• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:13
CEST 03:13
KST 10:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Syncronization issues and can't find games Bot on ladder Working 1v1, 2v2, 3v3 Ladder BGH Auto Balance -> http://bghmmr.eu/ an AI researcher's take on the ladder bot
Tourneys
[BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [ASL22] Ro16 Group D [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9977 users

DayZ Standalone - Page 40

Forum Index > General Games
Post a Reply
Prev 1 38 39 40 41 42 47 Next All
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
February 28 2014 15:05 GMT
#781
On February 28 2014 19:07 Broetchenholer wrote:
I'd say be happy about it Friend of mine logged into his server, realized that it was almost empty, only 4 people on it. Steps out of the building he is in and sees 2 players. They shoot him. I lock onto a server with 20 people, i am on the second floor of a building in Beresino and there is a guy in front of me, looting it.


Always log out in a forrest or inside a tree. It's a huge risk spawning inside a building when everyone in a ten block radius can hear the loading weapon sound that follows.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
March 01 2014 01:38 GMT
#782
I wonder where the hotspots have moved to. Used to be everyone made a b-line for NW airfield a while. Circled around it 4 times on 4 different full servers today and didn't find a soul. Only looted once as well.

I'm thinking Electro, Cherno and Berezino maybe? Don't feel like shooting fresh spawns though, and they're usually in those areas.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
Last Edited: 2014-03-06 23:36:07
March 06 2014 23:35 GMT
#783
I'm gonna have a cry I think. Hide myself in the second floor of a building while I go afk taking a piss. have 3 friends around the area so I think I should be pretty safe. Come back: "You are dead", and some 10 year old kids is running around shouting "lol. noob we kill you. faggot".
Nimix
Profile Joined October 2011
France1809 Posts
March 10 2014 13:07 GMT
#784
Wooooow they claimed they have fixed the collision bug with terran in 0.37. At least half of my deaths were caused by this retarded glitch, so happy if it goes away... Now for weapon swap and reloading animations not to bug out and take 2mn+, and the game should be enjoyable consistently.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
March 16 2014 19:48 GMT
#785
Oh how fun this game is when it lags..

I sit inside a building doing my stuff, in walks a guy randomly with a bat. I pull out my sks and shoot all 10 shots at him. I know I hit him 4 times by blood splatter, still not dead. Then I attempt to both run away and pull out my firemans axe. My guy REFUSES to do anything but crouch away slowly. I'm spamming the fucking hotkey button. Then I'm unconscious. I wake up a second later, axe in hand..AND THEN HE PUTS THE AXE AWAY. I die before I can take it out again.

Its surprisingly little fun to be killed by unresponsive UI..
triforks
Profile Joined November 2010
United States370 Posts
March 16 2014 20:04 GMT
#786
http://imgur.com/a/sNKgP

hey guys here is some screenshots of us pking in balota from yesterday. we killed over 10 ppl between the 3 of us even though we all died in the end. XD

im gonna be adding more to this album tho :p
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
March 17 2014 00:33 GMT
#787
I was a little jaded of my recent character, couldn't find a long range scope if my life depended on it. So I kept some of the neat things I found, two helments bunch of m4 attachments, several red dot scopes, and headed down past Zelenogorsk.

Found some people on the road to the south of the Pavlovo military base. In fact it was 7 guys, all in military gear. And of course only one of them speaks any sort of english, and not well at that. I kept asking them if they wanted to trade and all the usual moves of friendship, but I ended up handcuffed and shot in the head.

So, don't talk to large groups I guess. Kinda disappointed I didn't trade things or give stuff to people.

Such is Dayz
So, five-card stud, nothing wild... and the sky's the limit
mrgoochio
Profile Joined April 2009
United States557 Posts
March 17 2014 00:59 GMT
#788
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?
chengysogood
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
March 17 2014 12:29 GMT
#789
On March 17 2014 09:59 mrgoochio wrote:
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?


No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.
Omnishroud
Profile Blog Joined November 2013
1073 Posts
March 17 2014 12:47 GMT
#790
On March 17 2014 21:29 Excludos wrote:
Show nested quote +
On March 17 2014 09:59 mrgoochio wrote:
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?


No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.


Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
Nimix
Profile Joined October 2011
France1809 Posts
March 17 2014 13:02 GMT
#791
They're supposed to fix the fps drops in cities, and the awful collision bugs in the next patch (it's on experimental right now, and at least the collision bug seems to be fixed, which would be fucking awesome because dying cause your rifle shoots the ground for no reason is pretty infuriating: experimental laggs as hell though, so they have to fix that before putting it on stable). I don't see respawning loot and zombies being added before a long time though, the server performance is still ridiculously bad, and even though they supposedly have a team working on that, if they couldn't fix it after all this time while it should be the #1 priority problem, I guess they won't fix it for a while still.
mrgoochio
Profile Joined April 2009
United States557 Posts
Last Edited: 2014-03-17 14:06:18
March 17 2014 14:03 GMT
#792
Hate beating on a dead horse, but wasn't rocket bragging about server performance and "network bubble" for like months on end before alpher was even hinting at a release? I haven't really played alpher since it came out and was really disappointed after putting like 25hrs into it within 2-3 days. I ended up buying arma 3 afterwards to play breaking point. probably have far more hours in that. This is coming from someone with like 400-600 hours on dayzmod.

edit: as a side note, my friends and i basically gave up on alpher.. by the time they even get the feature set to the bare minimum of what the dayzmod offered, it will be years from now at the rate theyre going and by then the game will probably look like vaporware compared to new titles coming out.. not to mention it will probably be just as buggy if not more buggy than the mod was. Only difference would be the inventory, items, and item conditions which imo feel like a negligible difference considering the standalone was supposed to be a fundamental framework change to be a "legit mmo framework" or whatever terminology rocket used.. /rant
chengysogood
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
Last Edited: 2014-03-17 21:50:26
March 17 2014 21:29 GMT
#793
On March 17 2014 21:47 Omnishroud wrote:
Show nested quote +
On March 17 2014 21:29 Excludos wrote:
On March 17 2014 09:59 mrgoochio wrote:
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?


No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.


Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.


"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.

alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.

If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.

Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
March 17 2014 21:32 GMT
#794
On March 17 2014 23:03 mrgoochio wrote:
Hate beating on a dead horse, but wasn't rocket bragging about server performance and "network bubble" for like months on end before alpher was even hinting at a release? I haven't really played alpher since it came out and was really disappointed after putting like 25hrs into it within 2-3 days. I ended up buying arma 3 afterwards to play breaking point. probably have far more hours in that. This is coming from someone with like 400-600 hours on dayzmod.

edit: as a side note, my friends and i basically gave up on alpher.. by the time they even get the feature set to the bare minimum of what the dayzmod offered, it will be years from now at the rate theyre going and by then the game will probably look like vaporware compared to new titles coming out.. not to mention it will probably be just as buggy if not more buggy than the mod was. Only difference would be the inventory, items, and item conditions which imo feel like a negligible difference considering the standalone was supposed to be a fundamental framework change to be a "legit mmo framework" or whatever terminology rocket used.. /rant


the server performance he's been bragging about are features yet to come. They've hinted at a release date, which is the end of the year.

It might be as buggy as the mod was, but at least it will be without hackers. Thats probably the main reason they rework the entire server thing after all. Better graphics and infinitely better UI is just a (big) bonus imo...although they're not quite there yet. Playing the alpha and being disappointed is kinda pointless.
mrgoochio
Profile Joined April 2009
United States557 Posts
Last Edited: 2014-03-18 00:30:04
March 18 2014 00:29 GMT
#795
On March 18 2014 06:32 Excludos wrote:
Show nested quote +
On March 17 2014 23:03 mrgoochio wrote:
Hate beating on a dead horse, but wasn't rocket bragging about server performance and "network bubble" for like months on end before alpher was even hinting at a release? I haven't really played alpher since it came out and was really disappointed after putting like 25hrs into it within 2-3 days. I ended up buying arma 3 afterwards to play breaking point. probably have far more hours in that. This is coming from someone with like 400-600 hours on dayzmod.

edit: as a side note, my friends and i basically gave up on alpher.. by the time they even get the feature set to the bare minimum of what the dayzmod offered, it will be years from now at the rate theyre going and by then the game will probably look like vaporware compared to new titles coming out.. not to mention it will probably be just as buggy if not more buggy than the mod was. Only difference would be the inventory, items, and item conditions which imo feel like a negligible difference considering the standalone was supposed to be a fundamental framework change to be a "legit mmo framework" or whatever terminology rocket used.. /rant


the server performance he's been bragging about are features yet to come. They've hinted at a release date, which is the end of the year.

It might be as buggy as the mod was, but at least it will be without hackers. Thats probably the main reason they rework the entire server thing after all. Better graphics and infinitely better UI is just a (big) bonus imo...although they're not quite there yet. Playing the alpha and being disappointed is kinda pointless.

At this point I don't really have any faith that rocket and company are even capable of what's needed to improve the server performance to anywhere near other successful indie title standards. Even improving the FPS by 100% would not be enough for most people considering the fps most or many are getting. The fact of the matter is, it would take a complete overhaul on the way arma II engine functions at a fundamental level. From the track record of development speed, efficiency, and tangible content that actually gets completed (little to nothing functions in either dayZ mod or standalone correctly or efficiently), i just don't see it happening. I would love for it to happen as much as anyone else, but my opinion is that DayZ will never become what I had hoped for (a non buggy, functioning DayZ with all the planned features from DayZmod in addition to the planned new features of dayz standalone).

As far as the hacks, I haven't played since release so if there aren't any hacks yet, that is certainly a tremendous feat they've accomplished and thumbs up to them for that.

Playing the alpha and being disappointed has its merits in my opinion and is not pointless. Certainly an alpha will lack polish and be buggy, but alphas are a great tool for consumers to measure the efficiency, communication, and progress a company can make given proper funding, time, and feedback from the community. I don't think rocket & company have made a fraction of the amount of progress required to bring this title to a successful one in terms of gameplay goals. From a business standpoint, they could stop working today and have made enough money to make their efforts worth it. From an ethical standpoint and as someone who is passionate about delivering the best product they sought out to create (which is what I originally liked about rocket and dayzmod), it isn't even close.

Anyway, I originally posted here to see what the progress was on the standalone and went off on a bit of a tangent. I hope the game succeeds and will be following up on its progress from time to time. Thanks for the info.
chengysogood
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
March 31 2014 20:19 GMT
#796


"exactly the same as dayz"


4 sq mile map, one enterable building, looks like it's on the n64
So, five-card stud, nothing wild... and the sky's the limit
Conti
Profile Joined November 2010
Germany2516 Posts
March 31 2014 20:34 GMT
#797
On March 18 2014 06:29 Excludos wrote:
Show nested quote +
On March 17 2014 21:47 Omnishroud wrote:
On March 17 2014 21:29 Excludos wrote:
On March 17 2014 09:59 mrgoochio wrote:
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?


No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.


Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.


"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.

alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.

If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.

Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.

Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).

Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.

It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
Last Edited: 2014-03-31 21:04:12
March 31 2014 21:02 GMT
#798
On April 01 2014 05:34 Conti wrote:
Show nested quote +
On March 18 2014 06:29 Excludos wrote:
On March 17 2014 21:47 Omnishroud wrote:
On March 17 2014 21:29 Excludos wrote:
On March 17 2014 09:59 mrgoochio wrote:
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?


No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.


Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.


"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.

alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.

If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.

Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.

Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).

Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.

It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.


You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?

Sometimes I swear people are ignorant on purpose.
Conti
Profile Joined November 2010
Germany2516 Posts
March 31 2014 21:28 GMT
#799
On April 01 2014 06:02 Excludos wrote:
Show nested quote +
On April 01 2014 05:34 Conti wrote:
On March 18 2014 06:29 Excludos wrote:
On March 17 2014 21:47 Omnishroud wrote:
On March 17 2014 21:29 Excludos wrote:
On March 17 2014 09:59 mrgoochio wrote:
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?


No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.


Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.


"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.

alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.

If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.

Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.

Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).

Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.

It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.


You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?

Sometimes I swear people are ignorant on purpose.

Yes, that one:
  • Invisible players and zombies: No complaints here.
  • Fireplaces and Emissive Improvements: New feature instead of fixing the absolute basic issues that plague the game.
  • New towns in Chernarus: New content instead of fixing the absolute basic issues that plague the game.
  • New Weapon Content: New content instead of fixing the absolute basic issues that plague the game.
  • Mouse acceleration and player control: Minor bugfix.
  • Physics and Arrows: New feature (throwing, ragdolls) instead of fixing the absolute basic issues that plague the game.
  • Animals, collisions and zombie pathfinding: Basic stuff, for which they now have an entirely new team?
  • Persistent Loot and objects: No complaints here.
The vast majority of the points they talk about are completely new features, like every week, and the basic issues seem to be treated as an afterthought, if that.
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
April 01 2014 10:53 GMT
#800
On April 01 2014 06:28 Conti wrote:
Show nested quote +
On April 01 2014 06:02 Excludos wrote:
On April 01 2014 05:34 Conti wrote:
On March 18 2014 06:29 Excludos wrote:
On March 17 2014 21:47 Omnishroud wrote:
On March 17 2014 21:29 Excludos wrote:
On March 17 2014 09:59 mrgoochio wrote:
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?


No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.


Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.


"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.

alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.

If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.

Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.

Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).

Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.

It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.


You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?

Sometimes I swear people are ignorant on purpose.

Yes, that one:
  • Invisible players and zombies: No complaints here.
  • Fireplaces and Emissive Improvements: New feature instead of fixing the absolute basic issues that plague the game.
  • New towns in Chernarus: New content instead of fixing the absolute basic issues that plague the game.
  • New Weapon Content: New content instead of fixing the absolute basic issues that plague the game.
  • Mouse acceleration and player control: Minor bugfix.
  • Physics and Arrows: New feature (throwing, ragdolls) instead of fixing the absolute basic issues that plague the game.
  • Animals, collisions and zombie pathfinding: Basic stuff, for which they now have an entirely new team?
  • Persistent Loot and objects: No complaints here.
The vast majority of the points they talk about are completely new features, like every week, and the basic issues seem to be treated as an afterthought, if that.

Because clearly the entire development team, including the art guys and the map guys, have to sift through code to find the bugs.

Alpher
So, five-card stud, nothing wild... and the sky's the limit
Prev 1 38 39 40 41 42 47 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Playoffs Round 1
CranKy Ducklings149
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 170
RuFF_SC2 64
EnDerr 6
StarCraft: Brood War
sSak 80
910 46
Dota 2
PGG 116
League of Legends
Doublelift6532
Other Games
summit1g10379
FrodaN2555
JimRising 408
KnowMe185
Livibee163
Trikslyr134
ViBE94
SteadfastSC36
CosmosSc2 28
Organizations
Other Games
gamesdonequick2243
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 108
• mYiSmile157
• EnkiAlexander 38
• davetesta14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
GSL
9h 47m
Shopify Rebellion Sundays
13h 47m
Spirit vs Mixu
BSL
17h 47m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
22h 47m
Afreeca Starleague
1d 8h
Shine vs Rush
WardiTV Weekly
1d 9h
Monday Night Weeklies
1d 14h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.