Gotta say though, even with all the wipes I had great fun. As a melee the tectus fight takes a tonne of movement and you definitely won't do well if you tend to tunnel vision.
[wow] Warlords of Draenor - Page 314
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Elerris
Australia137 Posts
Gotta say though, even with all the wipes I had great fun. As a melee the tectus fight takes a tonne of movement and you definitely won't do well if you tend to tunnel vision. | ||
Catch]22
Sweden2683 Posts
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Arnstein
Norway3381 Posts
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deth2munkies
United States4051 Posts
On December 07 2014 22:39 Catch]22 wrote: Led pugs on kills of Butcher, Tectus, Brackenspore and progressing on Twins. Gotta say these are some damn fun bosses! I'm starting to think I should do this because I end up leading every pug I get in..."Oh, we're not using the right strategy? YOU tell us what to do." Also, huge nerf to salvage yard, now 90-94 missions will ALWAYS give lvl 1 salvage while 95+ will give lvl 2 or 3 depending on which building you have. This makes every single under 95 mission completely dead. | ||
Duka08
3391 Posts
On December 07 2014 23:12 deth2munkies wrote: I'm starting to think I should do this because I end up leading every pug I get in..."Oh, we're not using the right strategy? YOU tell us what to do." Also, huge nerf to salvage yard, now 90-94 missions will ALWAYS give lvl 1 salvage while 95+ will give lvl 2 or 3 depending on which building you have. This makes every single under 95 mission completely dead. Ooooohhhhhh is this what happened? Buddy and I were wondering wtf was with the bags and such all of a sudden. Lame. | ||
Gorsameth
Netherlands21599 Posts
On December 07 2014 23:12 deth2munkies wrote: I'm starting to think I should do this because I end up leading every pug I get in..."Oh, we're not using the right strategy? YOU tell us what to do." Also, huge nerf to salvage yard, now 90-94 missions will ALWAYS give lvl 1 salvage while 95+ will give lvl 2 or 3 depending on which building you have. This makes every single under 95 mission completely dead. not entirely unexpected since people were keeping 2 lower level followers around to be able to spam missions. The other side is ofc tho that level 100 and above missions are just to rare. getting 2/3 630 missions a week makes you wonder what you gear up your followers for. heck i havnt gotten a 645 yet this week. | ||
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Teoita
Italy12246 Posts
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Gorsameth
Netherlands21599 Posts
On December 08 2014 01:28 Teoita wrote: Yeah i'm expecting them to increase the rate at which you get lvl 100 missions that give either gold or xp. The gearing ones will probably stay the same though. yeah but just, more missions. and pref not have all of em take 8 or more hours >< | ||
deth2munkies
United States4051 Posts
On December 08 2014 01:28 Teoita wrote: Yeah i'm expecting them to increase the rate at which you get lvl 100 missions that give either gold or xp. The gearing ones will probably stay the same though. I keep getting like 4-5 lvl 100 missions that give me 615 gear. They're all 8-12 hours so I don't want to bother running them since I don't need the gear. I'd rather they just give me the 4 hour XP/Gold ones for a shot at salvage. | ||
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Teoita
Italy12246 Posts
Also my dudes have failed every 630 mission i got so far (for 645 gear), all with 60%+ chance ![]() | ||
deth2munkies
United States4051 Posts
On December 08 2014 01:34 Teoita wrote: The gear ones are ok, you can just de it. If you don't have the building just use someone else's garrison when you help them with their invasions. Also my dudes have failed every 630 mission i got so far (for 645 gear), all with 60%+ chance ![]() I've gotten 2 pieces, but mine were 80% and 100%...I've got 9 followers at 630 now. Working towards 645. | ||
Cyro
United Kingdom20284 Posts
On December 08 2014 01:22 Gorsameth wrote: not entirely unexpected since people were keeping 2 lower level followers around to be able to spam missions. The other side is ofc tho that level 100 and above missions are just to rare. getting 2/3 630 missions a week makes you wonder what you gear up your followers for. heck i havnt gotten a 645 yet this week. The moment i got 3 followers around 630-645 i got a mission for a 655 shortly followed up by 645 boots mission, i won the 655 (took it earlier than i needed to at only 2/3'rds chance) and i have >80% chance for the 645, can maybe get higher On December 08 2014 01:36 deth2munkies wrote: I've gotten 2 pieces, but mine were 80% and 100%...I've got 9 followers at 630 now. Working towards 645. How do you get them up? just spamming missing and waiting? It takes me like days to get one follower from 0 to 630 weapon | ||
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Kipsate
Netherlands45349 Posts
As for actually getting them , War Mill Dwarven bunker(FUCKING SUCKS BTW but still gets some) +Lots of random missions for salvage. Make sure to balance it so you can get level 3 rax fast. | ||
deth2munkies
United States4051 Posts
On December 08 2014 01:47 Cyro wrote: The moment i got 3 followers around 630-645 i got a mission for a 655 shortly followed up by 645 boots mission, i won the 655 (took it earlier than i needed to at only 2/3'rds chance) and i have >80% chance for the 645, can maybe get higher How do you get them up? just spamming missing and waiting? It takes me like days to get one follower from 0 to 630 weapon I got a Salvage Yard very early and kept running missions constantly. Basically every mission I could possibly complete was running at any given time, 8+ hour missions run overnight. Got tons of good weapons from salvage, though it was inconsistent. War Mill work orders help a bit too. | ||
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Teoita
Italy12246 Posts
edit: wtf on my alt i got a mission with halaa pvp tokens as a reward. Do they really expect me to buy a talbuk mount one year from now? O.O | ||
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Kipsate
Netherlands45349 Posts
welp It's neither nerf nor bug, but rather intended to be a rebalancing that shifts some of the incentives away from spamming low-level missions (even after you have high-level followers), in favor of making high-level missions more rewarding. We made two changes: Level 90-94 missions will only award a Bag of Salvaged Goods (level 1 reward) regardless of the level of your Salvage Yard. Successful Level 100 missions will now always reward a salvage crate appropriate for your current Salvage Yard. Level 95-99 missions are unchanged. On balance, players who are trying to increase the item level of their followers should be receiving a similar number of follower upgrades as before, but hopefully with a bit less emphasis on logging in every hour or two to cycle through quick low-level missions. | ||
Gorsameth
Netherlands21599 Posts
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Duka08
3391 Posts
On December 08 2014 02:23 Kipsate wrote: Did they hotfix missions? Low level missions appear to give a small bag of salvage rather then a large one now. welp See above discussion on this page ![]() | ||
Cyro
United Kingdom20284 Posts
On December 07 2014 22:54 Arnstein wrote: How is queue times on wednesday now? Do you guys think it will be worse during christmas? (if there's anything at all) Queue times was never over like 15 minutes, at least later into our thursday raid. There was no queue wednesday (twisting nether) unless you logged in around 5pm-11pm (in that case just log in an hour before raid) - that's on twisting nether | ||
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Teoita
Italy12246 Posts
On December 08 2014 02:37 Gorsameth wrote: if they think 1 level 100 mission every 6 hours (probably generous) compared to 3 90-94 every 1.5 hours comes out as equal I have a bridge to sell them. They don't think it's equal, 90-94 missions along with salvage yard were op. I'm ok with the nerf, it just means you need to use more resources at your war mill tbh. | ||
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