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[wow] Warlords of Draenor - Page 317

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Valenius
Profile Joined September 2010
United Kingdom1266 Posts
Last Edited: 2014-12-08 00:30:27
December 08 2014 00:25 GMT
#6321
On December 08 2014 09:23 Cyro wrote:
Show nested quote +
On December 08 2014 09:22 Valenius wrote:
On December 08 2014 09:15 Cyro wrote:
On December 08 2014 09:12 Valenius wrote:
On December 08 2014 09:03 Cyro wrote:

What do you think of the last boss on normal? We got 6/7 normal then 2/7 HC, went back to normal and wiped for 3 hours so far, it seems to blow away the first 2 fights for difficulty/complexity of mechanics (but doesn't require as much raw damage/healing as butcher hc)


On our night of doing normal, we did 6/7, with about 4 wipes on last boss. It's clear he's a big step up compared to the previous ones. In comparison we had 2 wipes on Butcher HC, 3 on Brackenspore HC, and 2 on Tectus HC.

I'm not sure on our tactics though, we were exploding the arcane trap things to allow for easier positioning.. but that obviously causes a lot of damage. We'll probably go straight for it on heroic, seeing as the tactics are the same.


You take way too much damage just walking into every trap, we did that for a period of time but you have to alternate people with defensive cooldowns like anti magic shell that should be used for unavoidable damage instead


Mhm, it's not the way i'd ideally do it either, but the raid leader(s) decided to try it that way for whatever reason. Add in that we were 1 healer short, it was panic time for us! :D


Don't get why you'd choose to stand in like 20 traps of 70k damage each if they expire over time without doing damage IIRC and you're a healer short :D


They wanted to make us sweat.

We tried not exploding them for one try, but the positioning was a bit horrible. Does anyone have a placement for the traps they were using?

Yeah, we had 5 healers out of ~27 people
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2014-12-08 01:10:22
December 08 2014 00:29 GMT
#6322
We just position them kinda to the side, melee dps behind boss and just never stand between the boss and a trap during a knockback.. and then never walk directly into them. Blowing up some awkward ones with stuff like anti magic shell occasionally

Highmaul

Player response to Highmaul so far has been positive.
The team is happy with the current tuning for Highmaul.
Highmaul Normal has been tuned around you having 5 man Heroic dungeon gear, where Highmaul Heroic was tuned around having Highmaul Normal gear; A natural progression.


615 lfr, 630 normal, 655 for entering HC - but the last boss of normal and the first boss of HC both feel extremely imbalanced, or at least specifically tuned easier (first boss) and harder (last boss)

In about 3 hours i'm finishing a mission for an armor upgrade (i had to put some of my high level followers on it to guarantee i wouldn't go 6+ hours without getting an armor/weapon upgrade in case it failed and my salvage continued being as nonexistant as last 1-2 days) and then i'l see what chance will be for my ~8 hour? long mission for the i645 boots with strength, stamina and almost 200 mastery. After that i'm going to try and set up some stuff with addons and try to get a few of the good BOE's


GM actually just said nobody killed this IN THE WORLD without raid average i645
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
Last Edited: 2014-12-08 01:37:16
December 08 2014 01:35 GMT
#6323
Which boss..? We have a few people above 645 and one guy at 655.. rest are around 630-635. Are you sure hes a real GM? :p

That would really suprise me if true.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2014-12-08 03:11:17
December 08 2014 01:40 GMT
#6324
I meant guild master, i see how that can be confused in world of warcraft

I meant last boss normal, that was quoted from logs anyway AFAIK - if you logged a kill with raid of ~10-15 people of lower gear, can we see it?

fyi firebolt, last 2 bosses on auchindoun can actually be a huge pain in the ass - mostly when running with only 1 ranged DPS though, i assume. The add waves in the second to last boss can be annoying with the big imps needing to be interrupted (but it was almost trivial when i took two ranged DPS and one was a warlock to banish one of the big imps on every spawn..) and the little imps disorient your char, overall it's a joke fight on HC with 630 gear (kinda hard on 600) and actually hard for some comps on CM. The last boss on CM, if you have 2 ranged DPS it's easy, if you have only one ranged DPS it can be really really annoying - debated just killing the infernal in this case, because it just permanently fixates on the ranged - difficulty varies a lot depending on comp and experience i think is what this is supposed to say, because i never had any problem with the first boss of skyreach. Sometimes i've taken two groups, had one of them wipe 15 times on one boss and the other group oneshot it with similarly qualified people
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
KingDime
Profile Blog Joined September 2010
Canada750 Posts
December 08 2014 03:27 GMT
#6325
Just finished tectus for 5/7 heroic, I win a pair of boots that a monk healer wants on a master loot roll (also a good item for druid resto) and get kicked after receiving my boots. Oh well 5/7 ftw!!!

Doom Guy
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 08 2014 03:28 GMT
#6326
We just downed margok last night, if you start on one side and move a little to the other every time traps placed down, with all the ranged stacked on a dime there's more then enough room. The most important thing is that when you kill the add in the second phase the melee face away from the traps so they don't get knocked into them.

There is no reason to get hit by a trap in normal/heroic.

Also, use lust on the third intermission, that bit is by far the hardest bit in the fight.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
December 08 2014 04:10 GMT
#6327
how was your gear and raid size, how long did you spend on it?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Tephus
Profile Joined May 2011
Cascadia1754 Posts
December 08 2014 04:35 GMT
#6328
On December 08 2014 08:34 Mikau wrote:
Show nested quote +
On December 08 2014 08:15 Tephus wrote:
On December 08 2014 07:54 Gorsameth wrote:
On December 08 2014 07:48 Tephus wrote:
Feeder bolt, you couldn't get past the easiest boss of Skyreach CM? The second boss (and some of the trash...) is the hardest part imo.

Lots of unavoidable damage on the first boss which a lot of healers cant handle.

Odd.. I never had any trouble healing the first boss (even in my first run, with a tank in greens). I don't think I ever wiped on it. The second boss however...

You healed a tank in greens in a CM? I call bullshit there.

He wasnt in pure greens, but had at least 3-4. It was like the monday or tuesday after release... and he was busy the first couple days.

We wiped plenty on the second boss, but I've literally never wiped on the first one.
AdministratorTeam Liquid VP of Esports
FinestHour
Profile Joined August 2010
United States18466 Posts
December 08 2014 05:09 GMT
#6329
so ever since this salvage yard ""change"" (explicitly didnt use the word nerf cuz blizzard said it WASNT A NERF) i havent received a single follower armor/wep upgrade from all my missions
thx blizzard0
thug life.                                                       MVP/ex-
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2014-12-08 05:33:36
December 08 2014 05:17 GMT
#6330
we cleared heroic in about.. 6-7 hours. killed margok on 16th pull. tbh we could have done faster if we pruned some weaker people. avg ilvl 649.7

edit: there are things that make looking just at avg ilvl not very effective. some dps classes are much stronger than others on certain fights and in general. a guild that happens to have a good margok comp and the stronger classes in general will have a much easier time. also certain items are extremely strong, namely trinkets. the healer boe trinket is broken OP and blizz said they're not gonna nerf it. having slightly higher dps just enough to cross a threshold of seeing a certain mechanic one less time in a phase can be a huge deal. having slightly higher healing to have breathing room through certain mechanics can be a huge deal
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2014-12-08 05:32:26
December 08 2014 05:31 GMT
#6331
On December 08 2014 13:10 Cyro wrote:
how was your gear and raid size, how long did you spend on it?

Our gear is pretty good, most above 645, a few above 655. We spent hours on it haha, wiped 4 times in a row on 0% Had 26 people in the raid, I'm pretty sure it gets easier as the raid gets larger, the adds that spawn seem to die way quicker.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
December 08 2014 06:44 GMT
#6332
On December 08 2014 14:09 FinestHour wrote:
so ever since this salvage yard ""change"" (explicitly didnt use the word nerf cuz blizzard said it WASNT A NERF) i havent received a single follower armor/wep upgrade from all my missions
thx blizzard0


Yea my rate fell through the floor. It's less than 20% of what it was - and i don't have three followers at 645 yet. Feels bad being really late to the garrison party and then having it shut down hard like that soon after arriving
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ViperPL
Profile Joined March 2011
Poland1775 Posts
Last Edited: 2014-12-08 07:06:49
December 08 2014 07:05 GMT
#6333
Do you guys use ilvl upgrades on green/blue followers? So far I mostly updated my epic ones, since I'm not sure it's a good idea to boost guys that can get some shitty (or duplicate, geez, enough of danger zone counters already) traits potentially. That's why I've got like 10+ upgrade tokens sitting in my bags, while I get xp for those green/blue guys to see how they turn out to be.

Do you also notice ability imbalance between horde and alliance? On my horde guys I've got mostly counters to timed battle and danger zone, meanwhile my alliance character's followers mostly deal with magic debuff and group dmg.

I also find it funny that alliance barracks lvl 3 are bigger than whole horde garrison :D
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2014-12-08 07:40:15
December 08 2014 07:37 GMT
#6334
Regarding the ilvl required for normal, I'd take that with a grain of salt. All of the really progression based guilds are going to be keeping that hidden. Frankly, the gear requirement for heroic butcher is higher than normal margok, though butchers 100 times easier.


Also, if you're a warlock, get a copelands asap, that trink is godlike
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2014-12-08 08:49:56
December 08 2014 08:49 GMT
#6335
Frankly, the gear requirement for heroic butcher is higher than normal margok, though butchers 100 times easier.


Yea i agree completely. Butcher needs more gear, but last boss on normal is clearly the harder fight. You die because stuff wasn't handled properly, not because the boss hit for 100k again in a completely predictable way and somebody had too low health

I also find it funny that alliance barracks lvl 3 are bigger than whole horde garrison :D


Pics? I've only seen the horde garrison
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
December 08 2014 08:54 GMT
#6336
Lol Normal pretty weak. Killed last boss pretty easily with not even our main team. Oh well it should be i guess. Lets see if we can finish off Heroic tonight!
Got the staff from last boss on normal too haha woop :D
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 08 2014 09:20 GMT
#6337
On December 08 2014 09:22 Cyro wrote:
I'm not really sure about them buffing frost, frost mages were one of the few classes fighting for top 10 spots on our Butcher HC kill.. We had a few of them that were bursting up to 50k dps for ~15 seconds at the start of fight WITHOUT BLOODLUST (in 640 gear, not 655), while my DPS never, ever ever passed ~28k and i don't think there was anything that i could do to improve that


Judging Frost based on burst is really silly; outside of cooldowns we do fuck all (our main nuke hits for 6-7k) and we don't have an execute which means you can have 50k all you want on pull but in 30-40 seconds everyone catches back up. I'm not so sure it needs buffs that badly either (especially since it will push arcane and fire even further down), but appearently every other class in the game has at least one spec that can consistently outdps frost. See these parses from the top 99%/70%/50% in damage done:

https://www.warcraftlogs.com/statistics/6#dataset=99
https://www.warcraftlogs.com/statistics/6#dataset=70
https://www.warcraftlogs.com/statistics/6#
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Vallelol
Profile Joined March 2011
Germany1046 Posts
December 08 2014 09:31 GMT
#6338
On December 08 2014 18:20 Teoita wrote:
Show nested quote +
On December 08 2014 09:22 Cyro wrote:
I'm not really sure about them buffing frost, frost mages were one of the few classes fighting for top 10 spots on our Butcher HC kill.. We had a few of them that were bursting up to 50k dps for ~15 seconds at the start of fight WITHOUT BLOODLUST (in 640 gear, not 655), while my DPS never, ever ever passed ~28k and i don't think there was anything that i could do to improve that


Judging Frost based on burst is really silly; outside of cooldowns we do fuck all (our main nuke hits for 6-7k) and we don't have an execute which means you can have 50k all you want on pull but in 30-40 seconds everyone catches back up. I'm not so sure it needs buffs that badly either (especially since it will push arcane and fire even further down), but appearently every other class in the game has at least one spec that can consistently outdps frost. See these parses from the top 99%/70%/50% in damage done:

https://www.warcraftlogs.com/statistics/6#dataset=99
https://www.warcraftlogs.com/statistics/6#dataset=70
https://www.warcraftlogs.com/statistics/6#


Can confirm, frostmages are usually ahead of me (Spriest) at the start with CDs (because shadow doesn't really have any), but I catch up / go past them until the end of the fight
DCRed
Profile Joined May 2011
Finland435 Posts
December 08 2014 09:46 GMT
#6339
Killed H Margok in 16 wipes last night with 646 avg ilvl in the raid.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
December 08 2014 09:52 GMT
#6340
Nice Red!
I hope we can finish heroic tonight, our 3rd raid night attempt!


Also Frost is "bad" sustained dps i'll give but you can still pump out 18k+ on movement intense fights with it so it isn't dog shit in need of a buff.
With gear as well it will get better. Again judge damage now is kinda a bit silly? Maybe after 1st week of Mythic Blizzard should be addressing any more class balance changes?
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
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