--------------------------
In the wake of the string of defeats suffered by the Iron Horde, all enemies in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulties are Demoralized, reducing their health and damage by 20%.
Bam.
So if we had before.. Lets say 20 players, 2 of them tanks and 5 healers.
That's 13 DPS.
Assuming we have 40k DPS per player and mythic boss has 195m HP (grull):
boss dies in 6 minutes 15 seconds.
-------------------------------
That's the current standard. If all damage drops by 20%, then we should be able to drop a healer and keep stuff roughly the same. That's not exactly how it works in practice, but you should still be able to do it i think.
14 DPS - boss dies in 5 minutes and 48 seconds
-------------------------------
Boss now has 20% less HP. That means it previously had 1.25x MORE hp.
It now dies in 4 minutes and 39 seconds.
Because it's dieing so much faster, a much higher percentage of the fight is spent in the bloodlust and/or opening phases, there's less of a lul in the middle before it before people start to execute. Damage is always higher when stuff dies faster (no shit sherlock) but it actually contributes to a cycle of higher damage so stuff dies faster so more chance to deal more damage etc.
That seems to account for at least a 1.1x increase in damage, which would kill it in 4 minutes and 15 seconds.
-------------------------------
We've now reduced Mythic Grull from 6 min 15 sec to 4 min 15 sec (killed 1.667x faster) and how? Through a single nerf. A SINGLE debuff.
In the wake of the string of defeats suffered by the Iron Horde, all enemies in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulties are Demoralized, reducing their health and damage by 20%.
--------------------------------
We will then improve our damage by like 30-40% next tier, so if we go back, it'll die significantly more than twice as fast as it used to, only one tier ahead.
I just had to math that out a little bit
edit: Just occurred to me that i didn't take tank damage into account at all but it's still a huge gap
.
.
.
.
.
Howling Blast now deals 25% more damage and deals full damage to other enemies within range.
YES
YES WHEN DID THEY UNNERF THIS
they nerfed this like, four and a half years ago? Damn. I'l have to bring my DK over

secondary target damage was substantially lower since cataclysm. Damn my favourite class/spec in the game was frost DK tank with howling blast doing full damage to every target for like 1.5 years until they nerfed it.
Right after cata, they nerfed it so that the main hit did 66.7% more damage than the cleave. Eventually somewhere, they nerfed it so the main hit was twice as hard as the cleave. Now we have our sick AOE back
To put that into perspective, damage against main target is being improved by 1.25x. Damage against everything else that it's hitting (big radius boom spammy AOE) is increasing by 2.5x, which will just be amazing
-----------------
so, vid from earlier. I assumed i just had a huge derp and wasn't looking at my character - but unless i misunderstand this mechanic it seems we have a prime candidate for hitbox of the year award

FPS probably in the triple digits, latency usually rock solid ~32ms and the indicator stayed green. Think i'm gonna grab a HUD for focus and health (i rely a bit much on the MSBT low health indicator+sound) and be a bit more trigger happy on the deterrence because i hit healing tonic hotkey and still went >90% hp to dead in like 2.5 seconds before i could really understand what was happening. We failed that gold by about 10 seconds

Literally. Flame wall hitbox killed our gold run

![[image loading]](http://puu.sh/iztcV.png)
It lies. Killing that fucking gronn doesn't do shit
