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On November 03 2013 08:32 FireSA wrote: Hmmm I am up to 490ish pokemon caught, and still need a handful from Kalos regions, like 20 or so. Most annoying are definitely going to be weavile and gliscor. Not keen on that. I would love it if someone just had those and could fill the dex with it for me. Other than that, rotom, swellow/taillow (wtf is with horde only pokemon..), and a ton of pokemon that just need stones to evolve them (a good 10 or so), is there an easy way to get shiny, moon, sun, dusk stones? Ridiculous..
If you play the EV training games, and get a fully EV trained pokemon, you access special trainings. In these special trainings, if you're really good, you can earn all the special stones off beating the minigame. (The Gallade balloon gives dawn stone, roserade balloon gives shiny, etc)
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So, I was thinking about a way to use BellyJet Azumarill now that it's a legal Egg move combo, and I was going towards a means of preserving (to an extent) Azumarill's innate bulk even after a Belly Drum. I think I'm on to something now, though. If Azu has an even HP amount, and Belly Drums to 50% health, a Sitrus Berry will immediately kick in and heal some of the damage sustained from Drumming. At +6, very few things will be able to take on an Aqua Jet, Waterfall, or Play Rough, so a boosting item like Splash Plate or Life Orb is almost not needed; therefore, the Sitrus Berry can prevent things like Scizor from outspeeding Azumarill's priority and 2HKOing with Bullet Punch as Azu sets up.
So, I'm thinking something like this:
Azumarill @ Sitrus Berry Adamant; Huge Power 252 HP / 252 Atk / 4 Spe (subject to change) ~ Aqua Jet ~ Belly Drum ~ Play Rough ~ Waterfall
The idea is to have as much general bulk as possible while maintaining maximum Attack and an even HP total; the remaining 4 EVs are placed into Speed to outspeed Tangrowth, who would otherwise speed-tie and threaten to cripple Azumarill with Sleep Powder or just outright KO with Power Whip. An uncommon threat, but it doesn't hurt to be prepared.
Azumarill would ideally switch in on something that is scared of it or is within KO range of Aqua Jet, and use Belly Drum as the opponent switches to their best Azumarill check. The Sitrus Berry helps to pad some of the HP loss from Drumming and lets Azumarill take more damage while it ravages the opponent with the appropriate moves. Defensive behemoths like Jellicent, Slowbro, and Ferrothorn are all utterly thrashed by Azumarill (although Ferrothorn requires some residual damage to OHKO). The only things I could think of that would trump Azumarill are Aegislash and Tentacruel (edit also Dry Skin Heliolisk and Toxicroak... and maaaaaybe Extreme Speed Dragonite too). Even then, Tentacruel can be bypassed with something like Bulldoze or Return if you pass up Waterfall. Aegislash is harder to deal with, but something like Volcarona can help kill it and allow Azumarill to barrel through everything else. Also, with Sitrus Berry, Talonflame's Brave Bird no longer OHKOes Azumarill after a Belly Drum, so even though it gets priority BB, Talonflame will fail to kill and be taken down by Aqua Jet or Waterfall.
Thoughts?
edit: Maybe a better spread is 132 HP / 252 Atk / 124 Spe, to outspeed uninvested base 65s like Scizor. You get less overall bulk, but 252 HP EVs doesn't activate Sitrus Berry after Belly Drum in lv50 WiFi battles.
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that is the set everyone is using except with superpower instead of waterfall, if something is super effective to water, aqua jet at full power is fine.
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Oh, it is? Derp. :D I feel proud of myself for coming up with it on my own, though.
Do you really need Superpower, though? Every Steel except Ferrothorn dies horribly to Waterfall, and Ferrothorn itself is in OHKO range of +6 Waterfall after hazards. Besides, I want Azumarill to retain its bulk, and Superpower doesn't allow that.
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ferrothorn is on most teams so yea, he's a pretty common threat. you also risk getting walled by new people like avalugg.
and your goal as azumarrill after belly drum should be to sweep outright without getting hit, so bulk isn't an issue here. If their team can't kill you at 3/4th hp with any of their team members you were probably going to win anyway.
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Ah, right, Avalugg has retarded physical bulk. I don't see it as that problematic, though, since I wouldn't plan on Belly Drumming right away, given the choice. I'd wait until the later stages of the battle when everyone's Pokémon are more or less injured. A Ferrothorn at 80% is OHKOed by Waterfall regardless.
This is assuming level 100 6v6 battles, which is where I intend to play most.
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it takes 132+ spe to outspeed most scizor, some run 8 spe to speed creep opposing scizor most people run mystic water, though sitrus does let you take a talonflame acrobatics
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Anyone have a extra smeargle with ice punch? or Wanna let me borrow it so I can breed it with my sneasel. Pretty plz :D
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i have an extra smeargle but it does not have ice punch
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On November 03 2013 09:50 Dead9 wrote: it takes 132+ spe to outspeed most scizor, some run 8 spe to speed creep opposing scizor most people run mystic water, though sitrus does let you take a talonflame acrobatics Talonflame likely won't be running acrobatics, as all signs point to flying gem (and other type gems besides the normal gem) not existing this generation--the Battle Maison sets that are otherwise identical to Battle Subway sets have different items, and there's no way to transfer items from 5th gen.
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o lets you survive a sharp beak brave bird then
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so anyone who could trade me gliscor, weavile, and any legendary birds for the purposes of filling my dex? And anyone able to actually permanently trade me a swallow and sudowoodo? I'd be very grateful. Also still need to get that shelmet and other guy's evolutions.....sigh..
EDIT: Assuming someone is able to help me with the above in the next hour or two, can also get the shelmet thing done, as long as you have a shelmet or karrablast 
DOUBLE EDIT: So no longer need sudowoodo, or the shelmet/karrablast evos, but still after birds, glisor, and weavile :O
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United Kingdom31255 Posts
On November 03 2013 11:00 fasdaf wrote:Show nested quote +On November 03 2013 09:50 Dead9 wrote: it takes 132+ spe to outspeed most scizor, some run 8 spe to speed creep opposing scizor most people run mystic water, though sitrus does let you take a talonflame acrobatics Talonflame likely won't be running acrobatics, as all signs point to flying gem (and other type gems besides the normal gem) not existing this generation--the Battle Maison sets that are otherwise identical to Battle Subway sets have different items, and there's no way to transfer items from 5th gen.
Soul dew didn't exist in black / white but was added in later for black / white 2. Gems will probably join the wait until Z (or free promo pokemon) list.
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On November 02 2013 22:39 rebdomine wrote:Show nested quote +On November 02 2013 15:33 Rhuubarb wrote: Has anyone tried the 'Breeding Abuse'? I was trying it before and I kinda feel, that unless you already have a lot of 2/3 IV parents and you get lucky and can get the right combination, it doesn't seem that much faster than just the mass hatch and hope. It works if you have a lot of 3 IV Dittos that can pair nicely with the 2 IV pokemon you can get from safari. I got a Gyarados with 3 max IVs and a Ditto that has 3 max IVs on the other stats so I can actually test it out. With a fast hatching Magikarp egg.
Yeah, I was trying it yesterday, tbh I feel like the mass hatch strat is faster. The funny thing was, on one of the 'test' hatches, it turned out to be a perfect 5 IV for me... lol!
EDIT: I guess it comes down to personal preference. I do a lot of my breeding while I'm watching dota or starcraft, so I prefer the less involved mass hatch. Where as with the abuse I found I had to be constantly pressing buttons, entering data, and stuff.
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I started playing Pokemon Showdown with the team I made in DS and it works surprisingly well. Theory crafted pretty well with just few minor tweaks I'm kinda sad that Nintendo battles are 3v3 though
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On November 03 2013 14:01 ReketSomething wrote:I started playing Pokemon Showdown with the team I made in DS and it works surprisingly well. Theory crafted pretty well with just few minor tweaks  I'm kinda sad that Nintendo battles are 3v3 though 
Yeah, I think I'm going to focus on doubles now, the 4 pokemon 2v2s seem better.
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On November 03 2013 14:00 Rhuubarb wrote:Show nested quote +On November 02 2013 22:39 rebdomine wrote:On November 02 2013 15:33 Rhuubarb wrote: Has anyone tried the 'Breeding Abuse'? I was trying it before and I kinda feel, that unless you already have a lot of 2/3 IV parents and you get lucky and can get the right combination, it doesn't seem that much faster than just the mass hatch and hope. It works if you have a lot of 3 IV Dittos that can pair nicely with the 2 IV pokemon you can get from safari. I got a Gyarados with 3 max IVs and a Ditto that has 3 max IVs on the other stats so I can actually test it out. With a fast hatching Magikarp egg. Yeah, I was trying it yesterday, tbh I feel like the mass hatch strat is faster. The funny thing was, on one of the 'test' hatches, it turned out to be a perfect 5 IV for me... lol! EDIT: I guess it comes down to personal preference. I do a lot of my breeding while I'm watching dota or starcraft, so I prefer the less involved mass hatch. Where as with the abuse I found I had to be constantly pressing buttons, entering data, and stuff.
Taking forever to get a good spread. It might be worth it if you were gunning for 6 max IVs for mix attackers, but it might be just faster to mass hatch if there is a stat you don't care about.
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On November 03 2013 14:05 rebdomine wrote:Show nested quote +On November 03 2013 14:00 Rhuubarb wrote:On November 02 2013 22:39 rebdomine wrote:On November 02 2013 15:33 Rhuubarb wrote: Has anyone tried the 'Breeding Abuse'? I was trying it before and I kinda feel, that unless you already have a lot of 2/3 IV parents and you get lucky and can get the right combination, it doesn't seem that much faster than just the mass hatch and hope. It works if you have a lot of 3 IV Dittos that can pair nicely with the 2 IV pokemon you can get from safari. I got a Gyarados with 3 max IVs and a Ditto that has 3 max IVs on the other stats so I can actually test it out. With a fast hatching Magikarp egg. Yeah, I was trying it yesterday, tbh I feel like the mass hatch strat is faster. The funny thing was, on one of the 'test' hatches, it turned out to be a perfect 5 IV for me... lol! EDIT: I guess it comes down to personal preference. I do a lot of my breeding while I'm watching dota or starcraft, so I prefer the less involved mass hatch. Where as with the abuse I found I had to be constantly pressing buttons, entering data, and stuff. Taking forever to get a good spread. It might be worth it if you were gunning for 6 max IVs for mix attackers, but it might be just faster to mass hatch if there is a stat you don't care about.
I think it's really bad for a 6 IV because you are always going to be 1/32 for that last IV and you get each egg so slowly.
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Most of the time you essentially don't even want 6 right? A pure physical type has no use for Special Attack while a Special Attacker probably wants like 0 attack IVs so you do less damage to yourself in the case of Confusion(?). Though you might want a specific value to tinker with a Hidden power I guess.
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Yeah, but we were talking specifically about the times you want 6 (on mixed attackers, that use both special and physical attacks).
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