead time during RBG's, when not that much is going on.

It is probably very hard to follow what is going on from a spectators perspective.

A lot of top strategies for some maps are just how to abuse class mechanics the hardest (Monks/locks tping with flags).

Thats all I can think of right now.
Amarok
Profile Joined August 2010
Australia2003 Posts
September 21 2015 02:08 GMT
#11515
Sorry for the multi quote, but it seemed like the best way to add to the conversation.

On September 21 2015 07:38 dae wrote:Arenas came first, before rated bgs.


I guess. Does that really matter though? Both have been around for 5+ years now, plenty of time to push RBGs if they wanted to.

On September 21 2015 07:38 dae wrote:At the top of the rated bg ladder right now, there is no real competition for the top team, and it is full of ddos'ers and scripters, including the top team. (NA)


I'd heard about that years ago, sad to hear it's still going on. Still if Blizzard really wanted to push competetive BGs they could deal with it. Just ban the hell out of anyone exploiting.

On September 21 2015 07:38 dae wrote:Organizing a 10v10 tournament is much much harder then a 3v3 tournament.


A few more computers and bigger booths/stages? The size of the teams would make tournament admin a bit more complicated but far from impossible, particularly not for someone like Blizzard.

On September 21 2015 07:38 dae wrote:RBG's are very comp dependent, with the optimal comp being much different from map to map.


Aren't arenas exactly the same? After one of the qualifying games the winner (I think it was one of the Luminosity guys) said (paraphrased) "Yeah we outcomped them. That's WoW arenas for you." before adding that he was hoping to dodge the RMD comp on the other side of the bracket because none of their comps could deal with it and it was autolose.

Having to adjust strategies from map to map would be a good thing. In a 10v10 teams would need a larger bench, so you could have the niche strategies/specs coming from your bench players or offspecs/alts.

On September 21 2015 07:38 dae wrote:Some RBG's are very hard to come back on, like AB where once you have 3 nodes you are a massive favorite to win.


This is obviously not great, but it's not the end of the world for an esport. DotA2/LoL both have this factor and they do ok.

On September 21 2015 07:38 dae wrote:There is a lot more dead time during RBG's, when not that much is going on.


Some deadtime is absolutely fine for an esport and most of the big esports actually have plenty of it. LoL/DotA have farming phases, SC2 has the early game. Deadtime in the middle of the game is an opportunity for casters to talk about macro strategy, the players themselves or even show replays of action the spectators may have missed (which would be crucial for RBGs).

On September 21 2015 07:38 dae wrote:It is probably very hard to follow what is going on from a spectators perspective.


I actually think this would be the biggest advantage RBGs would have over arenas. Arenas make for terrible viewing. Each comp usually has one specific win condition (burst while stunlocking, wear down into dampening etc) and the "big plays" are just stuff like holding a CD to the last second or LoSing for a couple of seconds till your healer comes out of CC. The presence of objectives automatically adds so much in terms of macro strategy which is far easier to follow as a spectator than "who's LoSing who now and x cooldown was used on y target", never mind the significance of any of them. The arena casters do a great job giving a lot of information quickly to the viewer but it still felt chaotic and impossible to follow even for someone who plays the game.

The best part is that those arena style fights would still happen. They'd take place as extended engagements on specific of varying sizes with the possibility of reinforcements acting as wildcard to the situation.

On September 21 2015 07:38 dae wrote:A lot of top strategies for some maps are just how to abuse class mechanics the hardest (Monks/locks tping with flags).


Couldn't Blizzard just patch stuff like this out of the game? Hardly seems like a show stopper.
Fighting for peace is like screwing for virginity
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-09-21 04:36:57
September 21 2015 03:36 GMT
#11516
SC2 has the early game


They're actually reworking the start of the game specifically to remove that. Have you played Legacy? You have 16 probes at 0 minutes and 39 seconds into the game, literally.

Couldn't Blizzard just patch stuff like this out of the game? Hardly seems like a show stopper.


5v5 is still kinda large scale for LAN events, bring 20-30 people and having 20 computers for 1 match would be hard. It probably doesn't create proportionally higher viewership or prize pools. Blizzard would have to seriously seriously stay on top of the game and constantly patch stuff, something they're not amazing at even for PVE content which is much more predictable. It'd mean extra developers hired to oversee pvp balance at the very least

They seem happier to focus on what's generally considered "the" 1v1 esport (starcraft) and getting their moba (5v5, pvp only) off the ground, rather than trying to balance WoW matches with 20 people in them using classes that get redesigned every 1.5 - 2 years with their own set of pvp-only abilities and stats to safely seperate it from the PVE core of WoW and avoid ruining both PVE and PVP trying to have a compromise (though Legion is stepping in that direction, which is good
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
crappen
Profile Joined April 2010
Norway1546 Posts
September 25 2015 08:43 GMT
#11517
I'm trying to set my UI up for raids. I hate UI bloat, I don't even have damage meter up during raid (open it after).

Is there a clean raid ui you guys can recommend? I need to look at what, 6 cds, DBM, raid frames, castbar and thats about it.

The idea is that I just want to look at my CD's, and boss CDs . Is there a place where I can look at different DBM profiles that people use, and import these? The out of the box is too much
Gorsameth
Profile Joined April 2010
Netherlands22165 Posts
September 25 2015 09:42 GMT
#11518
On September 25 2015 17:43 crappen wrote:
I'm trying to set my UI up for raids. I hate UI bloat, I don't even have damage meter up during raid (open it after).

Is there a clean raid ui you guys can recommend? I need to look at what, 6 cds, DBM, raid frames, castbar and thats about it.

The idea is that I just want to look at my CD's, and boss CDs . Is there a place where I can look at different DBM profiles that people use, and import these? The out of the box is too much

use Bigwigs instead of DBM
It ignores such insignificant forces as time, entropy, and death
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
September 25 2015 09:46 GMT
#11519
ElvUI is supposedly very good
"I just pressed stimpack, and somehow I won the battle" -Flash
crappen
Profile Joined April 2010
Norway1546 Posts
September 25 2015 10:18 GMT
#11520
Will try Bigwigs today.

ElvUI, I have been looking at this a while back, I think I was afraid it was too much hassle, as I don't really need to monitor everything, but rather just disable unwanted UI elements.

I mean just look at this beauty, everything I need [image loading]
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