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On June 25 2015 21:36 Seuss wrote:Show nested quote +On June 25 2015 21:08 Warri wrote:People be like "addons make bosses too easy cause they tell you everything lel" Meanwhile in pug groups ![[image loading]](http://i.imgur.com/XkuO17Q.png) And that was mythic, so i assume everyone in that group run that dungeon at least 1x on normal during leveling and at least 10x on heroic for items/daily quests. Yea. I don't think those are remotely safe assumptions. I mean, people should still be able to avoid that stuff, but I know that personally I never ran normal anything and did every heroic exactly once for the ring/inn quests.
Yeah i couldn't do normal mode because of level and stuff. When i tried to go to dungeon again (because inn quests) it was already heroic. Tried to go normal mode but as a dps on my server it's more than an hour to wait. Heroic is like 20minutes.
The before last boss in the mines was a pain in the ass. Tried to follow the others but died anyway in the first try. i don't even know the difference between Normal and heroic for the dungeons. i blame blizzard fast leveling for that :p
And also i saw a LOT (almost everyone) getting the 2 achievements heroic+normal on each dungeons.
Getting nice people in dungeons is kind of hard. But it's funny seeing a guy on the last boss in the mine blaming the heal for being understuff and not good enough while i was the only one dpsing the adds. Once i explained the hard tactic of : "When there's an add you kill it". It was easy peasy.
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On June 25 2015 21:47 Cyro wrote:Yea, you can't. I just defaulted to the CM tactic of telling everyone to get behind boxes and running up with a disengage and deterrence to eat it without taking damage people will get the message after a few wipes  That pull before the last boss in SBG with the two voidwalkers will kill you if 2 explosions go off, closer to CM i think than heroic. They die much faster than CM though if you have good and/or overgeared DPS
Yeah I ran into that SBG pull last night. If you pull haphazardly without setting up clear interrupt rotations to keep one completely locked down and the other mostly locked down you're going to die quickly.
Which was honestly nice. Having to think about what I was doing on some of the trash pulls was fun, and actually having to pay attention on bosses was great.
It would have been a perfect evening except the Body Slam/Malevolence graphics weren't lining up properly with the actual area of affect.
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On June 25 2015 22:22 Seuss wrote:Show nested quote +On June 25 2015 21:47 Cyro wrote:Yea, you can't. I just defaulted to the CM tactic of telling everyone to get behind boxes and running up with a disengage and deterrence to eat it without taking damage people will get the message after a few wipes  That pull before the last boss in SBG with the two voidwalkers will kill you if 2 explosions go off, closer to CM i think than heroic. They die much faster than CM though if you have good and/or overgeared DPS Yeah I ran into that SBG pull last night. If you pull haphazardly without setting up clear interrupt rotations to keep one completely locked down and the other mostly locked down you're going to die quickly. Which was honestly nice. Having to think about what I was doing on some of the trash pulls was fun, and actually having to pay attention on bosses was great. It would have been a perfect evening except the Body Slam/Malevolence graphics weren't lining up properly with the actual area of affect.
i wonder if those kind of boss are doable in LFR since no one talks and sometime you can't interput because all mages interupted at the same time the first spell :p
Unless LFR changed since mop (i'll be starting raids saturday)
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There is no mechanical difference between Normal and Heroic dungeons that I know of. Its just more numbers.
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United Kingdom20293 Posts
i wonder if those kind of boss are doable in LFR since no one talks and sometime you can't interput because all mages interupted at the same time the first spell :p
Most bosses on LFR are very easy. A few in particular have stuff that often wipes groups - Blackhand i've killed three times in LFR and each time the group wiped like 3-4 times.
It's stuff like.. nobody handles throws. At all. If you're lucky enough to be targeted by the boss and can actually go behind debris or a siegebreaker, you're almost guaranteed that some guy is stood in the way to take the hit for you. Sieges go on random people and sometimes don't get armor broken for like a minute straight somehow. Sometimes nobody goes up for like the entire phase 2 and the healing (being quite poor in LFR) fails due to that.
Some of the more impressive/funny failures comes from both of the tanks getting smashed up in p2 and not jumping down, so blackhand runs around oneshotting the top DPS and also, i saw like 8 people get smashed off the platform in one hit in p3. People also very often throw bloodlust/heroism way too early (I've seen it on pull) so the fights that have any kind of requirement other than "hit the boss and you'll probably be fine" can fail. That's not actually many LFR fights though.
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I think my favorite was the tank dragging the melee add, and eventually Imperator himself, in range of both caster adds. That was grand.
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Had my first HFC raid, just normal mode for our first run. Expected to get maybe 4 bosses down, we killed 7 (great success for our lot). Gorefiend is best fight WoD omg so much fun :D
shit, for once had so many people logged on that we coulda even had enough people for mythic. I love going into bosses with minimal information and just winging it.
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where were u when dw frost dk was kill huehue
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United Kingdom20293 Posts
On June 26 2015 08:35 daemir wrote: Had my first HFC raid, just normal mode for our first run. Expected to get maybe 4 bosses down, we killed 7 (great success for our lot). Gorefiend is best fight WoD omg so much fun :D
shit, for once had so many people logged on that we coulda even had enough people for mythic. I love going into bosses with minimal information and just winging it.
Be careful on the upcoming bosses. We got 7 first raid too, the last one was apparently like realm 9'th on silvermoon
Tyrant Velhari seemed weird/overtuned. The phase 2 kept killing us. We literally oneshot socrethar, spent 1.5 hours doing trash and Velhari and then walked to the next boss (where grommash is tied up) and oneshot that one too. Our raid average is like, over 690 and 10/10H, 2/10 mythic BRF.
Maybe we were just idiots with that fight but it stood out as being weird to kill and i think you can skip that one and the one before it to do the other fights and then go for the last 2 end bosses
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FinestHour you should have specified the hotfixes I checked, didn't see anything and then just caught them by accident after random browsing.
Death Knight Frost
[Hotfix in testing] Frost Strike and Obliterate have been reduced to their pre-6.2 damage levels. The change to Might of the Frozen Wastes remains in place and is a significant buff to Frost Strike damage while dual-wielding. Obliterate once again deals full damage to players. [Hotfix in testing] Howling Blast damage has been reduced by 13.5% but is still a slight buff from its pre-6.2 damage levels. The change to Howling Blast's area damage remains in place, and continues to deal full damage to all enemies within range.
All three abilities still deal MORE damage in every scenario. Howling blast damage was still more than doubled against everything that's not the primary target (all AOE).
They were too strong, a little reduction is fine. Going into 6.2 they're still MILES better than tier 17. They went from being trash to topping the damage meters overnight and the target was missed a little bit, it's fine.
They even increased the damage of Obliterate slightly in PVP, since it had a 1.2x damage buff in PVE and a 1.25x damage nerf in PVP. They removed both 
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In other news, timewalking dungeons are EASY. I did all 5 of mine for the HFC bonus roll in literally an hour and 10 mins.
We walked into first timewalker, facerolled trash, popped cooldowns on boss. It died in about 7-10 seconds and i had over 10k DPS on it single target without heroism (got lucky i guess). I thought they were targeting like 2k DPS? We were averaging 3.5-4k over the instances (without doing huge pulls or trying that hard) and spiking far, far harder especially with hero. We don't overgear it, we're all scaled down to the same point. Just poor tuning i guess.
Overall i'd say they're a lot easier than doing WOD heroics in i615. They give 660 gear, warforged to 680? It's pretty great gear and easy to get a lot of it. If you have an alt, hop in. The only thing that seems tuned even close to correctly is the tank damage; healer has to stay on their toes when pulling multiple packs without CC, but you can chain-AOE-CC stuff or just kill it before it can do anything.
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Personal loot enforced on HFC trash is nice and weird. Blizzard finally put their foot down on the majority of groups just having the leader take them all. They're BoE's so friends/guildies can still trade them easily
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On June 25 2015 22:25 Gorsameth wrote: There is no mechanical difference between Normal and Heroic dungeons that I know of. Its just more numbers.
Oh ok. I remember that cata dungeons had sometime more boss or a new phase for some.
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Did one time walk before going bed last night and yea, fuck those old world debuffs. Shit also is not tuned to dispels having cd :D We pulled whole rooms at once in mana tombs and then I as healer get hit by a 5 second silence, followed by fear into another 5 second silence while everyone else in the group has a SWP ticking on them. A wipe or 2 for that. Not that they were hard, just can't pull them like current heroics.
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On June 26 2015 18:02 daemir wrote: Did one time walk before going bed last night and yea, fuck those old world debuffs. Shit also is not tuned to dispels having cd :D We pulled whole rooms at once in mana tombs and then I as healer get hit by a 5 second silence, followed by fear into another 5 second silence while everyone else in the group has a SWP ticking on them. A wipe or 2 for that. Not that they were hard, just can't pull them like current heroics. The items are 660 without level requirement but you can join the dungeon on 71. Do they get scaled down to that level or do you have a lvl 71 char that owns the damage meters with ilvl 660 items?
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I have no idea what you mean. All gear was scaled down to whatever the dungeon level is, but I was running those on my main to get another seal for the week. Tank max hp was like 22k, I could put up shields on him worth 30k. Funny shit.
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He means, if you were playing on a level 71 character, would that character get iLvl 660 drops and be able to wear them immediately?
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Tbh i've no idea, i vendored that shiat, but I'd assume it scales to your actual level outside of dungeons, like heirlooms.
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Damn, those timewalking dungeons aren't tuned properly at all, we gave up after the 2nd one out of sheer boredom. I'd rather have 1 less bonus roll than straight-up wasting time.
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well, its meant for gearing up alts i guess. the mythic dungeons are a bit more challenging but also kinda easy
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The gear isn't supposed to make any difference, since everything is scaled down to itemlvl 95. They should be just as easy for fresh 100 chars as they are for mythic geared chars. It has nothing to do with the skill of the players if your dps and hp are equivalent to lv80 full naxx25 gear in a lv70 dungeon.
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United Kingdom20293 Posts
The mythic dungeons are really hard with a full group of 650's, timewalker is mind numbingly easy no matter what your gear level is
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Finally herb trader. Ommmmfg mass milling is so amazing. http://i.imgur.com/87v5hxH.jpg
Also killed hc Tyrant Velhari today. I dont know how pugs are supposed to kill that lol. And apparently Archimonde is 10x harder than blackhand.
Edit: also literally got me a pair of 715 boots <3
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