But i cant seem to find any, outside of Camelot unleashed and ESO (first person ftl)...
Best pvp MMO nowdays?
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Malpractice.248
United States734 Posts
But i cant seem to find any, outside of Camelot unleashed and ESO (first person ftl)... | ||
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Dirkinity
Germany409 Posts
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Infernal_dream
United States2359 Posts
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Xahhk
Canada540 Posts
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Xapti
Canada2473 Posts
Anyway, I heard GW2 is good, presumably for PvP ass well. For MMO PvP, I'm personally a fan of the more ruthless/open ones, as long as it's not too crazy (lose an equipped item). Namely I'm a fan of player-based anti-botting measures (PvP-based). Regular/competitive PvP works better in non-MMO scenarios like GW2, LoL, etc. | ||
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Impervious
Canada4209 Posts
But I absolutely love the pvp in Eve online. The interface is bad, but they are improving it slowly. The skill system is stupid, relying on you spending years playing the game in order to have the skill points necessary to properly fly your ships unless you buy characters, which requires you to know how to make a lot of money in-game in order to purchase said characters, or you can use real-life money to buy in-game currency to buy said characters, however, they are making it so that smaller, less skill-point intensive ships are becoming more useful, so you can jump into the fray a lot sooner and actually be able to accomplish something. Most of the time the pvp is rather dull, and you can get blue balled pretty often because the vast majority of people who play Eve are very risk averse, but if you're willing to take on stupid fights (fights like 3 or 4 on one, or 20 on 4, etc), and are willing to use your personal skill to make up for numerical and/or hardware disadvantages, you can get some crazy fun fights. Yes, you will lose a lot by taking on risky fights, but it is totally worth it for those good fights. Or, if you're feeling up for something more challenging, check out the market system in Eve. The market is basically 100% player driven, so it is essentially you vs everyone else if you want to try to make isk (in game currency). It is very, very intense stuff at higher levels. It's basically pvp, except using spreadsheets. | ||
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Dandel Ion
Austria17960 Posts
On February 20 2013 12:31 Infernal_dream wrote: The original Guild Wars. This. Yes, it's not a "real" MMO. Which is probably the reason the PvP is actually good. | ||
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Chairman Ray
United States11903 Posts
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Pufftrees
2449 Posts
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NbSky
Canada1023 Posts
On February 20 2013 12:31 Infernal_dream wrote: The original Guild Wars. Or you could try GW2 for a bit, get the hang of it, get bored and then come back in about a few months and have some real good PvP | ||
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tokicheese
Canada739 Posts
On February 20 2013 13:04 Dandel Ion wrote: This. Yes, it's not a "real" MMO. Which is probably the reason the PvP is actually good. This x1000000 That game had so much depth in the PvP in GvG/HA and now in GW2 it's just a shitty zerg fest.... You can't even change skills it's such a bland game... | ||
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accela
Greece314 Posts
Being always in a hostile environment, sustaining sudden attacks and, most importantly, the escalation that can occur because of a single death anywhere and by anyone that, as a chain reaction, can mobilize hundreds of people and in 15 minutes a quiet place turns into a massive battleground, that's what makes heart beat a little faster ^_^ | ||
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DPK
Canada487 Posts
On February 20 2013 13:30 tokicheese wrote: This x1000000 That game had so much depth in the PvP in GvG/HA and now in GW2 it's just a shitty zerg fest.... You can't even change skills it's such a bland game... Sure Gw1 have more "depth" when it comes to usable skills and customization, but PvP wise, most of the skills aren't/won't used at all. Out of like 100 skills a certain professions has, only like 20 will be a good use for PvP and out of those 20, a couple of them won't even work well together. Sure GW1 has some good PvP, but it has nothing on GW2 IMHO, especially when you consider how weird the character movement is in GW1 and how the melee classes have such a huge disadvantage because of the said weird character movement. Sure GW2 PvP is still pretty limited atm, but it will only get better and better. Also, GW1 will require you to grind the PvE or grind some random arenas to unlock the skills you want, you can also pay real money to unlock an X amount of skills if I remember well. In GW2, if you go straight into sPvP, you have access to everything right away. | ||
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BliptiX
Canada324 Posts
You could always study up on some good private servers if you want to relive vanilla/bc/swg. I had a great time playing on a vanilla wow server and currently waiting for a BC server in development. | ||
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Maxyim
430 Posts
Dark Souls has excellent PvP, granted it is not a MMO but the actual combat mechanic supersede them all. Of course, if you want hotbar spam, there is always the MOBA genre. I wonder if DAoC gets any action, could imagine it being quite fun with a core group of players who participate; still the only true realm vs realm game on the market. Oh, and Planetside 2; have not gotten into it myself but reviews seem very solid. | ||
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TOCHMY
Sweden1692 Posts
On February 20 2013 13:54 DPK wrote: Sure Gw1 have more "depth" when it comes to usable skills and customization, but PvP wise, most of the skills aren't/won't used at all. Out of like 100 skills a certain professions has, only like 20 will be a good use for PvP and out of those 20, a couple of them won't even work well together. Sure GW1 has some good PvP, but it has nothing on GW2 IMHO, especially when you consider how weird the character movement is in GW1 and how the melee classes have such a huge disadvantage because of the said weird character movement. Sure GW2 PvP is still pretty limited atm, but it will only get better and better. Also, GW1 will require you to grind the PvE or grind some random arenas to unlock the skills you want, you can also pay real money to unlock an X amount of skills if I remember well. In GW2, if you go straight into sPvP, you have access to everything right away. Have you even played GW1 pvp? GvG and HA? That shit is deeper than All Blue from One Piece. | ||
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Kommatiazo
United States579 Posts
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Tobberoth
Sweden6375 Posts
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Capped
United Kingdom7236 Posts
On February 20 2013 17:27 Tobberoth wrote: I honestly think GW2 is your best bet right now, but at least personally, I find it very dumb. I never tried the battlegrounds, which apparently are quite fun, but World vs World is fucking ridiculous, you just strafe around massive zergfests spamming your skills. Theres alot more then that behind WvW. Organised guilds can easily roll unorganised zergs outnumbered 2 to 1. Strategy and tactics both have their place (defending / attacking locations and battle tactics like stacking for buffs.) Sure it looks a huge shitfest, but theres alot more going on if your organised. One tactic my guild uses for example, is to charge a zerg, having mesmers throw down veil (an invisibility skill) on us, an aoe dps group then breaks left while the rest break right (at this point, everyones invisible and the zerg are spamming aoe's / charging where we ran at them.) and then we flank right into them from the left and right, they've burnt all their cooldowns on an area we werent even on, their tanks have left all the squishies wide open to get fudged and you've just rolled a group. Thats just one tactic from an open field fight, Inside keeps and whatnot are completely different beasts. Dont even get into actually sieging a keep, theres all manner of different approaches (rams? catapults? trebuchets from a nearby keep, or even supply camp? walls or doors? attack from the east, west, north, south?) When your organised WvW gains alot more meaning, even when its zerg vs zerg, which it isnt always. Having a group of 5 run round "flipping" supply camps, killing yaks and taking out stragglers / defenders can have a big effect on the battlefield and be just as fun. Ive even taken keeps with a group of 5, ninja style. As for just spamming skills, then your definitely not being as effective as you can be. Positioning, buffs and timing all come into play. Lets take my main, a guardian. Greatsword / Staff. Specced for support. A short overview of what i do during a zerg vs zerg fight. + Show Spoiler + - i charge the lines with my greatsword, use a skill that yanks people towards me then do an aoe to dps, Ive just stopped whoever i grabbed DPS for a few seconds, damaged them and put them in a position to be aoe'd to shit all together. -Everytime i crit, i heal and give my allies a buff that makes them deal more damage, so i switch to staff which is an auto-attack aoe if i hit 5 people, thats five seperate chances to crit. - I'll use my "line of warding" which knocks people down if they try to cross it, so i can stop people getting at my squishies in the back, or i can sandwich in the people we're charging so we just smash straight through them. - Chuck down my 3rd skill on the ground nearby allies to give them a speed buff and damage any enemy that walks on it. -I have my 3 guardian mantras, which effect all allies and heals me for every ally it effects, so its best i use them when i run low on hp. Also my utility skills, that also apply aoe buffs and heal me in the process. -Buffs are situational, i have 2 skills that block the next attack (aegis) for all in range. So i can use it while charging in one after the other, to block the initial attacks, or further in to get the benefit of a heal and give my allies the advantage there. -Getting beat down by a bunch of people? I just use my elite skill and run round spamming (irony!) skill #1 on myself for an aoe heal which keeps me alive and heals anybody next to me, if they stop targetting me i can buff everyone with skills 2+3, blind my enemies with skill 4 and fully heal up to 5 allies and myself with skill 5. -If im in a huge aoe field, i can either dodge roll out of it or use my dedicated heal skill to block all attacks (2 second channel while moving, blocks everything) to get out of it. - During all this ive probably repeated the greatsword / staff combo's a few times and done some other situational things. This is all in the opening stages of a fight, you can expect a big fight to last between 2 - 20 minutes depending (attacking keeps etc tend to last a longer period) Your constantly avoiding skills and trying to best position yourself while attacking optimally, you really dont just "spam skills" theres a time to use everything to its maximum potential, spamming it is a waste. GW2 fo life. Best MMO there is currently imo. Also for the 5 vs 5 battlegrounds, there is alot of depth to the play there as well, before i started WvW, i was part of a 5v5 team, my role was simply bunker guardian, holding an objective, but its extremely skillbased and you need to work well as a team. I was usually put in the middle so i was relaying scout information to my team and holding off 2 people for long periods at a time untill somebody could assist me. The better you understand how to play, the better you are. I remember thinking i was the dogs bollocks only to get destroyed by another guardian, he kept me constantly out of the "ring" (point your supposed to protect) and took it for his team and i simply could not touch him the entire match. Using all your skills effectively in my case, knockbacks, blocks and "lines" (eh, they preventing them from crossing the line, bad descrption) and timing dodges to avoid skills are all vital. Theres a high skill cap around guild wars 2 that people dont realise. The only failing point is that the 5v5 doesnt really have a competitive ground atm (no ladders, match making, custom matches) the game itself is superb | ||
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Norada
China482 Posts
On February 20 2013 15:55 Maxyim wrote: Not really any that are out right now. For the future, look up WildStar and Camelot Unchained. Dark Souls has excellent PvP, granted it is not a MMO but the actual combat mechanic supersede them all. Of course, if you want hotbar spam, there is always the MOBA genre. I wonder if DAoC gets any action, could imagine it being quite fun with a core group of players who participate; still the only true realm vs realm game on the market. Oh, and Planetside 2; have not gotten into it myself but reviews seem very solid. uthgard for daoc is still around if you want original daoc experience. pretty fun, i used to play there awhile ago | ||
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