Best pvp MMO nowdays? - Page 6
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Redox
Germany24794 Posts
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AnomalySC2
United States2073 Posts
On February 22 2013 05:26 Redox wrote: Yeah I know hating on WoW is popular, but there is still nothing that comes close to it. For raiding, sure. For PvP there are plenty of better options out there. At least half the suggestions in this thread take more skill and are more enjoyable than Arenas/BGs. | ||
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Noocta
France12578 Posts
On February 22 2013 05:28 AnomalySC2 wrote: For raiding, sure. For PvP there are plenty of better options out there. At least half the suggestions in this thread take more skill and are more enjoyable than Arenas/BGs. I played a lot of MMO PvPs and I still feel like high level wow arenas was the best pvp experience I've had. Most other MMO don't offer a small roster MMO PvP experience. I liked the 3v3 more than the RvR or battlegrounds experience of other games. But Arenas right now in Pandathing ? Meeeh... Best bet is Guild wars imo. Problem is that GW1 is almost dead, and GW2 has less PvP feature than Dora online. | ||
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ParanoiaDHerO
United States183 Posts
On February 22 2013 05:26 Redox wrote: Yeah I know hating on WoW is popular, but there is still nothing that comes close to it. I agree with this.. Sipping hatorade and bashing WoW seems to be in style, but the game is legit PvP, far greater than most of the games mentioned. There is something to be said for the smoothness of the way a game plays, and no one has ever came close to WoW in that regard. | ||
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DPK
Canada487 Posts
On February 21 2013 19:40 Godwrath wrote: Meh, lot of people argueing about best PvP with just "modes" of pvp's, and not their skill ceiling. GW (1 and 2) has the lowest skill ceiling i had ever seen on a mmo, most of the "skill" in that game is strategic, comps, etc. The most rewarding PvP games thinking straight (not nostalgic) would be darkfall and age of conan, both of them because had a way higher skill ceiling than most point and click and you could do amazing stuff like 3/4 vs 1, just because you were awesome. Too bad age of conan's caster didn't need to aim tho. I didn't try TERA but my guess would be that it has potential, but korean is just not my sauce. Darkfall a game with higher skill ceiling?? LOL comon this game is a real joke. Macro combat with some skills like convert mana to stamina or stamina to mana, people casting a certain skill at their feet to pop in the air 10 feet to flee away from combat easily and some other really stupid stuff like hitboxes not being the same on every races. If this is a high skill ceiling for you, then I doubt you ever played a real high skill ceiling game. And don't tell me swing your sword to another guy is more hard to do than a tab target game because its not really. On February 21 2013 23:38 Figgy wrote: WoW is still by far the best pvp game. Nothing else is really close atm, and I've played A LOT of MMOs. Roll on a server than is 30% or less your faction, 70% opponents and you'll find all the world PvP you EVER need. Also, the Arena and RBG system is amazing. The only problem with WoW is that you really have to dedicate quite a bit of time on it if you want to play at a competitive level. WoW had some good PvP, now its just a big joke. Fights last about 30mins (3v3), people get heal from 100hp to full in 1 sec, way too much mana that can be replenish in a small time frame (don't remember how quickly exactly) so you don't even need to watch it carefully, if you don't play the good classes you won't get into competitive PvP, too much CC IMO, maps are the same since forever and I never really liked their arena maps. It's okay if you like it, but its far far far from being a decent PvP game now. You also need to grind to max level then grind for gear to have a "good" PvP experience. On February 22 2013 05:16 amazingxkcd wrote: I'll be taking a look at that Savage 2 game since it looks interesting. The game is pretty good, the only thing is that its P2W. If you play as a free player, you will find out quickly that its gets really annoying that someone the same level has you can 1-2 shot you every single time because of the persistent items. That's what made me quit. Also the game doesn't have a lot of players. Only like 1 server with a decent number of players and another with a small number. | ||
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dae
Canada1600 Posts
On February 22 2013 07:00 DPK wrote: Darkfall a game with higher skill ceiling?? LOL comon this game is a real joke. Macro combat with some skills like convert mana to stamina or stamina to mana, people casting a certain skill at their feet to pop in the air 10 feet to flee away from combat easily and some other really stupid stuff like hitboxes not being the same on every races. If this is a high skill ceiling for you, then I doubt you ever played a real high skill ceiling game. And don't tell me swing your sword to another guy is more hard to do than a tab target game because its not really. WoW had some good PvP, now its just a big joke. Fights last about 30mins (3v3), people get heal from 100hp to full in 1 sec, way too much mana that can be replenish in a small time frame (don't remember how quickly exactly) so you don't even need to watch it carefully, if you don't play the good classes you won't get into competitive PvP, too much CC IMO, maps are the same since forever and I never really liked their arena maps. It's okay if you like it, but its far far far from being a decent PvP game now. You also need to grind to max level then grind for gear to have a "good" PvP experience. The game is pretty good, the only thing is that its P2W. If you play as a free player, you will find out quickly that its gets really annoying that someone the same level has you can 1-2 shot you every single time because of the persistent items. That's what made me quit. Also the game doesn't have a lot of players. Only like 1 server with a decent number of players and another with a small number. WoW 3v3 was one of my favorite PvP experiences of every game (WotLK mostly), but just the gear grind and pve gear made it kinda really annoying. Main problem was loooong que times at top tier play, and gear grind.. bg grind every season, people with new pve gear always getting free rating, way easier to get high ratings at start of season. The system had its major flaws but the gameplay itself was fun.' Edit: Screw triple dps. | ||
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zbedlam
Australia549 Posts
@WoW, it has the highest personal skill ceiling out of all MMO's on the market, at least last time I checked which was pre wotlk, and its not like MMO's have been made any harder since then. Thanks to WoW almost every MMO release has more hand holding than a daycare center, which is why there aren't many PvP MMO's on the market. In short, arena type PvP is better done by other genres, if you want a PvP MMO you have to allow players to play fight eachother in a non instanced environment. And not many companies are willing to do that these days because if they screw it up their game is going to crash and burn. | ||
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Noocta
France12578 Posts
On February 22 2013 07:06 dae wrote: WoW 3v3 was one of my favorite PvP experiences of every game (WotLK mostly), but just the gear grind and pve gear made it kinda really annoying. Main problem was loooong que times at top tier play, and gear grind.. bg grind every season, people with new pve gear always getting free rating, way easier to get high ratings at start of season. The system had its major flaws but the gameplay itself was fun.' Edit: Screw triple dps. I would have given anything to have tournaments servers up all the time. Basicly GW2 PvP requierement ( which is nothing, log on, go to PvP area, get all the gear, and start PvP'ing ) with WoW pvp gameplay. But yeah, Arenas seems to have gone to shit after WotLK anyway. People can't die anymore I heard. | ||
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DPK
Canada487 Posts
On February 22 2013 07:14 zbedlam wrote: @WoW, it has the highest personal skill ceiling out of all MMO's on the market, at least last time I checked which was pre wotlk, and its not like MMO's have been made any harder since then. Thanks to WoW almost every MMO release has more hand holding than a daycare center, which is why there aren't many PvP MMO's on the market. WoW doesn't have the highest personal skill ceiling... Its not any different than most MMO. Especially when you consider people using macro that bind everything they need on 4 hotkeys. Having macro in any games dumb down the skill ceiling a huge amount IMO. Everyone can spam 4 abilities with macros, not everyone can hit the right key at the right time while having 30 different skills/abilities. Get rid of the macro in WoW and I would maybe agree with you in this one. Also now, WoW PvP is the worst I've seen in a while, the game was wayyyy better before. | ||
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Arisen
United States2382 Posts
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Noocta
France12578 Posts
On February 22 2013 07:38 DPK wrote: WoW doesn't have the highest personal skill ceiling... Its not any different than most MMO. Especially when you consider people using macro that bind everything they need on 4 hotkeys. Having macro in any games dumb down the skill ceiling a huge amount IMO. Everyone can spam 4 abilities with macros, not everyone can hit the right key at the right time while having 30 different skills/abilities. Get rid of the macro in WoW and I would maybe agree with you in this one. Also now, WoW PvP is the worst I've seen in a while, the game was wayyyy better before. Macros didn't have that much of an impact on PvP. They're still global cooldown that prevent you from using multiple abilities at the same time. I've played Arenas and PvP for multiple years and the only time it became problematic ( macros that allow pets to kill shaman's totem on their own, or auto counterspelling ) it got fixed pretty quickly. In my opinion, when you put fair limitations on them, macros give the game more depth. | ||
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Manit0u
Poland17397 Posts
On February 22 2013 07:00 DPK wrote: The game is pretty good, the only thing is that its P2W. If you play as a free player, you will find out quickly that its gets really annoying that someone the same level has you can 1-2 shot you every single time because of the persistent items. That's what made me quit. Also the game doesn't have a lot of players. Only like 1 server with a decent number of players and another with a small number. Since when? I was playing the game for months, had great fun with it so I decided to purchase it to show my appreciation. Looking at the items I got after purchase (and a list of available items you can pay for with irl money) didn't really make any difference on the gameplay. Sure, you get some minibuffs but it's nothing gamebreaking and certainly nothing that can't be countered with wits and skill. I guess it might matter at the toppest of top levels, where you have to be godlike to even be considered a competitor, but it's going to be a while before anyone new gets there anyway. It's all about skill really, all the p2w items help you by making you kill someone in 5 hits instead of 7 while experienced people can kill you in 3 hits even without the items. Oh, and the fact that if you pay you get access to Hellbourne (OP) units? Being able to 1-shot anyone and having a shitton of hp doesn't mean much when you discover you can be soloed by someone playing worker (consider scv killing ultralisk solo). I don't know if you ever played Die By The Sword but it's pretty close. | ||
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Skyro
United States1823 Posts
On February 20 2013 12:37 Xahhk wrote: guild wars 2 (world vs world). Might get some kind of matchmaking in 6 months time for the battleground style pvp. Matchmaking is already in for paid tournaments. They said they will add it to free tournies as well. I feel there is a lot of depth in the game. GW1 had more depth in creating builds (think Magic the Gathering), where GW2 the depth is more about team strategy (think Team Fortress 2). GW2 is currently quite lacking in the PvP systems/structures needed for a large PvP community to thrive in their sandbox PvP game mode, but the devs have said all the right things and tons of stuff is on the horizon such as ladder, custom servers, etc. If you're a new player, by the time you get familiar with the game enough to start forming teams and looking for challenges vs other organized team hopefully these systems will be in place. GW2 also has open world PvP where servers fight each other and IIRC they also have a lot of new things coming their way, but I don't participate in open world PvP as much so somebody else will have to shed light on that aspect of the game. | ||
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Infernal_dream
United States2359 Posts
On February 22 2013 08:50 Skyro wrote: Matchmaking is already in for paid tournaments. They said they will add it to free tournies as well. I feel there is a lot of depth in the game. GW1 had more depth in creating builds (think Magic the Gathering), where GW2 the depth is more about team strategy (think Team Fortress 2). GW2 is currently quite lacking in the PvP systems/structures needed for a large PvP community to thrive in their sandbox PvP game mode, but the devs have said all the right things and tons of stuff is on the horizon such as ladder, custom servers, etc. If you're a new player, by the time you get familiar with the game enough to start forming teams and looking for challenges vs other organized team hopefully these systems will be in place. GW2 also has open world PvP where servers fight each other and IIRC they also have a lot of new things coming their way, but I don't participate in open world PvP as much so somebody else will have to shed light on that aspect of the game. The problem is, is that all of this should've shipped with the game. Many people have already jumped ship from GW2 because it wasn't what it was supposed to be at launch. You can fix it up all you want, but a lot of those people who left won't come back. Even if it is free to play. You have to capture the audience in the first rendition, or you lose them. | ||
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Skyro
United States1823 Posts
On February 22 2013 08:57 Infernal_dream wrote: The problem is, is that all of this should've shipped with the game. Many people have already jumped ship from GW2 because it wasn't what it was supposed to be at launch. You can fix it up all you want, but a lot of those people who left won't come back. Even if it is free to play. You have to capture the audience in the first rendition, or you lose them. While that may very well be the case, LoL has proven that it is not an absolute. LoL had a tiny dev team at launch and lacked many of the fundamental systems it has in place today. Although, LoL is true F2P whereas GW2 is B2P. I guess we shall see. Apparently the GW2 population is actually growing the past few months (at least that's what ANet has stated). | ||
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Godwrath
Spain10131 Posts
On February 22 2013 07:00 DPK wrote: Darkfall a game with higher skill ceiling?? LOL comon this game is a real joke. Macro combat with some skills like convert mana to stamina or stamina to mana, people casting a certain skill at their feet to pop in the air 10 feet to flee away from combat easily and some other really stupid stuff like hitboxes not being the same on every races. If this is a high skill ceiling for you, then I doubt you ever played a real high skill ceiling game. And don't tell me swing your sword to another guy is more hard to do than a tab target game because its not really. I am comparing to other MMORPGs. And yes, that's MMORPGs fault for the most part. And fuck TAB. You are not even speaking about age of conan combo skipping. You should define what skill means for you, mechanically speaking, EVERY SINGLE MMORPG is easy as fuck, mostly due to GCDs an zero aim. Tab target is idiotic how in the hell can you compare swinging combo's to a moving/strafing target to tabbing. Amazing to read this stupidity. | ||
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Amarok
Australia2003 Posts
Yeah I went there. | ||
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Ighox
Norway580 Posts
On February 22 2013 07:00 DPK wrote: Darkfall a game with higher skill ceiling?? LOL comon this game is a real joke. Macro combat with some skills like convert mana to stamina or stamina to mana, people casting a certain skill at their feet to pop in the air 10 feet to flee away from combat easily and some other really stupid stuff like hitboxes not being the same on every races. If this is a high skill ceiling for you, then I doubt you ever played a real high skill ceiling game. And don't tell me swing your sword to another guy is more hard to do than a tab target game because its not really. I think it's pretty obvious you just read about the game on MMORPG.com or something and didn't actually play it. There were definitely periods that had large imbalances, like cycling r90 nukes and instant-rays and that wasn't really that good PvP, but generally it took a lot of skill to be at the top of the food chain. I find Age of Wushu to have the most fun PvP right now, mostly because there are many options and the jail system and bounties makes it interesting. | ||
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AnomalySC2
United States2073 Posts
On February 22 2013 05:46 ParanoiaDHerO wrote: I agree with this.. Sipping hatorade and bashing WoW seems to be in style, but the game is legit PvP, far greater than most of the games mentioned. There is something to be said for the smoothness of the way a game plays, and no one has ever came close to WoW in that regard. Here is some truly smooth combat. Looking forwards to that game when NCSOFT finally brings it to the states. 1 v 1 and 3 v 3 arena | ||
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Manit0u
Poland17397 Posts
On February 22 2013 10:37 AnomalySC2 wrote: Here is some truly smooth combat. + Show Spoiler + https://www.youtube.com/watch?v=tDlpMk4ESMA Looking forwards to that game when NCSOFT finally brings it to the states. 1 v 1 and 3 v 3 arena https://www.youtube.com/watch?v=q1SqrjvjqUQ I would actually enjoy something with less fireworks and more substance to it. Smooth is good, but flashy, teleporty, distracty thingies are not. | ||
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