• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:25
CET 03:25
KST 11:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival7TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Merivale 8 Open - LAN - Stellar Fest0Chinese SC2 server to reopen; live all-star event in Hangzhou21Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET10Weekly Cups (Oct 6-12): Four star herO8
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
[ASL20] Finals Preview: Arrival Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[ASL20] Grand Finals ASL final tickets help Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Roaring Currents ASL final Relatively freeroll strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1523 users

Best pvp MMO nowdays? - Page 7

Forum Index > General Games
Post a Reply
Prev 1 5 6 7 8 9 Next All
DPK
Profile Joined May 2011
Canada487 Posts
February 22 2013 02:54 GMT
#121
On February 22 2013 08:05 Noocta wrote:
Macros didn't have that much of an impact on PvP. They're still global cooldown that prevent you from using multiple abilities at the same time.
I've played Arenas and PvP for multiple years and the only time it became problematic ( macros that allow pets to kill shaman's totem on their own, or auto counterspelling ) it got fixed pretty quickly.

In my opinion, when you put fair limitations on them, macros give the game more depth.


If macros didn't have that much of an impact on PvP, don't you think they would allow it in games like sc2? And how can macro gives more depth to the game when its only there to dumb down the gameplay to a point where you don't need 30 hotkeys for you abilities but just like 4 or 5? That doesn't make any sense to me.

On February 22 2013 08:36 Manit0u wrote:
Since when? I was playing the game for months, had great fun with it so I decided to purchase it to show my appreciation. Looking at the items I got after purchase (and a list of available items you can pay for with irl money) didn't really make any difference on the gameplay. Sure, you get some minibuffs but it's nothing gamebreaking and certainly nothing that can't be countered with wits and skill. I guess it might matter at the toppest of top levels, where you have to be godlike to even be considered a competitor, but it's going to be a while before anyone new gets there anyway.

It's all about skill really, all the p2w items help you by making you kill someone in 5 hits instead of 7 while experienced people can kill you in 3 hits even without the items. Oh, and the fact that if you pay you get access to Hellbourne (OP) units? Being able to 1-shot anyone and having a shitton of hp doesn't mean much when you discover you can be soloed by someone playing worker (consider scv killing ultralisk solo).


Well if you think having items that boost your HP by 15%, HP regen by 15% and increased melee damage isnt P2W (and that's only one of them, im pretty sure you can have more that 1 at once), then I guess P2W doesn't even exist in any games. Sure some skilled guy will beat the unskilled one who has P2W items, but both on the same level, the one who's paying will beat the one who doesn't every single time.

On February 22 2013 09:42 Godwrath wrote:
I am comparing to other MMORPGs. And yes, that's MMORPGs fault for the most part. And fuck TAB. You are not even speaking about age of conan combo skipping. You should define what skill means for you, mechanically speaking, EVERY SINGLE MMORPG is easy as fuck, mostly due to GCDs an zero aim. Tab target is idiotic how in the hell can you compare swinging combo's to a moving/strafing target to tabbing. Amazing to read this stupidity.


It might be stupid for you, but its stupid for me to think that standing near a target and swinging your weapon without having to perfectly aim all the time your swing makes it much more difficult to play. I'm not speaking about AoC because I've never played it. I agree with you, every single MMORPG is easy as hell, just because you put a mechanic that need you to "aim" your target without the need to be precise is as dumb as a tab target game IMO. You just get close to your target, hit your attack and that's it. How's that much much more difficult? Especially when you consider that your aim doesn't even need to be on the target and it will still hit him. It's a different gameplay, but not much harder one, at least when it comes to melee combat, ranged is a different story. Its a bit harder than melee, but it still isn't as precise as an FPS game.

Funny thing is, you think what I've said is stupid but you can even give me a good reason as to why you think Darkfall combat was good and with a high skill ceiling. That is some real stupidity if you ask me.

On February 22 2013 10:34 Ighox wrote:
I think it's pretty obvious you just read about the game on MMORPG.com or something and didn't actually play it.
There were definitely periods that had large imbalances, like cycling r90 nukes and instant-rays and that wasn't really that good PvP, but generally it took a lot of skill to be at the top of the food chain.


I didn't actually played it sure, but I've watch enough videos of "good PvP" of it and did some research (because I actually wanted to play) to understand how lame the game was. If the PvP was really that good, the game would've have a lot more players and they wouldn't shut down the original to release a new dumb down version of the original. The game looked great, until I saw some stupid mechanics such as mana to stamina conversion, knockback and etc. Looking at the melee combat made me lol. People not even aiming the target and still hitting it. Same with the spells (but I guess that was with magnitude, something to make spells more easy to land *high skill ceiling?*). Laughable for me really. If you're going to add aiming in a MMO, at least do it right, not some crappy aiming that doesn't required any precision. What's the point of aiming if you can aim 2 feet away from the target and still it him? Would that be good in a FPS game? Nope. And that's my point on this. Not everyone will agree with me but its ok.
Desire.Discipline.Dedication
PineapplePizza
Profile Joined June 2010
United States749 Posts
February 22 2013 02:57 GMT
#122
On February 22 2013 11:44 Manit0u wrote:
Show nested quote +
On February 22 2013 10:37 AnomalySC2 wrote:
On February 22 2013 05:46 ParanoiaDHerO wrote:
On February 22 2013 05:26 Redox wrote:
Yeah I know hating on WoW is popular, but there is still nothing that comes close to it.


I agree with this.. Sipping hatorade and bashing WoW seems to be in style, but the game is legit PvP, far greater than most of the games mentioned. There is something to be said for the smoothness of the way a game plays, and no one has ever came close to WoW in that regard.


Here is some truly smooth combat.
+ Show Spoiler +



Looking forwards to that game when NCSOFT finally brings it to the states.

1 v 1 and 3 v 3 arena





I would actually enjoy something with less fireworks and more substance to it. Smooth is good, but flashy, teleporty, distracty thingies are not.


I don't think I can tell wtf is going on in ANY mmorpg until I've played it.

Also, what's up catgirls being in all of these ncsoft games? Why is this guy's guild tag named Loli, anyhow? O_o
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Infernal_dream
Profile Joined September 2011
United States2359 Posts
February 22 2013 03:01 GMT
#123
Because NCsoft brings all their games from korea. This is how all games look in korea. Don't really see what's wrong with it honestly. The game will probably fail though. NCsoft sucks as a company.
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2013-02-22 03:08:10
February 22 2013 03:05 GMT
#124
On February 22 2013 07:38 DPK wrote:
Show nested quote +
On February 22 2013 07:14 zbedlam wrote:
@WoW, it has the highest personal skill ceiling out of all MMO's on the market, at least last time I checked which was pre wotlk, and its not like MMO's have been made any harder since then. Thanks to WoW almost every MMO release has more hand holding than a daycare center, which is why there aren't many PvP MMO's on the market.


WoW doesn't have the highest personal skill ceiling... Its not any different than most MMO. Especially when you consider people using macro that bind everything they need on 4 hotkeys. Having macro in any games dumb down the skill ceiling a huge amount IMO. Everyone can spam 4 abilities with macros, not everyone can hit the right key at the right time while having 30 different skills/abilities. Get rid of the macro in WoW and I would maybe agree with you in this one. Also now, WoW PvP is the worst I've seen in a while, the game was wayyyy better before.



Macros had very little effect on WoW PvP.

The main macros that had an effect on gameplay were like popping trinket+offensive cooldown at same time.

In fact, Macros generally increased keybindings as there was a macro to cast a heal/cleanse each individual party member.

Any1 that was using only 4 hotkeys for WoW PvP was either doing it really really wrong, or playing a ret paladin.

Also, the main difference between WoW and SC2 is that WoW had a global cooldown, SC2 did not.

In WoW you have to make the decision every GCD to do something, whereas in SC2 theres a set of things that you want to all be done at the same time, and you are limited by what you physically can do. Did you ever even arena in WoW?

Infernal_dream
Profile Joined September 2011
United States2359 Posts
February 22 2013 03:41 GMT
#125
On February 22 2013 12:05 dae wrote:
Show nested quote +
On February 22 2013 07:38 DPK wrote:
On February 22 2013 07:14 zbedlam wrote:
@WoW, it has the highest personal skill ceiling out of all MMO's on the market, at least last time I checked which was pre wotlk, and its not like MMO's have been made any harder since then. Thanks to WoW almost every MMO release has more hand holding than a daycare center, which is why there aren't many PvP MMO's on the market.


WoW doesn't have the highest personal skill ceiling... Its not any different than most MMO. Especially when you consider people using macro that bind everything they need on 4 hotkeys. Having macro in any games dumb down the skill ceiling a huge amount IMO. Everyone can spam 4 abilities with macros, not everyone can hit the right key at the right time while having 30 different skills/abilities. Get rid of the macro in WoW and I would maybe agree with you in this one. Also now, WoW PvP is the worst I've seen in a while, the game was wayyyy better before.



Macros had very little effect on WoW PvP.

The main macros that had an effect on gameplay were like popping trinket+offensive cooldown at same time.

In fact, Macros generally increased keybindings as there was a macro to cast a heal/cleanse each individual party member.

Any1 that was using only 4 hotkeys for WoW PvP was either doing it really really wrong, or playing a ret paladin.

Also, the main difference between WoW and SC2 is that WoW had a global cooldown, SC2 did not.

In WoW you have to make the decision every GCD to do something, whereas in SC2 theres a set of things that you want to all be done at the same time, and you are limited by what you physically can do. Did you ever even arena in WoW?



You're admitting in this post that macros = less key presses which in turn = less skill. If I can push one button and it hits three or four consecutively for me, then that's reducing the skill level. Macros reduced keybindings because now you didn't have 4 bars full of shit you don't use, you just have one full of macros. There's no point in me putting skills on my skillbar when I have macros that cast it for me. People do that shit to look like they have tons of usable skills.
Noocta
Profile Joined June 2010
France12578 Posts
February 22 2013 04:19 GMT
#126
Let's be honest about it. Even with a few macro, WoW arenas request atleast 20 buttons per classes.
Most of the time macro were used to have quicker targeting. ( for healing teamate, for controling or counterspelling )

There was no " I hit my macro and 4 of my spell go off on their own" macro in this game.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Infernal_dream
Profile Joined September 2011
United States2359 Posts
February 22 2013 04:41 GMT
#127
On February 22 2013 13:19 Noocta wrote:
Let's be honest about it. Even with a few macro, WoW arenas request atleast 20 buttons per classes.
Most of the time macro were used to have quicker targeting. ( for healing teamate, for controling or counterspelling )

There was no " I hit my macro and 4 of my spell go off on their own" macro in this game.


Have you seen an arena lately? It takes an hour for someone to die. The regen rates are completely through the roof. The hp and mana pools are so large you might as well not even have them on the screen.
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2013-02-22 05:05:02
February 22 2013 05:04 GMT
#128
On February 22 2013 13:41 Infernal_dream wrote:
Show nested quote +
On February 22 2013 13:19 Noocta wrote:
Let's be honest about it. Even with a few macro, WoW arenas request atleast 20 buttons per classes.
Most of the time macro were used to have quicker targeting. ( for healing teamate, for controling or counterspelling )

There was no " I hit my macro and 4 of my spell go off on their own" macro in this game.


Have you seen an arena lately? It takes an hour for someone to die. The regen rates are completely through the roof. The hp and mana pools are so large you might as well not even have them on the screen.


Yeah I get that.
Most of the people here are talking about TBC / WotLK Arenas anyway. ( I personnaly stopped right after Cataclysm )
WoW PvP have gone to shit in the last expansions.
" I'm not gonna fight you. I'm gonna kick your ass ! "
PineapplePizza
Profile Joined June 2010
United States749 Posts
February 22 2013 05:20 GMT
#129
On February 22 2013 13:41 Infernal_dream wrote:
Show nested quote +
On February 22 2013 13:19 Noocta wrote:
Let's be honest about it. Even with a few macro, WoW arenas request atleast 20 buttons per classes.
Most of the time macro were used to have quicker targeting. ( for healing teamate, for controling or counterspelling )

There was no " I hit my macro and 4 of my spell go off on their own" macro in this game.


Have you seen an arena lately? It takes an hour for someone to die. The regen rates are completely through the roof. The hp and mana pools are so large you might as well not even have them on the screen.


I stopped playing WoW around the end of WotLK, and I remember how people complained all the time about getting instagibbed by destro locks + bloodlust, etc.

I just wish there was an MMO where party / raid fights didn't just involve heal-tank-wank, but had something more dynamic. I hate sitting behind a scaled-up, 12-foot-tall bad guy with weird collision, poking him in the ass with 1234 while dodging his farts.

I'd also like for there to be none of this arbitrary level / gear difference crap, and more emphasis on world-pvp, maybe some kind of territory-control thing. I don't want to murder robots for 120 hours before I can queue up to join instances- and nothing else.

Also, if I wanted to play PvP in a boxed tournament setting, I'd go play this instead:


"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Noocta
Profile Joined June 2010
France12578 Posts
February 22 2013 05:23 GMT
#130
On February 22 2013 14:20 Ooshmagoosh wrote:
Show nested quote +
On February 22 2013 13:41 Infernal_dream wrote:
On February 22 2013 13:19 Noocta wrote:
Let's be honest about it. Even with a few macro, WoW arenas request atleast 20 buttons per classes.
Most of the time macro were used to have quicker targeting. ( for healing teamate, for controling or counterspelling )

There was no " I hit my macro and 4 of my spell go off on their own" macro in this game.


Have you seen an arena lately? It takes an hour for someone to die. The regen rates are completely through the roof. The hp and mana pools are so large you might as well not even have them on the screen.


I stopped playing WoW around the end of WotLK, and I remember how people complained all the time about getting instagibbed by destro locks + bloodlust, etc.

I just wish there was an MMO where party / raid fights didn't just involve heal-tank-wank, but had something more dynamic. I hate sitting behind a scaled-up, 12-foot-tall bad guy with weird collision, poking him in the ass with 1234 while dodging his farts.

I'd also like for there to be none of this arbitrary level / gear difference crap, and more emphasis on world-pvp, maybe some kind of territory-control thing. I don't want to murder robots for 120 hours before I can queue up to join instances- and nothing else.

Also, if I wanted to play PvP in a boxed tournament setting, I'd go play this instead:




To be honest, GW2 anwser a lot of your demands.
Sadly the " no tank healer dps" thing somewhat don't work out that good.
They have no gear griding organized pvp and huge world vs world battlegrounds tho.
" I'm not gonna fight you. I'm gonna kick your ass ! "
ssiimm
Profile Joined March 2011
Canada14 Posts
February 22 2013 05:30 GMT
#131
I miss the original Ultima Online PvP so much.... i still cant beleive no one tryed to clone that game =( Big FU to EA for ruinning the best MMo Ever !
Reyis
Profile Joined August 2009
Pitcairn287 Posts
Last Edited: 2013-02-22 06:05:46
February 22 2013 06:04 GMT
#132
On February 22 2013 03:16 Irre wrote:
If you didn't play UO pre- Age of Shadows..(EA). you will never understand how amazing that game was and how there will never be another like it for many reasons.

Gw2 seems the best currently..WoW is just god awful now and everything else is basically a pure rip off.

Darkfall is interesting but probably way too small a community to really have a great PVP MMO.... and probably not very clean/polished.

Any game that had potential good PVP basically got their populations killed by WoW after the first few months so there aren't very many solid options.

Maybe some of the newer games like planetside 2?




AoS was a good expansion pack tbh.

What ruined UO was the next expansion after AoS. the samurai one. well, everything else that was released after AoS was crap and pretty much killed UO :/

but yeah, UO will always remain to be the best MMO i have ever played.
기적의 혁명가 김택용 화이팅~!!
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2013-02-22 06:09:41
February 22 2013 06:08 GMT
#133
On February 20 2013 19:20 Manit0u wrote:
EVE and GW definitely. Depends on what you like more (apart from the setting obviously). GW has the advantage strictly from PvP perspective as it allows you to create a max level character with good gear right off the bat (but you can only use this character in PvP, can't enter PvE areas with it) and then unlock more skills and items through PvP (or simulations with AI). It also has nice in-built observer mode which lets you watch ongoing tournaments and even some past ones if I remember correctly.

If you'd like to see how good PvP looks like in GW with good commentary to boot you should visit GWGApok's channel @ YouTube.




Well that video/channel certainly brings back some memories. I did some commentary on there too for a couple of the tournaments, those are my guildmates in that commentary you linked haha. Still hang out on vent with them all the time even now so I thought they started talking on vent when I loaded the video. :p


Like people are saying, these days it's not nearly as good as it used to be back before some of the expansions came out, but it's still probably the best PvP for an MMO-style game out there. I'm not sure how active it is these days though.
ssiimm
Profile Joined March 2011
Canada14 Posts
February 22 2013 06:33 GMT
#134
AoS was a good expansion pack tbh.

What ruined UO was the next expansion after AoS. the samurai one. well, everything else that was released after AoS was crap and pretty much killed UO :/


i have to disagree here AoS killed UO for me...the new item system broke Ultima Online's long-standing tradition of being skill-based in favor of an item-based system. that was a big mistake imho
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 22 2013 08:21 GMT
#135
On February 22 2013 07:38 DPK wrote:
Show nested quote +
On February 22 2013 07:14 zbedlam wrote:
@WoW, it has the highest personal skill ceiling out of all MMO's on the market, at least last time I checked which was pre wotlk, and its not like MMO's have been made any harder since then. Thanks to WoW almost every MMO release has more hand holding than a daycare center, which is why there aren't many PvP MMO's on the market.


WoW doesn't have the highest personal skill ceiling... Its not any different than most MMO. Especially when you consider people using macro that bind everything they need on 4 hotkeys. Having macro in any games dumb down the skill ceiling a huge amount IMO. Everyone can spam 4 abilities with macros, not everyone can hit the right key at the right time while having 30 different skills/abilities. Get rid of the macro in WoW and I would maybe agree with you in this one. Also now, WoW PvP is the worst I've seen in a while, the game was wayyyy better before.


I wonder what you mean by WoW, it's certainly not World of Warcraft if you think macros are a big deal and that WoW PvP is even close to playable with 4 hotkeys.
Ighox
Profile Joined July 2009
Norway580 Posts
February 22 2013 09:06 GMT
#136
On February 22 2013 11:54 DPK wrote:
It might be stupid for you, but its stupid for me to think that standing near a target and swinging your weapon without having to perfectly aim all the time your swing makes it much more difficult to play. I'm not speaking about AoC because I've never played it. I agree with you, every single MMORPG is easy as hell, just because you put a mechanic that need you to "aim" your target without the need to be precise is as dumb as a tab target game IMO. You just get close to your target, hit your attack and that's it. How's that much much more difficult? Especially when you consider that your aim doesn't even need to be on the target and it will still hit him. It's a different gameplay, but not much harder one, at least when it comes to melee combat, ranged is a different story. Its a bit harder than melee, but it still isn't as precise as an FPS game.

Funny thing is, you think what I've said is stupid but you can even give me a good reason as to why you think Darkfall combat was good and with a high skill ceiling. That is some real stupidity if you ask me.

Show nested quote +
On February 22 2013 10:34 Ighox wrote:
I think it's pretty obvious you just read about the game on MMORPG.com or something and didn't actually play it.
There were definitely periods that had large imbalances, like cycling r90 nukes and instant-rays and that wasn't really that good PvP, but generally it took a lot of skill to be at the top of the food chain.


I didn't actually played it sure, but I've watch enough videos of "good PvP" of it and did some research (because I actually wanted to play) to understand how lame the game was. If the PvP was really that good, the game would've have a lot more players and they wouldn't shut down the original to release a new dumb down version of the original. The game looked great, until I saw some stupid mechanics such as mana to stamina conversion, knockback and etc. Looking at the melee combat made me lol. People not even aiming the target and still hitting it. Same with the spells (but I guess that was with magnitude, something to make spells more easy to land *high skill ceiling?*). Laughable for me really. If you're going to add aiming in a MMO, at least do it right, not some crappy aiming that doesn't required any precision. What's the point of aiming if you can aim 2 feet away from the target and still it him? Would that be good in a FPS game? Nope. And that's my point on this. Not everyone will agree with me but its ok.

The conversions were great because it allowed you to fight outnumbered, the AoE spells were needed because the game focused on large battles and they aren't as bad as you claim. Would that be good in a FPS game? Probably, most FPS games do have AoE weapons. Arrows were affected by gravity and has no AoE, but I guess that does not require aim according to you.
I think Darkfall had a larger skill ceiling than most MMORPG's because you had to aim, because you could win while being far outnumbered and you could consistently win 10-0 against another player with equal or better stats/gear as long as you were better than him.
The reason Darkfall shut down didn't have anything to do with the combat system, that was the only thing the game did right, it shut down because the developers were retarded, they were slow at fixing stuff and after the first two large patches they stopped supporting the game because they started working on this new game instead. 2 years of no updates and silent developers killed the game.

Anyways, all the reasons you come with are based on videos you have watched or comments you have seen by other people like you, talking about how a game sucks without even having tried it is some real stupidity if you ask me.
fartosis77
Profile Joined February 2013
Belgium461 Posts
February 22 2013 09:07 GMT
#137
Clearly Dark Age of Camelot. The true definition of an MMO.
Not some instance based battleground idea that was installed into every MMO ever since.

Why does everything have to be calculated and weighed on a scale so that everything is 'balanced' and there is no room for spontaneity? Who wouldn't get a hard on from being in the middle of a battle consisting of lets say 15 to 20 people and then watch another group of 10 or so jump from over the horizon into the battlefield? Where you actually had to use siege mechanics to capture keeps in a more realistic way than to just ignore any attackers and bash yourself through gates as soon as possible.

Such a shame a lot of people who play MMOs as of lets say 2005 never got to know the true meaning of MMO.
They all prefer their stupid boxed in 40vs40 15vs15 10vs10 5vs5 2vs2 crap to show who is the better player by only measuring it through planned out tactics instead of improvising and coming up plan b and perhaps even c and d to win in combat.

Prydwen 4 lyfe Public Enemies <3
IM NESTEAAAAAAAAAAAAAA
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 22 2013 09:11 GMT
#138
On February 22 2013 18:07 fartosis77 wrote:
Clearly Dark Age of Camelot. The true definition of an MMO.
Not some instance based battleground idea that was installed into every MMO ever since.

Why does everything have to be calculated and weighed on a scale so that everything is 'balanced' and there is no room for spontaneity? Who wouldn't get a hard on from being in the middle of a battle consisting of lets say 15 to 20 people and then watch another group of 10 or so jump from over the horizon into the battlefield? Where you actually had to use siege mechanics to capture keeps in a more realistic way than to just ignore any attackers and bash yourself through gates as soon as possible.

Such a shame a lot of people who play MMOs as of lets say 2005 never got to know the true meaning of MMO.
They all prefer their stupid boxed in 40vs40 15vs15 10vs10 5vs5 2vs2 crap to show who is the better player by only measuring it through planned out tactics instead of improvising and coming up plan b and perhaps even c and d to win in combat.

Prydwen 4 lyfe Public Enemies <3

Sounds to me just like World vs World in GW2. Which sucks. So yeah.
klaxen
Profile Joined April 2010
United States361 Posts
February 22 2013 09:12 GMT
#139
Nothing beats WoW's smoothness for me. Also it's still pretty exciting.



This is a 8 minute game that would have been over many times if it wasn't against a world class shaman.
high master protoss - low master zerg
PineapplePizza
Profile Joined June 2010
United States749 Posts
February 22 2013 09:36 GMT
#140
WoW is so damn hard to follow, but that game was really cool, life grip looks so awesome.

"I'M KILLING TAYLOR SWIFT" I lol'ed
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Prev 1 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft341
RuFF_SC2 159
Nathanias 97
Dota 2
monkeys_forever284
NeuroSwarm58
LuMiX1
League of Legends
JimRising 617
Heroes of the Storm
Khaldor154
Other Games
summit1g12455
Skadoodle332
WinterStarcraft205
Mew2King36
Organizations
Other Games
gamesdonequick886
BasetradeTV147
StarCraft: Brood War
Afreeca ASL 72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH128
• Hupsaiya 68
• davetesta29
• Freeedom8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21532
Upcoming Events
Afreeca Starleague
5h 35m
Snow vs Soma
Sparkling Tuna Cup
7h 35m
WardiTV Invitational
9h 35m
CrankTV Team League
10h 35m
BASILISK vs Streamerzone
Team Liquid vs Shopify Rebellion
Team Vitality vs Team Falcon
BSL Team A[vengers]
12h 35m
Gypsy vs nOOB
JDConan vs Scan
RSL Revival
14h 35m
Wardi Open
1d 9h
CrankTV Team League
1d 10h
Replay Cast
2 days
WardiTV Invitational
2 days
[ Show More ]
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
3 days
The PondCast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
CranK Gathers Season 2: SC II Pro Teams
EC S1
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.