Noone talked about SWTOR I think, but nowadays it's a really nice PVP game. BG are fun (at least for me but obviously its personal preference). At higher levels some classes are considered as overpowered ("smashmonkeys", "bubblestuns" & powertech pyro) but they will be all nerfed very soon (in the next patch in 1 or 2 months).
Also you can get the full gearset to be competitive in 1 or 2 weeks, when the game launched you needed months or obscene luck with bags. And they will reduce the gear gap more with the next patch and their new "bolster" system.
For open PVP, the new Ilum is also nice but you will probably need some mates & a guild to enjoy it more.
If macros didn't have that much of an impact on PvP, don't you think they would allow it in games like sc2? And how can macro gives more depth to the game when its only there to dumb down the gameplay to a point where you don't need 30 hotkeys for you abilities but just like 4 or 5? That doesn't make any sense to me.
Depends what macros allow You to do. When it is simply allowing You to do something -which can be done otherwise - flawlessly or faster. Removing the skill from some actions, like making a combo with single button. Thats stupid. And unecessary.
When macros are allowing You to do something that would not be possible otherwise they can enrich the game.
Theres plenty fo examples but since some of You didnt play L2 i will go in details.
simple /target "name" macro allow You to target specific target - for example known enemy playing very important pvp class. Like bishop or overlord in Lineage 2. I personaly had like two pages of macros devoted to enemy overlords. And belive me when theres 200people fighting, its not easy to find one person.
/take target from "name" -allowing You to take target from Your party leader, or party targeter, ensuring that whole party atack same target, which is sometimes necessary.
gear change macros, in most games You cant change gear during the fight, it either takes too long, or is impossible. However if u Can those kinds of macros allow You to select best gear for defence, offence , or even for fighting specific class.
I could go on, and on. Every games have its quirks. Sometimes macros can enrich the game, sometimes they suck.
On February 22 2013 20:52 Silvanel wrote: gear change macros, in most games You cant change gear during the fight, it either takes too long, or is impossible. However if u Can those kinds of macros allow You to select best gear for defence, offence , or even for fighting specific class.
This seems like blatant abuse. Also, I'm not buying the entire "enriches the game" stuff. People play games because they have a set of rules, if you arbitarily discard or change them it's no longer the same game.
On February 22 2013 18:12 klaxen wrote: Nothing beats WoW's smoothness for me. Also it's still pretty exciting.
This is a 8 minute game that would have been over many times if it wasn't against a world class shaman.
I watch Reckful stream pretty regularly even though I didnt touch Cataclysm or Pandathing at all (stopped retail WoW when sc2 came out, end of wotlk) because he is so entertaining to watch and its actually fun to watch him 3v3 all day.
On February 22 2013 20:52 Silvanel wrote: gear change macros, in most games You cant change gear during the fight, it either takes too long, or is impossible. However if u Can those kinds of macros allow You to select best gear for defence, offence , or even for fighting specific class.
This seems like blatant abuse. Also, I'm not buying the entire "enriches the game" stuff. People play games because they have a set of rules, if you arbitarily discard or change them it's no longer the same game.
I dont get You. Noone is braking rules here. In L2 macros are build in game, everyone can use them, everyone use them. Lets set something stright here, i am not talking about abusing rules, or interefering with game client or whatever. I am talking about using the game interface to the fullest. Games allows macros? Nothing wrong in using them.
Do they enrich or make the game more shallow? It depends. IN L2 they work great, in WoW they are the oposite (or so i hear).
To explain furthmore in L2 You can do macro for like 4 skills or even ten, but they wil be cast each after the other. And everyone of them have casting time. This gives You no advantage, in fact its stupid. Everyone of You skills can be interrupted, blocked, You can lose target or whatever. Knowing wen You can use Your skills/macros and on whom thats the trick. Thats in L2. However if a game has no or very low globalcooldowns and casting times, that might ba a problem. Every game is different.
This is a 8 minute game that would have been over many times if it wasn't against a world class shaman.
I dunno, I just never could get into WoW arena no matter how hard I tried. At one point I hit 2200 with some RL friends, we were running frost mage, destro lock, restro druid, and it just felt like wins and losses were (mostly) decided from whatever compositions you were running or facing. There is a little bit of skill, but the game has so many balance issues and it's so complex and rng based that it just ends up not being satisfying. I always end up just playing LoL or Dota 2 after trying to get into arena haha.
On February 22 2013 18:07 fartosis77 wrote: Clearly Dark Age of Camelot. The true definition of an MMO. Not some instance based battleground idea that was installed into every MMO ever since.
Why does everything have to be calculated and weighed on a scale so that everything is 'balanced' and there is no room for spontaneity? Who wouldn't get a hard on from being in the middle of a battle consisting of lets say 15 to 20 people and then watch another group of 10 or so jump from over the horizon into the battlefield? Where you actually had to use siege mechanics to capture keeps in a more realistic way than to just ignore any attackers and bash yourself through gates as soon as possible.
Such a shame a lot of people who play MMOs as of lets say 2005 never got to know the true meaning of MMO. They all prefer their stupid boxed in 40vs40 15vs15 10vs10 5vs5 2vs2 crap to show who is the better player by only measuring it through planned out tactics instead of improvising and coming up plan b and perhaps even c and d to win in combat.
Prydwen 4 lyfe Public Enemies <3
Sounds to me just like World vs World in GW2. Which sucks. So yeah.
WvW isn't close to RvR (DAoC)
Similarities end at keeps.
The reason DAoC PvP was good was realm points and teamwork being highly rewarded. Keeps and sieges were a side activity for the majority of players.
That's how I felt after doing wow arena for any length of time (only made it to 1800, but it was 2s with a friend who only wanted to play arcane mage instead of frost, so sometimes it felt like we just got hard countered. (2s have a lot of hard counters anyway and i guess aren't particularly representative of arena as a whole...) I find I got a better pvp experience out of DotA back then (and now LoL) with the same friends that I played wow with.
It's enjoyable watching some of the top players play in arenas, but I could never get over the feeling that it's just too RNG / composition luck. (Maybe this is a little colored by my TBC experience with arena cough macestun cough) Then I'd just go play dota - now I just play LoL
I loooooooved Ragnarok Online's WoE's (GVG) - even though it was imbalanced as shit, it was imbalanced in a way that relied on teamwork. My favorite GvG expereinces are from there. I enjoyed GW too, but I just don't get the same feel out of GW2 (I liked how GW was like... a TCG MMO? Design a 'deck' of abilities & attributes, then you also have to execute it well.)
On February 20 2013 13:08 Pufftrees wrote: EvE online, see TL thread!
I agree. EVE is the only game I've played in years where PVP had the risk of serious loss, and where PVP victory allows you to directly turn others' losses into your gain.
EVE is awesome, but definitely a different beast...
In terms of more typical MMOs i loved GW1, but that's long gone. After that, of all the MMOs i've played, I think WoW by far has the most fluid and fun combat. How they implemented the combat is always the part i disliked (after early BC).
WoW Pre-battlegrounds. Was the only time WoW felt like an MMO when it came to PVP.
Southshore TM wars anyone?
As soon as they put in BG's it became world pvp = worthless. Then when they put in cross server pvp = PvP meant it had NOTHING to do with what server you even played on anymore.
Got Glad in Arena... but was too gear based. If you joined a season late, it was a SERIOUS grind at the end of the season to get high ranked, because you would have significant disadvantage for gear the entire season. Also, Legendary PvE gear made some comps/MU's ridiculous.
The legendary mace from WotLK for instance... was an absolute force in 2v2/3v3 Arena... made that healer infinitely stronger than a healer without one.
IDK got Glad in BG9, still thought it was too composition and gear focused.
Also, i still think resilience killed the fun of PvP, but it let them give up on balancing classes and just balance the gear instead.
Always wanted to get into EvE... too deep for me lol. Spent a week and was still like "w t f is going on..." and decided i missed the boat on that one and that it was time to gtfo of the water and stop trying to catch up to it lolol
On February 22 2013 18:07 fartosis77 wrote: Clearly Dark Age of Camelot. The true definition of an MMO. Not some instance based battleground idea that was installed into every MMO ever since.
Why does everything have to be calculated and weighed on a scale so that everything is 'balanced' and there is no room for spontaneity? Who wouldn't get a hard on from being in the middle of a battle consisting of lets say 15 to 20 people and then watch another group of 10 or so jump from over the horizon into the battlefield? Where you actually had to use siege mechanics to capture keeps in a more realistic way than to just ignore any attackers and bash yourself through gates as soon as possible.
Such a shame a lot of people who play MMOs as of lets say 2005 never got to know the true meaning of MMO. They all prefer their stupid boxed in 40vs40 15vs15 10vs10 5vs5 2vs2 crap to show who is the better player by only measuring it through planned out tactics instead of improvising and coming up plan b and perhaps even c and d to win in combat.
Prydwen 4 lyfe Public Enemies <3
Sounds to me just like World vs World in GW2. Which sucks. So yeah.
On February 22 2013 18:07 fartosis77 wrote: Clearly Dark Age of Camelot. The true definition of an MMO. Not some instance based battleground idea that was installed into every MMO ever since.
Why does everything have to be calculated and weighed on a scale so that everything is 'balanced' and there is no room for spontaneity? Who wouldn't get a hard on from being in the middle of a battle consisting of lets say 15 to 20 people and then watch another group of 10 or so jump from over the horizon into the battlefield? Where you actually had to use siege mechanics to capture keeps in a more realistic way than to just ignore any attackers and bash yourself through gates as soon as possible.
Such a shame a lot of people who play MMOs as of lets say 2005 never got to know the true meaning of MMO. They all prefer their stupid boxed in 40vs40 15vs15 10vs10 5vs5 2vs2 crap to show who is the better player by only measuring it through planned out tactics instead of improvising and coming up plan b and perhaps even c and d to win in combat.
Prydwen 4 lyfe Public Enemies <3
Sounds to me just like World vs World in GW2. Which sucks. So yeah.
On February 23 2013 01:16 MaestroSC wrote: WoW Pre-battlegrounds. Was the only time WoW felt like an MMO when it came to PVP.
Southshore TM wars anyone?
As soon as they put in BG's it became world pvp = worthless. Then when they put in cross server pvp = PvP meant it had NOTHING to do with what server you even played on anymore.
Got Glad in Arena... but was too gear based. If you joined a season late, it was a SERIOUS grind at the end of the season to get high ranked, because you would have significant disadvantage for gear the entire season. Also, Legendary PvE gear made some comps/MU's ridiculous.
The legendary mace from WotLK for instance... was an absolute force in 2v2/3v3 Arena... made that healer infinitely stronger than a healer without one.
IDK got Glad in BG9, still thought it was too composition and gear focused.
Also, i still think resilience killed the fun of PvP, but it let them give up on balancing classes and just balance the gear instead.
Always wanted to get into EvE... too deep for me lol. Spent a week and was still like "w t f is going on..." and decided i missed the boat on that one and that it was time to gtfo of the water and stop trying to catch up to it lolol
resilience wasnt the problem and really needed. it was just broken from the start.
game design/mechanics werent made for pvp. it always was stupidly imbalanced with blizzards "take turns beeing op" approach to balance. and in the end it was jsut a colorful clusterfuck . i played loads of arena. was near glad cutoff in 2s and 3s multiple times, had people pay for my enchants so i play with them etc. and still think it is, always was and always will be retarded.
/edit played wow from ~season2 till season 8? whatever season it was when the super lazy stupid dumb scarlet "dailyquest " crusade colloseum was patched in during wotlk.
for pvp mmos.. outside of eve dont think there is one. maybe some ultima or daoc shards. silkroad had a pretty cool system with caravans,bandits and guys to protect the caravans from bandits but it was pretty much just a asia grinder for gameplay.
best bets might be(which both are no real mmos ;P):
1. dark souls 2 if they can improve on their retarded p2p system cause the pvp system is quite cool.
2. mmaaaybe path of exile since they plan to imrpove pvp alot and atleast its a arpg with tonsa of people to play with.
would like a good one as well, could even bring me back to mmos since i love pvp. achieving things in games is cool but true victory can only come from winning over another person.
On February 22 2013 18:07 fartosis77 wrote: Clearly Dark Age of Camelot. The true definition of an MMO. Not some instance based battleground idea that was installed into every MMO ever since.
Why does everything have to be calculated and weighed on a scale so that everything is 'balanced' and there is no room for spontaneity? Who wouldn't get a hard on from being in the middle of a battle consisting of lets say 15 to 20 people and then watch another group of 10 or so jump from over the horizon into the battlefield? Where you actually had to use siege mechanics to capture keeps in a more realistic way than to just ignore any attackers and bash yourself through gates as soon as possible.
Such a shame a lot of people who play MMOs as of lets say 2005 never got to know the true meaning of MMO. They all prefer their stupid boxed in 40vs40 15vs15 10vs10 5vs5 2vs2 crap to show who is the better player by only measuring it through planned out tactics instead of improvising and coming up plan b and perhaps even c and d to win in combat.
Prydwen 4 lyfe Public Enemies <3
Sounds to me just like World vs World in GW2. Which sucks. So yeah.
I know a lot of you will say BOOOO! to the following, I think WoW still has the best organized group PVP. Please take note, I said organized group PVP. Regular battlegrounds and duals are realy a mess.
PVP is balanced based on 3vs3 areana matches. so induvidual class blalance does not exist, do in duals and in open world and in regular Battlegrounds, its chioas, its horible.But you'l find great fun in competitive organized team arena or Rated Battleground fights. They can be very rewarding. But it takes leveling up to end game and a long time of study and gearing up to be up to par with the competition and teams have no problem either keeping you out or dumping you if you don't perform.
Ive looked through the above comments. GW2 sounds good, but may not be that much different from WoW.
Forge is a game where you don't have to level up nor gear up, just study up on a class, do all the training you want than go straight to battle.
Cons- new game very few players available, the current players are pretty pro pvpers who are already very good at the game and thus make your experience dificult.
Its not an MMO, the game looks very cheap outside of battle. pretty much everything is through Steam. But the battle themself have pretty good mechanics, you can block, you have to aim to hit, no auto targeting, so it can be very fair combat.
On February 23 2013 01:16 MaestroSC wrote: WoW Pre-battlegrounds. Was the only time WoW felt like an MMO when it came to PVP.
Southshore TM wars anyone?
As soon as they put in BG's it became world pvp = worthless. Then when they put in cross server pvp = PvP meant it had NOTHING to do with what server you even played on anymore.
Got Glad in Arena... but was too gear based. If you joined a season late, it was a SERIOUS grind at the end of the season to get high ranked, because you would have significant disadvantage for gear the entire season. Also, Legendary PvE gear made some comps/MU's ridiculous.
The legendary mace from WotLK for instance... was an absolute force in 2v2/3v3 Arena... made that healer infinitely stronger than a healer without one.
IDK got Glad in BG9, still thought it was too composition and gear focused.
Also, i still think resilience killed the fun of PvP, but it let them give up on balancing classes and just balance the gear instead.
Always wanted to get into EvE... too deep for me lol. Spent a week and was still like "w t f is going on..." and decided i missed the boat on that one and that it was time to gtfo of the water and stop trying to catch up to it lolol
Shadowmourne was a much bigger problem than that mace no one ever talked about or noticed :-)
The biggest problem with WoW always has been, and always will be prioritizing class balance around PvE and BGs.
Random, game-changing nerfs and buffs just came out of the blue because some spec no one cares about was under or overperforming in dragonslaying.
What comp and season was your Glad? I missed it by 18 points in season 3 playing Shadowplay, and never really got much closer from that point on (insisted on playing with friends in the 2200-2500 range).