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Attunments weren't that hard? IIRC mainly Onyxia for Alliance and having the Cloaks from Onyxia on everyone to fight Nefarian were real bitches. The MC one was also pretty long (but not hard) if i remember correctly.
But if you count the necessary gear to get to the next tier, then yes, it was a grind.
What people often forget... They probably entered MC the first time before Dire Maul was out, with Dire Maul came tons of decent blue caster gear that made gearing up for raiding WAY easier and faster.
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On April 27 2016 11:11 zev318 wrote: i've watched kungen's stream here and there the past few days. my question would be how would it be fun when u know every single fight already? and that's one of his main complaints about raiding nowadays is that there is a book telling u what the spells do, but that's exactly what would happen with vanilla wow, except not only do u know the spells u also already know the strats without even doing the fight once. I played hundreds of hours on nost with 2 60lv chars , 2 epic mounts etc good shit. The thing that kept me in the game was people in world. Random fight clubs in searing gorge with 10 full epic guys gathering around in circle, some horde, some alliance, and then we fight 1v1 in turns.
My friend encountered some RP guys in inn and they started RP smack talking his elf. They dueled him and after he won in duel they gave him beer and pats.
I had so many amazing friends and people around me in addition to all kinds of little events that I wouldn't have needed really FUN outdoor pvp that I did most of my time. My screenshot folder is full of fun events and gags meanwhile my retail folder from cata to wod is very shallow.
Although I agree on pve. We oneshot everything in MC and I realized the game won't be much of challenge until ~couple of BWL bosses and naxx. e: I just remembered that in normal UBRS pugs you do fun things like using kidney on thrash instead of evi for dps whoring because you know it makes a difference for healers/tanks. A lot of your utility abilities make difference in dungeons. Heck, you use hunter to flare scholomance invis ghosts and we are paranoid/careful when progressing through the dungeon.
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On April 27 2016 14:30 Velr wrote: Attunments weren't that hard? IIRC mainly Onyxia for Alliance and having the Cloaks from Onyxia on everyone to fight Nefarian were real bitches. The MC one was also pretty long (but not hard) if i remember correctly.
But if you count the necessary gear to get to the next tier, then yes, it was a grind.
What people often forget... They probably entered MC the first time before Dire Maul was out, with Dire Maul came tons of decent blue caster gear that made gearing up for raiding WAY easier and faster.
Attunement for MC was pretty easy, you just had to reach the MC entrance inside of BRD and touch a rock. BRD was a large dungeon but you could of gotten a warlock to port you there so it not too awful. There were also ways to by pass mobs and glitch them out etc etc.
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On April 27 2016 14:30 Velr wrote: What people often forget... They probably entered MC the first time before Dire Maul was out, with Dire Maul came tons of decent blue caster gear that made gearing up for raiding WAY easier and faster.
Yeah, DM had really good blue gear. There's also the fact that the blue sets (as well as epics) were really bad initially until blizzard changed the useless stats for better ones. It took some time for people to realize what kind of gear is actually good for their class... in 2005 there weren't that many useful guides and sites available for optimizing gear and dps.
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On April 27 2016 02:51 Gorsameth wrote:Show nested quote +On April 27 2016 02:47 ref4 wrote:On April 27 2016 01:26 SheaR619 wrote: No idea why they think Pristine server would work. It almost feels like they have no idea what "community" is. The current WoW is not centered on community or social aspect and is more single player base. Eventually when they hit the more modern WoW expansion, it will be like them trying to play an MMO in a single player game. It just won't work and will only split community and do more damage or just simply be a waste of time. What people want is to play an MMO in a actual MMO.
If blizzard decides to do this, they better do it well because it might leave permanent damage.
They might be able to pull a Pristine Server on TBC(maybe removing flying?) and WOTLK (maybe not due to phasing) because those are are not affected by the Cataclysm revamp. If they were to tweak it a little these might work and give the Vanilla feels of community without being Vanilla. An actual vanilla would actually be better since many people were not able to truly experience it and would bring more to the table though. Remember this is coming from J. Allen "You Think You Want It, But You Don't" Brack. This is about as sincere as BP apologizing for their mess in the Gulf of Mexico. "You think you want it but you don't" is actually a thing with consumers believe it or not. People often think of idea's they would like only to discover they wanted something else after it is implemented. Not to say Blizzard hasn't made plenty of mistakes and did things wrong. But consumers thinking A while actually wanting B is very much a thing.
it's a thing in marketing, but saying it to a customer's face is basically referring to them as a cash machine to be manipulated, not as a living animal that just wants to play vanilla WoW.. i mean they were at blizzcon for god's sake, the "center" of blizzard culture, and he basically said "you think a but you really want b because that's what our marketing team says." imo it's super rude and indicative of modern blizzard corporate culture.
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Blizzard does some things right and does other things wrong. You can't win 'em all!
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On April 27 2016 14:30 Velr wrote: Attunments weren't that hard? IIRC mainly Onyxia for Alliance and having the Cloaks from Onyxia on everyone to fight Nefarian were real bitches. The MC one was also pretty long (but not hard) if i remember correctly.
But if you count the necessary gear to get to the next tier, then yes, it was a grind.
What people often forget... They probably entered MC the first time before Dire Maul was out, with Dire Maul came tons of decent blue caster gear that made gearing up for raiding WAY easier and faster.
Attunement was just annoying because of the way groups were formed, there's a considerable buildup time in getting the number of people together then you had to actually travel there.
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On April 27 2016 18:07 Daray wrote:Show nested quote +On April 27 2016 14:30 Velr wrote: What people often forget... They probably entered MC the first time before Dire Maul was out, with Dire Maul came tons of decent blue caster gear that made gearing up for raiding WAY easier and faster. Yeah, DM had really good blue gear. There's also the fact that the blue sets (as well as epics) were really bad initially until blizzard changed the useless stats for better ones. It took some time for people to realize what kind of gear is actually good for their class... in 2005 there weren't that many useful guides and sites available for optimizing gear and dps. I remember at release people wondering why i was stacking shadow power (even got a +20 shadow power wand for a few golds at the AH, poor fucker), while they were going full intellect.
But yeah, at the point most vanilla servers are released patchwise, blue gear is useful.
And the complaints about attunements... like seriously, they weren't really hard lol. They required you to group and meet people yeah, big deal, go play a single player game instead. Completion of attunement quests requires some commitment, which is something that's only good for a raiding guild. In the only case it is not, it's when the population of the game is shit, and the reason that happens is not because attunements are hard, but because there is no content outside of raiding for the players.
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I'm not complaining about attunements, it's not hard just one more thing you have to do on top of gearing up over the course of several months in each raid instance before progressing on to the next. I kind of liked that in the original game with the original release schedule, but if they drop a Vanilla server that has Naxx and AQ already in the game, nobody's gonna see those fucking dungeons for a year. By then, the vast majority of players will have quit.
And that's also assuming that they 1 shot every boss they have the gear for, farm the nature/fire/frost resist gear while they're raiding, and aren't bored stiff fighting bosses with vastly simpler mechanics, vastly simpler rotations (in most cases), and knowing exactly what every boss can do rather than having to find out for themselves.
I mean remember when a boss having a Mortal Strike was a big fucking deal? Now every boss in the game has some sort of tank swap mechanic and/or big hit that requires mitigation. Not to mention that even on the hardest bosses in Vanilla, you could have 3-4 guys fucking around and still win because they were 40 mans, so it's not even a guarantee of any kind of skill that you killed KT anymore because you had a guide and probably got carried. The stuff that made Vanilla raiding cool is not coming back just because of a Vanilla server.
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Vanilla attunements were mostly fine (and no, not everyone needed an Onyxia cloak, only the tanks need it. Everyone else can hide in the Alcove with Nefarions throne to avoid getting hit when he lands). MC was cheesed by swimming from Lord Incendius, BWL was just doing UBRS and Onyxia was mostly long, finding a group to do the prison block in BRD wasnt to hard.
The problematic attunement was Tier 6 in TBC where it required tier 5 end bosses which meant guilds got canalized for members much more then before. No one wanted to do KT and Vashj for the 30th time for some trial who would probably fail within a week.
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On April 27 2016 22:35 deth2munkies wrote: I'm not complaining about attunements, it's not hard just one more thing you have to do on top of gearing up over the course of several months in each raid instance before progressing on to the next. I kind of liked that in the original game with the original release schedule, but if they drop a Vanilla server that has Naxx and AQ already in the game, nobody's gonna see those fucking dungeons for a year. By then, the vast majority of players will have quit. I would have to disagree. We were all terrible back then and for the most part didn't know what we were doing. Drop a full end of vanilla server and you will have people clearing Zul'Gurub/AQ20 in blues, MC is a joke and BWL will be dead as soon as 3 tanks get an Onyxia cloak (think it was 3 for Ebonroc). AQ 40 will take a bit more time, mostly to farm nature resist for Huhuru, the Twins require some actually gear because of the fight length and I guess C'thun will still be hard. Naxx, the major roadblock will be gearing enough tanks for 4 horsemen, just like it was back in the day.
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On April 27 2016 22:35 deth2munkies wrote: I'm not complaining about attunements, it's not hard just one more thing you have to do on top of gearing up over the course of several months in each raid instance before progressing on to the next. I kind of liked that in the original game with the original release schedule, but if they drop a Vanilla server that has Naxx and AQ already in the game, nobody's gonna see those fucking dungeons for a year. By then, the vast majority of players will have. And i don't understand that fear, as legacy server's raids had been released following the same path they did in the past. Gearing also for MC was not needed for the most part, you could start with greens if you wanted. The only ones that always required some gear were the tanks, but gearing them has always been more about guild effort.
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On April 27 2016 18:15 Endymion wrote:Show nested quote +On April 27 2016 02:51 Gorsameth wrote:On April 27 2016 02:47 ref4 wrote:On April 27 2016 01:26 SheaR619 wrote: No idea why they think Pristine server would work. It almost feels like they have no idea what "community" is. The current WoW is not centered on community or social aspect and is more single player base. Eventually when they hit the more modern WoW expansion, it will be like them trying to play an MMO in a single player game. It just won't work and will only split community and do more damage or just simply be a waste of time. What people want is to play an MMO in a actual MMO.
If blizzard decides to do this, they better do it well because it might leave permanent damage.
They might be able to pull a Pristine Server on TBC(maybe removing flying?) and WOTLK (maybe not due to phasing) because those are are not affected by the Cataclysm revamp. If they were to tweak it a little these might work and give the Vanilla feels of community without being Vanilla. An actual vanilla would actually be better since many people were not able to truly experience it and would bring more to the table though. Remember this is coming from J. Allen "You Think You Want It, But You Don't" Brack. This is about as sincere as BP apologizing for their mess in the Gulf of Mexico. "You think you want it but you don't" is actually a thing with consumers believe it or not. People often think of idea's they would like only to discover they wanted something else after it is implemented. Not to say Blizzard hasn't made plenty of mistakes and did things wrong. But consumers thinking A while actually wanting B is very much a thing. it's a thing in marketing, but saying it to a customer's face is basically referring to them as a cash machine to be manipulated, not as a living animal that just wants to play vanilla WoW.. i mean they were at blizzcon for god's sake, the "center" of blizzard culture, and he basically said "you think a but you really want b because that's what our marketing team says." imo it's super rude and indicative of modern blizzard corporate culture.
Blizzard have had their heads stuck up their asses for some time now. Their hubris is astronomically huge. But so far no other companies have been able to take them down a peg so Blizzard fans would have to put up with their arrogance for quite some time still.
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On April 27 2016 22:44 Gorsameth wrote:Show nested quote +On April 27 2016 22:35 deth2munkies wrote: I'm not complaining about attunements, it's not hard just one more thing you have to do on top of gearing up over the course of several months in each raid instance before progressing on to the next. I kind of liked that in the original game with the original release schedule, but if they drop a Vanilla server that has Naxx and AQ already in the game, nobody's gonna see those fucking dungeons for a year. By then, the vast majority of players will have quit. I would have to disagree. We were all terrible back then and for the most part didn't know what we were doing. Drop a full end of vanilla server and you will have people clearing Zul'Gurub/AQ20 in blues, MC is a joke and BWL will be dead as soon as 3 tanks get an Onyxia cloak (think it was 3 for Ebonroc). AQ 40 will take a bit more time, mostly to farm nature resist for Huhuru, the Twins require some actually gear because of the fight length and I guess C'thun will still be hard. Naxx, the major roadblock will be gearing enough tanks for 4 horsemen, just like it was back in the day. Pretty much. Some people dont understand what a joke vanilla raid content is for today's players.
In general I dont understand the outrage about Blizzard enforcing their IP rights. I actually think they are quite lenient in how they deal with private WoW servers.
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Can this massive bullshit around Nostalgia be called a Mass Psychosis? I havent seen something like that in a while
User was warned for this post
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Anyone playing Kronos2? It opened today, brand new Vanilla server.
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On April 28 2016 11:18 Heyjoray wrote: Can this massive bullshit around Nostalgia be called a Mass Psychosis? I havent seen something like that in a while
What do you mean? If people are playing and enjoying it more than the current version of WoW what is wrong with it exactly?
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On April 28 2016 12:35 deadmau wrote: Anyone playing Kronos2? It opened today, brand new Vanilla server. This whole Twinstar thing looks pretty professional. How commercial are they? Just wondering if there is a good chance they will be shut down.
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They are not commercial. I would be surprised if they make more than needed to fund the servers. However, they are currently certainly getting enough publicity that they are at high risk of being shut down. The servers are in Sweden, the people running it are from Czechia. Both countries are unlikely to be of much protection if Blizzard chooses to take action.
That being said, playing there is actually quite nice, feels a lot like it felt back in Vanilla. Very social experience, although the trolling on the world chat is a little out of hand. The starting areas are crazy overpopulated. I doubt I'll spend much time there though. I cancelled my WoW-Subscription some time during WOTLK due to the massive time sink involved in playing the game. The most enjoyable time for me was probably the beginnings of Burning Crusade. The raid dungeons were well designed, the farming involved wasn't quite as bad as in Vanilla and you only needed 25 people to show up for the raid. The heroic dungeons were also a lot of fun and actually forced you to used crowd control (at least before they were all nerfed into oblivion).
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Why would those servers remain up if the other servers got closed by Blizzard?
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