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On November 04 2013 02:25 arb wrote:Show nested quote +On November 04 2013 02:07 VayneAuthority wrote:On November 04 2013 01:54 arb wrote:On November 03 2013 17:26 Soulstice wrote: Just breed a perfect jolly krabby, i was thinking about putting the ev's into attack and speed. Thoughts? Problem with kinglers always been its speed is atrocious and that pretty much makes it UU, despite its pretty massive attack stat not to mention that everything he does, the other dude crawdaunt does better. STAB crabhammer and knock off with adaptability, ouch. Kingler has better stats on everything except for sp.atk, which is pretty pointless since both of them are meant to be physical attackers, Crawdaunts speed is abysmal in comparison also. Really depends on if you want the dark type STAB to trade off for lower stats(not to mention more weaknesses aswell) + adaptability, or if you want pure water + sheer force(33% increase in moves with secondary effects) that being said im a pretty big fan of using bad pokemon regardless, hell i use Nidoking anytime i can and he's a pretty bad pokemon, just cause he's one of my favorites haha.
Yeah same here, I wont use a pokemon i do not like. Sometimes the pokemon i like are great, sometimes they are bad. In the case of the bad ones i want to make them as good as possible so they can stay somewhat competitive. With that said, Kingler is one of my favorites, which is why i breed him to be perfect.
I gave him jolly to increase his speed at the cost of his already abysmal sp. attack. And i am planning on EV training his speed as well as attack. The problem is i see him getting OHKO'd because i know a lot of other pokemon will still go first, so maybe i should try to make him a bit more bulky? The other set up i was thinking was to boost his HP and Sp. Defence with EV and his Attack with nature to make him be able to take a hit or two while still packing a wallop.
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On November 04 2013 02:46 Soulstice wrote:Show nested quote +On November 04 2013 02:25 arb wrote:On November 04 2013 02:07 VayneAuthority wrote:On November 04 2013 01:54 arb wrote:On November 03 2013 17:26 Soulstice wrote: Just breed a perfect jolly krabby, i was thinking about putting the ev's into attack and speed. Thoughts? Problem with kinglers always been its speed is atrocious and that pretty much makes it UU, despite its pretty massive attack stat not to mention that everything he does, the other dude crawdaunt does better. STAB crabhammer and knock off with adaptability, ouch. Kingler has better stats on everything except for sp.atk, which is pretty pointless since both of them are meant to be physical attackers, Crawdaunts speed is abysmal in comparison also. Really depends on if you want the dark type STAB to trade off for lower stats(not to mention more weaknesses aswell) + adaptability, or if you want pure water + sheer force(33% increase in moves with secondary effects) that being said im a pretty big fan of using bad pokemon regardless, hell i use Nidoking anytime i can and he's a pretty bad pokemon, just cause he's one of my favorites haha. Yeah same here, I wont use a pokemon i do not like. Sometimes the pokemon i like are great, sometimes they are bad. In the case of the bad ones i want to make them as good as possible so they can stay somewhat competitive. With that said, Kingler is one of my favorites, which is why i breed him to be perfect. I gave him jolly to increase his speed at the cost of his already abysmal sp. attack. And i am planning on EV training his speed as well as attack. The problem is i see him getting OHKO'd because i know a lot of other pokemon will still go first, so maybe i should try to make him a bit more bulky? The other set up i was thinking was to boost his HP and Sp. Defence with EV and his Attack with nature to make him be able to take a hit or two while still packing a wallop. probably just scarf him tbh, when he has so few strengths you may aswell play to them imo.
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On November 04 2013 00:12 Tynuji wrote: Can anyone trade me a rotom? I can't seem to catch it. I can trade a pokemon with pokerus.
FC: 4141-3102-7822
I am still looking for a rotom, PM me as I am online now.
Thanks all done.
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Rotoms are in the Lost Hotel/Pokemon Village garbage cans. But only on Tuesdays.
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On November 04 2013 02:46 Soulstice wrote: I gave him jolly to increase his speed at the cost of his already abysmal sp. attack. And i am planning on EV training his speed as well as attack. The problem is i see him getting OHKO'd because i know a lot of other pokemon will still go first, so maybe i should try to make him a bit more bulky? The other set up i was thinking was to boost his HP and Sp. Defence with EV and his Attack with nature to make him be able to take a hit or two while still packing a wallop. Honestly, it's a waste of time to give Kingler any Special Defense EVs. It's so frail on the special side that trying to patch it up will hardly make a difference, and will detract from the stats that matter. If I were using Kingler, I would give maximum Attack EVs, give it just enough Speed EVs to outspeed key threats to your team. For instance, 208 Speed EVs with an Adamant nature will allow Kingler to outspeed base 95 Pokemon holding Choice Scarves if you use Agility. Figure out what you want to outspeed (and whether you want to use Agility or not, which is one of Kingler's selling points), put enough Speed EVs in to cover those threats, and invest the rest in HP to increase Kingler's overall bulk.
At the moment, since Kingler doesn't get Superpower until December 27th, its coverage isn't amazing. Thusly, I would recommend a double boosting set with Swords Dance, Agility, Crabhammer, and a coverage move like Return or X-Scissor. Switch Kingler in on something that's scared of it, and use the appropriate boosting move depending on what you know about the opponent's team. If you manage to get a Swords Dance and an Agility off, Kingler is going to be really, really hard to stop. With such power, Crabhammer is going to hit everything hard, even those who resist it. Normal/Water offers good coverage, and gets past things like Florges, so Return is probably the better choice over X-Scissor. However, bulky Grass-types like Tangrowth (I've learned to never underestimate that guy) will maul you without X-Scissor.
It's your call.
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On November 04 2013 05:41 Archas wrote:Show nested quote +On November 04 2013 02:46 Soulstice wrote: I gave him jolly to increase his speed at the cost of his already abysmal sp. attack. And i am planning on EV training his speed as well as attack. The problem is i see him getting OHKO'd because i know a lot of other pokemon will still go first, so maybe i should try to make him a bit more bulky? The other set up i was thinking was to boost his HP and Sp. Defence with EV and his Attack with nature to make him be able to take a hit or two while still packing a wallop. Honestly, it's a waste of time to give Kingler any Special Defense EVs. It's so frail on the special side that trying to patch it up will hardly make a difference, and will detract from the stats that matter. If I were using Kingler, I would give maximum Attack EVs, give it just enough Speed EVs to outspeed key threats to your team. For instance, 208 Speed EVs with an Adamant nature will allow Kingler to outspeed base 95 Pokemon holding Choice Scarves if you use Agility. Figure out what you want to outspeed (and whether you want to use Agility or not, which is one of Kingler's selling points), put enough Speed EVs in to cover those threats, and invest the rest in HP to increase Kingler's overall bulk. At the moment, since Kingler doesn't get Superpower until December 27th, its coverage isn't amazing. Thusly, I would recommend a double boosting set with Swords Dance, Agility, Crabhammer, and a coverage move like Return or X-Scissor. Switch Kingler in on something that's scared of it, and use the appropriate boosting move depending on what you know about the opponent's team. If you manage to get a Swords Dance and an Agility off, Kingler is going to be really, really hard to stop. With such power, Crabhammer is going to hit everything hard, even those who resist it. Normal/Water offers good coverage, and gets past things like Florges, so Return is probably the better choice over X-Scissor. However, bulky Grass-types like Tangrowth (I've learned to never underestimate that guy) will maul you without X-Scissor. It's your call. Thanks, that advice is very helpful! I just have one question though. Given Kinlgers inherent squishyness, whats the likelihood of actually using sword dance / agility without OHKO'd by say thunderbolt or other super effective special attacks? I suppose against normal attacks that aren't super effective? I mean his defense is pretty good, but his hp is still quite low.
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On November 04 2013 06:20 Soulstice wrote:Show nested quote +On November 04 2013 05:41 Archas wrote:On November 04 2013 02:46 Soulstice wrote: I gave him jolly to increase his speed at the cost of his already abysmal sp. attack. And i am planning on EV training his speed as well as attack. The problem is i see him getting OHKO'd because i know a lot of other pokemon will still go first, so maybe i should try to make him a bit more bulky? The other set up i was thinking was to boost his HP and Sp. Defence with EV and his Attack with nature to make him be able to take a hit or two while still packing a wallop. Honestly, it's a waste of time to give Kingler any Special Defense EVs. It's so frail on the special side that trying to patch it up will hardly make a difference, and will detract from the stats that matter. If I were using Kingler, I would give maximum Attack EVs, give it just enough Speed EVs to outspeed key threats to your team. For instance, 208 Speed EVs with an Adamant nature will allow Kingler to outspeed base 95 Pokemon holding Choice Scarves if you use Agility. Figure out what you want to outspeed (and whether you want to use Agility or not, which is one of Kingler's selling points), put enough Speed EVs in to cover those threats, and invest the rest in HP to increase Kingler's overall bulk. At the moment, since Kingler doesn't get Superpower until December 27th, its coverage isn't amazing. Thusly, I would recommend a double boosting set with Swords Dance, Agility, Crabhammer, and a coverage move like Return or X-Scissor. Switch Kingler in on something that's scared of it, and use the appropriate boosting move depending on what you know about the opponent's team. If you manage to get a Swords Dance and an Agility off, Kingler is going to be really, really hard to stop. With such power, Crabhammer is going to hit everything hard, even those who resist it. Normal/Water offers good coverage, and gets past things like Florges, so Return is probably the better choice over X-Scissor. However, bulky Grass-types like Tangrowth (I've learned to never underestimate that guy) will maul you without X-Scissor. It's your call. Thanks, that advice is very helpful! I just have one question though. Given Kinlgers inherent squishyness, whats the likelihood of actually using sword dance / agility without OHKO'd by say thunderbolt or other super effective special attacks? I suppose against normal attacks that aren't super effective? I mean his defense is pretty good, but his hp is still quite low. Not too high. If you DO pull it off, you either win the game outright or deal severe damage. I can't imagine having the time to set up both all that often, though. You'd have to play very well and predict the right time, or your opponent could make a mistake or not recognize what Kingler can do. Most of the time, you should select the right boost for the occasion; if you're facing a team of sweepers, Agility can give you the upper hand, while defensive teams can be bowled over by Swords Dance.
Pokemon is a game of prediction as much as teambuilding, after all.
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On November 04 2013 06:28 Archas wrote:Show nested quote +On November 04 2013 06:20 Soulstice wrote:On November 04 2013 05:41 Archas wrote:On November 04 2013 02:46 Soulstice wrote: I gave him jolly to increase his speed at the cost of his already abysmal sp. attack. And i am planning on EV training his speed as well as attack. The problem is i see him getting OHKO'd because i know a lot of other pokemon will still go first, so maybe i should try to make him a bit more bulky? The other set up i was thinking was to boost his HP and Sp. Defence with EV and his Attack with nature to make him be able to take a hit or two while still packing a wallop. Honestly, it's a waste of time to give Kingler any Special Defense EVs. It's so frail on the special side that trying to patch it up will hardly make a difference, and will detract from the stats that matter. If I were using Kingler, I would give maximum Attack EVs, give it just enough Speed EVs to outspeed key threats to your team. For instance, 208 Speed EVs with an Adamant nature will allow Kingler to outspeed base 95 Pokemon holding Choice Scarves if you use Agility. Figure out what you want to outspeed (and whether you want to use Agility or not, which is one of Kingler's selling points), put enough Speed EVs in to cover those threats, and invest the rest in HP to increase Kingler's overall bulk. At the moment, since Kingler doesn't get Superpower until December 27th, its coverage isn't amazing. Thusly, I would recommend a double boosting set with Swords Dance, Agility, Crabhammer, and a coverage move like Return or X-Scissor. Switch Kingler in on something that's scared of it, and use the appropriate boosting move depending on what you know about the opponent's team. If you manage to get a Swords Dance and an Agility off, Kingler is going to be really, really hard to stop. With such power, Crabhammer is going to hit everything hard, even those who resist it. Normal/Water offers good coverage, and gets past things like Florges, so Return is probably the better choice over X-Scissor. However, bulky Grass-types like Tangrowth (I've learned to never underestimate that guy) will maul you without X-Scissor. It's your call. Thanks, that advice is very helpful! I just have one question though. Given Kinlgers inherent squishyness, whats the likelihood of actually using sword dance / agility without OHKO'd by say thunderbolt or other super effective special attacks? I suppose against normal attacks that aren't super effective? I mean his defense is pretty good, but his hp is still quite low. Not too high. If you DO pull it off, you either win the game outright or deal severe damage. I can't imagine having the time to set up both all that often, though. You'd have to play very well and predict the right time, or your opponent could make a mistake or not recognize what Kingler can do. Most of the time, you should select the right boost for the occasion; if you're facing a team of sweepers, Agility can give you the upper hand, while defensive teams can be bowled over by Swords Dance. Pokemon is a game of prediction as much as teambuilding, after all. If you really want to make use of Kingler I think Baton Passing the stat boosts is the only way. Even just passing an agility boost or two would do. Jolteon is a scary pokemon people often switch away from and thus can get an agility off without getting hit if you send him out against the right target. and with that speed jolteon will outspeed everything so you can either pass or do it again if you think it can take the incoming hit.
with two agilities and probably being send out against a water weak physical attacker, Kingler could provide his own SD.
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Yeah, good call; I forgot about the possibility of Baton Passing. Jolteon is one of the best choices for that as well, but Gliscor is a cool choice, albeit unconventional for the role. Gliscor and Kingler cover each others' weaknesses fairly well, and Gliscor can use Baton Pass to send Swords Dance, Agility, or even a Substitute to the king crab.
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Scolipede might be a good partner given that he now has Speed Boost and can pass a Swords Dance even.
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Anyone here have an Articuno to show me? None up on GTS right now(for moltres anyways). It's my last Pokemon needed I believe, I hope.
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Could anyone help me evolve my electabuzz? I could also hook you up with pokerus as well if you help me out.
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Sooooo I also need Articuno, Weavile, and Gliscor to finish my dex. I have the oval charm already, but would really like to complete the dex properly. Am at 513 or so caught atm.
I also want charizardnite X, if someone is willing to trade theirs for the Y version, that'd be great.
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Anyone have a 4 IV ditto that doesn't have attack as a perfect IV and would be willing to swap it for my 4 IV ditto that has HP/Attk/Def/SpA? I'm having a shit time trying to get a 5 IV Rotom that has perfect stats except Attack and I'm hoping eliminating the perfect attack IV from my ditto would help my case.
I'd try and catch better dittos but they're more of a pain than this rotom breeding.
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At least you have a ditto farm to catch them from, I still need a ditto safari....sigh..
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All I have are 3 IV Dittos. Still need to dig up some of the 0 Speed ones I stuffed in the random Ditto boxes.
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These fucking Rotoms will be the death of me. I keep getting trolled. I get one and it won't mention attack and it'll mention defense, SpA, SpD and i'm like yeah???? Then won't mention speed. Or i get 5IVs without the perfect Speed IV. I've filled up like 5 boxes of these pieces of shit. SOOOOOOOOOOOOOOOOOOO fucking lame. RNG gods why!?!
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Does anyone have a 4iv timid ghastly, 4iv timid starmie (natural cure) and/or 4iv relaxed ferroseed? Got some 4ivs jolly torchics, brave aegislashes and adamant aquajet belly drum marills. Cheers
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Xinder I'd love me a troll 5 IV rotom for when I start breeding, if you are willing to donate, or trade for some hard to find pokemon or something? <3 <3 Just got Klang from someone's friend safari, did not know this pokemon existed...
On a partially related note, I have not played competitive 6v6 since Gen 4, see the team I will make below, based on some very basic and hasty research. Please leave feedback. Thanks!
Rotom-Wash @ Chesto Berry Ability: Levitate EVs: 252 HP / 228 Def / 28 SpA Bold Nature - Volt Switch - Hydro Pump - Will-O-Wisp - Rest
This little guy looks awesome, and that's just the sprite! Seems like solid typing, easy to switch into stuff, and out of stuff. Plus seems like a good opener, and has typing that works well with other pokemon on the team (scizor etc). Also probably opens well enough v klefki, tyranitar, talonflame, which I have seen a fair bit. Not sure about the EVs, dunno why they are spread the way they are, rather than more defense, but yeah.
Scizor @ Choice Band Ability: Technician EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - U-turn - Bullet Punch - Pursuit / Quick Attack (which is better?) - Brick Break
This guy again seems to have good typing, and is the other potential opener, feedback on that would be great. From what I read he was a destructive force in Gen V, and despite steel becoming a bit worse, is still a great mon to have on your team. STAB U-turn is pretty great from what I hear..
Aegislash @ Leftovers Ability: Stance Change EVs: 252 HP / 252 Atk / 4 Spe Adamant Nature - Sacred Sword - Shadow Sneak - Swords Dance/Autonomize - King's Shield
From what I have read, this is a pretty standard version for the Gen 6 newcomer that whilst predictable, seems to be pretty great at what it's meant to do. Slow, predictable, but as long as you know what you are doing, dangerous, and by some people tipped to head to uber (don't know about that). Also seems pretty straight forward.
CharX@Charizardite X Nature: Adamant Ability: Tough Claws EVs: 252 Atk/252 Speed/4 HP
Dragon Dance Flare Blitz Dragon Claw Earth Quake
I am a sucker for dragons, and as I said, Garchomp was my favourite sweeper back in Pearl/Dia. On top of that, there are lots of great dragons, but from what I have read, this bad boy is a strictly better version of dragonite in many respects, looks decent, has good coverage, and doesn't die to a lot of the stuff that usually downs dragons, or Charizard. Can quickly get out of control and sweep.
Starmie @ Life Orb Ability: Analytic<br /> EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Surf - Ice Beam - Thunderbolt - Rapid Spin
Standard stuff, this guy was around back when I played. Though I enjoyed using Gengar more than this guy back in the day, Rapid Spin is probably valuable enough to warrant this bolt beam bad boy over Gengar (though I debated Mega Gengar). Anyway kills a lot of stuff, yada yada. Would have to actually play a lot to see what relevant stuff it kills, but I feel it is probably as good as it's ever been.
Reuniclus @ Leftovers Ability: Magic Guard EVs: 4 SAtk / 252 HP / 252 Def Bold Nature - Calm Mind - Recover - Psychic - Shadow Ball
Another guy that's good to switch to, easy to set up, and can make a deadly sweeper. I did not know about this guy until I watced a few games, and it went out of control. Seems like fun, though mixed feelings about having a couple of psychic sp attackers on the team.
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Fire you can have all the troll rotoms you want. If you have any gastrodon or the prevolution I'd take one, preferably with some perfect IVs but not required. Or any 2IV+ Riolus?
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