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[wow] Warlords of Draenor - Page 316

Forum Index > General Games
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Add yourself to the player list
Tephus
Profile Joined May 2011
Cascadia1753 Posts
December 07 2014 22:48 GMT
#6301
Feeder bolt, you couldn't get past the easiest boss of Skyreach CM? The second boss (and some of the trash...) is the hardest part imo.
AdministratorDirector of Esports
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
December 07 2014 22:51 GMT
#6302
Those bird's just before 3rd boss are my least favourite part of any CM
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
December 07 2014 22:54 GMT
#6303
That wind maze is the worst part of any WoD dungeon, who designed that shit just to be annoying.
WriterXiao8~~
Gorsameth
Profile Joined April 2010
Netherlands21975 Posts
December 07 2014 22:54 GMT
#6304
On December 08 2014 07:48 Tephus wrote:
Feeder bolt, you couldn't get past the easiest boss of Skyreach CM? The second boss (and some of the trash...) is the hardest part imo.

Lots of unavoidable damage on the first boss which a lot of healers cant handle.
It ignores such insignificant forces as time, entropy, and death
Firebolt145
Profile Blog Joined May 2010
Lalalaland34496 Posts
Last Edited: 2014-12-07 22:55:48
December 07 2014 22:55 GMT
#6305
On December 08 2014 07:48 Tephus wrote:
Feeder bolt, you couldn't get past the easiest boss of Skyreach CM? The second boss (and some of the trash...) is the hardest part imo.

I learned what was happening in the fight and got my shit together after about 5 wipes. After that it was just the tank dying to boss meleeing him and healer being unable to deal with it, nothing I could do personally.
Moderator
Tephus
Profile Joined May 2011
Cascadia1753 Posts
December 07 2014 23:15 GMT
#6306
On December 08 2014 07:54 Gorsameth wrote:
Show nested quote +
On December 08 2014 07:48 Tephus wrote:
Feeder bolt, you couldn't get past the easiest boss of Skyreach CM? The second boss (and some of the trash...) is the hardest part imo.

Lots of unavoidable damage on the first boss which a lot of healers cant handle.

Odd.. I never had any trouble healing the first boss (even in my first run, with a tank in greens). I don't think I ever wiped on it. The second boss however...
AdministratorDirector of Esports
Alventenie
Profile Joined July 2007
United States2147 Posts
December 07 2014 23:15 GMT
#6307
I ran into similar issues in cm today as well. First boss would just kill our tank and then wipe the group even if i took zero damage.
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
December 07 2014 23:34 GMT
#6308
On December 08 2014 08:15 Tephus wrote:
Show nested quote +
On December 08 2014 07:54 Gorsameth wrote:
On December 08 2014 07:48 Tephus wrote:
Feeder bolt, you couldn't get past the easiest boss of Skyreach CM? The second boss (and some of the trash...) is the hardest part imo.

Lots of unavoidable damage on the first boss which a lot of healers cant handle.

Odd.. I never had any trouble healing the first boss (even in my first run, with a tank in greens). I don't think I ever wiped on it. The second boss however...

You healed a tank in greens in a CM? I call bullshit there.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 07 2014 23:38 GMT
#6309
It's not even possible to be in greens now between garrisons, rare mobs and quest rewards upgrading...
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Noocta
Profile Joined June 2010
France12578 Posts
December 07 2014 23:47 GMT
#6310
On December 08 2014 05:44 Mikau wrote:
So are rets, dks.

I honestly think hunters are fucking retarded strong in (unorganised) BGs because you stand still and turret for days, but in arenas we pale in comparison to the aforementioned ferals, rets, dks (and disc is really strong too).


You know what's retarded tho ?
a Ret, dk or ferals with a Hunter + healer :d

Hunter literally fit as assist class for every melee in 3s atm and every combinaison is insanely good.

I play both ret hunter disc and ATC ( war prot ( glad ) hunter pal ) and it's just stupid how good those comps are.
Although, shadowcleave and shadowplay are still quite the bitch to deal with. Warlock are always the bane of Hunter success in arena. Not many right now because of double melee healer tho, but I don't think they"re bad.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
December 07 2014 23:58 GMT
#6311
On December 07 2014 23:12 deth2munkies wrote:
Show nested quote +
On December 07 2014 22:39 Catch]22 wrote:
Led pugs on kills of Butcher, Tectus, Brackenspore and progressing on Twins. Gotta say these are some damn fun bosses!


I'm starting to think I should do this because I end up leading every pug I get in..."Oh, we're not using the right strategy? YOU tell us what to do."




Yeah, works for these. But explaining Ko'ragh and Mar'gok every time you replace a raider seems like way too much hassle.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2014-12-08 00:06:29
December 08 2014 00:03 GMT
#6312
On December 08 2014 08:15 Tephus wrote:
Show nested quote +
On December 08 2014 07:54 Gorsameth wrote:
On December 08 2014 07:48 Tephus wrote:
Feeder bolt, you couldn't get past the easiest boss of Skyreach CM? The second boss (and some of the trash...) is the hardest part imo.

Lots of unavoidable damage on the first boss which a lot of healers cant handle.

Odd.. I never had any trouble healing the first boss (even in my first run, with a tank in greens). I don't think I ever wiped on it. The second boss however...


People run CM's without being 630 in every slot? :D

On December 08 2014 07:27 Valenius wrote:
Reasonably good raid tonight.. 5/7 down on HC. Hardest part of instance was some people unable to dodge fire on Twin's.. needed to grow up playing frogger!


What do you think of the last boss on normal? We got 6/7 normal then 2/7 HC, went back to normal and wiped for 3 hours so far, it seems to blow away the first 2 fights for difficulty/complexity of mechanics (but doesn't require as much raw damage/healing as butcher hc)

On December 08 2014 04:18 Firebolt145 wrote:
Okay I'm doing my second CM dungeon. First one was Auchindoun which was obviously more difficult than heroics but was still manageable, nothing too insane. Now I'm doing Skyreach and we've wiped about 15 times on the first boss before one of the PuGs left. I'm actually pleasantly surprised to experience this level of difficulty once again. :D


That boss is easy compared to some others in CM's, i've had three skyreach groups that killed it in 1-3 pulls and then wiped a dozen+ times on the next boss. I didn't actually get past that next boss until we did it with a tank, two healers and a pair of DPS averaging ~15.5k each by end (with damage assistance from tank and the second healer)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 08 2014 00:06 GMT
#6313
Yeah he feels one tier above the others, which are pretty much "hey let's just check out tactics on a few attempts and then get the kill". Mar'gok is hella unforgiving, in the sense that if someone fucks up and gets knocked back into a mine or something, 90 seconds later everyone is lower hp than they should be and someone dies or the healers oom or whatever. Great fight tbh.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
KingDime
Profile Blog Joined September 2010
Canada750 Posts
December 08 2014 00:06 GMT
#6314
On December 08 2014 09:03 Cyro wrote:
Show nested quote +
On December 08 2014 08:15 Tephus wrote:
On December 08 2014 07:54 Gorsameth wrote:
On December 08 2014 07:48 Tephus wrote:
Feeder bolt, you couldn't get past the easiest boss of Skyreach CM? The second boss (and some of the trash...) is the hardest part imo.

Lots of unavoidable damage on the first boss which a lot of healers cant handle.

Odd.. I never had any trouble healing the first boss (even in my first run, with a tank in greens). I don't think I ever wiped on it. The second boss however...


People run CM's without being 630 in every slot? :D

Show nested quote +
On December 08 2014 07:27 Valenius wrote:
Reasonably good raid tonight.. 5/7 down on HC. Hardest part of instance was some people unable to dodge fire on Twin's.. needed to grow up playing frogger!


What do you think of the last boss on normal? We got 6/7 normal then 2/7 HC, went back to normal and wiped for 3 hours so far, it seems to blow away the first 2 fights for difficulty/complexity of mechanics (but doesn't require as much raw damage/healing as butcher hc)


Very fun fight, gets intense in the last add phase and final 25%. Right now im trying to find a group for H-Tectus for 5/7 but groups are never listed. I think most do koragh first.
Doom Guy
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
December 08 2014 00:08 GMT
#6315
Well, i think it's frustrating in a lot of ways probably my least favourite raid encounter out of all of highmaul, genetic archives and SD

feels awkward as fuck trying to do stuff as melee
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
December 08 2014 00:12 GMT
#6316
On December 08 2014 09:03 Cyro wrote:

What do you think of the last boss on normal? We got 6/7 normal then 2/7 HC, went back to normal and wiped for 3 hours so far, it seems to blow away the first 2 fights for difficulty/complexity of mechanics (but doesn't require as much raw damage/healing as butcher hc)


On our night of doing normal, we did 6/7, with about 4 wipes on last boss. It's clear he's a big step up compared to the previous ones. In comparison we had 2 wipes on Butcher HC, 3 on Brackenspore HC, and 2 on Tectus HC.

I'm not sure on our tactics though, we were exploding the arcane trap things to allow for easier positioning.. but that obviously causes a lot of damage. We'll probably go straight for it on heroic, seeing as the tactics are the same.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
December 08 2014 00:15 GMT
#6317
On December 08 2014 09:12 Valenius wrote:
Show nested quote +
On December 08 2014 09:03 Cyro wrote:

What do you think of the last boss on normal? We got 6/7 normal then 2/7 HC, went back to normal and wiped for 3 hours so far, it seems to blow away the first 2 fights for difficulty/complexity of mechanics (but doesn't require as much raw damage/healing as butcher hc)


On our night of doing normal, we did 6/7, with about 4 wipes on last boss. It's clear he's a big step up compared to the previous ones. In comparison we had 2 wipes on Butcher HC, 3 on Brackenspore HC, and 2 on Tectus HC.

I'm not sure on our tactics though, we were exploding the arcane trap things to allow for easier positioning.. but that obviously causes a lot of damage. We'll probably go straight for it on heroic, seeing as the tactics are the same.


You take way too much damage just walking into every trap, we did that for a period of time but you have to alternate people with defensive cooldowns like anti magic shell that should be used for unavoidable damage instead
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2014-12-08 00:22:23
December 08 2014 00:22 GMT
#6318
I'm not really sure about them buffing frost, frost mages were one of the few classes fighting for top 10 spots on our Butcher HC kill.. We had a few of them that were bursting up to 50k dps for ~15 seconds at the start of fight WITHOUT BLOODLUST (in 640 gear, not 655), while my DPS never, ever ever passed ~28k and i don't think there was anything that i could do to improve that
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
December 08 2014 00:22 GMT
#6319
On December 08 2014 09:15 Cyro wrote:
Show nested quote +
On December 08 2014 09:12 Valenius wrote:
On December 08 2014 09:03 Cyro wrote:

What do you think of the last boss on normal? We got 6/7 normal then 2/7 HC, went back to normal and wiped for 3 hours so far, it seems to blow away the first 2 fights for difficulty/complexity of mechanics (but doesn't require as much raw damage/healing as butcher hc)


On our night of doing normal, we did 6/7, with about 4 wipes on last boss. It's clear he's a big step up compared to the previous ones. In comparison we had 2 wipes on Butcher HC, 3 on Brackenspore HC, and 2 on Tectus HC.

I'm not sure on our tactics though, we were exploding the arcane trap things to allow for easier positioning.. but that obviously causes a lot of damage. We'll probably go straight for it on heroic, seeing as the tactics are the same.


You take way too much damage just walking into every trap, we did that for a period of time but you have to alternate people with defensive cooldowns like anti magic shell that should be used for unavoidable damage instead


Mhm, it's not the way i'd ideally do it either, but the raid leader(s) decided to try it that way for whatever reason. Add in that we were 1 healer short, it was panic time for us! :D
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2014-12-08 00:25:35
December 08 2014 00:23 GMT
#6320
On December 08 2014 09:22 Valenius wrote:
Show nested quote +
On December 08 2014 09:15 Cyro wrote:
On December 08 2014 09:12 Valenius wrote:
On December 08 2014 09:03 Cyro wrote:

What do you think of the last boss on normal? We got 6/7 normal then 2/7 HC, went back to normal and wiped for 3 hours so far, it seems to blow away the first 2 fights for difficulty/complexity of mechanics (but doesn't require as much raw damage/healing as butcher hc)


On our night of doing normal, we did 6/7, with about 4 wipes on last boss. It's clear he's a big step up compared to the previous ones. In comparison we had 2 wipes on Butcher HC, 3 on Brackenspore HC, and 2 on Tectus HC.

I'm not sure on our tactics though, we were exploding the arcane trap things to allow for easier positioning.. but that obviously causes a lot of damage. We'll probably go straight for it on heroic, seeing as the tactics are the same.


You take way too much damage just walking into every trap, we did that for a period of time but you have to alternate people with defensive cooldowns like anti magic shell that should be used for unavoidable damage instead


Mhm, it's not the way i'd ideally do it either, but the raid leader(s) decided to try it that way for whatever reason. Add in that we were 1 healer short, it was panic time for us! :D


Don't get why you'd choose to stand in like 20 traps of 70k damage each if they expire over time without doing damage IIRC and you're a healer short :D

Apparently a lot of people 3-heal 10man, i'm really not sure how it scales up towards 30 (but i heard the more people you add, the easier the raid is because scaling is kinda off)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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