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[wow] Warlords of Draenor - Page 521

Forum Index > General Games
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Add yourself to the player list
Gorsameth
Profile Joined April 2010
Netherlands21694 Posts
June 24 2015 20:23 GMT
#10401
On June 25 2015 04:49 Cyro wrote:
Show nested quote +
On June 25 2015 04:42 daemir wrote:
Have done 7/8 mythic dungeons, we got a few wf 705 with socket drops. I wouldn't want to do some of these in a pug for sure. Saved best for last, UBRS.


doing them at 660 is probably easier than timed CM's, at 690 it's not bad at all~ stuff just dies way faster. I cleared all of them earlier wiping only really on everbloom last boss

690, when it gives 685. Stuff dies way faster cause you outgear the place.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
Last Edited: 2015-06-24 20:28:35
June 24 2015 20:26 GMT
#10402
On June 25 2015 05:23 Gorsameth wrote:
Show nested quote +
On June 25 2015 04:49 Cyro wrote:
On June 25 2015 04:42 daemir wrote:
Have done 7/8 mythic dungeons, we got a few wf 705 with socket drops. I wouldn't want to do some of these in a pug for sure. Saved best for last, UBRS.


doing them at 660 is probably easier than timed CM's, at 690 it's not bad at all~ stuff just dies way faster. I cleared all of them earlier wiping only really on everbloom last boss

690, when it gives 685. Stuff dies way faster cause you outgear the place.


My group of 690's cleared them all in 2-3 hours and we got 3 or 4 bits of 705 gear, one with a socket. We took a healer who was 660 and he got to 680 in that time.

it's worthwhile running all the way from ~640 to ~690-715 (depending on how upgrade-crazy you are for small upgrades) the amount of loot is quite extreme.

4 boss dungeon has 5 bits of loot guaranteed but can drop up to 9
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
daemir
Profile Joined September 2010
Finland8662 Posts
June 24 2015 20:30 GMT
#10403
Yea Yalnu was a bitch. UBRS was easier than expected.
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
June 24 2015 21:08 GMT
#10404
It was just a bit of shock because he's kinda set up to be killed by the mages, you need to free them from entanglement etc. Everything seems ezmode and relaxing etc until you let your guard down and that last boss smacks you
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
June 24 2015 21:11 GMT
#10405
Why do i have to farm honor gear again? ffs Holinka.
daemir
Profile Joined September 2010
Finland8662 Posts
June 24 2015 21:22 GMT
#10406
Not sure if it's patch issue, but Yalnu's ground aoe didn't either have the marker, or he could even do it towards a direction he wasn't even facing, so we died to that a couple of times. The worm boss in shadowmoon did the same, when the mass slams came down, there was no markers on the ground for it. Made it kinda tricky.
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
June 24 2015 21:30 GMT
#10407
master plan is updated for 6.2, game is finally playable again
ffxiv enjoyer
Acrofales
Profile Joined August 2010
Spain18002 Posts
June 24 2015 21:36 GMT
#10408
On June 25 2015 06:22 daemir wrote:
Not sure if it's patch issue, but Yalnu's ground aoe didn't either have the marker, or he could even do it towards a direction he wasn't even facing, so we died to that a couple of times. The worm boss in shadowmoon did the same, when the mass slams came down, there was no markers on the ground for it. Made it kinda tricky.

WoW has really gotten hand-holdy.

Baron Geddon didn't give you any warning except a debuff, which you had to look for among the umpteen gazillion little icons under your player bar until addons came out that alerted you... and yet people managed to run MC during Vanilla.

Plenty of fire bosses during TBC didn't announce where the fire was going to hit (although it didn't instagib you if it hit in those cases).
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2015-06-24 21:42:13
June 24 2015 21:41 GMT
#10409
On June 25 2015 06:36 Acrofales wrote:
Show nested quote +
On June 25 2015 06:22 daemir wrote:
Not sure if it's patch issue, but Yalnu's ground aoe didn't either have the marker, or he could even do it towards a direction he wasn't even facing, so we died to that a couple of times. The worm boss in shadowmoon did the same, when the mass slams came down, there was no markers on the ground for it. Made it kinda tricky.

WoW has really gotten hand-holdy.

Baron Geddon didn't give you any warning except a debuff, which you had to look for among the umpteen gazillion little icons under your player bar until addons came out that alerted you... and yet people managed to run MC during Vanilla.

Plenty of fire bosses during TBC didn't announce where the fire was going to hit (although it didn't instagib you if it hit in those cases).


There's a difference between hand holding and being blind sided by an ability that seems to hit a totally different direction. Especially when said ability can 1 shot you. Vanilla bosses didn't deep breath you with their ass either.
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
June 24 2015 21:45 GMT
#10410
On June 25 2015 06:22 daemir wrote:
Not sure if it's patch issue, but Yalnu's ground aoe didn't either have the marker, or he could even do it towards a direction he wasn't even facing, so we died to that a couple of times. The worm boss in shadowmoon did the same, when the mass slams came down, there was no markers on the ground for it. Made it kinda tricky.


Can confirm that the same bug is affecting raid bosses too, Grull etc. He looks one direction, does marker somewhere else (or not at all) and then hits a completely different third location lol

it actually wiped us once on mythic

WoW has really gotten hand-holdy.


There are way way more mechanics that will just end your day if you're not in the right place. Mechanics are more plentiful and harsher than ever. I would even argue that compared to games like Wildstar, WoW does a -bad- job of adequately showing you some mechanics, causing a lot more failures due to lack of clarity and stuff being too difficult to see rather than people not being able to handle a mechanic which is very anti-fun at all levels of play.

You can make a game difficult while communicating the difficulty in a clear way. It's bad to put stuff like maidens which communicates two mechanics through a different type of red line to your character so that if you get hit by both of them at the same time, the second one is invisible. Unless you're expecting the second spell to be cast within a couple of seconds window and you see that it doesn't cast and start looking for an explanation, you're likely not to catch that instawipe mechanic even while staring at your character on a farm fight. I've seen that particular one happen a few times
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Warri
Profile Joined May 2010
Germany3208 Posts
June 24 2015 22:42 GMT
#10411
On June 25 2015 06:36 Acrofales wrote:
Show nested quote +
On June 25 2015 06:22 daemir wrote:
Not sure if it's patch issue, but Yalnu's ground aoe didn't either have the marker, or he could even do it towards a direction he wasn't even facing, so we died to that a couple of times. The worm boss in shadowmoon did the same, when the mass slams came down, there was no markers on the ground for it. Made it kinda tricky.

WoW has really gotten hand-holdy.

Baron Geddon didn't give you any warning except a debuff, which you had to look for among the umpteen gazillion little icons under your player bar until addons came out that alerted you... and yet people managed to run MC during Vanilla.

Plenty of fire bosses during TBC didn't announce where the fire was going to hit (although it didn't instagib you if it hit in those cases).

Yeah, because thats ALL you had to do. It's not hard looking at the debuff bar until one icon pops up. Nowadays, by the time you have that debuff the apocalypse happened around you and you missed it.
Noocta
Profile Joined June 2010
France12578 Posts
June 24 2015 22:53 GMT
#10412
http://www.wowhead.com/npc=93229/fel-rangari-anaara#comments

This shit is so cool

Rare mob special Hunter, she's a solo challenge with specific abilities that can only be countered by Hunters. She was very fun to kill.

She drops a Vial that can be used to tame a Fel version of the Draenor wolves.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Warri
Profile Joined May 2010
Germany3208 Posts
June 24 2015 23:37 GMT
#10413
Cool, kinda like the class quest in vanilla then i guess? Didnt know about that, will check it out on my hunter thanks :D

Also, current state of the group finder:
[image loading]
aka "please carry us fools"
Gorsameth
Profile Joined April 2010
Netherlands21694 Posts
June 24 2015 23:44 GMT
#10414
Why on earth would someone who is 8/8 and has realm best ever run with another group Oo
It ignores such insignificant forces as time, entropy, and death
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
June 25 2015 03:09 GMT
#10415
On June 25 2015 08:44 Gorsameth wrote:
Why on earth would someone who is 8/8 and has realm best ever run with another group Oo

I dunno, they must be the same people requiring at least 5 mythic kills in BRF to get into a Heroic Blackhand group.
Warri
Profile Joined May 2010
Germany3208 Posts
June 25 2015 12:08 GMT
#10416
People be like "addons make bosses too easy cause they tell you everything lel"
Meanwhile in pug groups [image loading]
And that was mythic, so i assume everyone in that group run that dungeon at least 1x on normal during leveling and at least 10x on heroic for items/daily quests. Yea.
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
June 25 2015 12:31 GMT
#10417
And that was mythic, so i assume everyone in that group run that dungeon at least 1x on normal during leveling and at least 10x on heroic for items/daily quests. Yea.


I don't really know anyone who does the inn quests regularly and i did it on CM and mythic maybe without getting it a single time on hc (or doing it while leveling) TBH
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 25 2015 12:36 GMT
#10418
On June 25 2015 21:08 Warri wrote:
People be like "addons make bosses too easy cause they tell you everything lel"
Meanwhile in pug groups [image loading]
And that was mythic, so i assume everyone in that group run that dungeon at least 1x on normal during leveling and at least 10x on heroic for items/daily quests. Yea.


I don't think those are remotely safe assumptions.

I mean, people should still be able to avoid that stuff, but I know that personally I never ran normal anything and did every heroic exactly once for the ring/inn quests.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
June 25 2015 12:44 GMT
#10419
On Heroic you can ignore a few ticks and bumrush him. Apparently not on mythic.
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
Last Edited: 2015-06-25 12:48:46
June 25 2015 12:47 GMT
#10420
Yea, you can't. I just defaulted to the CM tactic of telling everyone to get behind boxes and running up with a disengage and deterrence to eat it without taking damage

people will get the message after a few wipes

That pull before the last boss in SBG with the two voidwalkers will kill you if 2 explosions go off, closer to CM i think than heroic. They die much faster than CM though if you have good and/or overgeared DPS
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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