[wow] Warlords of Draenor - Page 508
Forum Index > General Games |
Add yourself to the player list | ||
Cyro
United Kingdom20294 Posts
| ||
daemir
Finland8662 Posts
| ||
Cyro
United Kingdom20294 Posts
On June 01 2015 19:42 daemir wrote: 3 characters is enough to rake in 5-7k gold from the mission table. not from gold missions alone with 10 treasure hunters (not perfect setups) i'm only getting about 1200 a day or so average. 3600/day is miles away from 7k a day. | ||
Gorsameth
Netherlands21701 Posts
I wonder what kind of numbers Blizzard has on gold/gold income and what it is telling them. | ||
FFW_Rude
France10201 Posts
| ||
Redox
Germany24794 Posts
On June 01 2015 19:38 Cyro wrote: It's a great example of what happens when you bow down to the people who demand everything for free. When professions take 0 effort or even preparation time, you have huge amounts of money coming in automatically that overpowers income from sources like farming ~ you have floods of gear from everywhere etc.. you already have everything and you get this boring game where you only log in 6-12 hours a week for progress raids, because that stat of how many bosses you killed by X time is the only thing left that matters And yet people still buy gold with money. The consequence is that WoW has become free to play if you use your garrison to make gold. I think this is absolutely great. No pointless grinding anymore also great. Though to be honest the last time I seriously went farming anything was in classic. Maybe a little in tbc. But overall the game has become much less time-consuming for sure. People now complaining that they cant waste more than 12 hours a week on WoW are a special group anyway that I can not really understand. The increase in raiding difficulty from normal to hc to mythic is also just right imo and offers something for almost anyone. That things get a little too easy and stale towards the end of a patch is perfectly normal. | ||
Redox
Germany24794 Posts
On June 01 2015 20:27 FFW_Rude wrote: Garrison should be one per account (on each server of course). Not one per character. Also would be pretty fun to see your rerolls wandering in there Why? Do you not like playing WoW without subsciption cost? I dont get it. Although I only have 2 lvl 100 characters and its easily enough gold income to pay for the subscription. | ||
Gorsameth
Netherlands21701 Posts
| ||
Cyro
United Kingdom20294 Posts
But overall the game has become much less time-consuming for sure. People now complaining that they cant waste more than 12 hours a week on WoW are a special group anyway that I can not really understand. The complaint is that there's nothing worthwhile to do outside of raid hours which are usually ~6-9 hours a week. Farming gold is worth far less now than it ever has been before and every other incentive is given to you without much work, leaving you playing those 6-9 hours a week with a guild or 10 minutes a week without a guild. The game used to be so much more than logging in to raid and then logging out again. | ||
Gorsameth
Netherlands21701 Posts
On June 01 2015 20:28 Redox wrote: Why? Do you not like playing WoW without subsciption cost? I dont get it. Although I only have 2 lvl 100 characters and its easily enough gold income to pay for the subscription. its not about WoW being F2P if you chose so. Its about the long term impact of handing out 10's of thousands of gold for free. | ||
Gorsameth
Netherlands21701 Posts
On June 01 2015 20:33 Cyro wrote: The complaint is that there's nothing worthwhile to do outside of raid hours which are usually ~6-9 hours a week. Farming gold is worth far less now than it ever has been before and every other incentive is given to you without much work, leaving you playing those 6-9 hours a week with a guild or 10 minutes a week without a guild. The game used to be so much more than logging in to raid and then logging out again. To be fair this has been a thing since TBC. I have always had a period where new content had been done and all I did was log in to farm mats for raiding and do raiding. | ||
Redox
Germany24794 Posts
On June 01 2015 20:32 Gorsameth wrote: I donno about raid difficulty. MMO-C has a graph up today and normal-heroic is a good looking drop but then it utterly craters to Mythic. It looks like there is enough room in between heroic and mythic to fit another 2 difficulties in and I doubt that such a start contrast was Blizzards intention. The bigger hurdle for mythic imo is that you need exactly 20 players. At least for my guild that was the problem for the longest time and the reason why we could not go. In the end we had to merge with another guild in the same situation. Then after that we had troubles because we had too many players on some positions which resulted in some drama. Flexible raid sizes are such a great and convenient thing and we have gotten so used to it that it is difficult to imagine fixed seizes were the only thing that existed once. | ||
Redox
Germany24794 Posts
On June 01 2015 20:33 Gorsameth wrote: its not about WoW being F2P if you chose so. Its about the long term impact of handing out 10's of thousands of gold for free. What would that impact be? | ||
FFW_Rude
France10201 Posts
On June 01 2015 20:28 Redox wrote: Why? Do you not like playing WoW without subsciption cost? I dont get it. Although I only have 2 lvl 100 characters and its easily enough gold income to pay for the subscription. I did say nothing about subscription cost. I don't get it. Can you buy subs with gold now ? | ||
Redox
Germany24794 Posts
On June 01 2015 20:38 FFW_Rude wrote: I did say nothing about subscription cost. I don't get it. Can you buy subs with gold now ? Yeah its like 22k in NA and 42k in EU atm. | ||
Cyro
United Kingdom20294 Posts
On June 01 2015 20:38 FFW_Rude wrote: I did say nothing about subscription cost. I don't get it. Can you buy subs with gold now ? Yes, and it costs ~22k on US, ~40k on EU per month and 1 character mission table with proper treasure hunters and opening boxes will give you about 40-60k a month The bigger hurdle for mythic imo is that you need exactly 20 players. At least for my guild that was the problem for the longest time and the reason why we could not go. In the end we had to merge with another guild in the same situation. Then after that we had troubles because we had too many players on some positions which resulted in some drama. Yea that's a problem. If you have 18 active raiders and have to be ready for 1 or 2 people not being able to make every single raid, you can't do mythic. If you have 25 active raiders, you're inviting drama over who gets into the "actual" raids that people actually care about. To be fair this has been a thing since TBC. I have always had a period where new content had been done and all I did was log in to farm mats for raiding and do raiding. That was periods, in WOD it's literally just that way all of the time for almost 6 months already. Also, raid mats, flasks, pots are very cheap and we get enough BoE's in raids to give them to whoever needs mainspec and auction the rest, using that money to fund consumables and repairs. I don't have to farm consumables at all. | ||
FFW_Rude
France10201 Posts
I'm not even level 100 (just hit 99). and win my 10K week with old school farming. So... That's the real reason why everyone stays in garrisons all day long. | ||
daemir
Finland8662 Posts
On June 01 2015 19:56 Cyro wrote: not from gold missions alone with 10 treasure hunters (not perfect setups) i'm only getting about 1200 a day or so average. 3600/day is miles away from 7k a day. I kept record last week for a few days. One of my garrisons is as treasure huntery as it can get, 2 have 10 each. 5k on first day, 7k on the 2nd and I didn't even get a single Blingtron fit to those days (2k gold from it alone). I have salvage yards too, but I'm not farming boxes hard like doing all possible missions, so it's basicly a box per gold mission, an extra 10-25g from vendoring. Already bought enough game time to last over the summer, by then I could buy half a year more at least. | ||
Seuss
United States10536 Posts
On June 01 2015 20:35 Gorsameth wrote: To be fair this has been a thing since TBC. I have always had a period where new content had been done and all I did was log in to farm mats for raiding and do raiding. To be fair, running out of content took longer in TBC. The game was far more grindy then, but it meant you were online doing things other than raiding. Most of the problems in WoW today come from Blizzard making quality of life changes without addressing the social impact of those changes. Looking for Heroic groups in trade/LFG was a horror show, but because it was a horror show it forced players to forge in-game relationships. Farming/grinding was painful and time-consuming, but as a result players were online and interacting outside of raids. I don't want to go back to BC's painful systems, but I wish we could replicate the social side-effects of those systems somehow. On June 01 2015 21:35 daemir wrote: I kept record last week for a few days. One of my garrisons is as treasure huntery as it can get, 2 have 10 each. 5k on first day, 7k on the 2nd and I didn't even get a single Blingtron fit to those days (2k gold from it alone). I have salvage yards too, but I'm not farming boxes hard like doing all possible missions, so it's basicly a box per gold mission, an extra 10-25g from vendoring. Already bought enough game time to last over the summer, by then I could buy half a year more at least. Two days is a small sample, and I think in this case yours isn't a good indicator of normal, average returns. It's certainly possible to do that well for couple days, I've yielded 5k from a single garrison on a lucky day, but 1-1.5k is a better average given that some days you'll end up with nothing outside of the chump change missions. | ||
Crownlol
United States3726 Posts
On June 01 2015 20:33 Cyro wrote: The complaint is that there's nothing worthwhile to do outside of raid hours which are usually ~6-9 hours a week. Farming gold is worth far less now than it ever has been before and every other incentive is given to you without much work, leaving you playing those 6-9 hours a week with a guild or 10 minutes a week without a guild. The game used to be so much more than logging in to raid and then logging out again. Like what? Even in TBC, if you were geared for progression raiding the only thing to do was farm mats for consumables. One of my biggest issues with the game is how hard they destroyed professions. In Vanilla and TBC, there were *fantastic* reasons to go into crafting professions. The Arcanite Reaper was, for a time, one of the best warrior weapons in the game. Dragonscale armor was raid-ready for Hunters and Enh shaman. Shadowfrost gear was a half tier better than the first raid tier. They took time and money, but had real tangible benefits. | ||
| ||