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[wow] Warlords of Draenor - Page 519

Forum Index > General Games
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las91
Profile Blog Joined May 2011
United States5080 Posts
Last Edited: 2015-06-22 12:25:33
June 22 2015 11:48 GMT
#10361
What's retarded is that's the point of Shadow, being good at sustained multi target fights.

We had like 2 of those in the first 17 bosses, it's ridiculous our top DPCT spell is getting a nerf this big when we're completely worthless on any fight other than 3-5 targets sustained.

And I thought VEnt was still garbo, it has been all expac and I don't think this tier set bonus will change anything, COP will still be the superior single target spec
In Inca we trust
Redox
Profile Joined October 2010
Germany24794 Posts
June 22 2015 12:27 GMT
#10362
On June 18 2015 06:02 Warri wrote:
Damn, i still need another like 100 arena wins to be ready for patch

Which reminds me, do you keep the conquest poiints you earn now for next season?
Off-season = best season
Gorsameth
Profile Joined April 2010
Netherlands22710 Posts
June 22 2015 12:29 GMT
#10363
On June 22 2015 21:27 Redox wrote:
Show nested quote +
On June 18 2015 06:02 Warri wrote:
Damn, i still need another like 100 arena wins to be ready for patch

Which reminds me, do you keep the conquest poiints you earn now for next season?

Don't think there is official word but every other season Conquest has been wiped.
Conquest becomes Honor points, any points over the cap (4k) are turned into gold at a rate of 35 silver per point.
It ignores such insignificant forces as time, entropy, and death
Redox
Profile Joined October 2010
Germany24794 Posts
June 22 2015 12:41 GMT
#10364
On June 22 2015 21:29 Gorsameth wrote:
Show nested quote +
On June 22 2015 21:27 Redox wrote:
On June 18 2015 06:02 Warri wrote:
Damn, i still need another like 100 arena wins to be ready for patch

Which reminds me, do you keep the conquest poiints you earn now for next season?

Don't think there is official word but every other season Conquest has been wiped.
Conquest becomes Honor points, any points over the cap (4k) are turned into gold at a rate of 35 silver per point.

Ty, anything else would not make sense I guess.
Off-season = best season
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
June 22 2015 13:15 GMT
#10365
yea u lose your cp
The only virgins in kpop left are the fans
Warri
Profile Joined May 2010
Germany3208 Posts
June 22 2015 14:04 GMT
#10366
On June 22 2015 21:41 Redox wrote:
Show nested quote +
On June 22 2015 21:29 Gorsameth wrote:
On June 22 2015 21:27 Redox wrote:
On June 18 2015 06:02 Warri wrote:
Damn, i still need another like 100 arena wins to be ready for patch

Which reminds me, do you keep the conquest poiints you earn now for next season?

Don't think there is official word but every other season Conquest has been wiped.
Conquest becomes Honor points, any points over the cap (4k) are turned into gold at a rate of 35 silver per point.

Ty, anything else would not make sense I guess.

Well fuck me, ive wasted my time.
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2015-06-22 14:11:45
June 22 2015 14:08 GMT
#10367
On June 22 2015 20:48 las91 wrote:
What's retarded is that's the point of Shadow, being good at sustained multi target fights.

We had like 2 of those in the first 17 bosses, it's ridiculous our top DPCT spell is getting a nerf this big when we're completely worthless on any fight other than 3-5 targets sustained.

And I thought VEnt was still garbo, it has been all expac and I don't think this tier set bonus will change anything, COP will still be the superior single target spec

Define being good. Ive looked through warcraftlogs on every boss and the bosses where you have multiple targets(hansgar, maidens, flame bender, blast furnace) firemages followed by warlocks dominate anyway with shadows still being 30% or so behind. Blackhand is the only one where shadows seem to be at the top.
And you know what, that would be totally fine, if shadow had the utility it had in MoP. A vampiric embrace every few minutes and a mass dispel that is only applicable on one or two bosses per tier isnt really that great.
Oops, that was supposed to be an edit, sry for double post.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
June 22 2015 16:33 GMT
#10368
We did M beastlord at first with only a few people killing all of the adds, but i guess it's same situation there and other specs would beat shadow. I don't raid with any priests that will play DPS right now and i don't think i've ever seen good damage numbers since i left pre-4.2
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
las91
Profile Blog Joined May 2011
United States5080 Posts
June 22 2015 17:30 GMT
#10369
On June 22 2015 23:08 Warri wrote:
Show nested quote +
On June 22 2015 20:48 las91 wrote:
What's retarded is that's the point of Shadow, being good at sustained multi target fights.

We had like 2 of those in the first 17 bosses, it's ridiculous our top DPCT spell is getting a nerf this big when we're completely worthless on any fight other than 3-5 targets sustained.

And I thought VEnt was still garbo, it has been all expac and I don't think this tier set bonus will change anything, COP will still be the superior single target spec

Define being good. Ive looked through warcraftlogs on every boss and the bosses where you have multiple targets(hansgar, maidens, flame bender, blast furnace) firemages followed by warlocks dominate anyway with shadows still being 30% or so behind. Blackhand is the only one where shadows seem to be at the top.
And you know what, that would be totally fine, if shadow had the utility it had in MoP. A vampiric embrace every few minutes and a mass dispel that is only applicable on one or two bosses per tier isnt really that great.
Oops, that was supposed to be an edit, sry for double post.


I mean I completely agree considering I mained shadow last expac and I felt more impactful with my amazing VE and halo healing and all that jazz. We were the last true hybrid class but with the changes to damage only 90 talents and stuff shadow just doesn't do anything all that useful anymore.

In Inca we trust
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2015-06-23 08:09:46
June 22 2015 23:48 GMT
#10370
Patch probably up in 32 hours or so, hype! :D

+ Show Spoiler +
--------------------------




In the wake of the string of defeats suffered by the Iron Horde, all enemies in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulties are Demoralized, reducing their health and damage by 20%.


Bam.

So if we had before.. Lets say 20 players, 2 of them tanks and 5 healers.

That's 13 DPS.

Assuming we have 40k DPS per player and mythic boss has 195m HP (grull):

boss dies in 6 minutes 15 seconds.

-------------------------------

That's the current standard. If all damage drops by 20%, then we should be able to drop a healer and keep stuff roughly the same. That's not exactly how it works in practice, but you should still be able to do it i think.

14 DPS - boss dies in 5 minutes and 48 seconds

-------------------------------

Boss now has 20% less HP. That means it previously had 1.25x MORE hp.

It now dies in 4 minutes and 39 seconds.

Because it's dieing so much faster, a much higher percentage of the fight is spent in the bloodlust and/or opening phases, there's less of a lul in the middle before it before people start to execute. Damage is always higher when stuff dies faster (no shit sherlock) but it actually contributes to a cycle of higher damage so stuff dies faster so more chance to deal more damage etc.

That seems to account for at least a 1.1x increase in damage, which would kill it in 4 minutes and 15 seconds.

-------------------------------

We've now reduced Mythic Grull from 6 min 15 sec to 4 min 15 sec (killed 1.667x faster) and how? Through a single nerf. A SINGLE debuff.

In the wake of the string of defeats suffered by the Iron Horde, all enemies in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulties are Demoralized, reducing their health and damage by 20%.


--------------------------------

We will then improve our damage by like 30-40% next tier, so if we go back, it'll die significantly more than twice as fast as it used to, only one tier ahead.

I just had to math that out a little bit

edit: Just occurred to me that i didn't take tank damage into account at all but it's still a huge gap

.
.
.
.
.


Howling Blast now deals 25% more damage and deals full damage to other enemies within range.


YES

YES WHEN DID THEY UNNERF THIS

they nerfed this like, four and a half years ago? Damn. I'l have to bring my DK over

secondary target damage was substantially lower since cataclysm. Damn my favourite class/spec in the game was frost DK tank with howling blast doing full damage to every target for like 1.5 years until they nerfed it.

Right after cata, they nerfed it so that the main hit did 66.7% more damage than the cleave. Eventually somewhere, they nerfed it so the main hit was twice as hard as the cleave. Now we have our sick AOE back

To put that into perspective, damage against main target is being improved by 1.25x. Damage against everything else that it's hitting (big radius boom spammy AOE) is increasing by 2.5x, which will just be amazing


-----------------

so, vid from earlier. I assumed i just had a huge derp and wasn't looking at my character - but unless i misunderstand this mechanic it seems we have a prime candidate for hitbox of the year award



FPS probably in the triple digits, latency usually rock solid ~32ms and the indicator stayed green. Think i'm gonna grab a HUD for focus and health (i rely a bit much on the MSBT low health indicator+sound) and be a bit more trigger happy on the deterrence because i hit healing tonic hotkey and still went >90% hp to dead in like 2.5 seconds before i could really understand what was happening. We failed that gold by about 10 seconds

Literally. Flame wall hitbox killed our gold run
[image loading]

It lies. Killing that fucking gronn doesn't do shit
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
June 23 2015 16:51 GMT
#10371
6.2 is up on US

good luck remembering how to garrison without master plan
ffxiv enjoyer
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 23 2015 17:33 GMT
#10372
Garrisoning without master plan is easy. It's just slow as hell.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Redox
Profile Joined October 2010
Germany24794 Posts
June 23 2015 17:37 GMT
#10373
Maybe try another addon like garrison mission manager in the meantime.
Off-season = best season
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 23 2015 19:36 GMT
#10374
Blizzard Quest Design:

https://www.reddit.com/r/wow/comments/3auv2g/my_experience_with_62_so_far/
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Gorsameth
Profile Joined April 2010
Netherlands22710 Posts
June 23 2015 19:39 GMT
#10375
They never learn lol. Oh well it will be fine in a few hours once the initial wave is past
It ignores such insignificant forces as time, entropy, and death
Warri
Profile Joined May 2010
Germany3208 Posts
June 23 2015 22:50 GMT
#10376
So is it known what the legendary ring will be yet? Raidwide on use effect doesnt sound too impressive to be honest.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
June 24 2015 01:12 GMT
#10377
On June 24 2015 07:50 Warri wrote:
So is it known what the legendary ring will be yet? Raidwide on use effect doesnt sound too impressive to be honest.


Yea, we knew for months unless they went against their word and changed it with no testing or datamining whatsoever

it's a raidwide activation that's seperate for DPS, healers and tanks. The DPS version is like +20% damage - for 15 seconds on a 2 minute cooldown.

So basically.. MM hunter heaven, since all of their burst is over 15 seconds on a 2 minute cooldown too
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
caelym
Profile Blog Joined June 2008
United States6430 Posts
June 24 2015 05:00 GMT
#10378
cleared 7/13H tonight. i really liked shadowlord iskar fight, especially as the dispeller/interrupter. Hated iron reaver, which is like twin ogron but outdoors. I never know where to stand if given a huge space.
Warri
Profile Joined May 2010
Germany3208 Posts
June 24 2015 06:18 GMT
#10379
On June 24 2015 10:12 Cyro wrote:
Show nested quote +
On June 24 2015 07:50 Warri wrote:
So is it known what the legendary ring will be yet? Raidwide on use effect doesnt sound too impressive to be honest.


Yea, we knew for months unless they went against their word and changed it with no testing or datamining whatsoever

it's a raidwide activation that's seperate for DPS, healers and tanks. The DPS version is like +20% damage - for 15 seconds on a 2 minute cooldown.

So basically.. MM hunter heaven, since all of their burst is over 15 seconds on a 2 minute cooldown too

So if anyone uses it, all rings in the raid are on cd, similar like bloodlust? Bloodlust is already stupid in lfr and 5mans when people pop it at the worst times, but this with the shorter cd is even worse. Holy shit blizzard really.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
June 24 2015 09:00 GMT
#10380
So is there someone that have the shipyard already ? Is it long/difficult ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
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