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On June 25 2015 04:49 Cyro wrote:Show nested quote +On June 25 2015 04:42 daemir wrote: Have done 7/8 mythic dungeons, we got a few wf 705 with socket drops. I wouldn't want to do some of these in a pug for sure. Saved best for last, UBRS. doing them at 660 is probably easier than timed CM's, at 690 it's not bad at all~ stuff just dies way faster. I cleared all of them earlier wiping only really on everbloom last boss 690, when it gives 685. Stuff dies way faster cause you outgear the place.
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On June 25 2015 05:23 Gorsameth wrote:Show nested quote +On June 25 2015 04:49 Cyro wrote:On June 25 2015 04:42 daemir wrote: Have done 7/8 mythic dungeons, we got a few wf 705 with socket drops. I wouldn't want to do some of these in a pug for sure. Saved best for last, UBRS. doing them at 660 is probably easier than timed CM's, at 690 it's not bad at all~ stuff just dies way faster. I cleared all of them earlier wiping only really on everbloom last boss 690, when it gives 685. Stuff dies way faster cause you outgear the place.
My group of 690's cleared them all in 2-3 hours and we got 3 or 4 bits of 705 gear, one with a socket. We took a healer who was 660 and he got to 680 in that time.
it's worthwhile running all the way from ~640 to ~690-715 (depending on how upgrade-crazy you are for small upgrades) the amount of loot is quite extreme.
4 boss dungeon has 5 bits of loot guaranteed but can drop up to 9
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Yea Yalnu was a bitch. UBRS was easier than expected.
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It was just a bit of shock because he's kinda set up to be killed by the mages, you need to free them from entanglement etc. Everything seems ezmode and relaxing etc until you let your guard down and that last boss smacks you
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Why do i have to farm honor gear again? ffs Holinka.
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Not sure if it's patch issue, but Yalnu's ground aoe didn't either have the marker, or he could even do it towards a direction he wasn't even facing, so we died to that a couple of times. The worm boss in shadowmoon did the same, when the mass slams came down, there was no markers on the ground for it. Made it kinda tricky.
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master plan is updated for 6.2, game is finally playable again
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On June 25 2015 06:22 daemir wrote: Not sure if it's patch issue, but Yalnu's ground aoe didn't either have the marker, or he could even do it towards a direction he wasn't even facing, so we died to that a couple of times. The worm boss in shadowmoon did the same, when the mass slams came down, there was no markers on the ground for it. Made it kinda tricky. WoW has really gotten hand-holdy.
Baron Geddon didn't give you any warning except a debuff, which you had to look for among the umpteen gazillion little icons under your player bar until addons came out that alerted you... and yet people managed to run MC during Vanilla.
Plenty of fire bosses during TBC didn't announce where the fire was going to hit (although it didn't instagib you if it hit in those cases).
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On June 25 2015 06:36 Acrofales wrote:Show nested quote +On June 25 2015 06:22 daemir wrote: Not sure if it's patch issue, but Yalnu's ground aoe didn't either have the marker, or he could even do it towards a direction he wasn't even facing, so we died to that a couple of times. The worm boss in shadowmoon did the same, when the mass slams came down, there was no markers on the ground for it. Made it kinda tricky. WoW has really gotten hand-holdy. Baron Geddon didn't give you any warning except a debuff, which you had to look for among the umpteen gazillion little icons under your player bar until addons came out that alerted you... and yet people managed to run MC during Vanilla. Plenty of fire bosses during TBC didn't announce where the fire was going to hit (although it didn't instagib you if it hit in those cases).
There's a difference between hand holding and being blind sided by an ability that seems to hit a totally different direction. Especially when said ability can 1 shot you. Vanilla bosses didn't deep breath you with their ass either.
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On June 25 2015 06:22 daemir wrote: Not sure if it's patch issue, but Yalnu's ground aoe didn't either have the marker, or he could even do it towards a direction he wasn't even facing, so we died to that a couple of times. The worm boss in shadowmoon did the same, when the mass slams came down, there was no markers on the ground for it. Made it kinda tricky.
Can confirm that the same bug is affecting raid bosses too, Grull etc. He looks one direction, does marker somewhere else (or not at all) and then hits a completely different third location lol
it actually wiped us once on mythic
WoW has really gotten hand-holdy.
There are way way more mechanics that will just end your day if you're not in the right place. Mechanics are more plentiful and harsher than ever. I would even argue that compared to games like Wildstar, WoW does a -bad- job of adequately showing you some mechanics, causing a lot more failures due to lack of clarity and stuff being too difficult to see rather than people not being able to handle a mechanic which is very anti-fun at all levels of play.
You can make a game difficult while communicating the difficulty in a clear way. It's bad to put stuff like maidens which communicates two mechanics through a different type of red line to your character so that if you get hit by both of them at the same time, the second one is invisible. Unless you're expecting the second spell to be cast within a couple of seconds window and you see that it doesn't cast and start looking for an explanation, you're likely not to catch that instawipe mechanic even while staring at your character on a farm fight. I've seen that particular one happen a few times
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On June 25 2015 06:36 Acrofales wrote:Show nested quote +On June 25 2015 06:22 daemir wrote: Not sure if it's patch issue, but Yalnu's ground aoe didn't either have the marker, or he could even do it towards a direction he wasn't even facing, so we died to that a couple of times. The worm boss in shadowmoon did the same, when the mass slams came down, there was no markers on the ground for it. Made it kinda tricky. WoW has really gotten hand-holdy. Baron Geddon didn't give you any warning except a debuff, which you had to look for among the umpteen gazillion little icons under your player bar until addons came out that alerted you... and yet people managed to run MC during Vanilla. Plenty of fire bosses during TBC didn't announce where the fire was going to hit (although it didn't instagib you if it hit in those cases). Yeah, because thats ALL you had to do. It's not hard looking at the debuff bar until one icon pops up. Nowadays, by the time you have that debuff the apocalypse happened around you and you missed it.
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Cool, kinda like the class quest in vanilla then i guess? Didnt know about that, will check it out on my hunter thanks :D
Also, current state of the group finder:
![[image loading]](http://i.imgur.com/TvbOlnb.jpg) aka "please carry us fools"
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Why on earth would someone who is 8/8 and has realm best ever run with another group Oo
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On June 25 2015 08:44 Gorsameth wrote: Why on earth would someone who is 8/8 and has realm best ever run with another group Oo
I dunno, they must be the same people requiring at least 5 mythic kills in BRF to get into a Heroic Blackhand group.
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People be like "addons make bosses too easy cause they tell you everything lel" Meanwhile in pug groups ![[image loading]](http://i.imgur.com/XkuO17Q.png) And that was mythic, so i assume everyone in that group run that dungeon at least 1x on normal during leveling and at least 10x on heroic for items/daily quests. Yea.
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And that was mythic, so i assume everyone in that group run that dungeon at least 1x on normal during leveling and at least 10x on heroic for items/daily quests. Yea.
I don't really know anyone who does the inn quests regularly and i did it on CM and mythic maybe without getting it a single time on hc (or doing it while leveling) TBH
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On June 25 2015 21:08 Warri wrote:People be like "addons make bosses too easy cause they tell you everything lel" Meanwhile in pug groups ![[image loading]](http://i.imgur.com/XkuO17Q.png) And that was mythic, so i assume everyone in that group run that dungeon at least 1x on normal during leveling and at least 10x on heroic for items/daily quests. Yea.
I don't think those are remotely safe assumptions.
I mean, people should still be able to avoid that stuff, but I know that personally I never ran normal anything and did every heroic exactly once for the ring/inn quests.
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On Heroic you can ignore a few ticks and bumrush him. Apparently not on mythic.
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Yea, you can't. I just defaulted to the CM tactic of telling everyone to get behind boxes and running up with a disengage and deterrence to eat it without taking damage
people will get the message after a few wipes 
That pull before the last boss in SBG with the two voidwalkers will kill you if 2 explosions go off, closer to CM i think than heroic. They die much faster than CM though if you have good and/or overgeared DPS
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