• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:17
CET 20:17
KST 04:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT23Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Kaelaris on the futue of SC2 and much more... ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 9-15): herO doubles up
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Tik Tok Parody about starcraft Ladder maps - how we can make blizz update them?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1690 users

DayZ Standalone - Page 40

Forum Index > General Games
Post a Reply
Prev 1 38 39 40 41 42 47 Next All
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
February 28 2014 15:05 GMT
#781
On February 28 2014 19:07 Broetchenholer wrote:
I'd say be happy about it Friend of mine logged into his server, realized that it was almost empty, only 4 people on it. Steps out of the building he is in and sees 2 players. They shoot him. I lock onto a server with 20 people, i am on the second floor of a building in Beresino and there is a guy in front of me, looting it.


Always log out in a forrest or inside a tree. It's a huge risk spawning inside a building when everyone in a ten block radius can hear the loading weapon sound that follows.
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
March 01 2014 01:38 GMT
#782
I wonder where the hotspots have moved to. Used to be everyone made a b-line for NW airfield a while. Circled around it 4 times on 4 different full servers today and didn't find a soul. Only looted once as well.

I'm thinking Electro, Cherno and Berezino maybe? Don't feel like shooting fresh spawns though, and they're usually in those areas.
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
Last Edited: 2014-03-06 23:36:07
March 06 2014 23:35 GMT
#783
I'm gonna have a cry I think. Hide myself in the second floor of a building while I go afk taking a piss. have 3 friends around the area so I think I should be pretty safe. Come back: "You are dead", and some 10 year old kids is running around shouting "lol. noob we kill you. faggot".
Nimix
Profile Joined October 2011
France1809 Posts
March 10 2014 13:07 GMT
#784
Wooooow they claimed they have fixed the collision bug with terran in 0.37. At least half of my deaths were caused by this retarded glitch, so happy if it goes away... Now for weapon swap and reloading animations not to bug out and take 2mn+, and the game should be enjoyable consistently.
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
March 16 2014 19:48 GMT
#785
Oh how fun this game is when it lags..

I sit inside a building doing my stuff, in walks a guy randomly with a bat. I pull out my sks and shoot all 10 shots at him. I know I hit him 4 times by blood splatter, still not dead. Then I attempt to both run away and pull out my firemans axe. My guy REFUSES to do anything but crouch away slowly. I'm spamming the fucking hotkey button. Then I'm unconscious. I wake up a second later, axe in hand..AND THEN HE PUTS THE AXE AWAY. I die before I can take it out again.

Its surprisingly little fun to be killed by unresponsive UI..
triforks
Profile Joined November 2010
United States370 Posts
March 16 2014 20:04 GMT
#786
http://imgur.com/a/sNKgP

hey guys here is some screenshots of us pking in balota from yesterday. we killed over 10 ppl between the 3 of us even though we all died in the end. XD

im gonna be adding more to this album tho :p
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
March 17 2014 00:33 GMT
#787
I was a little jaded of my recent character, couldn't find a long range scope if my life depended on it. So I kept some of the neat things I found, two helments bunch of m4 attachments, several red dot scopes, and headed down past Zelenogorsk.

Found some people on the road to the south of the Pavlovo military base. In fact it was 7 guys, all in military gear. And of course only one of them speaks any sort of english, and not well at that. I kept asking them if they wanted to trade and all the usual moves of friendship, but I ended up handcuffed and shot in the head.

So, don't talk to large groups I guess. Kinda disappointed I didn't trade things or give stuff to people.

Such is Dayz
So, five-card stud, nothing wild... and the sky's the limit
mrgoochio
Profile Joined April 2009
United States557 Posts
March 17 2014 00:59 GMT
#788
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?
chengysogood
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
March 17 2014 12:29 GMT
#789
On March 17 2014 09:59 mrgoochio wrote:
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?


No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.
Omnishroud
Profile Blog Joined November 2013
1073 Posts
March 17 2014 12:47 GMT
#790
On March 17 2014 21:29 Excludos wrote:
Show nested quote +
On March 17 2014 09:59 mrgoochio wrote:
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?


No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.


Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
Nimix
Profile Joined October 2011
France1809 Posts
March 17 2014 13:02 GMT
#791
They're supposed to fix the fps drops in cities, and the awful collision bugs in the next patch (it's on experimental right now, and at least the collision bug seems to be fixed, which would be fucking awesome because dying cause your rifle shoots the ground for no reason is pretty infuriating: experimental laggs as hell though, so they have to fix that before putting it on stable). I don't see respawning loot and zombies being added before a long time though, the server performance is still ridiculously bad, and even though they supposedly have a team working on that, if they couldn't fix it after all this time while it should be the #1 priority problem, I guess they won't fix it for a while still.
mrgoochio
Profile Joined April 2009
United States557 Posts
Last Edited: 2014-03-17 14:06:18
March 17 2014 14:03 GMT
#792
Hate beating on a dead horse, but wasn't rocket bragging about server performance and "network bubble" for like months on end before alpher was even hinting at a release? I haven't really played alpher since it came out and was really disappointed after putting like 25hrs into it within 2-3 days. I ended up buying arma 3 afterwards to play breaking point. probably have far more hours in that. This is coming from someone with like 400-600 hours on dayzmod.

edit: as a side note, my friends and i basically gave up on alpher.. by the time they even get the feature set to the bare minimum of what the dayzmod offered, it will be years from now at the rate theyre going and by then the game will probably look like vaporware compared to new titles coming out.. not to mention it will probably be just as buggy if not more buggy than the mod was. Only difference would be the inventory, items, and item conditions which imo feel like a negligible difference considering the standalone was supposed to be a fundamental framework change to be a "legit mmo framework" or whatever terminology rocket used.. /rant
chengysogood
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
Last Edited: 2014-03-17 21:50:26
March 17 2014 21:29 GMT
#793
On March 17 2014 21:47 Omnishroud wrote:
Show nested quote +
On March 17 2014 21:29 Excludos wrote:
On March 17 2014 09:59 mrgoochio wrote:
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?


No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.


Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.


"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.

alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.

If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.

Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
March 17 2014 21:32 GMT
#794
On March 17 2014 23:03 mrgoochio wrote:
Hate beating on a dead horse, but wasn't rocket bragging about server performance and "network bubble" for like months on end before alpher was even hinting at a release? I haven't really played alpher since it came out and was really disappointed after putting like 25hrs into it within 2-3 days. I ended up buying arma 3 afterwards to play breaking point. probably have far more hours in that. This is coming from someone with like 400-600 hours on dayzmod.

edit: as a side note, my friends and i basically gave up on alpher.. by the time they even get the feature set to the bare minimum of what the dayzmod offered, it will be years from now at the rate theyre going and by then the game will probably look like vaporware compared to new titles coming out.. not to mention it will probably be just as buggy if not more buggy than the mod was. Only difference would be the inventory, items, and item conditions which imo feel like a negligible difference considering the standalone was supposed to be a fundamental framework change to be a "legit mmo framework" or whatever terminology rocket used.. /rant


the server performance he's been bragging about are features yet to come. They've hinted at a release date, which is the end of the year.

It might be as buggy as the mod was, but at least it will be without hackers. Thats probably the main reason they rework the entire server thing after all. Better graphics and infinitely better UI is just a (big) bonus imo...although they're not quite there yet. Playing the alpha and being disappointed is kinda pointless.
mrgoochio
Profile Joined April 2009
United States557 Posts
Last Edited: 2014-03-18 00:30:04
March 18 2014 00:29 GMT
#795
On March 18 2014 06:32 Excludos wrote:
Show nested quote +
On March 17 2014 23:03 mrgoochio wrote:
Hate beating on a dead horse, but wasn't rocket bragging about server performance and "network bubble" for like months on end before alpher was even hinting at a release? I haven't really played alpher since it came out and was really disappointed after putting like 25hrs into it within 2-3 days. I ended up buying arma 3 afterwards to play breaking point. probably have far more hours in that. This is coming from someone with like 400-600 hours on dayzmod.

edit: as a side note, my friends and i basically gave up on alpher.. by the time they even get the feature set to the bare minimum of what the dayzmod offered, it will be years from now at the rate theyre going and by then the game will probably look like vaporware compared to new titles coming out.. not to mention it will probably be just as buggy if not more buggy than the mod was. Only difference would be the inventory, items, and item conditions which imo feel like a negligible difference considering the standalone was supposed to be a fundamental framework change to be a "legit mmo framework" or whatever terminology rocket used.. /rant


the server performance he's been bragging about are features yet to come. They've hinted at a release date, which is the end of the year.

It might be as buggy as the mod was, but at least it will be without hackers. Thats probably the main reason they rework the entire server thing after all. Better graphics and infinitely better UI is just a (big) bonus imo...although they're not quite there yet. Playing the alpha and being disappointed is kinda pointless.

At this point I don't really have any faith that rocket and company are even capable of what's needed to improve the server performance to anywhere near other successful indie title standards. Even improving the FPS by 100% would not be enough for most people considering the fps most or many are getting. The fact of the matter is, it would take a complete overhaul on the way arma II engine functions at a fundamental level. From the track record of development speed, efficiency, and tangible content that actually gets completed (little to nothing functions in either dayZ mod or standalone correctly or efficiently), i just don't see it happening. I would love for it to happen as much as anyone else, but my opinion is that DayZ will never become what I had hoped for (a non buggy, functioning DayZ with all the planned features from DayZmod in addition to the planned new features of dayz standalone).

As far as the hacks, I haven't played since release so if there aren't any hacks yet, that is certainly a tremendous feat they've accomplished and thumbs up to them for that.

Playing the alpha and being disappointed has its merits in my opinion and is not pointless. Certainly an alpha will lack polish and be buggy, but alphas are a great tool for consumers to measure the efficiency, communication, and progress a company can make given proper funding, time, and feedback from the community. I don't think rocket & company have made a fraction of the amount of progress required to bring this title to a successful one in terms of gameplay goals. From a business standpoint, they could stop working today and have made enough money to make their efforts worth it. From an ethical standpoint and as someone who is passionate about delivering the best product they sought out to create (which is what I originally liked about rocket and dayzmod), it isn't even close.

Anyway, I originally posted here to see what the progress was on the standalone and went off on a bit of a tangent. I hope the game succeeds and will be following up on its progress from time to time. Thanks for the info.
chengysogood
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
March 31 2014 20:19 GMT
#796


"exactly the same as dayz"


4 sq mile map, one enterable building, looks like it's on the n64
So, five-card stud, nothing wild... and the sky's the limit
Conti
Profile Joined November 2010
Germany2516 Posts
March 31 2014 20:34 GMT
#797
On March 18 2014 06:29 Excludos wrote:
Show nested quote +
On March 17 2014 21:47 Omnishroud wrote:
On March 17 2014 21:29 Excludos wrote:
On March 17 2014 09:59 mrgoochio wrote:
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?


No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.


Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.


"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.

alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.

If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.

Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.

Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).

Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.

It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
Last Edited: 2014-03-31 21:04:12
March 31 2014 21:02 GMT
#798
On April 01 2014 05:34 Conti wrote:
Show nested quote +
On March 18 2014 06:29 Excludos wrote:
On March 17 2014 21:47 Omnishroud wrote:
On March 17 2014 21:29 Excludos wrote:
On March 17 2014 09:59 mrgoochio wrote:
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?


No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.


Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.


"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.

alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.

If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.

Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.

Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).

Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.

It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.


You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?

Sometimes I swear people are ignorant on purpose.
Conti
Profile Joined November 2010
Germany2516 Posts
March 31 2014 21:28 GMT
#799
On April 01 2014 06:02 Excludos wrote:
Show nested quote +
On April 01 2014 05:34 Conti wrote:
On March 18 2014 06:29 Excludos wrote:
On March 17 2014 21:47 Omnishroud wrote:
On March 17 2014 21:29 Excludos wrote:
On March 17 2014 09:59 mrgoochio wrote:
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?


No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.


Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.


"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.

alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.

If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.

Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.

Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).

Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.

It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.


You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?

Sometimes I swear people are ignorant on purpose.

Yes, that one:
  • Invisible players and zombies: No complaints here.
  • Fireplaces and Emissive Improvements: New feature instead of fixing the absolute basic issues that plague the game.
  • New towns in Chernarus: New content instead of fixing the absolute basic issues that plague the game.
  • New Weapon Content: New content instead of fixing the absolute basic issues that plague the game.
  • Mouse acceleration and player control: Minor bugfix.
  • Physics and Arrows: New feature (throwing, ragdolls) instead of fixing the absolute basic issues that plague the game.
  • Animals, collisions and zombie pathfinding: Basic stuff, for which they now have an entirely new team?
  • Persistent Loot and objects: No complaints here.
The vast majority of the points they talk about are completely new features, like every week, and the basic issues seem to be treated as an afterthought, if that.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
April 01 2014 10:53 GMT
#800
On April 01 2014 06:28 Conti wrote:
Show nested quote +
On April 01 2014 06:02 Excludos wrote:
On April 01 2014 05:34 Conti wrote:
On March 18 2014 06:29 Excludos wrote:
On March 17 2014 21:47 Omnishroud wrote:
On March 17 2014 21:29 Excludos wrote:
On March 17 2014 09:59 mrgoochio wrote:
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?


No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.


Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.


"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.

alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.

If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.

Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.

Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).

Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.

It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.


You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?

Sometimes I swear people are ignorant on purpose.

Yes, that one:
  • Invisible players and zombies: No complaints here.
  • Fireplaces and Emissive Improvements: New feature instead of fixing the absolute basic issues that plague the game.
  • New towns in Chernarus: New content instead of fixing the absolute basic issues that plague the game.
  • New Weapon Content: New content instead of fixing the absolute basic issues that plague the game.
  • Mouse acceleration and player control: Minor bugfix.
  • Physics and Arrows: New feature (throwing, ragdolls) instead of fixing the absolute basic issues that plague the game.
  • Animals, collisions and zombie pathfinding: Basic stuff, for which they now have an entirely new team?
  • Persistent Loot and objects: No complaints here.
The vast majority of the points they talk about are completely new features, like every week, and the basic issues seem to be treated as an afterthought, if that.

Because clearly the entire development team, including the art guys and the map guys, have to sift through code to find the bugs.

Alpher
So, five-card stud, nothing wild... and the sky's the limit
Prev 1 38 39 40 41 42 47 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 379
mouzHeroMarine 302
UpATreeSC 126
BRAT_OK 111
ForJumy 27
StarCraft: Brood War
Britney 17085
Calm 2099
Sea 577
Shuttle 506
Mini 437
EffOrt 270
ggaemo 119
Dewaltoss 63
Free 48
Hm[arnc] 23
[ Show more ]
Yoon 22
910 15
Rock 14
yabsab 11
JulyZerg 11
Shine 10
NaDa 6
Dota 2
qojqva1500
League of Legends
C9.Mang0117
Counter-Strike
pashabiceps28
Heroes of the Storm
Liquid`Hasu335
Khaldor200
Other Games
FrodaN2497
Grubby1762
ceh9448
DeMusliM444
RotterdaM243
QueenE83
ArmadaUGS83
Livibee75
Organizations
StarCraft 2
TaKeTV91
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis7659
• TFBlade1108
Other Games
• imaqtpie1005
• Shiphtur314
Upcoming Events
Replay Cast
4h 43m
PiG Sty Festival
13h 43m
Clem vs Percival
Zoun vs Solar
Escore
14h 43m
Epic.LAN
16h 43m
Replay Cast
1d 4h
PiG Sty Festival
1d 13h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 14h
Epic.LAN
1d 16h
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.