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On February 20 2013 23:15 mau5mat wrote: It's not an MMO, but I would recommend Bloodline Champions, which is free to play Used to love it untill they introduced the gemming and talents etc! I even donated before, then they just made new people have shittier stats than u in the game and made it unnecessary complex with the stats etc imo. Kind of miss it ^^
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On February 20 2013 23:17 noD wrote: Since u said nowadays I will go with GW2, if it was ever I would say Lineage 2 ...
L2 is still alive and kicking, so I'm not sure what you mean. It's free to play now as well. For those that never tried it, it's a hardcore korean grinder with a truly awesome open world pvp system. I will probably get flamed for saying this, but I highly recommend botting in that game. At least until you hit awakening (lvl 86). It not only doesn't try to sugar coat the grind (leveling in that game consists of simply killing mobs in different "hunting zones" over and over), it straight up fully embraces it.
I'd also recommend Aion, and I also have my eyes on Blade & Soul. Korea really knows how to make games with competitive potential.
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It's not the cool thing to say, but I returned to Swtor and quite enjoy the warzones pvp again Just wish they were faster with adding more open world pvp, but at least it can be found often on the new Ilum these days.
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Aion was pretty cool, I actually enjoyed that game quite a bit. Of course, me being a lazy piece of shit the game lost me after about level 36 and it taking SOOO long to level.
I'm hurt nobody is saying Ultima Online . That game was all around the best pvp/ group pvp.
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If there was a game that could simulate BC/WotLK 3v3 arena/bg's without having to level and gear for 6 months, I'd gladly buy it for $60.
Sadly, GW2's mechanics are just not as deep as WoW, and no game has been able to replicate that smooth, beautiful organic movement and combat system.
Makes me a sad panda that WoW never adopted the MOBA/GW2 "jump in to max level pvp" style, and instead has a billion entry barriers to actually pvping. Stupid.
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On February 21 2013 04:24 Shelke14 wrote:Aion was pretty cool, I actually enjoyed that game quite a bit. Of course, me being a lazy piece of shit the game lost me after about level 36 and it taking SOOO long to level. I'm hurt nobody is saying Ultima Online  . That game was all around the best pvp/ group pvp.
Yup, Aion is in the same boat as L2 for me. Can't level without a bot heh. The dungeons are pretty fun but the real draw is the pvp.
On February 21 2013 04:18 Zandar wrote: It's not the cool thing to say, but I returned to Swtor and quite enjoy the warzones pvp again Just wish they were faster with adding more open world pvp, but at least it can be found often on the new Ilum these days.
swtor had some really fun pvp. The pacing was crisp and the classes weren't overly complicated or bogged down by a gigantic list of skills you needed to bind. It fit nicely between WoW's huge number of skills you need to bind, and say GW2 which has an extremely small amount of abilities.
The thing that killed swtor pvp for me was...just not enough content. No ranked ladder, not enough maps, no real focus on fleshing the pvp out aside from just having really good core gameplay. Not to mention ilum was literally broken when I played. People just traded objectives every day, no one actually fought each other lol.
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On February 21 2013 04:26 Crownlol wrote: If there was a game that could simulate BC/WotLK 3v3 arena/bg's without having to level and gear for 6 months, I'd gladly buy it for $60.
It exists: http://arena-tournament.com/
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Ireland256 Posts
Planetside 2 is amazing. Free to play, huge open world (2000 people possible per continent, 3 continents), FPS with tanks, fighter jets, bases with huge walls and defenses to cap. You can join large outfits (guilds), play in platoons (raids of 48 people) and squads (groups of 12).
It's also a beautiful game with a huge progression path and I've found it ridiculously addictive. Skill at FPS will help you hugely in it.
Did I mention its free to play and free to download? No costs unless you want there to be.
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On February 20 2013 17:13 TOCHMY wrote:Show nested quote +On February 20 2013 13:54 DPK wrote:On February 20 2013 13:30 tokicheese wrote:On February 20 2013 13:04 Dandel Ion wrote:On February 20 2013 12:31 Infernal_dream wrote: The original Guild Wars. This. Yes, it's not a "real" MMO. Which is probably the reason the PvP is actually good. This x1000000 That game had so much depth in the PvP in GvG/HA and now in GW2 it's just a shitty zerg fest.... You can't even change skills it's such a bland game... Sure Gw1 have more "depth" when it comes to usable skills and customization, but PvP wise, most of the skills aren't/won't used at all. Out of like 100 skills a certain professions has, only like 20 will be a good use for PvP and out of those 20, a couple of them won't even work well together. Sure GW1 has some good PvP, but it has nothing on GW2 IMHO, especially when you consider how weird the character movement is in GW1 and how the melee classes have such a huge disadvantage because of the said weird character movement. Sure GW2 PvP is still pretty limited atm, but it will only get better and better. Also, GW1 will require you to grind the PvE or grind some random arenas to unlock the skills you want, you can also pay real money to unlock an X amount of skills if I remember well. In GW2, if you go straight into sPvP, you have access to everything right away. Have you even played GW1 pvp? GvG and HA? That shit is deeper than All Blue from One Piece.
Ok I haven't played the PvP for a huge amount of time and also didn't play GW1 at the beginning, but from what I've seen, GW1 only has more depth to it when it comes to skills and customization like I've said. I'm also pretty sure that out of the hundred skills you can use, only the minority of them will be used in competitive PvP, because sure you can do some "weird" build if you want, but im pretty sure it wont be optimal and you won't use the said "weird" build when you play against another good team. Sure GW1 have GvG and HA but we might see a lot more than those 2 modes in GW2.
I would love to hear what makes GW1 more deep, aside from the number of skills to choose from, than GW2 because IMO, its the only thing that is deep in GW1. And when you realize that most of the skills aren't really useful or have a similar skill but better, the skill customization takes a huge blow. At least, that's what I've figured when I played.
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On February 21 2013 06:40 Vore210 wrote:Planetside 2 is amazing. Free to play, huge open world (2000 people possible per continent, 3 continents), FPS with tanks, fighter jets, bases with huge walls and defenses to cap. You can join large outfits (guilds), play in platoons (raids of 48 people) and squads (groups of 12). It's also a beautiful game with a huge progression path and I've found it ridiculously addictive. Skill at FPS will help you hugely in it. Did I mention its free to play and free to download? No costs unless you want there to be.
can i just second this? I don't even like first person shooter games games and I've managed to log upwards of 100 hours so far into this game.
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I'm with the people saying PS2, or GW1.
GW2 has potential, but it's honestly not there yet.
GW2 lacks the features to have decent PvP, it's far less featured than GW1. The structured PvP only has a single game mode (conquest) which gets old very fast, limits the amount of viable builds for each class. Every time I play GW2, even though the GW2 combat system is an improvement, it makes me miss GW1 PvP because I really wish you could have fights where you have to actually work together to KILL the enemy and prove who the better fighters are. If your trying to win in GW2's conquest mode you spend just as much time roaming or avoiding the outnumbered fights as you do fighting... so lame.
GW2's biggest problem though is the lack of PvP player base. Even with the (just implemented) queue improvements you still fight the same people over and over again.
They tried buiding the PvP from the top-down with highly competitive environments first, instead of from the ground up. The matchmaking still needs work, more modes are in dire need, they need a SOLO QUEUE which it baffles as to why they havent added it (they believe it will split the player base even more and make population problems, they don't realize solo queue will bring in so many more PvP players).
GW2's skill/trait system is actually a lot better than it seems, it just gets overshadowed by the fact that roamers or bunkers are 90% of the time the ideal specs for your class. There's much less variation than if it was a team-style deathmatch that GW1 offered.
Also progression in GW2 needs work, GW1 kept people playing until they got addicted with their unlock system. GW2's gear unlocks aren't even close to that type of feeling, especially when a few tournament tokens and you get nicer looking gear than the rank gear anyway.
Hotjoin PvP is the worst idea I've heard of in an MMO ever. It tries to copy FPS's method of joining casually to play, but it discourages teamwork. People just try to grind pointlessly and get bored, never learning how to PvP properly, never working with their team. I'll never know why they didnt keep their amazing progression GW1 had from random arenas - competitive arenas - HoH - GvG....
The game needs lots of work, but on the plus side they have patched it for free reguarly. It just really makes me sad. It has so much potential and they should have emulated the modes from GW1 and built upon it, instead of putting all their eggs in 1 basket with their Conquest mode and trying to make it an "highly competitive esport" before simple features like matchmaking, solo queue, rankings, and giving up all the great things about GW1 PvP.... But the combat itself is fun... Just sucks that only 1 mode ruins it. Conquest is great as an OPTION, but not as the ONLY option...
On February 21 2013 07:09 DPK wrote:Show nested quote +On February 20 2013 17:13 TOCHMY wrote:On February 20 2013 13:54 DPK wrote:On February 20 2013 13:30 tokicheese wrote:On February 20 2013 13:04 Dandel Ion wrote:On February 20 2013 12:31 Infernal_dream wrote: The original Guild Wars. This. Yes, it's not a "real" MMO. Which is probably the reason the PvP is actually good. This x1000000 That game had so much depth in the PvP in GvG/HA and now in GW2 it's just a shitty zerg fest.... You can't even change skills it's such a bland game... Sure Gw1 have more "depth" when it comes to usable skills and customization, but PvP wise, most of the skills aren't/won't used at all. Out of like 100 skills a certain professions has, only like 20 will be a good use for PvP and out of those 20, a couple of them won't even work well together. Sure GW1 has some good PvP, but it has nothing on GW2 IMHO, especially when you consider how weird the character movement is in GW1 and how the melee classes have such a huge disadvantage because of the said weird character movement. Sure GW2 PvP is still pretty limited atm, but it will only get better and better. Also, GW1 will require you to grind the PvE or grind some random arenas to unlock the skills you want, you can also pay real money to unlock an X amount of skills if I remember well. In GW2, if you go straight into sPvP, you have access to everything right away. Have you even played GW1 pvp? GvG and HA? That shit is deeper than All Blue from One Piece. Ok I haven't played the PvP for a huge amount of time and also didn't play GW1 at the beginning, but from what I've seen, GW1 only has more depth to it when it comes to skills and customization like I've said. I'm also pretty sure that out of the hundred skills you can use, only the minority of them will be used in competitive PvP, because sure you can do some "weird" build if you want, but im pretty sure it wont be optimal and you won't use the said "weird" build when you play against another good team. Sure GW1 have GvG and HA but we might see a lot more than those 2 modes in GW2. I would love to hear what makes GW1 more deep, aside from the number of skills to choose from, than GW2 because IMO, its the only thing that is deep in GW1. And when you realize that most of the skills aren't really useful or have a similar skill but better, the skill customization takes a huge blow. At least, that's what I've figured when I played.
It's just the modes man.
Instead of stupid hotjoin, you started in random arenas. This put you in a match with 3 other players who were queueing solo. This means you typically had a "well rounded" build since you never knew what class/specs your partners will be, making different builds viable than otherwise. Then the match itself was a fight to the death. If you win, you stay with your team and fight another team. If you lose, you go back to the lobby zone.
You got rewarded points to buy new skills/better stats for gear, not just gear looks. It didn't take long to max out a character, so it was still skill-based. But you unlocked new options for your characters, which gave incentive to keep playing and experimenting with the new unlocks.
It also tracked consecutive wins. If you managed to get to 10 consecutive wins with your random team, it moved you to the Competitive arenas. Competitive arenas were the premade-only queue. It used to be so fun, and social, to find one of those random teams that was awesome and you manage to get in to competitive arenas and get a 5+ streak going in there. I've made so many friends in the game like that, it's much more social than the free tournaments are, since you spend so much time getting that streak.
Speaking of streaks, some of my best memories were getting like 35+ win streaks in competitive arenas. It was very rewarding to whoop everyones ass for such a long streak, when they were queueing all with premades.
This system was so much better than hotjoin/free/paid tournaments. It effectively solved the solo queue/premade problem, and led to much better social play, much better teamwork, had soooo many players, and queues were basically instant.
Then you progressed on to Hall of Heroes. This arena had 3 different modes it ran through. One was king of the hill style, one was capture the flag style, and one was conquest style similar to GW2 PvP. If you won here it posted your win to the entire server, making it pretty rewarding, and it had a "favor of the gods" system that kept the different world regions (us, eu, asia) competitive against each other. If you won enough matches you gained favor for your entire region, and lets say US had favor, then US would be able to enter 2 special zones/dungeons, that were the highest level areas in the game for a period of time.
Then you progressed in to GvG, which was the most highly compeitive form of PvP. It had ladder rankings for every guild, and matchmaking. It was pretty strategic, with the goal to actually kill the enemy guild lord. There was also a morale system, with a flag that if you hold it for enough time gives your team and morale boost and guild lord a HP boost.
These modes had a clear progression to get new players playing casually, make friends, start getting more and more competitive, offered a variety of modes, worked great for solo players, coordinated 4 man teams, or coordinated entire guilds. Had something for any type of player whether you were casual or pro. The fact that it had so many modes also made a huge variety of useful builds.
That's why it's so baffling as to why GW2 dropped this system and tried to replace it with Hotjoing/Free/Paid tournaments. The new GW2 method is much more limiting, much less welcoming to casuals, much less social, much less competitive, lacking modes, lacking features.
They already had a successful blueprint, but didn't use it, and alienated a lot of the GW1 PvP players (who would have made the PvP of the game hugely successful if it played anything like a Guild Wars game).
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It may sound silly, but I think that Puzzle Pirates has one of the best pvp systems of all of the games I've ever played. The game overall is also great fun, but unfortunately it's player base has shrunk substantially over the years. The pvp was similar to eve, but with multiple people working together to control a ship.
WoW was also fun, mostly in TBC, but there were other times as well. Rated battlegrounds was a cool idea, until my team hit half hour long que times at high ranks. Not cool to have to wait half an hour to win 3-5 points and sometimes auto lose 20 for spawning on horde side in Gilneas. My team stopped playing at around 2550 simply because of the time dedication required to have 10 specific members on only to wait.
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On February 20 2013 13:54 DPK wrote:Show nested quote +On February 20 2013 13:30 tokicheese wrote:On February 20 2013 13:04 Dandel Ion wrote:On February 20 2013 12:31 Infernal_dream wrote: The original Guild Wars. This. Yes, it's not a "real" MMO. Which is probably the reason the PvP is actually good. This x1000000 That game had so much depth in the PvP in GvG/HA and now in GW2 it's just a shitty zerg fest.... You can't even change skills it's such a bland game... Sure Gw1 have more "depth" when it comes to usable skills and customization, but PvP wise, most of the skills aren't/won't used at all. Out of like 100 skills a certain professions has, only like 20 will be a good use for PvP and out of those 20, a couple of them won't even work well together. Sure GW1 has some good PvP, but it has nothing on GW2 IMHO, especially when you consider how weird the character movement is in GW1 and how the melee classes have such a huge disadvantage because of the said weird character movement. Sure GW2 PvP is still pretty limited atm, but it will only get better and better. Also, GW1 will require you to grind the PvE or grind some random arenas to unlock the skills you want, you can also pay real money to unlock an X amount of skills if I remember well. In GW2, if you go straight into sPvP, you have access to everything right away.
GW2 PvP is absolute garbage, it is far worse than WoW PvP and that's a horrifying comparison for a game that was being pushed as a potential esport and WvW being compared to RvR.
GW1 PvP was deep because it wasn't typical MMO PvP. The good PvP MMO's didn't/don't have particularly deep combat (DAoC,UO,SB,EVE etc) but their appeal is the violent social aspect.
But saying that, the combat had to be complex enough to be appealing and have variety, if it was 100% zerg fest trash talking etc would never be taken seriously.
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On February 21 2013 04:26 Crownlol wrote: If there was a game that could simulate BC/WotLK 3v3 arena/bg's without having to level and gear for 6 months, I'd gladly buy it for $60.
Not exactly what you pointed out but you might wanna check out Forge.
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On February 20 2013 13:08 Pufftrees wrote: EvE online, see TL thread!
sure if you like playing with elitist dick heads. I tryed the TL corp a while ago and was the worse experience of my gaming life. Wouldn't suggest it to anyone.
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On February 21 2013 10:12 Dbars wrote:sure if you like playing with elitist dick heads. I tryed the TL corp a while ago and was the worse experience of my gaming life. Wouldn't suggest it to anyone.
Thanks for the feedback, but I am not quite sure if you are going about it in the proper manner, particularly in light of the Ten Commandments. Perhaps you could expound on the specific issues that you encountered?
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On February 21 2013 10:29 Maxyim wrote:Show nested quote +On February 21 2013 10:12 Dbars wrote:On February 20 2013 13:08 Pufftrees wrote: EvE online, see TL thread! sure if you like playing with elitist dick heads. I tryed the TL corp a while ago and was the worse experience of my gaming life. Wouldn't suggest it to anyone. Thanks for the feedback, but I am not quite sure if you are going about it in the proper manner, particularly in light of the Ten Commandments. Perhaps you could expound on the specific issues that you encountered?
Wouldn't really do it in this thread though.
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On February 21 2013 10:29 Maxyim wrote:Show nested quote +On February 21 2013 10:12 Dbars wrote:On February 20 2013 13:08 Pufftrees wrote: EvE online, see TL thread! sure if you like playing with elitist dick heads. I tryed the TL corp a while ago and was the worse experience of my gaming life. Wouldn't suggest it to anyone. Thanks for the feedback, but I am not quite sure if you are going about it in the proper manner, particularly in light of the Ten Commandments. Perhaps you could expound on the specific issues that you encountered?
He hit it pretty much on the head.. "Elitist" is an understatement for the TL corp.
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On February 21 2013 10:12 Dbars wrote:sure if you like playing with elitist dick heads. I tryed the TL corp a while ago and was the worse experience of my gaming life. Wouldn't suggest it to anyone. I take it that you were very unsatisfied with our teaching style then? I think you should take it up with a fine gentleman who goes by "VoV". I'm sure he'll be happy to help you deal with any misunderstandings after you explain the situation to him.
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On February 21 2013 10:12 Dbars wrote:sure if you like playing with elitist dick heads. I tryed the TL corp a while ago and was the worse experience of my gaming life. Wouldn't suggest it to anyone. That is just because your EvE character is supposed to be an elitist dickhead, who doesn't care about nothing because he is just inmortal and above mere mortals etiquette and problems.
And because playing EvE is for the chosen ones.
WoW is that way =>
Can I haz your stuff??
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